修改收回逻辑

This commit is contained in:
YangHua 2024-08-30 18:07:00 +08:00
parent f3cfd65e99
commit fb931b9b7c
5 changed files with 21 additions and 9 deletions

View File

@ -212,10 +212,9 @@ public class Device_3Phase4WireMeter : Device_Base
}).OnComplete(() =>
{
LiveSceneManager.Instance.OnCheckSubProcess(false);
Debug.Log("电能表已安装");
CallScoreAction(true);
endAction?.Invoke();
//endAction?.Invoke();
});
}
}

View File

@ -6,7 +6,7 @@ public class LiveSceneManager : SingletonMono<LiveSceneManager>
{
[HideInInspector]
public FirstPersonController firstPersonController;
[HideInInspector]
//[HideInInspector]
public GameObject currentTool;
public Transform spawnToolPos;
public Transform tMDTips;
@ -57,8 +57,7 @@ public class LiveSceneManager : SingletonMono<LiveSceneManager>
{
GameManager.ProcessMgr.IsRightSubProcessStepsTriggerID(intTemp, true);
ScoreManager.instance.Check(currentTool.name, null);
if (currentTool != null)
Destroy(currentTool);
OnCheckSubProcess();
});
});
tMDTips.gameObject.SetActive(false);
@ -70,6 +69,8 @@ public class LiveSceneManager : SingletonMono<LiveSceneManager>
tMDTips.gameObject.SetActive(false);
currentTool.transform.localEulerAngles = new Vector3(-90, 0, -180);
}
if (GameManager.RunModelMgr.ModeType != E_ModeType.Study)
GameManager.EventMgr.EventTrigger<bool>(Enum_EventType.TakeOutAndRetrievingTheTools, false);
}
private void Update()
@ -81,8 +82,7 @@ public class LiveSceneManager : SingletonMono<LiveSceneManager>
if (GameManager.ProcessMgr.IsRightSubProcessStepsTriggerID(triggerName, true) == 0)
{
Debug.Log("Escape");
tMDTips.gameObject.SetActive(false);
Destroy(currentTool);
OnCheckSubProcess();
}
}
}
@ -94,5 +94,8 @@ public class LiveSceneManager : SingletonMono<LiveSceneManager>
tMDTips.gameObject.SetActive(false);
if (ifdestroy)
Destroy(currentTool);
currentTool = null;
if (GameManager.RunModelMgr.ModeType != E_ModeType.Study)
GameManager.EventMgr.EventTrigger<bool>(Enum_EventType.TakeOutAndRetrievingTheTools, true);
}
}

View File

@ -56,6 +56,14 @@ public class UI_MenuBar : BasePanel
GameManager.EventMgr.AddEventListener<E_SceneType>(Enum_EventType.SwitchScene, CheckBtnBySceneName);
if (GameManager.RunModelMgr.ModeType == E_ModeType.Study)
GameManager.EventMgr.AddEventListener<string>(Enum_EventType.SwitchSubProcessStepTriggerID, SwitchSubProcessStepTriggerID);
else
GameManager.EventMgr.AddEventListener<bool>(Enum_EventType.TakeOutAndRetrievingTheTools, TakeOutAndRetrievingTheTools);
}
private void TakeOutAndRetrievingTheTools(bool isOn)
{
toolKitBtn.interactable = isOn;
}
private void SwitchSubProcessStepTriggerID(string triggerID)

View File

@ -14,8 +14,6 @@ public class UI_ToolAndMaterialPanel : BasePanel
{
if (GameManager.RunModelMgr.ModeType == E_ModeType.Study)
GetControl<Button>("closeBtn").interactable = false;
if (GameManager.RunModelMgr.SceneType != E_SceneType.ToolRoom)
GetControl<Button>("closeBtn").gameObject.SetActive(false);
CreatItem(E_ToolOrDeviceOrMaterials.Tool); //默认打开显示工器具
}

View File

@ -54,4 +54,8 @@ public enum Enum_EventType
/// 穿戴状态
/// </summary>
WearState,
/// <summary>
/// 掏出和收回工具
/// </summary>
TakeOutAndRetrievingTheTools,
}