修改点击流程直接跳转得效果
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@ -65,12 +65,15 @@ public class StepState : MonoBehaviour
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default:
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return;
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}
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if (GameManager.RunModelMgr.SceneType != initSceneType)
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{
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GameManager.UIMgr.ShowPanel<UI_LoadingPanel>(E_UI_Layer.System);
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GameManager.ScenesMgr.LoadSceneAsyn(sname, () =>
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{
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Debug.Log("步骤场景:" + initSceneType.ToString());
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GameManager.UIMgr.HidePanel<UI_LoadingPanel>();
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GameManager.RunModelMgr.SceneType = initSceneType;
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GameManager.EventMgr.EventTrigger(Enum_EventType.SwitchScene, initSceneType);
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});
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}
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}
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