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ffca0cd8e3
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ffca0cd8e3 | |
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@ -74,3 +74,4 @@ crashlytics-build.properties
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/[Aa]ssets/[Ss]treamingAssets/aa/*
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/[Aa]ssets/[Ss]treamingAssets/aa/*
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/*.vsconfig
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/*.vsconfig
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/Assets/ArtRes/Fonts
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@ -1,8 +0,0 @@
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@ -1,21 +0,0 @@
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- Alimama ShuHeiTi
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@ -1,8 +0,0 @@
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- Source Han Sans CN
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File diff suppressed because one or more lines are too long
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@ -1,7 +0,0 @@
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@ -15,14 +15,15 @@ MonoBehaviour:
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@ -45,7 +46,7 @@ Material:
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@ -56,16 +57,22 @@ Material:
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@ -75,7 +82,7 @@ Material:
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@ -65,7 +65,7 @@ BoxCollider:
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||||||
|
if (GameManager.RunModelMgr == null && GameManager.RunModelMgr.SceneType == E_SceneType.Site)
|
||||||
|
{
|
||||||
|
base.OnStart();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
protected override void OnMEnter()
|
protected override void OnMEnter()
|
||||||
{
|
{
|
||||||
base.OnMEnter();
|
if (GameManager.RunModelMgr == null && GameManager.RunModelMgr.SceneType == E_SceneType.Site)
|
||||||
_highlight.highlighted = true;
|
{
|
||||||
|
base.OnMEnter();
|
||||||
|
_highlight.SetHighlighted(true);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
protected override void OnMExit()
|
protected override void OnMExit()
|
||||||
{
|
{
|
||||||
base.OnMExit();
|
if (GameManager.RunModelMgr == null && GameManager.RunModelMgr.SceneType == E_SceneType.Site)
|
||||||
_highlight.highlighted = false;
|
{
|
||||||
|
base.OnMExit();
|
||||||
|
_highlight.SetHighlighted(false);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -74,6 +74,7 @@ public class StepState : MonoBehaviour
|
||||||
GameManager.UIMgr.HidePanel<UI_LoadingPanel>();
|
GameManager.UIMgr.HidePanel<UI_LoadingPanel>();
|
||||||
GameManager.RunModelMgr.SceneType = initSceneType;
|
GameManager.RunModelMgr.SceneType = initSceneType;
|
||||||
GameManager.EventMgr.EventTrigger(Enum_EventType.SwitchScene, initSceneType);
|
GameManager.EventMgr.EventTrigger(Enum_EventType.SwitchScene, initSceneType);
|
||||||
|
GameManager.EventMgr.EventTrigger<int>(Enum_EventType.SwitchSubProcessStepTriggerID, GameManager.ProcessMgr.d_Scheme.CurrentProcess.CurrentSubProcess.CurrentSubProcessStep.triggersId[0]);
