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3 Commits

Author SHA1 Message Date
YangHua 1444dc395f 修改 接线完好不高亮问题 2024-08-30 18:35:28 +08:00
YangHua 070cfd4014 合并 2024-08-30 18:07:22 +08:00
YangHua fb931b9b7c 修改收回逻辑 2024-08-30 18:07:00 +08:00
7 changed files with 31 additions and 77 deletions

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@ -11,6 +11,11 @@ public class Check_JieXian : PermanentTriggerBase
/// 是否已检查接线完好 /// 是否已检查接线完好
/// </summary> /// </summary>
public bool isChecked; public bool isChecked;
protected override void OnMEnter()
{
base.OnMEnter();
_highlight.SetHighlighted(true);
}
protected override void OnMDown() protected override void OnMDown()
{ {
base.OnMDown(); base.OnMDown();
@ -20,6 +25,11 @@ public class Check_JieXian : PermanentTriggerBase
} }
} }
protected override void OnMExit()
{
base.OnMExit();
_highlight.SetHighlighted(false);
}
/// <summary> /// <summary>
/// 检查成功 /// 检查成功
/// </summary> /// </summary>

View File

@ -100,7 +100,6 @@ public class Device_MeasuringCabinet : MonoBehaviour
{ {
dianCollider.GetComponent<HighlightEffect>().SetHighlighted(false); dianCollider.GetComponent<HighlightEffect>().SetHighlighted(false);
} }
} }
/// <summary> /// <summary>
/// »¹Ô­¼ÆÁ¿¹ñ״̬ /// »¹Ô­¼ÆÁ¿¹ñ״̬

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@ -6,7 +6,7 @@ public class LiveSceneManager : SingletonMono<LiveSceneManager>
{ {
[HideInInspector] [HideInInspector]
public FirstPersonController firstPersonController; public FirstPersonController firstPersonController;
[HideInInspector] //[HideInInspector]
public GameObject currentTool; public GameObject currentTool;
public Transform spawnToolPos; public Transform spawnToolPos;
public Transform tMDTips; public Transform tMDTips;
@ -55,8 +55,7 @@ public class LiveSceneManager : SingletonMono<LiveSceneManager>
{ {
GameManager.ProcessMgr.IsRightSubProcessStepsTriggerID(intTemp, true); GameManager.ProcessMgr.IsRightSubProcessStepsTriggerID(intTemp, true);
ScoreManager.instance.Check(currentTool.name, null); ScoreManager.instance.Check(currentTool.name, null);
if (currentTool != null) OnCheckSubProcess();
Destroy(currentTool);
}); });
}); });
tMDTips.gameObject.SetActive(false); tMDTips.gameObject.SetActive(false);
@ -68,6 +67,8 @@ public class LiveSceneManager : SingletonMono<LiveSceneManager>
tMDTips.gameObject.SetActive(false); tMDTips.gameObject.SetActive(false);
currentTool.transform.localEulerAngles = new Vector3(-90, 0, -180); currentTool.transform.localEulerAngles = new Vector3(-90, 0, -180);
} }
if (GameManager.RunModelMgr.ModeType != E_ModeType.Study)
GameManager.EventMgr.EventTrigger<bool>(Enum_EventType.TakeOutAndRetrievingTheTools, false);
} }
private void Update() private void Update()
@ -79,8 +80,7 @@ public class LiveSceneManager : SingletonMono<LiveSceneManager>
if (GameManager.ProcessMgr.IsRightSubProcessStepsTriggerID(triggerName, true) == 0) if (GameManager.ProcessMgr.IsRightSubProcessStepsTriggerID(triggerName, true) == 0)
{ {
Debug.Log("Escape"); Debug.Log("Escape");
tMDTips.gameObject.SetActive(false); OnCheckSubProcess();
Destroy(currentTool);
} }
} }
} }
@ -92,5 +92,8 @@ public class LiveSceneManager : SingletonMono<LiveSceneManager>
tMDTips.gameObject.SetActive(false); tMDTips.gameObject.SetActive(false);
if (ifdestroy) if (ifdestroy)
Destroy(currentTool); Destroy(currentTool);
currentTool = null;
if (GameManager.RunModelMgr.ModeType != E_ModeType.Study)
GameManager.EventMgr.EventTrigger<bool>(Enum_EventType.TakeOutAndRetrievingTheTools, true);
} }
} }

View File

@ -56,6 +56,14 @@ public class UI_MenuBar : BasePanel
GameManager.EventMgr.AddEventListener<E_SceneType>(Enum_EventType.SwitchScene, CheckBtnBySceneName); GameManager.EventMgr.AddEventListener<E_SceneType>(Enum_EventType.SwitchScene, CheckBtnBySceneName);
if (GameManager.RunModelMgr.ModeType == E_ModeType.Study) if (GameManager.RunModelMgr.ModeType == E_ModeType.Study)
GameManager.EventMgr.AddEventListener<string>(Enum_EventType.SwitchSubProcessStepTriggerID, SwitchSubProcessStepTriggerID); GameManager.EventMgr.AddEventListener<string>(Enum_EventType.SwitchSubProcessStepTriggerID, SwitchSubProcessStepTriggerID);
else
GameManager.EventMgr.AddEventListener<bool>(Enum_EventType.TakeOutAndRetrievingTheTools, TakeOutAndRetrievingTheTools);
}
private void TakeOutAndRetrievingTheTools(bool isOn)
{
toolKitBtn.interactable = isOn;
} }
private void SwitchSubProcessStepTriggerID(string triggerID) private void SwitchSubProcessStepTriggerID(string triggerID)

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@ -14,8 +14,6 @@ public class UI_ToolAndMaterialPanel : BasePanel
{ {
if (GameManager.RunModelMgr.ModeType == E_ModeType.Study) if (GameManager.RunModelMgr.ModeType == E_ModeType.Study)
GetControl<Button>("closeBtn").interactable = false; GetControl<Button>("closeBtn").interactable = false;
if (GameManager.RunModelMgr.SceneType != E_SceneType.ToolRoom)
GetControl<Button>("closeBtn").gameObject.SetActive(false);
CreatItem(E_ToolOrDeviceOrMaterials.Tool); //默认打开显示工器具 CreatItem(E_ToolOrDeviceOrMaterials.Tool); //默认打开显示工器具
} }

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@ -54,4 +54,8 @@ public enum Enum_EventType
/// 穿戴状态 /// 穿戴状态
/// </summary> /// </summary>
WearState, WearState,
/// <summary>
/// 掏出和收回工具
/// </summary>
TakeOutAndRetrievingTheTools,
} }