This commit is contained in:
陈向学 2024-06-23 16:35:58 +08:00
parent 2dc600868a
commit 053d11788b
27 changed files with 2054 additions and 177 deletions

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class TriggerCity : MonoBehaviour
{
public List<RectTransform> customIcons;
/// <summary>
/// 上移距离
/// </summary>
public float upValue;
private void OnEnable()
{
customIcons.ForEach(a =>
{
a.anchoredPosition += new Vector2(0, upValue);
});
}
private void OnDisable()
{
customIcons.ForEach(a =>
{
a.anchoredPosition -= new Vector2(0, upValue);
});
}
}

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@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 909a2e5deff607e48818373a135290b0
MonoImporter:
externalObjects: {}
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defaultReferences: []
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icon: {instanceID: 0}
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@ -4,9 +4,6 @@ using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;
using UnityEngine.UI;
using LitJson;
using Competition.Mysql.Model;
using UnityEditor.PackageManager.Requests;
public class FirstPanel : MonoBehaviour
{
@ -59,14 +56,14 @@ public class FirstPanel : MonoBehaviour
if (IsTrig(image))
{
//触发此市
Debug.Log(image.name);
//Debug.Log(image.name);
Chose(index);
return;
}
index++;
}
Debug.Log("未触发");
//Debug.Log("未触发");
Chose(-1);
}

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@ -0,0 +1,8 @@
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guid: 919af3bd658819b4c8a36685c2fb4aac
folderAsset: yes
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@ -23,10 +23,12 @@ public class ModelItem : MonoBehaviour
{
this.modelData = modelData;
text.text = modelData.ModelName;
GetComponent<RectTransform>().anchoredPosition = new Vector2(float.Parse(modelData.MapLongitude), float.Parse(modelData.MapLatitude));
btn.onClick.AddListener(() =>
{
//调前端方法,打开启动器
Application.ExternalCall("StartModel", modelData.ModelId);
});
}

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@ -0,0 +1,34 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
public class TabItem : MonoBehaviour
{
public CustomItem customItem;
public Image showIcon;
public Text nameText;
public Sprite nochoseSprite;
public Sprite choseSprite;
public void PointIn(BaseEventData data)
{
showIcon.gameObject.SetActive(true);
nameText.fontSize = 18;
GetComponent<Image>().sprite = choseSprite;
//联动
customItem.PointIn(null);
}
public void PointOut(BaseEventData data)
{
showIcon.gameObject.SetActive(false);
nameText.fontSize = 15;
GetComponent<Image>().sprite = nochoseSprite;
//联动
customItem.PointOut(null);
}
}

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