0902
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97504b1e4b
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254f54a708
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@ -298,6 +298,24 @@ PrefabInstance:
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_RemovedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: 049bfb1489c99ca49bfbcdcdca9d9cbf, type: 3}
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m_SourcePrefab: {fileID: 100100000, guid: 049bfb1489c99ca49bfbcdcdca9d9cbf, type: 3}
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--- !u!1 &560496483 stripped
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GameObject:
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m_CorrespondingSourceObject: {fileID: 1817104531314915916, guid: 049bfb1489c99ca49bfbcdcdca9d9cbf, type: 3}
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m_PrefabInstance: {fileID: 275758847}
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m_PrefabAsset: {fileID: 0}
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--- !u!114 &560496487
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 560496483}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 2b0607653b5fed643b96912f73248d7e, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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recordDuration: -1
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--- !u!1 &744736104
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--- !u!1 &744736104
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -317,7 +317,7 @@ public class ProcessManager : BaseManager<ProcessManager>
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{
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{
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yield return waitForSeconds;
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yield return waitForSeconds;
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countDown_AutoSave--;
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countDown_AutoSave--;
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//Debug.Log("自动保存倒计时:" + countDown_AutoSave);
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Debug.Log("自动保存倒计时:" + countDown_AutoSave);
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if (countDown_AutoSave <= 0)
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if (countDown_AutoSave <= 0)
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{
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{
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ReconnectMgr.Instance.RealtimeStatWriter();//需要在GameManager里面初始化
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ReconnectMgr.Instance.RealtimeStatWriter();//需要在GameManager里面初始化
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@ -61,6 +61,11 @@ public class ReconnectMgr : SingletonMono<ReconnectMgr>
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}
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}
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Dictionary<string, ItemInfo> wearDic = PacksackBagMgr.Instance.wearDic;
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foreach (var item in wearDic)
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{
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UserExamStat.allWear.Add(((ItemInfo)item.Value).toolName);
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}
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string UserJson = JsonConvert.SerializeObject(UserExamStat, Formatting.Indented);
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string UserJson = JsonConvert.SerializeObject(UserExamStat, Formatting.Indented);
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Debug.Log("用户当前状态" + UserJson);
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Debug.Log("用户当前状态" + UserJson);
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@ -107,8 +112,8 @@ public class ReconnectMgr : SingletonMono<ReconnectMgr>
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if (Input.GetKeyDown(KeyCode.S))//测试用,按S读取状态保存
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if (Input.GetKeyDown(KeyCode.S))//测试用,按S读取状态保存
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{
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{
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//RealtimeStatWriter();
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//RealtimeStatWriter();
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Dictionary<string, List<ItemInfo>> tmpDic = PacksackBagMgr.Instance.GetCurrentBagData();
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//Dictionary<string, List<ItemInfo>> tmpDic = PacksackBagMgr.Instance.GetCurrentBagData();
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Debug.Log(12);
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//Debug.Log(12);
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}
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}
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else if(Input.GetKeyDown(KeyCode.R))
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else if(Input.GetKeyDown(KeyCode.R))
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{
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{
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