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f4beaae9c5
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struct appdata
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tex2D(_MainTex, i.texcoord + texelSize.xy).a +
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tex2D(_MainTex, i.texcoord - texelSize.xy).a +
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tex2D(_MainTex, i.texcoord + float2(-texelSize.x, texelSize.y)).a +
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tex2D(_MainTex, i.texcoord + float2(texelSize.x, -texelSize.y)).a;
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alpha = step(0.01, alpha) * (1 - mainColor.a);
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float4 outlineColor = _OutlineColor * alpha;
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return outlineColor + mainColor;
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ENDCG
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||||||
|
m_CustomRenderQueue: 3000
|
||||||
|
stringTagMap:
|
||||||
|
RenderType: Transparent
|
||||||
|
disabledShaderPasses:
|
||||||
|
- DepthOnly
|
||||||
|
- SHADOWCASTER
|
||||||
|
m_SavedProperties:
|
||||||
|
serializedVersion: 3
|
||||||
|
m_TexEnvs:
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||||||
|
- _BaseMap:
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m_Texture: {fileID: 0}
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|
m_Scale: {x: 1, y: 1}
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|
m_Offset: {x: 0, y: 0}
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|
- _BumpMap:
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|
m_Texture: {fileID: 0}
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|
m_Scale: {x: 1, y: 1}
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|
m_Offset: {x: 0, y: 0}
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|
- _DetailAlbedoMap:
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|
m_Texture: {fileID: 0}
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|
m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DetailMask:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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|
- _DetailNormalMap:
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|
m_Texture: {fileID: 0}
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|
m_Scale: {x: 1, y: 1}
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|
m_Offset: {x: 0, y: 0}
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- _EmissionMap:
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|
m_Texture: {fileID: 0}
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|
m_Scale: {x: 1, y: 1}
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|
m_Offset: {x: 0, y: 0}
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- _MainTex:
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m_Texture: {fileID: 0}
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|
m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _OcclusionMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _ParallaxMap:
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m_Texture: {fileID: 0}
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|
m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _SpecGlossMap:
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|
m_Texture: {fileID: 0}
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|
m_Scale: {x: 1, y: 1}
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|
m_Offset: {x: 0, y: 0}
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|
- unity_Lightmaps:
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||||||
|
m_Texture: {fileID: 0}
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|
m_Scale: {x: 1, y: 1}
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|
m_Offset: {x: 0, y: 0}
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- unity_LightmapsInd:
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|
m_Texture: {fileID: 0}
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|
m_Scale: {x: 1, y: 1}
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|
m_Offset: {x: 0, y: 0}
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- unity_ShadowMasks:
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||||||
|
m_Texture: {fileID: 0}
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|
m_Scale: {x: 1, y: 1}
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|
m_Offset: {x: 0, y: 0}
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|
m_Ints: []
|
||||||
|
m_Floats:
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||||||
|
- _AlphaClip: 0
|
||||||
|
- _Blend: 0