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -12,15 +12,28 @@ public class Tool_Base : PermanentTriggerBase
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public ToolType toolType;
|
public ToolType toolType;
|
||||||
|
|
||||||
|
protected override void OnStart()
|
||||||
|
{
|
||||||
|
if (GameManager.RunModelMgr == null && GameManager.RunModelMgr.SceneType == E_SceneType.Site)
|
||||||
|
{
|
||||||
|
base.OnStart();
|
||||||
|
}
|
||||||
|
}
|
||||||
protected override void OnMEnter()
|
protected override void OnMEnter()
|
||||||
{
|
{
|
||||||
base.OnMEnter();
|
if (GameManager.RunModelMgr == null && GameManager.RunModelMgr.SceneType == E_SceneType.Site)
|
||||||
Debug.Log(gameObject.name);
|
{
|
||||||
_highlight.highlighted = true;
|
base.OnMEnter();
|
||||||
|
_highlight.SetHighlighted(true);
|
||||||
|
|
||||||
|
}
|
||||||
}
|
}
|
||||||
protected override void OnMExit()
|
protected override void OnMExit()
|
||||||
{
|
{
|
||||||
base.OnMExit();
|
if (GameManager.RunModelMgr == null && GameManager.RunModelMgr.SceneType == E_SceneType.Site)
|
||||||
_highlight.highlighted = false;
|
{
|
||||||
|
base.OnMExit();
|
||||||
|
_highlight.SetHighlighted(false);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -8,7 +8,6 @@ using UnityEngine;
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public class OfficeManager : MonoBehaviour
|
public class OfficeManager : MonoBehaviour
|
||||||
{
|
{
|
||||||
public HighlightEffect[] _highlight;
|
|
||||||
public int currentProcessID;
|
public int currentProcessID;
|
||||||
public int currentSubProcessID;
|
public int currentSubProcessID;
|
||||||
public int currentSubProcessStepID;
|
public int currentSubProcessStepID;
|
||||||
|
|
@ -18,6 +17,7 @@ public class OfficeManager : MonoBehaviour
|
||||||
{
|
{
|
||||||
GameManager.EventMgr.AddEventListener(Enum_EventType.OfficeTimeLineOver, OfficeTimeLineOver);
|
GameManager.EventMgr.AddEventListener(Enum_EventType.OfficeTimeLineOver, OfficeTimeLineOver);
|
||||||
GameManager.EventMgr.AddEventListener(Enum_EventType.InitializationUI, InitializationUI);
|
GameManager.EventMgr.AddEventListener(Enum_EventType.InitializationUI, InitializationUI);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
@ -47,6 +47,7 @@ public class OfficeManager : MonoBehaviour
|
||||||
panel.Init();
|
panel.Init();
|
||||||
GameManager.EventMgr.EventTrigger(Enum_EventType.SwitchScene, GameManager.RunModelMgr.SceneType);
|
GameManager.EventMgr.EventTrigger(Enum_EventType.SwitchScene, GameManager.RunModelMgr.SceneType);
|
||||||
});
|
});
|
||||||
|
GameManager.EventMgr.EventTrigger<int>(Enum_EventType.SwitchSubProcessStepTriggerID, GameManager.ProcessMgr.d_Scheme.CurrentProcess.CurrentSubProcess.CurrentSubProcessStep.triggersId[0]);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -205,6 +205,10 @@ public class ProcessManager : BaseManager<ProcessManager>
|
||||||
CheckSubProcessSteps(GameManager.ProcessMgr.subProcessStepId);
|
CheckSubProcessSteps(GameManager.ProcessMgr.subProcessStepId);
|
||||||
Debug.Log($"<color=red>triggersId空了</color>");
|
Debug.Log($"<color=red>triggersId空了</color>");
|
||||||
}
|
}
|
||||||
|
if (d_Scheme.CurrentProcess.CurrentSubProcess.CurrentSubProcessStep.triggersId.Count != 0)
|
||||||
|
{
|
||||||
|
