41 lines
1.1 KiB
C#
41 lines
1.1 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using TMPro;
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public class APIWindows : MonoBehaviour
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{
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[SerializeField] List<TextMeshProUGUI> text = new List<TextMeshProUGUI>();
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// Start is called before the first frame update
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//void Start()
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//{
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// //init("创建机器人,方法:CREATE,参数:无参,重载:2重载,返回值:无返回值,类:SZPT");
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//}
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public void init(string item)
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{
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if (!string.IsNullOrEmpty(item))
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{
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var temp1 = item.Split(',');
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foreach (var item2 in temp1)
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{
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Debug.Log(item2);
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}
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for (int i = 0; i < text.Count; i++)
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{
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var temp2 = temp1[i].Split(":");
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if (temp2.Length >= 2)
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{
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text[i].text = "<color=#2CC9FE>" + temp2[0] + "</color>:" + temp2[1];
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}
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else
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{
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text[i].text = temp2[0];
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}
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}
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}
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}
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public void show()
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{
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}
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}
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