RuralPowerCompetition_yizhe.../RuralPowerCompetition_yizheng1/Assets/3rdPart/Ocean/Scripts/OceanSetting.cs

29 lines
773 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class OceanSetting : MonoBehaviour
{
public bool SetOceanGeometry;
public OceanGeometry OceanGeometry;
public Vector3 _TargetPosition;
public Vector3 _TargetScale;
void Start()
{
OceanGeometry = GetComponent<OceanGeometry>();
}
// Update is called once per frame
void Update()
{
//if(OceanGeometry.Init1&& OceanGeometry.Init2 && OceanGeometry.Init3&&!SetOceanGeometry)
//{
// SetOceanGeometry = true;
// OceanGeometry.enabled = false;
// transform.localPosition = _TargetPosition;
// transform.localScale = _TargetScale;
// Debug.Log("Done");
//}
}
}