提交程序设置

1、新增了GraphSetting里的高亮shader
This commit is contained in:
Afeijia 2024-06-28 20:41:32 +08:00
parent b7b8e1b226
commit dfffee8e9e
2 changed files with 21 additions and 2 deletions

View File

@ -37,6 +37,7 @@ GraphicsSettings:
- {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 10783, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: -6465566751694194690, guid: ac77f135d70cb3349b34c80bb2f09b86, type: 3}
m_PreloadedShaders: []
m_PreloadShadersBatchTimeLimit: -1
m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000,
@ -68,3 +69,5 @@ GraphicsSettings:
m_SRPDefaultSettings:
UnityEngine.Rendering.Universal.UniversalRenderPipeline: {fileID: 11400000, guid: 18dc0cd2c080841dea60987a38ce93fa,
type: 2}
m_CameraRelativeLightCulling: 0
m_CameraRelativeShadowCulling: 0

View File

@ -82,7 +82,7 @@ PlayerSettings:
androidFullscreenMode: 1
defaultIsNativeResolution: 1
macRetinaSupport: 1
runInBackground: 0
runInBackground: 1
captureSingleScreen: 0
muteOtherAudioSources: 0
Prepare IOS For Recording: 0
@ -791,7 +791,23 @@ PlayerSettings:
webGLThreadsSupport: 0
webGLDecompressionFallback: 0
webGLPowerPreference: 2
scriptingDefineSymbols: {}
scriptingDefineSymbols:
Android: DOTWEEN
EmbeddedLinux: DOTWEEN
GameCoreScarlett: DOTWEEN
GameCoreXboxOne: DOTWEEN
LinuxHeadlessSimulation: DOTWEEN
Lumin: DOTWEEN
Nintendo Switch: DOTWEEN
PS4: DOTWEEN
PS5: DOTWEEN
Stadia: DOTWEEN
Standalone: DOTWEEN
WebGL: DOTWEEN
Windows Store Apps: DOTWEEN
XboxOne: DOTWEEN
iPhone: DOTWEEN
tvOS: DOTWEEN
additionalCompilerArguments: {}
platformArchitecture: {}
scriptingBackend: {}