66 lines
2.0 KiB
C#
66 lines
2.0 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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using Competition.Mysql.Model;
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using LitJson;
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using Competition.Mysql.Other;
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public class ModelItem : MonoBehaviour
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{
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public erprise_model_version modelData;
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public Image icon;
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public Button btn;
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public Text text;
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public Sprite nochoseSprite;
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public Sprite choseSprite;
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/// <summary>
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/// 企业item预制体
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/// </summary>
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public static GameObject modelItemPrefb;
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private RectTransform rectTransform;
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public void Init(erprise_model_version modelData,RectTransform citytrans)
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{
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this.modelData = modelData;
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text.text = modelData.ModelName;
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rectTransform = GetComponent<RectTransform>();
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rectTransform.anchoredPosition = new Vector2(float.Parse(modelData.MapLongitude)* citytrans.rect.width, float.Parse(modelData.MapLatitude)* citytrans.rect.height);
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modelData.MapLongitude=(rectTransform.position.x/Screen.width).ToString();
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modelData.MapLatitude= (rectTransform.position.y/Screen.height).ToString();
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#if !UNITY_EDITOR
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icon.gameObject.SetActive(false);
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btn.gameObject.SetActive(false);
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text.gameObject.SetActive(false);
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#endif
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}
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/// <summary>
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/// 设置新的x,y值给前端
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/// </summary>
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public void SetNowPostion()
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{
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modelData.MapLongitude = (rectTransform.position.x / Screen.width).ToString();
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modelData.MapLatitude = (rectTransform.position.y / Screen.height).ToString();
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}
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public void PointIn(BaseEventData data)
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{
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icon.sprite = choseSprite;
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//Application.ExternalCall("ChoseModel", JsonMapper.ToJson(modelData));
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//Debug.Log(JsonMapper.ToJson(modelData));
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}
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public void PointOut(BaseEventData data)
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{
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icon.sprite = nochoseSprite;
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//Application.ExternalCall("NoChoseModel");
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//Debug.Log("取消选中");
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}
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}
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