Net_Ease_Dome/Assets/Scripts/FollowCameraPosition.cs

30 lines
641 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FollowCameraPosition : MonoBehaviour {
public Vector3 Yoffest = new Vector3(0,20,0);
public Transform Camera;
public MeshRenderer myRenderer;
private bool active;
void Start() {
myRenderer.enabled = false;
}
// Update is called once per frame
void LateUpdate () {
if (active != GameManager.GodMode)
{
active = GameManager.GodMode;
myRenderer.enabled = active;
}
transform.position = Camera.position + Yoffest;
Vector3 rot = transform.eulerAngles;
rot.y = Camera.eulerAngles.y;
transform.eulerAngles = rot;
}
}