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@ -73,3 +73,4 @@ crashlytics-build.properties
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/[Aa]ssets/[Ss]treamingAssets/aa.meta
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/[Aa]ssets/[Ss]treamingAssets/aa.meta
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/[Aa]ssets/[Ss]treamingAssets/aa/*
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/*.vsconfig
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]
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}
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spriteGenerateFallbackPhysicsShape: 1
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alphaUsage: 1
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alphaIsTransparency: 0
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spriteTessellationDetail: -1
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textureType: 0
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textureShape: 1
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singleChannelComponent: 0
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flipbookRows: 1
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flipbookColumns: 1
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compressionQualitySet: 0
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textureFormatSet: 0
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ignorePngGamma: 0
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applyGammaDecoding: 0
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platformSettings:
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buildTarget: DefaultTexturePlatform
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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overridden: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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buildTarget: Standalone
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maxTextureSize: 8192
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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overridden: 0
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androidETC2FallbackOverride: 0
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buildTarget: iPhone
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textureFormat: -1
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buildTarget: Android
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maxTextureSize: 8192
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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|
buildTarget: Windows Store Apps
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|
maxTextureSize: 8192
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|
resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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overridden: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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buildTarget: WebGL
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maxTextureSize: 8192
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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overridden: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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outline: []
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physicsShape: []
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bones: []
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spriteID:
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internalID: 0
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vertices: []
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weights: []
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secondaryTextures: []
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nameFileIdTable: {}
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spritePackingTag:
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pSDRemoveMatte: 0
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pSDShowRemoveMatteOption: 0
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userData:
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assetBundleName:
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assetBundleVariant:
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File diff suppressed because it is too large
Load Diff
|
|
@ -0,0 +1,7 @@
|
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|
fileFormatVersion: 2
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guid: 605f3094892f2c44f9dd64f6aa6ea36d
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PrefabImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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|
@ -70,7 +70,7 @@ MonoBehaviour:
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m_text: "\u6E05\u524D\u5F80\u73B0\u573A\uFF0C\u7531\u5DE5\u4F5C\u8D1F\u8D23\u4EBA\u68C0\u67E5\u7740\u88C5\u662F\u5426\u89C4\u8303\u3001\u4E2A\u4EBA\u9632\u62A4\u7528\u54C1\u662F\n\u5426\u5408\u683C\u9F50\u5907\u3001\u4EBA\u5458\u7CBE\u795E\u72B6\u6001\u662F\u5426\u826F\u597D\n"
