YanCheng_Metrology/Assets/Scripts/Project/Objects/Other/DeviceItemComponent.cs

26 lines
619 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
public class DeviceItemComponent : MonoBehaviour,IPointerEnterHandler,IPointerExitHandler
{
public Sprite[] showTips;
public void SetFirstDefault()
{
GetComponent<Image>().sprite = showTips[0];
}
public void OnPointerEnter(PointerEventData eventData)
{
GetComponent<Image>().sprite = showTips[0];
}
public void OnPointerExit(PointerEventData eventData)
{
GetComponent<Image>().sprite = showTips[1];
}
}