步骤初始化测试

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陈向学 2024-08-16 17:40:58 +08:00
parent 27a2039d30
commit 7b39d4d90d
9 changed files with 1805 additions and 0 deletions

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Assets/Scenes/testCXX.unity Normal file

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using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
/// <summary>
/// 步骤状态(管理一个步骤下的所有需要初始化的状态)
/// </summary>
public class StepState : MonoBehaviour
{
/// <summary>
/// 步骤所处场景
/// </summary>
public E_SceneType initSceneType;
[HideInInspector]
public int systemId;
[HideInInspector]
public int schemeId;
[HideInInspector]
public int subProcessId;
public List<StepStateBase> stepStateBases;
private Action<E_SceneType> callback;
public void Init()
{
stepStateBases = transform.GetComponentsInChildren<StepStateBase>(true).ToList();
subProcessId = int.Parse(gameObject.name);
schemeId = int.Parse(transform.parent.name);
systemId= int.Parse(transform.parent.parent.name);
}
/// <summary>
/// 注册场景跳转回调
/// </summary>
/// <param name="callback"></param>
public void AddResetChangeScene(Action<E_SceneType> callback)
{
this.callback = callback;
}
public void InvokeChangeScene()
{
if (callback != null)
{
callback(initSceneType);
};
}
}

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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 步骤状态类
/// </summary>
public class StepStateBase : MonoBehaviour
{
/// <summary>
/// 配置的步骤状态初始参数
/// </summary>
public string initStatePara;
private Action<string> callback;
/// <summary>
/// 设置状态初始化方法
/// </summary>
/// <param name="callback"> 配置的初始化参数 </param>
public void AddResetFunction(Action<string> callback)
{
this.callback = callback;
}
/// <summary>
/// 执行步骤状态初始化
/// </summary>
public void InvokeInitStepStae()
{
if (callback != null)
{
callback(initStatePara);
}
}
}

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using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
/// <summary>
/// 步骤状态控制(配置步骤初始状态,断线重连步骤状态加载,步骤状态结果实时提交)
/// </summary>
public class StepStateControl : MonoBehaviour
{
//场景初始化
//背包初始化
//提示初始化
//设备初始化
//工具和材料初始化
//自定义初始化
public static StepStateControl instance;
List<StepState> m_Steps;
private void Awake()
{
instance = this;
m_Steps = transform.GetComponentsInChildren<StepState>(true).ToList();
m_Steps.ForEach(a=> { a.Init(); });
}
/// <summary>
/// 调用初始化步骤
/// </summary>
/// <param name="process"></param>
/// <param name="subProcess"></param>
/// <param name="step"></param>
public void InitStepState(int systemId, int schemeId, int subProcessId)
{
StepState tmp=m_Steps.Find(a => a.systemId == systemId && a.schemeId == schemeId && a.subProcessId == subProcessId);
if (tmp != null)
{
//跳场景
tmp.InvokeChangeScene();
//初始化base
tmp.stepStateBases.ForEach(a =>
{
a.InvokeInitStepStae();
});
}
}
/// <summary>
/// 提交步骤完成状态
/// </summary>
/// <param name="process"></param>
/// <param name="subProcess"></param>
/// <param name="step"></param>
/// <param name="score"></param>
public void SubmitStepState()
{
}
}

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