53 lines
1.1 KiB
C#
53 lines
1.1 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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/// <summary>
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/// 步骤
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/// </summary>
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public class D_SubProcessStep : I_Enter, I_Exit
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{
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public int id;
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public int schemeId;
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public int processId;
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public int subProcessId;
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public string subProcessStepName;
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public bool isPrecondition;
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public string precondition;
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public string toolId;
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public string tipTitle;
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public float score;
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public List<int> toolsId = new List<int>();
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public void Init()
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{
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if (string.IsNullOrEmpty(toolId)) return;
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string[] toolIdTemp = toolId.Split(',');
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for (int i = 0; i < toolIdTemp.Length; i++)
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{
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toolsId.Add(int.Parse(toolIdTemp[i]));
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}
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}
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/// <summary>
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/// 进入
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/// </summary>
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public void Enter()
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{
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UnityEngine.Debug.Log("进入当前子流程步骤:" + id + "_" + subProcessStepName);
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}
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/// <summary>
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/// 退出
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/// </summary>
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public void Exit()
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{
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UnityEngine.Debug.Log("退出当前子流程步骤:" + id + "_" + subProcessStepName);
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}
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}
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