修改点击流程直接跳转得效果
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8f6bbe180d
commit
b806219824
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@ -29,7 +29,7 @@ public class StepState : MonoBehaviour
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stepStateBases = transform.GetComponentsInChildren<StepStateBase>(true).ToList();
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stepStateBases = transform.GetComponentsInChildren<StepStateBase>(true).ToList();
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subProcessId = int.Parse(gameObject.name);
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subProcessId = int.Parse(gameObject.name);
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schemeId = int.Parse(transform.parent.name);
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schemeId = int.Parse(transform.parent.name);
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systemId= int.Parse(transform.parent.parent.name);
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systemId = int.Parse(transform.parent.parent.name);
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}
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}
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///// <summary>
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///// <summary>
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@ -65,12 +65,15 @@ public class StepState : MonoBehaviour
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default:
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default:
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return;
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return;
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}
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}
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if (GameManager.RunModelMgr.SceneType != initSceneType)
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if (GameManager.RunModelMgr.SceneType != initSceneType)
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{
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{
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GameManager.UIMgr.ShowPanel<UI_LoadingPanel>(E_UI_Layer.System);
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GameManager.ScenesMgr.LoadSceneAsyn(sname, () =>
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GameManager.ScenesMgr.LoadSceneAsyn(sname, () =>
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{
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{
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Debug.Log("²½Ö賡¾°£º" + initSceneType.ToString());
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Debug.Log("²½Ö賡¾°£º" + initSceneType.ToString());
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GameManager.UIMgr.HidePanel<UI_LoadingPanel>();
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GameManager.RunModelMgr.SceneType = initSceneType;
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GameManager.EventMgr.EventTrigger(Enum_EventType.SwitchScene, initSceneType);
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});
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});
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}
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}
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}
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}
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