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||||||
|
- _BumpScale: 1
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|
- _ClearCoatMask: 0
|
||||||
|
- _ClearCoatSmoothness: 0
|
||||||
|
- _Cull: 2
|
||||||
|
- _Cutoff: 0.5
|
||||||
|
- _DetailAlbedoMapScale: 1
|
||||||
|
- _DetailNormalMapScale: 1
|
||||||
|
- _DstBlend: 10
|
||||||
|
- _EnvironmentReflections: 1
|
||||||
|
- _GlossMapScale: 0
|
||||||
|
- _Glossiness: 0
|
||||||
|
- _GlossyReflections: 0
|
||||||
|
- _Metallic: 0
|
||||||
|
- _OcclusionStrength: 1
|
||||||
|
- _Parallax: 0.005
|
||||||
|
- _QueueOffset: 0
|
||||||
|
- _ReceiveShadows: 1
|
||||||
|
- _Smoothness: 0.5
|
||||||
|
- _SmoothnessTextureChannel: 0
|
||||||
|
- _SpecularHighlights: 1
|
||||||
|
- _SrcBlend: 5
|
||||||
|
- _Surface: 1
|
||||||
|
- _WorkflowMode: 1
|
||||||
|
- _ZWrite: 0
|
||||||
|
m_Colors:
|
||||||
|
- _BaseColor: {r: 1, g: 1, b: 1, a: 0}
|
||||||
|
- _Color: {r: 1, g: 1, b: 1, a: 0}
|
||||||
|
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||||
|
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
||||||
|
m_BuildTextureStacks: []
|
||||||
|
|
@ -20,7 +20,7 @@ Material:
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
m_PrefabInstance: {fileID: 0}
|
m_PrefabInstance: {fileID: 0}
|
||||||
m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
|
||||||
m_Name: "\u9774\u5B502"
|
m_Name: "\u7EDD\u7F18\u9774"
|
||||||
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
|
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
|
||||||
m_ValidKeywords: []
|
m_ValidKeywords: []
|
||||||
m_InvalidKeywords: []
|
m_InvalidKeywords: []
|
||||||
|
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 0bd66d44161ef1a48aacb60b56e482a3
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 2100000
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
File diff suppressed because it is too large
Load Diff
|
|
@ -740,6 +740,10 @@ PrefabInstance:
|
||||||
propertyPath: m_Layer
|
propertyPath: m_Layer
|
||||||
value: 6
|
value: 6
|
||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 3824992726501166374, guid: 69e264891bba88c4b87f73112f0b3c84, type: 3}
|
||||||
|
propertyPath: m_Layer
|
||||||
|
value: 6
|
||||||
|
objectReference: {fileID: 0}
|
||||||
- target: {fileID: 3824992726501166374, guid: 69e264891bba88c4b87f73112f0b3c84, type: 3}
|
- target: {fileID: 3824992726501166374, guid: 69e264891bba88c4b87f73112f0b3c84, type: 3}
|
||||||
propertyPath: m_IsActive
|
propertyPath: m_IsActive
|
||||||
value: 1
|
value: 1
|
||||||
|
|
@ -954,6 +958,11 @@ Transform:
|
||||||
m_CorrespondingSourceObject: {fileID: 9023546900043378599, guid: 69e264891bba88c4b87f73112f0b3c84, type: 3}
|
m_CorrespondingSourceObject: {fileID: 9023546900043378599, guid: 69e264891bba88c4b87f73112f0b3c84, type: 3}
|
||||||
m_PrefabInstance: {fileID: 810725974}
|
m_PrefabInstance: {fileID: 810725974}
|
||||||
m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
--- !u!4 &810725979 stripped
|
||||||
|
Transform:
|
||||||
|
m_CorrespondingSourceObject: {fileID: 7414053543467013715, guid: 69e264891bba88c4b87f73112f0b3c84, type: 3}
|
||||||
|
m_PrefabInstance: {fileID: 810725974}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
--- !u!1001 &860489968
|
--- !u!1001 &860489968
|
||||||
PrefabInstance:
|
PrefabInstance:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
|
@ -2129,7 +2138,8 @@ MonoBehaviour:
|
||||||
toolParent: {fileID: 983777793}
|
toolParent: {fileID: 983777793}
|
||||||
headSlot: {fileID: 810725978}
|
headSlot: {fileID: 810725978}
|
||||||
bodySlot: {fileID: 810725977}
|
bodySlot: {fileID: 810725977}
|
||||||
HandSlot: {fileID: 810725976}
|
handSlot: {fileID: 810725976}
|
||||||
|
shoesSlot: {fileID: 810725979}
|
||||||
--- !u!1 &2090806849
|
--- !u!1 &2090806849
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
|
|
||||||
|
|
@ -10,7 +10,8 @@ public class TooRoomMannger : SingletonMono<TooRoomMannger>
|
||||||
public Transform toolParent;
|
public Transform toolParent;
|
||||||
public Transform headSlot;
|
public Transform headSlot;
|
||||||
public Transform bodySlot;
|
public Transform bodySlot;
|
||||||
public Transform HandSlot;
|
public Transform handSlot;
|
||||||
|
public Transform shoesSlot;
|
||||||
private List<Material> _cancel; //灌누덖꼼醴헷
|
private List<Material> _cancel; //灌누덖꼼醴헷
|
||||||
private List<Material> _wear; //누덖꼼醴헷
|
private List<Material> _wear; //누덖꼼醴헷
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
|
|
@ -51,10 +52,10 @@ public class TooRoomMannger : SingletonMono<TooRoomMannger>
|
||||||
bodySlot.GetComponent<SkinnedMeshRenderer>().material = ma;
|
bodySlot.GetComponent<SkinnedMeshRenderer>().material = ma;
|
||||||
break;
|
break;
