工具和材料状态的保存
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parent
56eba812fe
commit
a502be2aa0
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@ -13,7 +13,7 @@ public class ReconnetItemInfo
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public int toolId;
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public int toolId;
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public int triggerID;
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public int triggerID;
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public string toolName;
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public string toolName;
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public E_ToolOrDeviceOrMaterials toolOrDeviceOrMaterial;
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//public E_ToolOrDeviceOrMaterials toolOrDeviceOrMaterial;
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public Vector3 selfPosInToolRoom;
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public Vector3 selfPosInToolRoom;
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}
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}
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public class TB_UserExamStat
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public class TB_UserExamStat
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@ -41,6 +41,6 @@ public class TB_UserExamStat
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/// <summary>
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/// <summary>
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/// 当前场景内的所有可触发物品
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/// 当前场景内的所有可触发物品
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/// </summary>
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/// </summary>
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private List<ReconnetItemInfo> currentSceneTools = new List<ReconnetItemInfo>();
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public List<ReconnetItemInfo> currentSceneTools = new List<ReconnetItemInfo>();
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}
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}
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@ -79,8 +79,8 @@ public class ProcessManager : BaseManager<ProcessManager>
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{
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{
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this.schemeID = id;
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this.schemeID = id;
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this.mode = mode;
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this.mode = mode;
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coroutine = GameManager.MonoMgr.StartCoroutine(CountDown(countDown));
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//coroutine = GameManager.MonoMgr.StartCoroutine(CountDown(countDown));
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//coroutine = GameManager.MonoMgr.StartCoroutine(AutoSaveStat(countDown));//自动保存用户状态信息
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coroutine = GameManager.MonoMgr.StartCoroutine(AutoSaveStat(countDown));//自动保存用户状态信息
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d_Scheme = DataManager.Instance.GetSchemeData(id);
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d_Scheme = DataManager.Instance.GetSchemeData(id);
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ReportManager.Instance.creport = DataManager.Instance.GetSchemeReport(id);
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ReportManager.Instance.creport = DataManager.Instance.GetSchemeReport(id);
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GameManager.ToolAndmaterialMgr.Init(d_Scheme.ToolOrMaterilOrDevice);
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GameManager.ToolAndmaterialMgr.Init(d_Scheme.ToolOrMaterilOrDevice);
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@ -43,7 +43,6 @@ public class ReconnectMgr : SingletonMono<ReconnectMgr>
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public void RealtimeStatWriter()
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public void RealtimeStatWriter()
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{
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{
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//记录步骤相关各项信息
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//记录步骤相关各项信息
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/*UserExamStat.schemeID = ProcessManager.Instance.schemeID;
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/*UserExamStat.schemeID = ProcessManager.Instance.schemeID;
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UserExamStat.processId = ProcessManager.Instance.processId;
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UserExamStat.processId = ProcessManager.Instance.processId;
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@ -73,7 +72,7 @@ public class ReconnectMgr : SingletonMono<ReconnectMgr>
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UserExamStat.sceneName = UnityEngine.SceneManagement.SceneManager.GetActiveScene().name;
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UserExamStat.sceneName = UnityEngine.SceneManagement.SceneManager.GetActiveScene().name;
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//获取场景内所有可以出发的物品
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//获取场景内所有可以出发的物品
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currentSceneTools.Clear();
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UserExamStat.currentSceneTools.Clear();
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BaseToolOrDevice[] allThings = FindObjectsOfType<BaseToolOrDevice>();
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BaseToolOrDevice[] allThings = FindObjectsOfType<BaseToolOrDevice>();
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foreach (BaseToolOrDevice item in allThings)
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foreach (BaseToolOrDevice item in allThings)
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{
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{
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@ -82,9 +81,9 @@ public class ReconnectMgr : SingletonMono<ReconnectMgr>
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rec.toolId = item.itemInfo.toolId;
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rec.toolId = item.itemInfo.toolId;
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rec.toolName = item.itemInfo.toolName;
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rec.toolName = item.itemInfo.toolName;
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rec.triggerID = item.itemInfo.triggerID;
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rec.triggerID = item.itemInfo.triggerID;
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rec.toolOrDeviceOrMaterial = item.itemInfo.toolOrDeviceOrMaterial;
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//rec.toolOrDeviceOrMaterial = item.itemInfo.toolOrDeviceOrMaterial;
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rec.selfPosInToolRoom = item.itemInfo.selfPosInToolRoom;
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rec.selfPosInToolRoom = item.itemInfo.selfPosInToolRoom;
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currentSceneTools.Add(rec);
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UserExamStat.currentSceneTools.Add(rec);
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}
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}
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//转换为JSON
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//转换为JSON
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string UserJson = JsonConvert.SerializeObject(UserExamStat, Formatting.Indented);
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string UserJson = JsonConvert.SerializeObject(UserExamStat, Formatting.Indented);
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@ -119,6 +118,29 @@ public class ReconnectMgr : SingletonMono<ReconnectMgr>
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}
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}
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}
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}
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/// <summary>
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/// »Ö¸´ÏÖ³¡
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/// </summary>
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public void RecoverScene()
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{
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ScenesManager.Instance.LoadSceneAsyn(UserExamStat.sceneName, () => {
