修改背包按钮根据场景名设置
This commit is contained in:
parent
d78414e923
commit
ade9b0e327
|
|
@ -26,10 +26,7 @@ public class UI_SubProcessItem : BaseItem
|
||||||
{
|
{
|
||||||
GameManager.EventMgr.AddEventListener<int>(Enum_EventType.SwitchSubProcess, SwitchSubProcess);
|
GameManager.EventMgr.AddEventListener<int>(Enum_EventType.SwitchSubProcess, SwitchSubProcess);
|
||||||
}
|
}
|
||||||
public override void HideMe()
|
|
||||||
{
|
|
||||||
GameManager.EventMgr.RemoveEventListener<int>(Enum_EventType.SwitchSubProcess, SwitchSubProcess);
|
|
||||||
}
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// ¿ØÖư´Å¥×´Ì¬
|
/// ¿ØÖư´Å¥×´Ì¬
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|
|
||||||
|
|
@ -14,10 +14,12 @@ public class UI_ToolAndMaterialPanel : BasePanel
|
||||||
{
|
{
|
||||||
if (GameManager.RunModelMgr.ModeType == E_ModeType.Study)
|
if (GameManager.RunModelMgr.ModeType == E_ModeType.Study)
|
||||||
GetControl<Button>("closeBtn").interactable = false;
|
GetControl<Button>("closeBtn").interactable = false;
|
||||||
|
if (GameManager.RunModelMgr.SceneType != E_SceneType.ToolRoom)
|
||||||
|
GetControl<Button>("closeBtn").gameObject.SetActive(false);
|
||||||
CreatItem(E_ToolOrDeviceOrMaterials.Tool); //默认打开显示工器具
|
CreatItem(E_ToolOrDeviceOrMaterials.Tool); //默认打开显示工器具
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
private void CreatItem(E_ToolOrDeviceOrMaterials tmdTpye)
|
private void CreatItem(E_ToolOrDeviceOrMaterials tmdTpye)
|
||||||
|
|
@ -41,7 +43,7 @@ public class UI_ToolAndMaterialPanel : BasePanel
|
||||||
uiTMDitem.Init(bagDatas[item]);
|
uiTMDitem.Init(bagDatas[item]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
GameManager.EventMgr.EventTrigger<string>(Enum_EventType.SwitchSubProcessStepTriggerID,GameManager.ProcessMgr.subProcessStepTriggerID);
|
GameManager.EventMgr.EventTrigger<string>(Enum_EventType.SwitchSubProcessStepTriggerID, GameManager.ProcessMgr.subProcessStepTriggerID);
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue