修改背包按钮根据场景名设置
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@ -26,10 +26,7 @@ public class UI_SubProcessItem : BaseItem
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{
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GameManager.EventMgr.AddEventListener<int>(Enum_EventType.SwitchSubProcess, SwitchSubProcess);
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}
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public override void HideMe()
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{
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GameManager.EventMgr.RemoveEventListener<int>(Enum_EventType.SwitchSubProcess, SwitchSubProcess);
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}
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/// <summary>
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/// ¿ØÖư´Å¥×´Ì¬
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/// </summary>
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@ -14,10 +14,12 @@ public class UI_ToolAndMaterialPanel : BasePanel
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{
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if (GameManager.RunModelMgr.ModeType == E_ModeType.Study)
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GetControl<Button>("closeBtn").interactable = false;
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if (GameManager.RunModelMgr.SceneType != E_SceneType.ToolRoom)
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GetControl<Button>("closeBtn").gameObject.SetActive(false);
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CreatItem(E_ToolOrDeviceOrMaterials.Tool); //默认打开显示工器具
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}
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private void CreatItem(E_ToolOrDeviceOrMaterials tmdTpye)
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@ -41,7 +43,7 @@ public class UI_ToolAndMaterialPanel : BasePanel
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uiTMDitem.Init(bagDatas[item]);
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}
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}
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GameManager.EventMgr.EventTrigger<string>(Enum_EventType.SwitchSubProcessStepTriggerID,GameManager.ProcessMgr.subProcessStepTriggerID);
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GameManager.EventMgr.EventTrigger<string>(Enum_EventType.SwitchSubProcessStepTriggerID, GameManager.ProcessMgr.subProcessStepTriggerID);
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}
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