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m_fontAsset: {fileID: 11400000, guid: f8ef5cb2ab4d4da4093d3fe60f978c99, type: 2}
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m_sharedMaterial: {fileID: -4829118149068189727, guid: f8ef5cb2ab4d4da4093d3fe60f978c99, type: 2}
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m_sharedMaterial: {fileID: 7379424646034793120, guid: f8ef5cb2ab4d4da4093d3fe60f978c99, type: 2}
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m_fontMaterial: {fileID: 0}
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m_fontMaterial: {fileID: 0}
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m_fontMaterials: []
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m_fontMaterials: []
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|
|
@ -220,7 +220,7 @@ MonoBehaviour:
|
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m_text: "\u6807\u9898\uFF1A<color=#00EEE6>\u6807\u9898\u5185\u5BB9</color>"
|
m_text: "\u6807\u9898\uFF1A<color=#00EEE6>\u6807\u9898\u5185\u5BB9</color>"
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m_fontMaterial: {fileID: 0}
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m_fontMaterials: []
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File diff suppressed because it is too large
Load Diff
|
|
@ -37,11 +37,11 @@ public class JBQ_Test : MonoBehaviour
|
||||||
//});
|
//});
|
||||||
|
|
||||||
///5.顶部提示面板
|
///5.顶部提示面板
|
||||||
UIManager.Instance.ShowPanel<UI_TopTipPanel>(E_UI_Layer.System, (panel) =>
|
//UIManager.Instance.ShowPanel<UI_TopTipPanel>(E_UI_Layer.System, (panel) =>
|
||||||
{
|
//{
|
||||||
panel.Init("任务接受:<color=#00EEE6>查看任务单</color>", "请先打看掌机,查看您接受到的任务工单");
|
// panel.Init("任务接受:<color=#00EEE6>查看任务单</color>", "请先打看掌机,查看您接受到的任务工单");
|
||||||
|
|
||||||
});
|
//});
|
||||||
|
|
||||||
///6.message面板测试
|
///6.message面板测试
|
||||||
//UIManager.Instance.ShowPanel<UI_MessagePanel>(E_UI_Layer.System, (panel) =>
|
//UIManager.Instance.ShowPanel<UI_MessagePanel>(E_UI_Layer.System, (panel) =>
|
||||||
|
|
@ -62,6 +62,13 @@ public class JBQ_Test : MonoBehaviour
|
||||||
// panel.Init("任务接受查看任务单");
|
// panel.Init("任务接受查看任务单");
|
||||||
|
|
||||||
//});
|
//});
|
||||||
|
|
||||||
|
///8.电能计量装置装拆工单
|
||||||
|
UIManager.Instance.ShowPanel<UI_InstallAndDismantleTicketPanel>(E_UI_Layer.System, (panel) =>
|
||||||
|
{
|
||||||
|
panel.Init();
|
||||||
|
|
||||||
|
});
|
||||||
}
|
}
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|
|
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if (Input.GetKeyDown(KeyCode.L))
|
if (Input.GetKeyDown(KeyCode.L))
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|
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|
@ -220,6 +220,129 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: a79441f348de89743a2939f4d699eac1, type: 3}
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m_CameraType: 0
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m_AntialiasingQuality: 2
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--- !u!1 &744736104
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--- !u!114 &1347389885
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|
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|
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1347389884}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 76c392e42b5098c458856cdf6ecaaaa1, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_FirstSelected: {fileID: 0}
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m_sendNavigationEvents: 1
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--- !u!4 &1347389887
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1347389884}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Father: {fileID: 0}
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--- !u!1 &1406672269
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--- !u!1 &1406672269
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -371,3 +562,84 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 474bcb49853aa07438625e644c072ee6, type: 3}
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m_Script: {fileID: 11500000, guid: 474bcb49853aa07438625e644c072ee6, type: 3}
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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m_LightCookieSize: {x: 1, y: 1}
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m_LightCookieOffset: {x: 0, y: 0}
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--- !u!1 &2105661389
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GameObject:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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- component: {fileID: 2105661392}
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- component: {fileID: 2105661391}
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|
m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 0
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RectTransform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2105661389}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 520322660}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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|
m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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|
--- !u!114 &2105661391
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
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|
m_PrefabInstance: {fileID: 0}
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|
m_PrefabAsset: {fileID: 0}
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|
m_GameObject: {fileID: 2105661389}
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|
m_Enabled: 1
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|
m_EditorHideFlags: 0
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|
m_Script: {fileID: 11500000, guid: 1344c3c82d62a2a41a3576d8abb8e3ea, type: 3}
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|
m_Name:
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|
m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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|
m_Color: {r: 1, g: 1, b: 1, a: 0.3647059}
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|
m_RaycastTarget: 1
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|
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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|
m_Maskable: 1
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|
m_OnCullStateChanged:
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|
m_PersistentCalls:
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|
m_Calls: []
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|
m_Texture: {fileID: 2800000, guid: 1705b4ae9a8f93641986d20aeca873e4, type: 3}
|
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|
m_UVRect:
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|
serializedVersion: 2
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|
x: 0
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|
y: 0
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|
width: 1
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|
height: 1
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|
--- !u!222 &2105661392
|
||||||
|
CanvasRenderer:
|
||||||
|
m_ObjectHideFlags: 0
|
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|
m_CorrespondingSourceObject: {fileID: 0}
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|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 2105661389}
|
||||||
|
m_CullTransparentMesh: 1
|
||||||
|
|
|
||||||
|
|
@ -5,6 +5,5 @@ public class TB_Scheme
|
||||||
public int deviceTypeId;
|
public int deviceTypeId;
|
||||||
public string schemeName;
|
public string schemeName;
|
||||||
public string deviceMap;
|
public string deviceMap;
|
||||||
public string titleName;
|
|
||||||
public string schemeDes;
|
public string schemeDes;
|
||||||
}
|
}
|
||||||
|
|
@ -6,5 +6,6 @@ public class TB_SubProcess
|
||||||
public string subProcessName;
|
public string subProcessName;
|
||||||
public bool isPrecondition;
|
public bool isPrecondition;
|
||||||
public string precondition;
|
public string precondition;
|
||||||
|
public string tipTitle;
|
||||||
public string tips;
|
public string tips;
|
||||||
}
|
}
|
||||||
|
|
@ -3,4 +3,5 @@ public class TB_System
|
||||||
public int id;
|
public int id;
|
||||||
public string systemName;
|
public string systemName;
|
||||||
public string loadName;
|
public string loadName;
|
||||||
|
public string titleName;
|
||||||
}
|
}
|
||||||
|
|
@ -2,5 +2,7 @@ public class TB_ToolAndMaterial
|
||||||
{
|
{
|
||||||
public int id;
|
public int id;
|
||||||
public string objName;
|
public string objName;
|
||||||
|
public int type;
|
||||||
|
public string prefabName;
|
||||||
public string iconSpriteName;
|
public string iconSpriteName;
|
||||||
}
|
}
|
||||||
|
|
@ -0,0 +1,18 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 永远存储全局需要使用的值,比如,在进入打开程序的时候,记录下当前登录用户名称/用户ID,然后在最后提交的时候,使用其中的值
|
||||||
|
/// </summary>
|
||||||
|
public class GlobalFlag
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 当前用户名。
|
||||||
|
/// </summary>
|
||||||
|
public static string currentUserID;
|
||||||
|
/// <summary>
|
||||||
|
/// 当前场景,比如 当前场景是办公室。
|
||||||
|
/// </summary>
|
||||||
|
public static string currentSceneName;
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: ce0c0a7ad2533d149b50dcd0f7882d63
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
|
@ -8,7 +8,7 @@ public class GameManager : SingletonAutoMono<GameManager>
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 系统Id
|
/// 系统Id
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public int systemId = 10001;
|
public int systemId = 10002;
|
||||||
|
|
||||||
#region 底层框架内容
|
#region 底层框架内容
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|
|
||||||
|
|
@ -19,4 +19,5 @@ public abstract class BaseToolOrMaterial : MonoBehaviour
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -0,0 +1,30 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class UI_InstallAndDismantleTicketPanel :BasePanel
|
||||||
|
{
|
||||||
|
public void Init()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// µã»÷°´Å¥
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="btnName"></param>
|
||||||
|
protected override void OnClick(string btnName)
|
||||||
|
{
|
||||||
|
switch (btnName)
|
||||||
|
{
|
||||||
|
case "Button_Confirm":
|
||||||
|
|
||||||
|
|
||||||
|
break;
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 6b1cb0c16706db34f8a5d7111f1cd3a6
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
|
@ -1,15 +1,19 @@
|
||||||
public class Const
|
public class Const
|
||||||
{
|
{
|
||||||
#region 路径配置
|
#region ·<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 系统标题图路径
|
/// 加载标题
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public const string TitleSpritePath = "Sprites/Title/";
|
public const string TitleSpritePath = "Sprites/Title/";
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 系统加载背景图路径
|
/// 加载背景图
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public const string LoadBGPath = "Sprites/UI_LoadingBG/";
|
public const string LoadBGPath = "Sprites/UI_LoadingBG/";
|
||||||
|
|
||||||
|
public const string LoadToolAndMaterialPath = "Sprites/ToolAndMaterial/";
|
||||||
|
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
public const string CheckKeyDown = "CheckKeyDown";
|
public const string CheckKeyDown = "CheckKeyDown";
|
||||||
|
|
|
||||||
|
|
@ -45,6 +45,7 @@ public class ScenesManager : BaseManager<ScenesManager>
|
||||||
yield return ao.progress;
|
yield return ao.progress;
|
||||||
}
|
}
|
||||||
while (!ao.isDone);
|
while (!ao.isDone);
|
||||||
|
GlobalFlag.currentSceneName = sceneName;
|
||||||
action?.Invoke();
|
action?.Invoke();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -46,6 +46,7 @@ public class BaseItem : MonoBehaviour
|
||||||
return controlDic[controlName][i] as T;
|
return controlDic[controlName][i] as T;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -71,31 +72,19 @@ public class BaseItem : MonoBehaviour
|
||||||
|
|
||||||
if (controls[i] is Button button)
|
if (controls[i] is Button button)
|
||||||
{
|
{
|
||||||
button.onClick.AddListener(() =>
|
button.onClick.AddListener(() => { OnClick(controlName); });
|
||||||
{
|
|
||||||
OnClick(controlName);
|
|
||||||
});
|
|
||||||
}
|
}
|
||||||
else if (controls[i] is Toggle toggle)
|
else if (controls[i] is Toggle toggle)
|
||||||
{
|
{
|
||||||
toggle.onValueChanged.AddListener((value) =>
|
toggle.onValueChanged.AddListener((value) => { OnChangeToggle(controlName, value); });
|
||||||
{
|
|
||||||
OnChangeToggle(controlName, value);
|
|
||||||
});
|
|
||||||
}
|
}
|
||||||
else if (controls[i] is Slider slider)
|
else if (controls[i] is Slider slider)
|
||||||
{
|
{
|
||||||
slider.onValueChanged.AddListener((value) =>
|
slider.onValueChanged.AddListener((value) => { OnChangeSlider(controlName, value); });
|
||||||
{
|
|
||||||
OnChangeSlider(controlName, value);
|
|
||||||
});
|
|
||||||
}
|
}
|
||||||
else if (controls[i] is InputField inputField)
|
else if (controls[i] is InputField inputField)
|
||||||
{
|
{
|
||||||
inputField.onValueChanged.AddListener((value) =>
|
inputField.onValueChanged.AddListener((value) => { OnChangeInputFile(controlName, value); });
|
||||||
{
|
|
||||||
OnChangeInputFile(controlName, value);
|
|
||||||
});
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -105,7 +94,6 @@ public class BaseItem : MonoBehaviour
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public virtual void ShowMe()
|
public virtual void ShowMe()
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|
@ -113,7 +101,6 @@ public class BaseItem : MonoBehaviour
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public virtual void HideMe()
|
public virtual void HideMe()
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|
@ -122,7 +109,6 @@ public class BaseItem : MonoBehaviour
|
||||||
/// <param name="btnName"></param>
|
/// <param name="btnName"></param>
|
||||||
protected virtual void OnClick(string btnName)
|
protected virtual void OnClick(string btnName)
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|
@ -132,7 +118,6 @@ public class BaseItem : MonoBehaviour
|
||||||
/// <param name="isOn">状态值</param>
|
/// <param name="isOn">状态值</param>
|
||||||
protected virtual void OnChangeToggle(string toogleName, bool isOn)
|
protected virtual void OnChangeToggle(string toogleName, bool isOn)
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|
@ -142,7 +127,6 @@ public class BaseItem : MonoBehaviour
|
||||||
/// <param name="value">数值</param>
|
/// <param name="value">数值</param>
|
||||||
protected virtual void OnChangeSlider(string SliderName, float value)
|
protected virtual void OnChangeSlider(string SliderName, float value)
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|
@ -152,6 +136,5 @@ public class BaseItem : MonoBehaviour
|
||||||
/// <param name="value">输入框内的值</param>
|
/// <param name="value">输入框内的值</param>
|
||||||
protected virtual void OnChangeInputFile(string inputFileName, string value)
|
protected virtual void OnChangeInputFile(string inputFileName, string value)
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using TMPro;
|
using TMPro;
|
||||||
using UnityEngine;
|
using UnityEngine;
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Reference in New Issue