This commit is contained in:
commit
070cfd4014
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@ -61,11 +61,11 @@ public class Device_Base : PermanentTriggerBase
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public void AddStartAction(Action callback)
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public void AddStartAction(Action callback)
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{
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{
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startAction += callback;
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hand_out_action += callback;
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}
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}
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public void AddEndAction(Action callback)
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public void AddEndAction(Action callback)
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{
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{
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endAction += callback;
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hand_back_action += callback;
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}
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}
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/// <summary>
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/// <summary>
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@ -184,13 +184,12 @@ public class Device_3Phase4WireMeter : Device_Base
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//拆下电能表
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//拆下电能表
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if (!fix_screw_left.isInstall && !fix_screw_right.isInstall)
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if (!fix_screw_left.isInstall && !fix_screw_right.isInstall)
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{
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{
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startAction?.Invoke();
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hand_out_action?.Invoke();
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SiteManager.instance.measuringCabinet.meteringDevice = null;
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SiteManager.instance.measuringCabinet.meteringDevice = null;
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Debug.Log("电能表已拆除");
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Debug.Log("电能表已拆除");
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transform.DOLocalMove(transform.localPosition - new Vector3(0, 0.2f, 0.2f), 2).OnComplete(() =>
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transform.DOLocalMove(transform.localPosition - new Vector3(0, 0.2f, 0.2f), 2).OnComplete(() =>
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{
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{
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CallScoreAction(false);
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CallScoreAction(false);
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endAction?.Invoke();
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gameObject.SetActive(false);
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gameObject.SetActive(false);
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});
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});
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}
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}
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@ -205,16 +204,16 @@ public class Device_3Phase4WireMeter : Device_Base
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SiteManager.instance.measuringCabinet.meteringDevice = this;
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SiteManager.instance.measuringCabinet.meteringDevice = this;
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//默认是拆除的状态
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//默认是拆除的状态
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Init(false);
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Init(false);
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startAction?.Invoke();
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hand_out_action?.Invoke();
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transform.DOLocalMove(new Vector3(0.1469002f, -0.1793365f, 0.5191498f), 2).OnStart(() =>
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transform.DOLocalMove(new Vector3(0.1469002f, -0.1793365f, 0.5191498f), 2).OnStart(() =>
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{
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{
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transform.localEulerAngles = Vector3.zero;
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transform.localEulerAngles = Vector3.zero;
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}).OnComplete(() =>
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}).OnComplete(() =>
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{
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{
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LiveSceneManager.Instance.OnCheckSubProcess(false);
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LiveSceneManager.Instance.OnCheckSubProcess(false);
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Debug.Log("电能表已安装");
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Debug.Log("电能表已安装");
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CallScoreAction(true);
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CallScoreAction(true);
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//endAction?.Invoke();
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});
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});
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}
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}
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}
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}
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@ -63,7 +63,6 @@ public class Device_Cover : Device_Base
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{
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{
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isMoving = true;
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isMoving = true;
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Debug.Log("´ò¿ª¸Ç×Ó");
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Debug.Log("´ò¿ª¸Ç×Ó");
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startAction?.Invoke();
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Transform parent = cover_screw_Left.transform.parent;
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Transform parent = cover_screw_Left.transform.parent;
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cover_screw_Left.transform.parent = transform;
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cover_screw_Left.transform.parent = transform;
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cover_screw_Right.transform.parent = transform;
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cover_screw_Right.transform.parent = transform;
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@ -75,7 +74,6 @@ public class Device_Cover : Device_Base
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isMoving = false;
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isMoving = false;
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int result = (triggerAction == null ? 0 : triggerAction.Invoke(triggerName, true));
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int result = (triggerAction == null ? 0 : triggerAction.Invoke(triggerName, true));
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endAction?.Invoke();
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});
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});
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}
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}
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}
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}
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@ -90,7 +88,6 @@ public class Device_Cover : Device_Base
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{
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{
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isMoving=true;
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isMoving=true;
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Debug.Log("¸ÇÉϸÇ×Ó");
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Debug.Log("¸ÇÉϸÇ×Ó");
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startAction?.Invoke();