|
||||||
case "없鍍癎敬":
|
case "없鍍癎敬":
|
||||||
HandSlot.GetComponent<SkinnedMeshRenderer>().material = ma;
|
handSlot.GetComponent<SkinnedMeshRenderer>().material = ma;
|
||||||
break;
|
break;
|
||||||
case "없鍍棄":
|
case "없鍍棄":
|
||||||
Debug.Log("Ñ¥×Ó");
|
shoesSlot.GetComponent<MeshRenderer>().material = ma;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -25,7 +25,6 @@ public class MobileController : PermanentTriggerBase
|
||||||
switch (downIndex)
|
switch (downIndex)
|
||||||
{
|
{
|
||||||
case 0:
|
case 0:
|
||||||
_highlight.SetHighlighted(false);
|
|
||||||
if (GameManager.ProcessMgr.IsRightSubProcessStepsTriggerID(triggerID, false) == 0)
|
if (GameManager.ProcessMgr.IsRightSubProcessStepsTriggerID(triggerID, false) == 0)
|
||||||
{
|
{
|
||||||
GameManager.UIMgr.ShowPanel<UI_ReceiveTaskPanel>(E_UI_Layer.Mid, (panel) =>
|
GameManager.UIMgr.ShowPanel<UI_ReceiveTaskPanel>(E_UI_Layer.Mid, (panel) =>
|
||||||
|
|
@ -34,26 +33,27 @@ public class MobileController : PermanentTriggerBase
|
||||||
});
|
});
|
||||||
downIndex++;
|
downIndex++;
|
||||||
}
|
}
|
||||||
|
_highlight.SetHighlighted(false);
|
||||||
break;
|
break;
|
||||||
case 1:
|
case 1:
|
||||||
if (GameManager.ProcessMgr.IsRightSubProcessStepsTriggerID(triggerID, false) == 0)
|
GameManager.UIMgr.ShowPanel<UI_PlayerSessionPanel>(E_UI_Layer.Mid, (panel) =>
|
||||||
{
|
{
|
||||||
GameManager.UIMgr.ShowPanel<UI_PlayerSessionPanel>(E_UI_Layer.Mid, (panel) =>
|
panel.Init(triggerID, "我是xxx供电所人员,到xxx地方开展经互感器接入式低压电能计量装置安装作业。", PlayerTalk);
|
||||||
{
|
});
|
||||||
panel.Init(triggerID, "我是xxx供电所人员,到xxx地方开展经互感器接入式低压电能计量装置安装作业。", PlayerTalk);
|
_highlight.SetHighlighted(false);
|
||||||
});
|
downIndex = 0;
|
||||||
_highlight.SetHighlighted(false);
|
|
||||||
downIndex++;
|
|
||||||
}
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void PlayerTalk(int triggerID)
|
private void PlayerTalk(int triggerID)
|
||||||
{
|
{
|
||||||
GameManager.UIMgr.ShowPanel<UI_CustomSessionPanel>(E_UI_Layer.Mid, (panel) =>
|
if (GameManager.ProcessMgr.IsRightSubProcessStepsTriggerID(triggerID, true) == 0)
|
||||||
{
|
{
|
||||||
panel.Init(triggerID, "好的", null);
|
GameManager.UIMgr.ShowPanel<UI_CustomSessionPanel>(E_UI_Layer.Mid, (panel) =>
|
||||||
});
|
{
|
||||||
|
panel.Init(triggerID, "好的", null);
|
||||||
|
});
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -13,11 +13,12 @@ public class UI_TopTipPanel : BasePanel
|
||||||
private float disappear = 5f;
|
private float disappear = 5f;
|
||||||
public void Init(string title, string content)
|
public void Init(string title, string content)
|
||||||
{
|
{
|
||||||
|
disappear = 5f;
|
||||||
GetControl<TextMeshProUGUI>("Text_Title").text = title;
|
GetControl<TextMeshProUGUI>("Text_Title").text = title;
|
||||||
GetControl<TextMeshProUGUI>("Text_Content").text = content;
|
GetControl<TextMeshProUGUI>("Text_Content").text = content;
|
||||||
GetControl<TextMeshProUGUI>("Text_Content").GetComponent<ContentSizeFitter>().SetLayoutVertical();
|
GetControl<TextMeshProUGUI>("Text_Content").GetComponent<ContentSizeFitter>().SetLayoutVertical();
|
||||||
var height = GetControl<TextMeshProUGUI>("Text_Content").rectTransform.sizeDelta.y + 60 + 40;
|
var height = GetControl<TextMeshProUGUI>("Text_Content").rectTransform.sizeDelta.y + 60 + 40;
|
||||||
GetControl<Image>("Image_BackGround").rectTransform.sizeDelta = new Vector2(640 , height);
|
GetControl<Image>("Image_BackGround").rectTransform.sizeDelta = new Vector2(640, height);
|
||||||
Hide();
|
Hide();
|
||||||
}
|
}
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|
@ -25,6 +26,7 @@ public class UI_TopTipPanel : BasePanel
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private void Hide()
|
private void Hide()
|
||||||
{
|
{
|
||||||
|
StopCoroutine(HideAsync());
|
||||||
StartCoroutine(HideAsync());
|
StartCoroutine(HideAsync());
|
||||||
}
|
}
|
||||||
private IEnumerator HideAsync()
|
private IEnumerator HideAsync()
|
||||||
|
|
|
||||||
|
|
@ -0,0 +1,25 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Test : MonoBehaviour
|
||||||
|
{
|
||||||
|
public Color borderColor = Color.yellow;
|
||||||
|
public float borderWidth = 5f;
|
||||||
|
|
||||||
|
private void OnDrawGizmos()
|
||||||
|
{
|
||||||
|
RectTransform rt = GetComponent<RectTransform>();
|
||||||
|
if (rt != null)
|
||||||
|
{
|
||||||
|
Gizmos.color = borderColor;
|
||||||
|
Gizmos.DrawWireCube(rt.position, rt.sizeDelta + new Vector2(borderWidth * 2, borderWidth * 2));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 35027ab99032d6748987a9bda5312d20
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
Binary file not shown.
Loading…
Reference in New Issue