GameManager.EventMgr.EventTrigger<int>(Enum_EventType.SwitchSubProcessStepTriggerID, d_Scheme.CurrentProcess.CurrentSubProcess.CurrentSubProcessStep.triggersId[0]);
|
||||||
|
}
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
|
|
||||||
|
|
@ -24,6 +24,7 @@ public class TooRoomlMannger : SingletonMono<TooRoomlMannger>
|
||||||
{
|
{
|
||||||
tmd.GetInfo();
|
tmd.GetInfo();
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -4,6 +4,10 @@ using UnityEngine;
|
||||||
|
|
||||||
public class MirrorController : PermanentTriggerBase
|
public class MirrorController : PermanentTriggerBase
|
||||||
{
|
{
|
||||||
|
protected override void OnStart()
|
||||||
|
{
|
||||||
|
base.OnStart();
|
||||||
|
}
|
||||||
protected override void OnMDown()
|
protected override void OnMDown()
|
||||||
{
|
{
|
||||||
base.OnMDown();
|
base.OnMDown();
|
||||||
|
|
|
||||||
|
|
@ -25,7 +25,7 @@ public class MobileController : PermanentTriggerBase
|
||||||
switch (downIndex)
|
switch (downIndex)
|
||||||
{
|
{
|
||||||
case 0:
|
case 0:
|
||||||
_highlight.highlighted = false;
|
_highlight.SetHighlighted(false);
|
||||||
if (GameManager.ProcessMgr.IsRightSubProcessStepsTriggerID(triggerID, false) == 0)
|
if (GameManager.ProcessMgr.IsRightSubProcessStepsTriggerID(triggerID, false) == 0)
|
||||||
{
|
{
|
||||||
GameManager.UIMgr.ShowPanel<UI_ReceiveTaskPanel>(E_UI_Layer.Mid, (panel) =>
|
GameManager.UIMgr.ShowPanel<UI_ReceiveTaskPanel>(E_UI_Layer.Mid, (panel) =>
|
||||||
|
|
@ -43,7 +43,7 @@ public class MobileController : PermanentTriggerBase
|
||||||
panel.Init(triggerID);
|
panel.Init(triggerID);
|
||||||
});
|
});
|
||||||
//GameManager.ProcessMgr.CheckSubProcessSteps(GameManager.ProcessMgr.subProcessStepId);
|
//GameManager.ProcessMgr.CheckSubProcessSteps(GameManager.ProcessMgr.subProcessStepId);
|
||||||
_highlight.highlighted = false;
|
_highlight.SetHighlighted(false);
|
||||||
downIndex ++;
|
downIndex ++;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
|
||||||
|
|
@ -11,28 +11,26 @@ public class PermanentTriggerBase : MonoBehaviour
|
||||||
{
|
{
|
||||||
public int triggerID;
|
public int triggerID;
|
||||||
public string triggerName;
|
public string triggerName;
|
||||||
//[HideInInspector]
|
|
||||||
public HighlightEffect _highlight;
|
public HighlightEffect _highlight;
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
_highlight = GetComponent<HighlightEffect>();
|
|
||||||
OnAwake();
|
OnAwake();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
if (GameManager.EventMgr != null)
|
|
||||||
{
|
|
||||||
GameManager.EventMgr.AddEventListener<int>(Enum_EventType.SwitchSubProcessStepTriggerID, SwitchSubProcessStepTriggerID);
|
|
||||||
}
|
|
||||||
OnStart();
|
OnStart();
|
||||||
}
|
}
|
||||||
private void SwitchSubProcessStepTriggerID(int arg0)
|
private void SwitchSubProcessStepTriggerID(int arg0)
|
||||||
{
|
{
|
||||||
if (triggerID == arg0)
|
if (triggerID == arg0)
|
||||||
{
|
{
|
||||||
_highlight.highlighted = true;
|
_highlight.SetHighlighted(true);
|
||||||
Debug.Log("ÎÒÓ¦¸ÃÌáʾ");
|
Debug.Log("PermanentTriggerBaseÎÒÓ¦¸ÃÌáʾ");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_highlight.SetHighlighted(false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|
@ -40,14 +38,14 @@ public class PermanentTriggerBase : MonoBehaviour
