parent
65c98cf9e8
commit
48cbffdddb
GQ_TongXin/Assets
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xlz_sc:
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arguments:
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heatThresholdValueMax: 10
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heatThresholdValueMin: 10
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humidityThresholdValueMax: 10
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humidityThresholdValueMin: 10
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heatThresholdValueMax: 38
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heatThresholdValueMin: 26
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humidityThresholdValueMax: 90
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humidityThresholdValueMin: 70
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isLoading: 0
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Cabinet_quYu:
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- {fileID: 0}
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m_TargetAssemblyTypeName: ExtendedFlycam, Assembly-CSharp
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m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
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m_IsOn: 1
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--- !u!1 &1332666222495822969
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GameObject:
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@ -287890,12 +288263,14 @@ MonoBehaviour:
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blue_alarm: {r: 0, g: 0.91372555, b: 0.9176471, a: 1}
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roomCut: {fileID: 1794289008}
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quanJing: {fileID: 1332666222484096775}
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sb_xz_page: {fileID: 4362348815730404585}
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sb_bj_page: {fileID: 4362348816834021968}
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dk_xz_page: {fileID: 4362348817005860676}
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dk_bj_page: {fileID: 2126159577475600051}
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xianlan: {fileID: 1168817489}
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xianlan: {fileID: 1168817491}
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uiToCabinet: {fileID: 4362348816482923669}
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xunJianImg: {fileID: 1453142316}
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--- !u!114 &4362348816139420716
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MonoBehaviour:
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m_ObjectHideFlags: 0
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- {fileID: 1345271533}
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m_Father: {fileID: 4362348816935953888}
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m_RootOrder: 1
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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@ -318394,6 +318770,26 @@ PrefabInstance:
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m_SourcePrefab: {fileID: 100100000, guid: 1e43385ddb3feca44b3c45d23ef4fae7, type: 3}
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|
|
@ -160,20 +160,28 @@ public class CameraRT : MonoBehaviour
|
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pos = camera_init_position;
|
||||
rot = camera_init_eulerAngles;
|
||||
pos_target = target_init_position;
|
||||
_x = camera_init_eulerAngles.y;
