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高国正 2023-09-13 18:00:14 +08:00
parent ed542fd3fc
commit 0c0b4a89c1
33 changed files with 2759 additions and 13 deletions

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@ -7,7 +7,7 @@ using UnityEngine.EventSystems;
public class RoomDoor : MonoBehaviour public class RoomDoor : MonoBehaviour
{ {
public bool is_open; public bool is_open;
[SerializeField]private bool is_rotating; [SerializeField] private bool is_rotating;
public Vector3 close_angle = new Vector3(-90, 0, 0); public Vector3 close_angle = new Vector3(-90, 0, 0);
public Vector3 open_angle = new Vector3(-90, 0, 90); public Vector3 open_angle = new Vector3(-90, 0, 90);
@ -21,7 +21,7 @@ public class RoomDoor : MonoBehaviour
void Update() void Update()
{ {
//Debug.Log(transform.name + " " + !is_rotating);
} }
private void OnMouseDown() private void OnMouseDown()
@ -40,10 +40,15 @@ public class RoomDoor : MonoBehaviour
{ {
if (!is_rotating) if (!is_rotating)
{ {
Debug.Log("开开始");
//DOTween.Kill(transform, false); //DOTween.Kill(transform, false);
is_rotating = true; is_rotating = true;
//DOTween.To(() => transform.localEulerAngles, v => transform.localEulerAngles = v, open_angle, 0.5f).OnComplete(() => { is_rotating = false; is_open = true; }); //DOTween.To(() => transform.localEulerAngles, v => transform.localEulerAngles = v, open_angle, 0.5f).OnComplete(() => { is_rotating = false; is_open = true; });
transform.DOLocalRotate(open_angle, 0.5f).OnComplete(() => { is_rotating = false; is_open = true; }); transform.DOLocalRotate(open_angle, 0.5f).OnComplete(() =>
{
Debug.Log("开结束");
is_rotating = false; is_open = true;
});
if (another_door) if (another_door)
another_door.DoorOpen(); another_door.DoorOpen();
} }
@ -53,10 +58,15 @@ public class RoomDoor : MonoBehaviour
{ {
if (!is_rotating) if (!is_rotating)
{ {
Debug.Log("关开始");
//DOTween.Kill(transform, false); //DOTween.Kill(transform, false);
is_rotating = true; is_rotating = true;
//DOTween.To(() => transform.localEulerAngles, v => transform.localEulerAngles = v, close_angle, 0.5f).OnComplete(() => { is_rotating = false; is_open = false; }); //DOTween.To(() => transform.localEulerAngles, v => transform.localEulerAngles = v, close_angle, 0.5f).OnComplete(() => { is_rotating = false; is_open = false; });
transform.DOLocalRotate(close_angle, 0.5f).OnComplete(() => { is_rotating = false; is_open = false; }); transform.DOLocalRotate(close_angle, 0.5f).OnComplete(() =>
{
Debug.Log("关结束");
is_rotating = false; is_open = false;
});
if (another_door) if (another_door)
another_door.DoorClose(); another_door.DoorClose();
} }

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@ -1568,6 +1568,7 @@ public class GameManager : MonoBehaviour
/// <param name="cabinet"></param> /// <param name="cabinet"></param>
public void power_open(GameObject cabinet, string type) public void power_open(GameObject cabinet, string type)
{ {
Debug.Log("开开始112312321");
#region old #region old
//if (type == "前门") //if (type == "前门")
//{ //{

