YanCheng_Metrology/Assets/Scripts/Project/UI/UI_Item/UI_SubProcessItem.cs

30 lines
731 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
public class UI_SubProcessItem : BaseItem
{
public int processID;
public int subProcessID;
public void Init(int processID, int subProcessID, string subName)
{
this.processID = processID;
this.subProcessID = subProcessID;
GetControl<TextMeshProUGUI>("subProcessItemName").text = subName;
gameObject.name = subProcessID.ToString();
}
protected override void OnClick(string btnName)
{
base.OnClick(btnName);
switch (btnName)
{
case "subProcessBtn":
Debug.Log("1");
break;
}
}
}