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This commit is contained in:
陈向学 2024-07-17 17:04:12 +08:00
parent 308e57d9f0
commit a44b8750e0
24 changed files with 9209 additions and 1091 deletions

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@ -7,51 +7,4 @@ using UnityEngine;
public class CityPanel : MonoBehaviour
{
/// <summary>
/// 初始化
/// </summary>
/// <param name="custCodes"></param>
public void Init(string custCodes)
{
//删除所有模型
GetComponentsInChildren<ModelItem>(true).ToList().ForEach(a =>
{
Destroy(a.gameObject);
});
//获取关区下所有企业信息
string url = "http://"+FirstPanel.instance.serverIP+":4000/api/Corporation/GetAllPosition?customCodes="+custCodes;
Debug.Log("获取企业模型:"+url);
StartCoroutine(FirstPanel.instance.CallGet(url, (isok, result) =>
{
if (isok)
{
//生成企业模型
JsonData data = JsonMapper.ToObject(result);
var tmp = data["data"];
List<v_model_version> list= new List<v_model_version>();
foreach (JsonData item in tmp)
{
v_model_version v = JsonMapper.ToObject<v_model_version>(item.ToJson());
if (ModelItem.modelItemPrefb == null)
{
ModelItem.modelItemPrefb = Resources.Load<GameObject>("prefeb/modelItem");
}
GameObject go = Instantiate<GameObject>(ModelItem.modelItemPrefb, transform);
go.GetComponent<ModelItem>().Init(v, GetComponent<RectTransform>());
list.Add(v);
}
Application.ExternalCall("ClickCustom", JsonMapper.ToJson(list));
Debug.Log("调前端进入关区" + custCodes);
//Debug.Log(JsonMapper.ToJson(list));
}
else
{
Debug.LogError(result);
}
}));
}
}

View File

@ -36,6 +36,11 @@ public class FirstPanel : MonoBehaviour
/// </summary>
public GameObject citys;
/// <summary>
/// 办事处
/// </summary>
public GameObject workPlace;
/// <summary>
/// 服务器IP
/// </summary>

View File

@ -31,6 +31,7 @@ public class CustomItem : MonoBehaviour
{
FirstPanel.instance.tab.GetComponentsInChildren<TabItem>().ToList().Find(a => a.customItem == this).Click(null);
});
}
public void PointIn(BaseEventData data)
@ -49,13 +50,30 @@ public class CustomItem : MonoBehaviour
public void EnterCity()
{
FirstPanel.currentChoseCustonItem = this;
//清空选择
//重置所有市地图
FirstPanel.instance.citys.transform.GetComponentsInChildren<CityPanel>().ToList().ForEach(a =>
{
a.gameObject.SetActive(false);
});
//显示选中的市地图
shi_Panel.gameObject.SetActive(true);
shi_Panel.Init(Custom_Code);
//重置市下面办事处item
shi_Panel.transform.GetComponentsInChildren<WorkPlaceItem>(true).ToList().ForEach(a =>
{
if (a.customItem != this)
{
a.gameObject.SetActive(false);
}
else
{
a.gameObject.SetActive(true);
}
});
//隐藏省地图
FirstPanel.instance.sheng_Panel.SetActive(false);
//隐藏所有办事处地图
FirstPanel.instance.workPlace.SetActive(false);
}
}

View File

@ -5,10 +5,11 @@ using UnityEngine.EventSystems;
using UnityEngine.UI;
using Competition.Mysql.Model;
using LitJson;
using Competition.Mysql.Other;
public class ModelItem : MonoBehaviour
{
public v_model_version modelData;
public erprise_model_version modelData;
public Image icon;
public Button btn;
public Text text;
@ -20,7 +21,7 @@ public class ModelItem : MonoBehaviour
/// </summary>
public static GameObject modelItemPrefb;
public void Init(v_model_version modelData,RectTransform citytrans)
public void Init(erprise_model_version modelData,RectTransform citytrans)
{
this.modelData = modelData;
text.text = modelData.ModelName;
@ -29,12 +30,12 @@ public class ModelItem : MonoBehaviour
modelData.MapLongitude=(GetComponent<RectTransform>().position.x/Screen.width).ToString();
modelData.MapLatitude= (GetComponent<RectTransform>().position.y/Screen.height).ToString();
//btn.onClick.AddListener(() =>
//{
// //打开启动器
// Application.ExternalCall("StartModel", JsonMapper.ToJson(modelData));
// Debug.Log(JsonMapper.ToJson(modelData));
//});
#if !UNITY_EDITOR
icon.gameObject.SetActive(false);
btn.gameObject.SetActive(false);
text.gameObject.SetActive(false);
#endif
}
public void PointIn(BaseEventData data)