|
||||
_y = camera_init_eulerAngles.x;
|
||||
}
|
||||
break;
|
||||
case ExtendedFlycam.Room.机房:
|
||||
{
|
||||
pos = new Vector3(9.53f, 15.23f, -5.71f);
|
||||
rot = new Vector3(67.072f, 180, 0);
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pos_target = new Vector3(9.67f, -3.9f, -13.5f);
|
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pos_target = new Vector3(9.67f, 1.878f, -11.1f);
|
||||
_x = 180f;
|
||||
_y = 67.072f;
|
||||
distance = 15;
|
||||
}
|
||||
break;
|
||||
case ExtendedFlycam.Room.配电室:
|
||||
{
|
||||
pos = new Vector3(-4.09f, 14.52f, -6.4085f);
|
||||
pos = new Vector3(-4.218f, 15.8f, -5.9f);
|
||||
rot = new Vector3(67.072f, 180, 0);
|
||||
pos_target = new Vector3(-4.09f, -3.9f, -14.2f);
|
||||
pos_target = new Vector3(-4.218f, 1.51f, -10.81f);
|
||||
_x = 180f;
|
||||
_y = 67.072f;
|
||||
distance = 15;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
|
@ -182,24 +190,34 @@ public class CameraRT : MonoBehaviour
|
|||
}
|
||||
else
|
||||
{
|
||||
switch (ExtendedFlycam.Inst.room)
|
||||
//switch (ExtendedFlycam.Inst.room)
|
||||
//{
|
||||
// case ExtendedFlycam.Room.None:
|
||||
// break;
|
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// case ExtendedFlycam.Room.机房:
|
||||
// {
|
||||
// pos = new Vector3(2.55f, 20.82f, -7.50f);
|
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// rot = new Vector3(90, 180, 0);
|
||||
// pos_target = new Vector3(2.2f, -3.9f, -7f);
|
||||
// _x = 180;
|
||||
// _y = 90;
|
||||
// maxDistance = distance = 25;
|
||||
// }
|
||||
// break;
|
||||
// case ExtendedFlycam.Room.配电室:
|
||||
// break;
|
||||
// default:
|
||||
// break;
|
||||
//}
|
||||
|
||||
{
|
||||
case ExtendedFlycam.Room.None:
|
||||
break;
|
||||
case ExtendedFlycam.Room.机房:
|
||||
{
|
||||
pos = new Vector3(2.55f, 20.82f, -7.50f);
|
||||
rot = new Vector3(90, 180, 0);
|
||||
pos_target = new Vector3(2.2f, -3.9f, -7f);
|
||||
_x = 180;
|
||||
_y = 90;
|
||||
maxDistance = distance = 25;
|
||||
}
|
||||
break;
|
||||
case ExtendedFlycam.Room.配电室:
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
pos = new Vector3(-3.615f, 26.878f, -5.0f);
|
||||
rot = new Vector3(90, 180, 0);
|
||||
//pos_target = new Vector3(9.67f, 1.878f, -11.1f);
|
||||
pos_target = new Vector3(-3.71f, 1.878f, -4.6f);
|
||||
_x = 180;
|
||||
_y = 90;
|
||||
maxDistance = distance = 25;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -3,6 +3,7 @@ using System;
|
|||
using System.Collections.Generic;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.UI;
|
||||
|
||||
|
||||
|
@ -15,6 +16,10 @@ public class SearchName : MonoBehaviour
|
|||
public Transform scrollViewContent;
|
||||
public TMP_InputField inputField;
|
||||
public GameObject prefabsText;
|
||||
/// <summary>
|
||||
/// 鎧乞객큐
|
||||
/// </summary>
|
||||
public Button serarchBtn;
|
||||
[Header("加入需要搜索的设备名称")]
|
||||
public List<GameObject> objs = new List<GameObject>();
|
||||
public List<string> objs_str = new List<string>();
|
||||
|
@ -30,15 +35,34 @@ public class SearchName : MonoBehaviour
|
|||
/// </summary>
|
||||
public Dictionary<string, string> dic_notContain = new Dictionary<string, string>();
|
||||
|
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public float initialHeight;
|
||||
public RectTransform rectTransform;
|
||||
public GameObject biaoTou;
|
||||
public Image bg;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
rectTransform = scrollView.GetComponent<RectTransform>();
|
||||
initialHeight = rectTransform.sizeDelta.y;
|
||||
rectTransform.sizeDelta = new Vector2(rectTransform.sizeDelta.x, 0);
|
||||
gameObject.SetActive(false);
|
||||
biaoTou.SetActive(false);
|
||||
}
|
||||
void Start()
|
||||
{
|
||||
//searchType = SearchType.None;
|
||||
//scrollView.SetActive(false);
|
||||
InputFieldEvent();
|
||||
|
||||
OnClickSearchBtn();
|
||||
}
|
||||
|
||||
private void OnClickSearchBtn()
|
||||
{
|
||||
serarchBtn.onClick.AddListener(() =>
|
||||
{
|
||||
show_menu();
|
||||
});
|
||||
}
|
||||
|
||||
void InputFieldEvent()
|
||||
|
@ -222,7 +246,7 @@ public class SearchName : MonoBehaviour
|
|||
|
||||
List<TransparentGlow> transparentGlows = new List<TransparentGlow>();
|
||||
|
||||
var s = PatternChoose.Inst.xianlan.GetComponentsInChildren<LineInfor>(true);
|
||||
var s = PatternChoose.Inst.xianlan.gameObject.GetComponentsInChildren<LineInfor>(true);
|
||||
Array.ForEach(s, (item) =>
|
||||
{
|
||||
if (item.name == objs_str[co])
|
||||
|
@ -234,7 +258,7 @@ public class SearchName : MonoBehaviour
|
|||
transparentGlows.Add(go2.GetComponent<TransparentGlow>());
|
||||
item.gameObject.SetActive(true);
|
||||
}
|
||||
else if (dic_notContain.ContainsKey(objs_str[co]))
|
||||
else if (dic_notContain.ContainsKey(objs_str[co]))
|
||||
{
|
||||
//弹出提示——该线缆组不包含线缆
|
||||
SecondConfirmPanel.DeleteConform(null, "该线缆组不包含线缆");
|
||||
|
@ -387,7 +411,49 @@ public class SearchName : MonoBehaviour
|
|||
|
||||
private void Update()
|
||||
{
|
||||
if (!EventSystem.current.IsPointerOverGameObject() && !inputField.isFocused && biaoTou.activeSelf)
|
||||
{
|
||||
hide_menu();
|
||||
}
|
||||
bg.raycastTarget = scrollView.activeSelf;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 茶꾜鎧乞꽉데
|
||||
/// </summary>
|
||||
public void hide_menu()
|
||||
{
|
||||
{
|
||||
DOTween.Kill(rectTransform, false);
|
||||
|
||||
biaoTou.SetActive(false);
|
||||
|
||||
float targetHeight = 0;
|
||||
float duration = 1f;
|
||||
|
||||
rectTransform.DOSizeDelta(new Vector2(rectTransform.sizeDelta.x, targetHeight), duration).OnComplete(() =>
|
||||
{
|
||||
scrollView.SetActive(false);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 鞫刻鎧乞꽉데
|
||||
/// </summary>
|
||||
public void show_menu()
|
||||
{
|
||||
{
|
||||
DOTween.Kill(rectTransform, false);
|
||||
|
||||
scrollView.SetActive(true);
|
||||
biaoTou.SetActive(true);
|
||||
|
||||
float targetHeight = initialHeight;
|
||||
float duration = 1f;
|
||||
|
||||
rectTransform.DOSizeDelta(new Vector2(rectTransform.sizeDelta.x, targetHeight), duration);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -18,9 +18,11 @@ public class DigitalTwinPanel : CabinetUIBase
|
|||
public bool hold;
|
||||
|
||||
public static DigitalTwinPanel selected_panel;
|
||||
public Image img;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
img = PatternChoose.Inst.xunJianImg;
|
||||
Camera = UnityEngine.Camera.main.transform;
|
||||
textMesh.text = transform.parent.name;
|
||||
hold_button.onClick.AddListener(() =>
|
||||
|
@ -47,6 +49,7 @@ public class DigitalTwinPanel : CabinetUIBase
|
|||
{
|
||||
RobotManager.Instance.DoAnimation();
|
||||
RobotManager.Instance.ShowVideo();
|
||||
img.gameObject.SetActive(true);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
|
|
@ -38,7 +38,7 @@ public class LineGroupManager : MonoBehaviour
|
|||
public void addxianlan()
|
||||
{
|
||||
|
||||
GameObject xianlan = PatternChoose.Inst.xianlan;
|
||||
GameObject xianlan = PatternChoose.Inst.xianlan.gameObject;
|
||||
GameManager.Inst.FindPortPos();
|
||||
|
||||
for (int i = 0; i < child_line_group_items.Count; i++)
|
||||
|
|
|
@ -106,19 +106,19 @@ public class SpUI : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
|
|||
{
|
||||
my_image.color = hightC;
|
||||
isNormal = false;
