30 lines
731 B
C#
30 lines
731 B
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using UnityEngine.UI;
|
|
using TMPro;
|
|
|
|
public class UI_SubProcessItem : BaseItem
|
|
{
|
|
public int processID;
|
|
public int subProcessID;
|
|
public void Init(int processID, int subProcessID, string subName)
|
|
{
|
|
this.processID = processID;
|
|
this.subProcessID = subProcessID;
|
|
GetControl<TextMeshProUGUI>("subProcessItemName").text = subName;
|
|
gameObject.name = subProcessID.ToString();
|
|
}
|
|
|
|
protected override void OnClick(string btnName)
|
|
{
|
|
base.OnClick(btnName);
|
|
switch (btnName)
|
|
{
|
|
case "subProcessBtn":
|
|
Debug.Log("1");
|
|
break;
|
|
}
|
|
}
|
|
}
|