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1444dc395f
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1444dc395f | |
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070cfd4014 | |
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fb931b9b7c |
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@ -250,7 +250,7 @@ PrefabInstance:
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--- !u!1 &744736104
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GameObject:
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@ -11,6 +11,11 @@ public class Check_JieXian : PermanentTriggerBase
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/// 是否已检查接线完好
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/// </summary>
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public bool isChecked;
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protected override void OnMEnter()
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{
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base.OnMEnter();
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_highlight.SetHighlighted(true);
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}
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protected override void OnMDown()
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{
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base.OnMDown();
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@ -20,6 +25,11 @@ public class Check_JieXian : PermanentTriggerBase
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}
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}
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protected override void OnMExit()
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{
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base.OnMExit();
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_highlight.SetHighlighted(false);
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}
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/// <summary>
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/// 检查成功
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/// </summary>
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@ -100,7 +100,6 @@ public class Device_MeasuringCabinet : MonoBehaviour
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{
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dianCollider.GetComponent<HighlightEffect>().SetHighlighted(false);
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}
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}
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/// <summary>
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/// »¹Ô¼ÆÁ¿¹ñ״̬
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@ -6,7 +6,7 @@ public class LiveSceneManager : SingletonMono<LiveSceneManager>
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{
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[HideInInspector]
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public FirstPersonController firstPersonController;
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[HideInInspector]
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//[HideInInspector]
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public GameObject currentTool;
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public Transform spawnToolPos;
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public Transform tMDTips;
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@ -55,8 +55,7 @@ public class LiveSceneManager : SingletonMono<LiveSceneManager>
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{
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GameManager.ProcessMgr.IsRightSubProcessStepsTriggerID(intTemp, true);
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ScoreManager.instance.Check(currentTool.name, null);
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if (currentTool != null)
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Destroy(currentTool);
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OnCheckSubProcess();
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});
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});
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tMDTips.gameObject.SetActive(false);
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@ -68,6 +67,8 @@ public class LiveSceneManager : SingletonMono<LiveSceneManager>
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tMDTips.gameObject.SetActive(false);
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currentTool.transform.localEulerAngles = new Vector3(-90, 0, -180);
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}
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if (GameManager.RunModelMgr.ModeType != E_ModeType.Study)
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GameManager.EventMgr.EventTrigger<bool>(Enum_EventType.TakeOutAndRetrievingTheTools, false);
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}
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private void Update()
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@ -79,8 +80,7 @@ public class LiveSceneManager : SingletonMono<LiveSceneManager>
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if (GameManager.ProcessMgr.IsRightSubProcessStepsTriggerID(triggerName, true) == 0)
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{
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Debug.Log("Escape");
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tMDTips.gameObject.SetActive(false);
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Destroy(currentTool);
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OnCheckSubProcess();
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}
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}
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}
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@ -92,5 +92,8 @@ public class LiveSceneManager : SingletonMono<LiveSceneManager>
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tMDTips.gameObject.SetActive(false);
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if (ifdestroy)
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Destroy(currentTool);
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currentTool = null;
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if (GameManager.RunModelMgr.ModeType != E_ModeType.Study)
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GameManager.EventMgr.EventTrigger<bool>(Enum_EventType.TakeOutAndRetrievingTheTools, true);
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}
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}
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@ -56,6 +56,14 @@ public class UI_MenuBar : BasePanel
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GameManager.EventMgr.AddEventListener<E_SceneType>(Enum_EventType.SwitchScene, CheckBtnBySceneName);
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if (GameManager.RunModelMgr.ModeType == E_ModeType.Study)
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GameManager.EventMgr.AddEventListener<string>(Enum_EventType.SwitchSubProcessStepTriggerID, SwitchSubProcessStepTriggerID);
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else
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GameManager.EventMgr.AddEventListener<bool>(Enum_EventType.TakeOutAndRetrievingTheTools, TakeOutAndRetrievingTheTools);
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}
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private void TakeOutAndRetrievingTheTools(bool isOn)
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{
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toolKitBtn.interactable = isOn;
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}
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private void SwitchSubProcessStepTriggerID(string triggerID)
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@ -14,8 +14,6 @@ public class UI_ToolAndMaterialPanel : BasePanel
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{
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if (GameManager.RunModelMgr.ModeType == E_ModeType.Study)
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GetControl<Button>("closeBtn").interactable = false;
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if (GameManager.RunModelMgr.SceneType != E_SceneType.ToolRoom)
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GetControl<Button>("closeBtn").gameObject.SetActive(false);
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CreatItem(E_ToolOrDeviceOrMaterials.Tool); //默认打开显示工器具
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}
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@ -54,4 +54,8 @@ public enum Enum_EventType
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/// 穿戴状态
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/// </summary>
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WearState,
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/// <summary>
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/// 掏出和收回工具
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/// </summary>
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TakeOutAndRetrievingTheTools,
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}
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