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BaseToolOrDevice[] allThings = FindObjectsOfType<BaseToolOrDevice>();
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foreach (BaseToolOrDevice item in allThings)
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{
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item.gameObject.SetActive(false);
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foreach (ReconnetItemInfo rec in UserExamStat.currentSceneTools)
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{
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if (item.itemInfo.toolName.Equals(rec.toolName) && item.itemInfo.toolId == rec.toolId)
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{
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if (item.itemInfo.selfPosInToolRoom.Equals(rec.selfPosInToolRoom))
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{
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item.gameObject.SetActive(true);
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}
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}
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}
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}
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});
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}
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// Start is called before the first frame update
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// Start is called before the first frame update
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//void Start()
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//void Start()
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//{
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//{
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@ -137,7 +159,7 @@ public class ReconnectMgr : SingletonMono<ReconnectMgr>
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else if(Input.GetKeyDown(KeyCode.R))
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else if(Input.GetKeyDown(KeyCode.R))
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{
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{
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RealtimeStatReader();
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RealtimeStatReader();
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ScenesManager.Instance.LoadScene(UserExamStat.sceneName);
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RecoverScene();
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/*ProcessManager.Instance.HandoverProcess(UserExamStat.processId, UserExamStat.subProcessId, UserExamStat.subProcessStepId);
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/*ProcessManager.Instance.HandoverProcess(UserExamStat.processId, UserExamStat.subProcessId, UserExamStat.subProcessStepId);
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StepStateControl.instance.InvokeInitStepState(GameManager.Instance.systemId, GameManager.ProcessMgr.d_Scheme.id, UserExamStat.subProcessId);
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StepStateControl.instance.InvokeInitStepState(GameManager.Instance.systemId, GameManager.ProcessMgr.d_Scheme.id, UserExamStat.subProcessId);
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GameManager.EventMgr.EventTrigger<int>(Enum_EventType.SwitchSubProcess, UserExamStat.subProcessId);
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GameManager.EventMgr.EventTrigger<int>(Enum_EventType.SwitchSubProcess, UserExamStat.subProcessId);
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@ -0,0 +1,210 @@
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{
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"allToolAndMaterial": [
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"国网安全帽",
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"工作服"
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],
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"allWear": [],
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"sceneName": "04_ToolMaterialScene",
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"currentSceneTools": [
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{
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"toolId": 5008,
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"triggerID": 5008,
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"toolName": "国网安全帽",
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"selfPosInToolRoom": {
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"x": 0.263,
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"y": 1.60900009,
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"z": -1.369
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}
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},
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{
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"toolId": 5003,
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"triggerID": 5003,
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"toolName": "绝缘螺丝刀",
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"selfPosInToolRoom": {
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"x": -3.22629857,
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"y": 1.129,
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"z": -1.12697673
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}
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},
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{
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"toolId": 5015,
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"triggerID": 5015,
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"toolName": "盒装封印",
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"selfPosInToolRoom": {
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"x": 0.305,
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"y": 1.556,
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"z": -3.328
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}
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},
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{
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"toolId": 5010,
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"triggerID": 5010,
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"toolName": "绝缘手套",
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"selfPosInToolRoom": {
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"x": 0.265,
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"y": 0.6700001,
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"z": -1.387
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}
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},
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{
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"toolId": 5017,
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"triggerID": 5017,
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"toolName": "三相四线电能表",
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"selfPosInToolRoom": {
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"x": -3.2316,
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"y": 1.1067,
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"z": -2.258
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}
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},
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{
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"toolId": 5002,
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"triggerID": 5002,
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"toolName": "剥线钳",
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"selfPosInToolRoom": {
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"x": -3.1648,
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"y": 0.217400074,
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"z": -0.731
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}
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},
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{
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"toolId": 5004,
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"triggerID": 5004,
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"toolName": "验电笔",
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"selfPosInToolRoom": {
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"x": -3.212,
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"y": 1.128,
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"z": -0.672
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}
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},
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{
