YanCheng_Metrology/Assets/Scripts/Project/UI/UI_Panel/ItemTips.cs

46 lines
1.0 KiB
C#

using UnityEngine.UI;
using TMPro;
using UnityEngine;
public class ItemTips : BasePanel
{
public void Init(string Item)
{
GetControl<TextMeshProUGUI>("ItemText").text = Item;
GetControl<Image>("Bg").rectTransform.sizeDelta = new Vector2(120, 36);
//Vector2 worldPosition = GetControl<Image>("Bg").rectTransform.position;
//Vector2 localPosition = GetControl<Image>("Bg").rectTransform.InverseTransformPoint(worldPosition);
//GetControl<Image>("Bg").rectTransform.localPosition = localPosition;
HideMe();
}
void Start()
{
}
void Update()
{
transform.position = Input.mousePosition + new Vector3(10, 10, 0);
}
public override void ShowMe()
{
}
public override void HideMe()
{
}
//protected override void OnClick(string btnName)
//{
// switch (btnName)
// {
// case "":
// break;
// default:
// break;
// }
//}
}