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Transform parent = cover_screw_Left.transform.parent;
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Transform parent = cover_screw_Left.transform.parent;
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cover_screw_Left.transform.parent = transform;
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cover_screw_Left.transform.parent = transform;
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cover_screw_Right.transform.parent = transform;
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cover_screw_Right.transform.parent = transform;
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@ -102,7 +99,6 @@ public class Device_Cover : Device_Base
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isMoving = false;
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isMoving = false;
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int result = (triggerAction == null ? 0 : triggerAction.Invoke(triggerName, true));
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int result = (triggerAction == null ? 0 : triggerAction.Invoke(triggerName, true));
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endAction?.Invoke();
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});
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});
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}
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}
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}
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}
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@ -34,7 +34,6 @@ public class Device_NamePlate : Device_Base
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GameObject tip = Instantiate<GameObject>(checkUiPrefb, GameManager.UIMgr.canvas.transform);
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GameObject tip = Instantiate<GameObject>(checkUiPrefb, GameManager.UIMgr.canvas.transform);
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ProcessTipPanel processTipPanel = tip.GetComponent<ProcessTipPanel>();
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ProcessTipPanel processTipPanel = tip.GetComponent<ProcessTipPanel>();
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startAction?.Invoke();
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//¿ªÊ¼×ß½ø¶È
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//¿ªÊ¼×ß½ø¶È
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processTipPanel.StartProcess(result =>
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processTipPanel.StartProcess(result =>
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{
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{
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@ -50,7 +49,6 @@ public class Device_NamePlate : Device_Base
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}
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}
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int state = (triggerAction == null ? 0 : triggerAction.Invoke(triggerName, true));
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int state = (triggerAction == null ? 0 : triggerAction.Invoke(triggerName, true));
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CallScoreAction();
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CallScoreAction();
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endAction?.Invoke();
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}
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}
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});
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});
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}
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}
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@ -23,7 +23,7 @@ public class Device_CabinetDoor : Device_Base
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public void Open()
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public void Open()
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{
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{
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Debug.Log("开门");
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Debug.Log("开门");
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startAction?.Invoke();
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hand_out_action?.Invoke();
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//开锁
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//开锁
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transform.Find("计量柜锁2/计量柜锁3").DOLocalRotate(new Vector3(-45f, 0, 0), 1).OnComplete(() =>
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transform.Find("计量柜锁2/计量柜锁3").DOLocalRotate(new Vector3(-45f, 0, 0), 1).OnComplete(() =>
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{
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{
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@ -32,14 +32,13 @@ public class Device_CabinetDoor : Device_Base
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{
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{
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isOpen = true;
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isOpen = true;
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int result = (triggerAction == null ? 0 : triggerAction.Invoke(triggerName, true));
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int result = (triggerAction == null ? 0 : triggerAction.Invoke(triggerName, true));
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endAction?.Invoke();
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});
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});
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});
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});
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}
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}
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public void Close()
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public void Close()
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{
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{
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Debug.Log("关门");
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Debug.Log("关门");
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startAction?.Invoke();
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hand_out_action?.Invoke();
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//关门
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//关门
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transform.DOLocalRotate(new Vector3(0, 0, 0), 3).OnComplete(() =>
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transform.DOLocalRotate(new Vector3(0, 0, 0), 3).OnComplete(() =>
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{
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{
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@ -48,7 +47,6 @@ public class Device_CabinetDoor : Device_Base
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{
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{
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isOpen = false;
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isOpen = false;
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int result = (triggerAction == null ? 0 : triggerAction.Invoke(triggerName, true));
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int result = (triggerAction == null ? 0 : triggerAction.Invoke(triggerName, true));
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endAction?.Invoke();
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});
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});
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});
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});
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}
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}
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@ -67,11 +67,11 @@ public class Tool_Base : PermanentTriggerBase
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}
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}
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public void AddStartAction(Action callback)
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public void AddStartAction(Action callback)
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{
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{
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startAction += callback;
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hand_out_action += callback;
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}
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}