|
||||
expand_image.gameObject.SetActive(true);
|
||||
EnterUI();
|
||||
}
|
||||
else if (float.Parse(a) < float.Parse(min))
|
||||
{
|
||||
my_image.color = hightM;
|
||||
isNormal = false;
|
||||
expand_image.gameObject.SetActive(true);
|
||||
EnterUI();
|
||||
}
|
||||
else
|
||||
{
|
||||
my_image.color = new Color(1, 1, 1, 1);
|
||||
isNormal = true;
|
||||
expand_image.gameObject.SetActive(false);
|
||||
ExitUI();
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -128,13 +128,13 @@ public class SpUI : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
|
|||
{
|
||||
my_image.color = new Color(1, 1, 1, 1);
|
||||
isNormal = true;
|
||||
expand_image.gameObject.SetActive(false);
|
||||
ExitUI();
|
||||
}
|
||||
else
|
||||
{
|
||||
my_image.color = hightC;
|
||||
isNormal = false;
|
||||
expand_image.gameObject.SetActive(true);
|
||||
EnterUI();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -66,7 +66,7 @@ public class UIToCabinet : MonoBehaviour
|
|||
var index = i;
|
||||
toggles[index].onValueChanged.AddListener((ison) =>
|
||||
{
|
||||
if (!toggles[index].gameObject.activeInHierarchy)
|
||||
if (!toggles[index].gameObject.activeInHierarchy)
|
||||
return;
|
||||
if (ison)
|
||||
{
|
||||
|
@ -225,7 +225,7 @@ public class UIToCabinet : MonoBehaviour
|
|||
{
|
||||
init(Menu.M_数字孪生_智能巡检);
|
||||
//ExtendedFlycam.Inst.QuanJing();
|
||||
|
||||
|
||||
GameManager.Inst.search_box.SetActive(false);
|
||||
ExtendedFlycam.Inst.QieHuan(Menu.M_数字孪生_智能巡检);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_数字孪生_智能巡检);
|
||||
|
@ -323,6 +323,7 @@ public class UIToCabinet : MonoBehaviour
|
|||
/// </summary>
|
||||
public void UI_init()
|
||||
{
|
||||
PatternChoose.Inst.xunJianImg.gameObject.SetActive(false);
|
||||
WebInteraction.Inst.CloseVideo(WebInteraction.Inst.current_videoNumber);
|
||||
GameManager.Inst.power_close();
|
||||
|
||||
|
|
|
@ -1872,8 +1872,12 @@ public class GameManager : MonoBehaviour
|
|||
if (z != null)
|
||||
{
|
||||
Debug.Log("@@5");
|
||||
LoadScene();
|
||||
callback?.Invoke("1");
|
||||
StartCoroutine(PatternChoose.Inst.xianlan.getByCode((x)=>
|
||||
{
|
||||
Debug.Log("@@5.1");
|
||||
LoadScene();
|
||||
callback?.Invoke("1");
|
||||
}));
|
||||
}
|
||||
}));
|
||||
}
|
||||
|
@ -2019,6 +2023,11 @@ public class GameManager : MonoBehaviour
|
|||
/// </summary>
|
||||
[Header("线缆组-查询URL")] public string xlz_sc;
|
||||
|
||||
/// <summary>
|
||||
/// 线路类型-查询URL
|
||||
/// </summary>
|
||||
[Header("线路类型-查询URL")] public string xllx_sc;
|
||||
|
||||
public webURL(string ct)
|
||||
{
|
||||
//string ct = "http://fpt9gx.natappfree.cc/";
|
||||
|
@ -2040,6 +2049,8 @@ public class GameManager : MonoBehaviour
|
|||
xlz_cx = ct + "machineRoom/deviceLine/queryList";
|
||||
xlz_xz = ct + "machineRoom/deviceLine/save";
|
||||
xlz_sc = ct + "machineRoom/deviceLine/delete";
|
||||
|
||||
xllx_sc = ct + "machineRoom/sysParam/getByCode?code=line";
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -2057,19 +2068,19 @@ public class GameManager : MonoBehaviour
|
|||
/// <summary>
|
||||
/// 温度最大阈值
|
||||
/// </summary>
|
||||
public string heatThresholdValueMax;
|
||||
[Tooltip("温度最大阈值")] public string heatThresholdValueMax;
|
||||
/// <summary>
|
||||
/// 温度最小阈值
|
||||
/// </summary>
|
||||
public string heatThresholdValueMin;
|
||||
[Tooltip("温度最小阈值")] public string heatThresholdValueMin;
|
||||
/// <summary>
|
||||
/// 湿度最大阈值
|
||||
/// </summary>
|
||||
public string humidityThresholdValueMax;
|
||||
[Tooltip("湿度最大阈值")] public string humidityThresholdValueMax;
|
||||
/// <summary>
|
||||
/// 湿度最小阈值
|
||||
/// </summary>
|
||||
