UI_MenuBar和UI_SessionPanel提交

This commit is contained in:
taosuqi 2024-08-07 14:33:39 +08:00
parent ba92b4008d
commit c27a1652e2
25 changed files with 2986 additions and 317 deletions

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using UnityEngine;
using DG.Tweening;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class UI_TaskListPanel : BasePanel
{
public void Init()
public void Init()
{
}
void Start()
{
}
public override void ShowMe()
{
}
public override void HideMe()
{
}
protected override void OnClick(string btnName)
protected override void OnClick(string btnName)
{
switch (btnName)
{
case "CloseDefaultBtn":
gameObject.transform.Find("MenuBar");
case "":
break;
default:
break;

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using UnityEngine;
using DG.Tweening;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class UI_MenuBar : BasePanel
{
[SerializeField]
private Sprite ClickSprite;
public void Init()
{
}
void Start()
{
}
//public override void ShowMe()
//{
//}
//public override void HideMe()
//{
//}
protected override void OnClick(string btnName)
{
switch (btnName)
{
case "CloseDefaultBtn":
gameObject.transform.Find("CloseDefaultBtn").GetComponent<Image>().sprite = ClickSprite;
gameObject.transform.Find("MenuBar").GetComponent<RectTransform>().DOLocalMoveX(960, 0.5f);
if (gameObject.transform.Find("MenuBar").GetComponent<RectTransform>().localPosition.x == 960)
{
gameObject.transform.Find("MenuBar").GetComponent<RectTransform>().DOLocalMoveX(1070, 0.5f);
//gameObject.transform.Find("CloseDefaultBtn").GetComponent<Image>().sprite = ClickSprite;
}
break;
case "ToolRoomBtn":
SceneManager.LoadScene("04_ToolMaterialScene");
break;
case "SiteBtn":
SceneManager.LoadScene("");
break;
case "WorkOrderBtn":
break;
case "WorkTicketBtn":
break;
default:
break;
}
}
}

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using TMPro;
using UnityEngine;
public class UI_SessionPanel : BasePanel
{
// Start is called before the first frame update
void Start()
{
//Init();
}
/// <summary>
/// 初始化
/// </summary>
public void Init()
{
//GetControl<TextMeshPro>("Text_DialogBox").text = "你好";
}
public override void ShowMe()
{
}
public override void HideMe()
{
}
/// <summary>
/// 按钮点击
/// </summary>
/// <param name="btnName"></param>
protected override void OnClick(string btnName)
{
switch (btnName)
{
case "ContinueBtn":
GetControl<TextMeshPro>("Text_DialogBox").text = "你好我是xx供电公司员工这是我的工作证。现在我们要对贵户高压电能计量装置进行安装";
break;
}
}
}

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