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"toolId": 5009,
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"triggerID": 5009,
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"toolName": "工作服",
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"selfPosInToolRoom": {
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"x": 0.311,
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"y": 1.1358,
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"z": -1.381
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}
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},
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{
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"toolId": 5015,
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"triggerID": 5015,
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"toolName": "盒装封印",
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"selfPosInToolRoom": {
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"x": 0.305,
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"y": 1.556,
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"z": -3.808
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}
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},
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{
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"toolId": 5003,
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"triggerID": 5003,
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"toolName": "绝缘螺丝刀",
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"selfPosInToolRoom": {
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"x": -3.223,
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"y": 1.124,
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"z": -1.649
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}
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},
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{
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"toolId": 5004,
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"triggerID": 5004,
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"toolName": "验电笔",
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"selfPosInToolRoom": {
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"x": -3.21036649,
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"y": 1.1167,
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"z": -0.173
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}
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},
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{
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"toolId": 5017,
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"triggerID": 5017,
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"toolName": "三相四线电能表",
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"selfPosInToolRoom": {
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"x": -3.2316,
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"y": 1.1067,
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"z": -2.7405
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}
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},
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{
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"toolId": 5002,
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"triggerID": 5002,
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"toolName": "剥线钳",
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"selfPosInToolRoom": {
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"x": -3.1648,
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"y": 0.217400074,
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"z": -0.189
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}
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},
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{
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"toolId": 5010,
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"triggerID": 5010,
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"toolName": "绝缘手套",
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"selfPosInToolRoom": {
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"x": 0.265,
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"y": 0.6700001,
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"z": -1.849
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}
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},
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{
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"toolId": 5014,
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"triggerID": 5014,
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"toolName": "工作证",
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"selfPosInToolRoom": {
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"x": 0.238,
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"y": 1.134,
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"z": -3.807
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}
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},
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{
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"toolId": 5011,
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"triggerID": 5011,
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"toolName": "绝缘靴",
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"selfPosInToolRoom": {
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"x": 0.315,
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"y": 0.207000017,
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"z": -1.377
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}
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},
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{
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"toolId": 5014,
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"triggerID": 5014,
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"toolName": "工作证",
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"selfPosInToolRoom": {
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"x": 0.238,
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"y": 1.134,
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"z": -3.353
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}
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},
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{
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"toolId": 5016,
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"triggerID": 5016,
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"toolName": "绝缘胶带",
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"selfPosInToolRoom": {
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"x": 0.281,
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"y": 1.55870008,
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"z": -4.595
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}
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},
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{
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"toolId": 5016,
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"triggerID": 5016,
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"toolName": "绝缘胶带",
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"selfPosInToolRoom": {
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"x": 0.281,
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"y": 1.55870008,
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"z": -4.202
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}
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},
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{
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"toolId": 5011,
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"triggerID": 5011,
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"toolName": "绝缘靴",
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"selfPosInToolRoom": {
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"x": 0.315,
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"y": 0.207000017,
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"z": -1.852
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}
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}
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]
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}
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@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: 07217e8cebb016f498b20710d61dc605
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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