View File

@ -20,21 +20,78 @@ public class TabItem : MonoBehaviour
public Vector2 posPercent;
private RectTransform parentRectTransform;
private RectTransform rectTransform;
private RectTransform textRectTransform;
/// <summary>
/// 办事处按钮
/// </summary>
public List<WorkPlaceItem> workPlaceItems;
void Awake()
{
parentRectTransform = transform.parent.GetComponent<RectTransform>();
rectTransform=GetComponent<RectTransform>();
textRectTransform = nameText.transform.GetComponent<RectTransform>();
#if UNITY_EDITOR
Debug.Log("地图比例:"+gameObject.name + " " + rectTransform.anchoredPosition.x / parentRectTransform.rect.width + " " + rectTransform.anchoredPosition.y / parentRectTransform.rect.height);
#endif
if (customItem != null)
{
List<Button> btns = transform.Find("layout").GetComponentsInChildren<Button>(true).ToList();
for (int i = 0; i < btns.Count; i++)
{
int index = i;
//点击办事处按钮
btns[index].onClick.AddListener(() =>
{
workPlaceItems[index].Click();
FirstPanel.instance.tab.GetComponentsInChildren<TabItem>().ToList().ForEach(a =>
{
if (a != this)
{
a.SetNoChoseState();
}
else
{
//标签状态选中
a.PointIn();
}
});
});
}
}
}
bool isin=false;
void Update()
{
rectTransform.anchoredPosition = new Vector2(posPercent.x * parentRectTransform.rect.width, posPercent.y * parentRectTransform.rect.height);
//检测鼠标是否在里面
RectTransformUtility.ScreenPointToLocalPointInRectangle(textRectTransform, Input.mousePosition, null, out Vector2 localPos);
if (textRectTransform.rect.Contains(localPos))
{
if (!isin)
{
isin = true;
PointIn();
Debug.Log("进入");
};
}
else
{
if (isin)
{
isin = false;
PointOut();
Debug.Log("离开");
};
}
}
public void PointIn(BaseEventData data)
public void PointIn()
{
showIcon.gameObject.SetActive(true);
GetComponent<Image>().sprite = choseSprite;
@ -46,9 +103,12 @@ public class TabItem : MonoBehaviour
nameText.color= Color.white;
customItem.PointIn(null);
}
//显示办事处
transform.Find("layout").gameObject.SetActive(true);
}
public void PointOut(BaseEventData data)
public void PointOut()
{
//选中此关区,不切换状态
if (customItem != null && FirstPanel.currentChoseCustonItem == customItem)
@ -74,6 +134,8 @@ public class TabItem : MonoBehaviour
nameText.color = new Color(148f / 255f, 184f / 255f, 1, 1);
customItem.PointOut(null);
}
//隐藏办事处
transform.Find("layout").gameObject.SetActive(false);
}
/// <summary>
@ -96,7 +158,7 @@ public class TabItem : MonoBehaviour
else
{
//标签状态选中
a.PointIn(null);
a.PointIn();
}
});
}

View File

@ -0,0 +1,61 @@
using Competition.Mysql.Other;
using LitJson;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
public class WorkPlaceItem : MonoBehaviour
{
/// <summary>
/// 域岈揭靡趼
/// </summary>
public string workPlaceName;
public Image icon;
public Button btn;
public Sprite nochoseSprite;
public Sprite choseSprite;
/// <summary>
/// 域岈揭
/// </summary>
public WorkPlacePanel workPlacePanel;
public CustomItem customItem;
private void Awake()
{
btn.onClick.AddListener(Click);
}
public void Click()
{
//笭离垀衄域岈揭華芞
FirstPanel.instance.workPlace.SetActive(true);
FirstPanel.instance.workPlace.transform.GetComponentsInChildren<WorkPlacePanel>().ToList().ForEach(a =>
{
a.gameObject.SetActive(false);
});
//珆尨域岈揭華芞
workPlacePanel.gameObject.SetActive(true);
workPlacePanel.Init(customItem.Custom_Code, this);
//笐紲垀衄庈華芞
FirstPanel.instance.citys.transform.GetComponentsInChildren<CityPanel>().ToList().ForEach(a =>
{
a.gameObject.SetActive(false);
});
//笐紲吽華芞
FirstPanel.instance.sheng_Panel.SetActive(false);
}
public void PointIn(BaseEventData data)
{
icon.sprite = choseSprite;
}
public void PointOut(BaseEventData data)
{
icon.sprite = nochoseSprite;
}
}