|
||||||
/// </summary>
|
/// </summary>
|
||||||
protected virtual void OnAwake()
|
protected virtual void OnAwake()
|
||||||
{
|
{
|
||||||
|
_highlight = GetComponent<HighlightEffect>();
|
||||||
}
|
}
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Start
|
/// Start
|
||||||
/// </summary>
|
/// </summary>
|
||||||
protected virtual void OnStart()
|
protected virtual void OnStart()
|
||||||
{
|
{
|
||||||
|
GameManager.EventMgr.AddEventListener<int>(Enum_EventType.SwitchSubProcessStepTriggerID, SwitchSubProcessStepTriggerID);
|
||||||
}
|
}
|
||||||
private void OnMouseEnter()
|
private void OnMouseEnter()
|
||||||
{
|
{
|
||||||
|
|
|
||||||
|
|
@ -29,13 +29,24 @@ public abstract class BaseToolOrDevice : MonoBehaviour
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
_highlight = GetComponent<HighlightEffect>();
|
GameManager.EventMgr.AddEventListener<int>(Enum_EventType.SwitchSubProcessStepTriggerID, SwitchSubProcessStepTriggerID);
|
||||||
//GetInfo();
|
}
|
||||||
|
private void SwitchSubProcessStepTriggerID(int arg0)
|
||||||
|
{
|
||||||
|
if (itemInfo.triggerID == arg0)
|
||||||
|
{
|
||||||
|
_highlight.SetHighlighted(true);
|
||||||
|
Debug.Log("BaseToolOrDevice我应该提示");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_highlight.SetHighlighted(false);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
public void GetInfo()
|
public void GetInfo()
|
||||||
{
|
{
|
||||||
|
_highlight = GetComponent<HighlightEffect>();
|
||||||
D_ToolAndMaterialData dTMD = GameManager.ToolAndmaterialMgr.GetToolOrMaterialOrDeviceInfoByObjName(gameObject.name);
|
D_ToolAndMaterialData dTMD = GameManager.ToolAndmaterialMgr.GetToolOrMaterialOrDeviceInfoByObjName(gameObject.name);
|
||||||
if (dTMD != null)
|
if (dTMD != null)
|
||||||
{
|
{
|
||||||
|
|
@ -78,16 +89,25 @@ public abstract class BaseToolOrDevice : MonoBehaviour
|
||||||
|
|
||||||
public virtual void OnEnter()
|
public virtual void OnEnter()
|
||||||
{
|
{
|
||||||
Debug.Log("进入");
|
//Debug.Log("进入");
|
||||||
}
|
}
|
||||||
|
|
||||||
public virtual void OnDown()
|
public virtual void OnDown()
|
||||||
{
|
{
|
||||||
Debug.Log("点击");
|
//Debug.Log("点击");
|
||||||
}
|
}
|
||||||
|
|
||||||
public virtual void OnExit()
|
public virtual void OnExit()
|
||||||
{
|
{
|
||||||
Debug.Log("离开");
|
//Debug.Log("离开");
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnDestroy()
|
||||||
|
{
|
||||||
|
GameManager.EventMgr.RemoveEventListener<int>(Enum_EventType.SwitchSubProcessStepTriggerID, SwitchSubProcessStepTriggerID);
|
||||||
|
}
|
||||||
|
private void OnDisable()
|
||||||
|
{
|
||||||
|
GameManager.EventMgr.RemoveEventListener<int>(Enum_EventType.SwitchSubProcessStepTriggerID, SwitchSubProcessStepTriggerID);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -14,7 +14,10 @@ public class Tool_SelectComponent : BaseToolOrDevice
|
||||||
// panel.Init(gameObject.name, pos);
|
// panel.Init(gameObject.name, pos);
|
||||||
//});
|
//});
|
||||||
///高亮
|
///高亮
|
||||||
_highlight.highlighted = true;
|
if (GameManager.RunModelMgr.ModeType != E_ModeType.Study)
|
||||||
|
{
|
||||||
|
_highlight.SetHighlighted(true);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
public override void OnDown()