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public void AddEndAction(Action callback)
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public void AddEndAction(Action callback)
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{
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{
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endAction += callback;
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hand_back_action += callback;
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}
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}
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/// <summary>
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/// <summary>
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/// 设置工具回到手中的位置
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/// 设置工具回到手中的位置
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@ -97,7 +97,7 @@ public class Tool_Base : PermanentTriggerBase
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transform.localPosition = head_LocalPos;
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transform.localPosition = head_LocalPos;
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transform.localEulerAngles = head_LocalEulerAnglesl;
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transform.localEulerAngles = head_LocalEulerAnglesl;
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isMoving = false;
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isMoving = false;
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endAction?.Invoke();
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hand_back_action?.Invoke();
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back?.Invoke();
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back?.Invoke();
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});
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});
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}
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}
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@ -19,7 +19,7 @@ public class Tool_Screwdriver : Tool_Base
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screw.isMoving = true;
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screw.isMoving = true;
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isMoving = true;
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isMoving = true;
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Debug.Log("开始拧紧螺丝");
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Debug.Log("开始拧紧螺丝");
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startAction?.Invoke();
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hand_out_action?.Invoke();
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//螺丝刀移到螺丝上
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//螺丝刀移到螺丝上
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transform.parent = null;
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transform.parent = null;
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transform.DOLocalRotate(screw.installPos.localEulerAngles, 0.5f);
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transform.DOLocalRotate(screw.installPos.localEulerAngles, 0.5f);
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@ -41,7 +41,7 @@ public class Tool_Screwdriver : Tool_Base
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screw.isMoving = true;
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screw.isMoving = true;
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isMoving = true;
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isMoving = true;
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Debug.Log("开始卸螺丝");
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Debug.Log("开始卸螺丝");
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startAction?.Invoke();
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hand_out_action?.Invoke();
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//螺丝刀移到螺丝处
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//螺丝刀移到螺丝处
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transform.parent = null;
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transform.parent = null;
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transform.DOLocalRotate(screw.installPos.localEulerAngles, 0.5f);
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transform.DOLocalRotate(screw.installPos.localEulerAngles, 0.5f);
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@ -75,7 +75,7 @@ public class Tool_TestPen : Tool_Base
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{
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{
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var tmp = ((Device_Socket)device_base);
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var tmp = ((Device_Socket)device_base);
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//位置移动
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//位置移动
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base.startAction?.Invoke();
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base.hand_out_action?.Invoke();
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transform.parent = null;
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transform.parent = null;
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transform.DORotate(tmp.testPosAndRot.eulerAngles, 0.5f);
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transform.DORotate(tmp.testPosAndRot.eulerAngles, 0.5f);
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transform.DOMove(tmp.testPosAndRot.position, 1).OnComplete(() =>
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transform.DOMove(tmp.testPosAndRot.position, 1).OnComplete(() =>
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@ -84,7 +84,7 @@ public class Tool_TestPen : Tool_Base
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isFlicker = tmp.hasElectricity;
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isFlicker = tmp.hasElectricity;
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screem.materials[0].color = isFlicker ? Color.red : Color.white;
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screem.materials[0].color = isFlicker ? Color.red : Color.white;
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int index = (triggerAction == null ? 0 : triggerAction.Invoke($"{triggerName}+{device_base.triggerName}", true));
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int index = (triggerAction == null ? 0 : triggerAction.Invoke($"{triggerName}+{device_base.triggerName}", true));
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base.endAction?.Invoke();
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base.hand_back_action?.Invoke();
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base.CallScoreAction(null, $"{triggerName}+{device_base.triggerName}");
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base.CallScoreAction(null, $"{triggerName}+{device_base.triggerName}");
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});
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});
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}
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}
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@ -93,7 +93,7 @@ public class Tool_TestPen : Tool_Base
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var tmp = ((Device_CabinetDoor)device_base);
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var tmp = ((Device_CabinetDoor)device_base);
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//位置移动
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//位置移动
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base.startAction?.Invoke();
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base.hand_out_action?.Invoke();
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transform.parent = null;
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transform.parent = null;
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transform.DOLocalRotate(tmp.testPosAndRot.localEulerAngles, 0.5f);
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transform.DOLocalRotate(tmp.testPosAndRot.localEulerAngles, 0.5f);
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transform.DOMove(tmp.testPosAndRot.position, 1).OnComplete(() =>
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transform.DOMove(tmp.testPosAndRot.position, 1).OnComplete(() =>
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@ -102,7 +102,7 @@ public class Tool_TestPen : Tool_Base
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isFlicker = tmp.hasElectricity;
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isFlicker = tmp.hasElectricity;
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screem.materials[0].color = isFlicker ? Color.red : Color.white;
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screem.materials[0].color = isFlicker ? Color.red : Color.white;
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int index = (triggerAction == null ? 0 : triggerAction.Invoke($"{triggerName}+{device_base.triggerName}", true));
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int index = (triggerAction == null ? 0 : triggerAction.Invoke($"{triggerName}+{device_base.triggerName}", true));
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base.endAction?.Invoke();
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base.hand_back_action?.Invoke();
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base.CallScoreAction(null, $"{triggerName}+{device_base.triggerName}");
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base.CallScoreAction(null, $"{triggerName}+{device_base.triggerName}");
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});
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});
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}
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}
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@ -120,7 +120,7 @@ public class Tool_TestPen : Tool_Base
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if (tool_base.toolType == ToolType.螺丝)
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if (tool_base.toolType == ToolType.螺丝)
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{
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{
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var tmp = ((Tool_Screw)tool_base);
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var tmp = ((Tool_Screw)tool_base);
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base.startAction?.Invoke();
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base.hand_out_action?.Invoke();
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//位置移动
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//位置移动
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transform.parent = null;
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transform.parent = null;
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transform.DOLocalRotate(tmp.installPos.localEulerAngles, 0.5f);
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transform.DOLocalRotate(tmp.installPos.localEulerAngles, 0.5f);
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@ -129,7 +129,7 @@ public class Tool_TestPen : Tool_Base
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Debug.Log("螺丝 已验电");
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Debug.Log("螺丝 已验电");
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isFlicker = tmp.hasElectricity;
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isFlicker = tmp.hasElectricity;
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screem.materials[0].color = isFlicker ? Color.red : Color.white;
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screem.materials[0].color = isFlicker ? Color.red : Color.white;
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base.endAction?.Invoke();
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base.hand_back_action?.Invoke();
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base.CallScoreAction(null, $"{triggerName}+{tool_base.triggerName}");
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base.CallScoreAction(null, $"{triggerName}+{tool_base.triggerName}");
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});
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});
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}
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}
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@ -15,7 +15,7 @@ public class Tool_WireStripper : Tool_Base
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/// <param name="device_Seal"></param>
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/// <param name="device_Seal"></param>
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public void CutOpen(Device_Seal device_Seal)
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public void CutOpen(Device_Seal device_Seal)
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{
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{
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base.startAction?.Invoke();
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base.hand_out_action?.Invoke();
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base.isMoving = true;
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base.isMoving = true;
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transform.parent = null;
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transform.parent = null;
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transform.DORotate(device_Seal.testPosAndRot.eulerAngles, 0.5f);
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transform.DORotate(device_Seal.testPosAndRot.eulerAngles, 0.5f);
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@ -41,11 +41,9 @@ public class LiveSceneManager : SingletonMono<LiveSceneManager>
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currentTool.GetComponent<Device_Base>().SetHeadPosAndEulerang(currentTool.transform.localPosition, currentTool.transform.localEulerAngles);
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currentTool.GetComponent<Device_Base>().SetHeadPosAndEulerang(currentTool.transform.localPosition, currentTool.transform.localEulerAngles);
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currentTool.GetComponent<Device_Base>().AddStartAction(() =>
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currentTool.GetComponent<Device_Base>().AddStartAction(() =>
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{
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{
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tMDTips.gameObject.SetActive(false);
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});
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});
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currentTool.GetComponent<Device_Base>().AddEndAction(() =>
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currentTool.GetComponent<Device_Base>().AddEndAction(() =>
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{
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{
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tMDTips.gameObject.SetActive(true);
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});
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});
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}
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}
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tMDTips.gameObject.SetActive(true);
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tMDTips.gameObject.SetActive(true);
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@ -19,13 +19,13 @@ public class PermanentTriggerBase : MonoBehaviour
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/// </summary>
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/// </summary>
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private Action<string, object, int, int> scoreAction;
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private Action<string, object, int, int> scoreAction;
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/// <summary>
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/// <summary>
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/// 开始操作的回调(工具为从手里开始使用时调用,设备为开始操作时调用)
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/// 手中飞出时的回调
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/// </summary>
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/// </summary>
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protected Action startAction;
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protected Action hand_out_action;
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/// <summary>
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/// <summary>
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/// 操作结束回调(工具为回到手中时调用,设备为操作结束时调用)
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/// 收回手里的回调
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/// </summary>
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/// </summary>
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protected Action endAction;
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protected Action hand_back_action;
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private void Awake()
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private void Awake()
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{
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{
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||||||
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