View File

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@ -0,0 +1,72 @@
using System;
namespace Competition.Mysql.Other
{
public class erprise_model_version
{
/// <summary>
/// 企业编码
/// </summary>
public string EnterpriseCode { get; set; }
/// <summary>
/// 企业名称
/// </summary>
public string EnterpriseName { get; set; }
/// <summary>
/// 关区代码
/// </summary>
public string DistrictCode { get; set; }
/// <summary>
/// 模型id
/// </summary>
public string ModelId { get; set; }
/// <summary>
/// 模型名称
/// </summary>
public string ModelName { get; set; }
/// <summary>
/// 版本号
/// </summary>
public string VersionNumber { get; set; }
/// <summary>
/// 地图经度
/// </summary>
public string MapLongitude { get; set; }
/// <summary>
/// 地图维度
/// </summary>
public string MapLatitude { get; set; }
/// <summary>
/// 模型包大小
/// </summary>
public string TrainingSize { get; set; }
/// <summary>
/// 模型包资源地址
/// </summary>
public string ModelResources { get; set; }
/// <summary>
/// 最新时间
/// </summary>
public DateTime? UpdateTime { get; set; }
/// <summary>
/// 注册表名称
/// </summary>
public string RegistryName { get; set; }
/// <summary>
/// 软件名称路径
/// </summary>
public string ModelResourcesPath { get; set; }
}
}

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@ -0,0 +1,83 @@
using Competition.Mysql.Other;
using LitJson;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using UnityEngine;
public class WorkPlacePanel : MonoBehaviour
{
WorkPlaceItem workPlaceItem;
public void Init(string custCodes, WorkPlaceItem workPlaceItem)
{
this.workPlaceItem = workPlaceItem;
InitModel(custCodes);
}
/// <summary>
/// 生成企业图标
/// </summary>
/// <param name="custCodes"></param>
private void InitModel(string custCodes)
{
//删除所有模型
GetComponentsInChildren<ModelItem>(true).ToList().ForEach(a =>
{
Destroy(a.gameObject);
});
//获取关区下所有企业信息
//string url = "http://" + FirstPanel.instance.serverIP + ":4000/api/Corporation/GetAllPosition?customCodes=" + custCodes;
string url = "http://" + FirstPanel.instance.serverIP + ":4000/api/GetModelList?PageIndex=1&PageSize=999999";
Debug.Log("获取企业模型:" + url);
StartCoroutine(FirstPanel.instance.CallGet(url, (isok, result) =>
{
if (isok)
{
//生成企业模型
JsonData data = JsonMapper.ToObject(result);
var tmp = data["data"]["list"];
List<erprise_model_version> list = new List<erprise_model_version>();
foreach (JsonData item in tmp)
{
erprise_model_version v = JsonMapper.ToObject<erprise_model_version>(item.ToJson());
list.Add(v);
}
//本关区的
var showAll = list.FindAll(a => custCodes.Split(',').Contains(a.DistrictCode));
if (workPlaceItem.workPlaceName == "驻罗源湾办事处")
{
}
else if (workPlaceItem.workPlaceName == "驻福清办事处")
{
//读取福清配置文件
string json = File.ReadAllText(Application.streamingAssetsPath + "/驻福清办事处.txt");
List<erprise_model_version> tmpComps = JsonMapper.ToObject<List<erprise_model_version>>(json);
showAll.AddRange(tmpComps);
}
showAll.ForEach(a =>
{
//生成本关区的图标
if (ModelItem.modelItemPrefb == null)
{
ModelItem.modelItemPrefb = Resources.Load<GameObject>("prefeb/modelItem");
}
GameObject go = Instantiate<GameObject>(ModelItem.modelItemPrefb, transform);
go.GetComponent<ModelItem>().Init(a, GetComponent<RectTransform>());
Application.ExternalCall("ClickCustom", JsonMapper.ToJson(list));
Debug.Log("调前端进入关区" + custCodes);
//Debug.Log(JsonMapper.ToJson(list));
});
}
else
{
Debug.LogError(result);
}
}));
}
}

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@ -0,0 +1,51 @@
[
{
"EnterpriseCode": "",
"DistrictCode": "3505",
"ModelName": "福州新港国际集装箱码头有限公司",
"MapLongitude": "0.585",
"MapLatitude": "0.525"
},
{
"EnterpriseCode": "",
"DistrictCode": "3505",
"ModelName": "国电福州电厂有限公司",
"MapLongitude": "0.605",
"MapLatitude": "0.315"
},
{
"EnterpriseCode": "",
"DistrictCode": "3505",
"ModelName": "福建中民新能源有限公司",
"MapLongitude": "0.775",
"MapLatitude": "0.555"
},
{
"EnterpriseCode": "",
"DistrictCode": "3505",
"ModelName": "福建中江化工码头有限公司",
"MapLongitude": "0.425",
"MapLatitude": "0.455"
},
{
"EnterpriseCode": "",
"DistrictCode": "3505",
"ModelName": "福建中远海运有限公司",
"MapLongitude": "0.665",
"MapLatitude": "0.575"
},
{
"EnterpriseCode": "",
"DistrictCode": "3505",
"ModelName": "福建闽海能源有限公司",
"MapLongitude": "0.355",
"MapLatitude": "0.545"
},
{
"EnterpriseCode": "",
"DistrictCode": "3505",
"ModelName": "万华(福建)码头有限公司",
"MapLongitude": "0.445",
"MapLatitude": "0.555"
}
]

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