|
public override void OnDown()
|
||||||
{
|
{
|
||||||
|
|
@ -30,8 +33,10 @@ public class Tool_SelectComponent : BaseToolOrDevice
|
||||||
public override void OnExit()
|
public override void OnExit()
|
||||||
{
|
{
|
||||||
///关闭高亮
|
///关闭高亮
|
||||||
GameManager.UIMgr.HidePanel<ItemTips>();//ÌáÊ¾Ãæ°å
|
//if (GameManager.UIMgr.GetPanel<ItemTips>())
|
||||||
|
// GameManager.UIMgr.HidePanel<ItemTips>();//ÌáÊ¾Ãæ°å
|
||||||
base.OnExit();
|
base.OnExit();
|
||||||
_highlight.highlighted = false;
|
if (GameManager.RunModelMgr.ModeType != E_ModeType.Study)
|
||||||
|
_highlight.SetHighlighted(false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -52,6 +52,7 @@ public class UI_SubProcessItem : BaseItem
|
||||||
//ÖØÖÃÎïÌå
|
//ÖØÖÃÎïÌå
|
||||||
StepStateControl.instance.InvokeInitStepState(GameManager.Instance.systemId, GameManager.ProcessMgr.d_Scheme.id, subProcessID);
|
StepStateControl.instance.InvokeInitStepState(GameManager.Instance.systemId, GameManager.ProcessMgr.d_Scheme.id, subProcessID);
|
||||||
GameManager.EventMgr.EventTrigger<int>(Enum_EventType.SwitchSubProcess, subProcessID);
|
GameManager.EventMgr.EventTrigger<int>(Enum_EventType.SwitchSubProcess, subProcessID);
|
||||||
|
GameManager.EventMgr.EventTrigger<int>(Enum_EventType.SwitchSubProcessStepTriggerID, GameManager.ProcessMgr.d_Scheme.CurrentProcess.CurrentSubProcess.CurrentSubProcessStep.triggersId[0]);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -118,6 +118,10 @@ public class UI_MenuBar : BasePanel
|
||||||
{
|
{
|
||||||
GameManager.EventMgr.EventTrigger<float>(Enum_EventType.UpdateProgress, 0.9f);
|
GameManager.EventMgr.EventTrigger<float>(Enum_EventType.UpdateProgress, 0.9f);
|
||||||
GameManager.EventMgr.EventTrigger(Enum_EventType.SwitchScene, GameManager.RunModelMgr.SceneType);
|
GameManager.EventMgr.EventTrigger(Enum_EventType.SwitchScene, GameManager.RunModelMgr.SceneType);
|
||||||
|
if (GameManager.ProcessMgr.d_Scheme.CurrentProcess.CurrentSubProcess.CurrentSubProcessStep.triggersId.Count > 0)
|
||||||
|
{
|
||||||
|
GameManager.EventMgr.EventTrigger<int>(Enum_EventType.SwitchSubProcessStepTriggerID, GameManager.ProcessMgr.d_Scheme.CurrentProcess.CurrentSubProcess.CurrentSubProcessStep.triggersId[0]);
|
||||||
|
}
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
break;
|
break;
|
||||||
|
|
@ -130,6 +134,10 @@ public class UI_MenuBar : BasePanel
|
||||||
{
|
{
|
||||||
GameManager.EventMgr.EventTrigger<float>(Enum_EventType.UpdateProgress, 0.9f);
|
GameManager.EventMgr.EventTrigger<float>(Enum_EventType.UpdateProgress, 0.9f);
|
||||||
GameManager.EventMgr.EventTrigger(Enum_EventType.SwitchScene, GameManager.RunModelMgr.SceneType);
|
GameManager.EventMgr.EventTrigger(Enum_EventType.SwitchScene, GameManager.RunModelMgr.SceneType);
|
||||||
|
if (GameManager.ProcessMgr.d_Scheme.CurrentProcess.CurrentSubProcess.CurrentSubProcessStep.triggersId.Count > 0)
|
||||||
|
{
|
||||||
|
GameManager.EventMgr.EventTrigger<int>(Enum_EventType.SwitchSubProcessStepTriggerID, GameManager.ProcessMgr.d_Scheme.CurrentProcess.CurrentSubProcess.CurrentSubProcessStep.triggersId[0]);
|
||||||
|
}
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
break;
|
break;
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue