20 lines
974 B
C#
20 lines
974 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace PhysicsPlayground
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{
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public class ColliderProxy : MonoBehaviour {
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public GameObject host;
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void OnTriggerEnter(Collider col) { host.SendMessage("OnTriggerEnter", col, SendMessageOptions.DontRequireReceiver); }
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void OnTriggerStay(Collider col) { host.SendMessage("OnTriggerStay", col, SendMessageOptions.DontRequireReceiver); }
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void OnTriggerExit(Collider col) { host.SendMessage("OnTriggerExit", col, SendMessageOptions.DontRequireReceiver); }
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void OnCollisionEnter(Collision col) { host.SendMessage("OnCollisionEnter", col, SendMessageOptions.DontRequireReceiver); }
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void OnCollisionStay(Collision col) { host.SendMessage("OnCollisionStay", col, SendMessageOptions.DontRequireReceiver); }
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void OnCollisionExit(Collision col) { host.SendMessage("OnCollisionExit", col, SendMessageOptions.DontRequireReceiver); }
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}
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}
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