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@ -92,10 +92,12 @@ public class ClickEvent : MonoBehaviour
RaycastHit hit; RaycastHit hit;
if (Menu.M_数字孪生_场景管理 == CabinetUIManager.Instance.current_menu && GameManager.Inst.magnifyState) if (Menu.M_数字孪生_场景管理 == CabinetUIManager.Instance.current_menu && GameManager.Inst.magnifyState)
{ {
if (Physics.Raycast(ray, out hit, 100, 1 << 8))//模型(设备)-8 门-14 if (Physics.Raycast(ray, out hit, 100, 1 << 8 | 1 << 14))//模型(设备)-8 门-14
{ {
if (hit.collider.gameObject.layer == 14) return;
if (hit.collider.gameObject == gameObject) if (hit.collider.gameObject == gameObject)
{ {
GameManager.Inst.nowDevice = null; GameManager.Inst.nowDevice = null;
@ -157,8 +159,9 @@ public class ClickEvent : MonoBehaviour
else if (Menu.M_数字孪生_线缆连接_配置 == CabinetUIManager.Instance.current_menu && GameManager.Inst.magnifyState) else if (Menu.M_数字孪生_线缆连接_配置 == CabinetUIManager.Instance.current_menu && GameManager.Inst.magnifyState)
{ {
if (Physics.Raycast(ray, out hit, 100, 1 << 11)) if (Physics.Raycast(ray, out hit, 100, 1 << 11 | 1 << 14))
{ {
if (hit.collider.gameObject.layer == 14) return;
if (hit.collider.gameObject == gameObject) if (hit.collider.gameObject == gameObject)
{ {
for (int i = 0; i < GameManager.Inst.Cabinets_go.Count; i++) for (int i = 0; i < GameManager.Inst.Cabinets_go.Count; i++)
@ -251,8 +254,9 @@ public class ClickEvent : MonoBehaviour
} }
} }
} }
else if (Physics.Raycast(ray, out hit, 100, 1 << 6)) else if (Physics.Raycast(ray, out hit, 100, 1 << 6 | 1 << 14))
{ {
if (hit.collider.gameObject.layer == 14) return;
if (hit.collider.gameObject.GetComponent<DeviceQuery>().deviceList.type == "1" && if (hit.collider.gameObject.GetComponent<DeviceQuery>().deviceList.type == "1" &&
hit.collider.gameObject.GetComponent<TransparentGlow>().isTransparentGlow) hit.collider.gameObject.GetComponent<TransparentGlow>().isTransparentGlow)
{ {
@ -327,8 +331,9 @@ public class ClickEvent : MonoBehaviour
//不虚化 //不虚化
else if (Physics.Raycast(ray, out hit, 100, 1 << 6 | 1 << 15))//机柜-6 门-14 蓄电池-15 else if (Physics.Raycast(ray, out hit, 100, 1 << 6 | 1 << 15 | 1 << 14))//机柜-6 门-14 蓄电池-15
{ {
if (hit.collider.gameObject.layer == 14) return;
//放大 //放大
if (hit.collider.gameObject == gameObject && !My_magnifyState) if (hit.collider.gameObject == gameObject && !My_magnifyState)
{ {
@ -642,8 +647,15 @@ public class ClickEvent : MonoBehaviour
GameManager.Inst.Cabinets_go[i].GetComponent<TransparentGlow>().F1(); GameManager.Inst.Cabinets_go[i].GetComponent<TransparentGlow>().F1();
GameManager.Inst.Cabinets_go[i].SetActive(true); GameManager.Inst.Cabinets_go[i].SetActive(true);
} }
Array.ForEach(GameManager.Inst.Cabinets_go[i].GetComponentsInChildren<RoomDoor>(true), (itme) =>
{
itme.gameObject.GetComponent<BoxCollider>().enabled = false;
});
} }
Array.ForEach(gameObject.GetComponentsInChildren<RoomDoor>(true), (itme) =>
{
itme.gameObject.GetComponent<BoxCollider>().enabled = true;
});
gameObject.SetActive(true); gameObject.SetActive(true);
gameObject.GetComponent<TransparentGlow>().F2(); gameObject.GetComponent<TransparentGlow>().F2();
} }
@ -657,6 +669,10 @@ public class ClickEvent : MonoBehaviour
else if (s1 == s2 && GameManager.Inst.Cabinets_go[i] != gameObject) else if (s1 == s2 && GameManager.Inst.Cabinets_go[i] != gameObject)
GameManager.Inst.Cabinets_go[i].GetComponent<TransparentGlow>().F2(); GameManager.Inst.Cabinets_go[i].GetComponent<TransparentGlow>().F2();
} }
for (int i = 0; i < GameManager.Inst.roomDoors.Count; i++)
{
GameManager.Inst.roomDoors[i].gameObject.GetComponent<BoxCollider>().enabled = true;
}
} }
} }
@ -674,7 +690,7 @@ public class ClickEvent : MonoBehaviour
var door = cabine.transform.Find("门把手").GetComponentInChildren<Door>(true); var door = cabine.transform.Find("门把手").GetComponentInChildren<Door>(true);
GameManager.Inst.power_open(cabine, "全开"); GameManager.Inst.power_open(cabine, "全开");
door.TextMeshProUGUI.text = "关门"; //door.TextMeshProUGUI.text = "关门";
door.isopen = !door.isopen; door.isopen = !door.isopen;
} }
else if (cabine && cabine != GameManager.Inst.Cabinets_go[i]) else if (cabine && cabine != GameManager.Inst.Cabinets_go[i])
@ -686,7 +702,7 @@ public class ClickEvent : MonoBehaviour
GameManager.Inst.power_close(GameManager.Inst.Cabinets_go[i], "全关"); GameManager.Inst.power_close(GameManager.Inst.Cabinets_go[i], "全关");
door.TextMeshProUGUI.text = "开门"; //door.TextMeshProUGUI.text = "开门";
door.isopen = !door.isopen; door.isopen = !door.isopen;
} }
@ -705,9 +721,9 @@ public class ClickEvent : MonoBehaviour
if (cabine && cabine == gameObject && cabine.transform.Find("门把手")) if (cabine && cabine == gameObject && cabine.transform.Find("门把手"))
{ {
var door = cabine.transform.Find("门把手").GetComponentInChildren<Door>(true); var door = cabine.transform.Find("门把手").GetComponentInChildren<Door>(true);
if (door.TextMeshProUGUI.text == "开门") return; //if (door.TextMeshProUGUI.text == "开门") return;
GameManager.Inst.power_close(cabine, "全关"); GameManager.Inst.power_close(cabine, "全关");
door.TextMeshProUGUI.text = "开门"; //door.TextMeshProUGUI.text = "开门";
door.isopen = !door.isopen; door.isopen = !door.isopen;
} }
for (int i = 0; i < GameManager.Inst.Racks_go.Count; i++) for (int i = 0; i < GameManager.Inst.Racks_go.Count; i++)