public string humidityThresholdValueMin;
|
||||
[Tooltip("湿度最小阈值")] public string humidityThresholdValueMin;
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -235,6 +235,7 @@ public static class CombineJSON
|
|||
else
|
||||
{
|
||||
Debug.Log("request.downloadHandler为null");
|
||||
callback.Invoke(null);
|
||||
}
|
||||
}
|
||||
else
|
||||
|
|
|
@ -4,6 +4,7 @@ using UnityEngine;
|
|||
using TMPro;
|
||||
using UnityEngine.UI;
|
||||
using DG.Tweening;
|
||||
using UnityEngine.EventSystems;
|
||||
|
||||
public class SearchName1 : MonoBehaviour
|
||||
{
|
||||
|
@ -35,7 +36,7 @@ public class SearchName1 : MonoBehaviour
|
|||
private void Awake()
|
||||
{
|
||||
rectTransform = scrollView.GetComponent<RectTransform>();
|
||||
//initialHeight = rectTransform.sizeDelta.y;
|
||||
initialHeight = rectTransform.sizeDelta.y;
|
||||
rectTransform.sizeDelta = new Vector2(rectTransform.sizeDelta.x, 0);
|
||||
gameObject.SetActive(false);
|
||||
}
|
||||
|
@ -116,6 +117,11 @@ public class SearchName1 : MonoBehaviour
|
|||
});
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 茶꾜鎧乞꽉데
|
||||
/// </summary>
|
||||
|
|
|
@ -29,6 +29,8 @@ public class PatternChoose : MonoBehaviour
|
|||
[SerializeField] public Color blue_alarm;
|
||||
|
||||
public Toggle roomCut;
|
||||
public Toggle quanJing;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 设备新增窗口
|
||||
|
@ -49,10 +51,12 @@ public class PatternChoose : MonoBehaviour
|
|||
/// <summary>
|
||||
/// 线缆
|
||||
/// </summary>
|
||||
public GameObject xianlan;
|
||||
public ByCode xianlan;
|
||||
|
||||
public UIToCabinet uiToCabinet;
|
||||
|
||||
public Image xunJianImg;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
if (_inst != null && _inst != this)
|
||||
|
@ -71,8 +75,14 @@ public class PatternChoose : MonoBehaviour
|
|||
{
|
||||
roomCut.onValueChanged.AddListener((x) =>
|
||||
{
|
||||
if (CabinetUIManager.Instance.current_menu == Menu.M_数字孪生_智能巡检) return;
|
||||
ExtendedFlycam.Inst.QieHuan(CabinetUIManager.Instance.current_menu, false);
|
||||
if (CabinetUIManager.Instance.current_menu == Menu.M_数字孪生_智能巡检)
|
||||
return;
|
||||
ExtendedFlycam.Inst.QieHuan(CabinetUIManager.Instance.current_menu, 2);
|
||||
});
|
||||
|
||||
quanJing.onValueChanged.AddListener((x) =>
|
||||
{
|
||||
ExtendedFlycam.Inst.QieHuan(CabinetUIManager.Instance.current_menu);
|
||||
});
|
||||
}
|
||||
|
||||
|
|
|
@ -145,28 +145,41 @@ public class WebInteraction : MonoBehaviour
|
|||
|
||||
}
|
||||
|
||||
// 当前有画面的摄像头编号
|
||||
public void unity_videoNumber(string videoNumber)
|
||||
/// <summary>
|
||||
/// 当前有画面的摄像头编号
|
||||
/// </summary>
|
||||
/// <param name="videoNumber"></param>
|
||||
public void unity_video_state(string videoNumber)
|
||||
{
|
||||
var _videoNumbers = videoNumber.Split(',');
|
||||
for (int i = 0; i < PatternChoose.Inst.uiToCabinet.clickEventLens.Count; i++)
|
||||
if (!string.IsNullOrEmpty(videoNumber))
|
||||
{
|
||||
for (int j = 0; j < _videoNumbers.Length; j++)
|
||||
var _videoNumbers = videoNumber.Split(',');
|
||||
for (int i = 0; i < PatternChoose.Inst.uiToCabinet.clickEventLens.Count; i++)
|
||||
{
|
||||
if (_videoNumbers[j] == PatternChoose.Inst.uiToCabinet.clickEventLens[i].text.text.Replace("摄像", ""))
|
||||
for (int j = 0; j < _videoNumbers.Length; j++)
|
||||
{
|
||||
PatternChoose.Inst.uiToCabinet.clickEventLens[i].isplay = true;
|
||||
PatternChoose.Inst.uiToCabinet.clickEventLens[i].ChangeMaterialColor(PatternChoose.Inst.uiToCabinet.clickEventLens[i].gameObject, 4);
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
PatternChoose.Inst.uiToCabinet.clickEventLens[i].isplay = false;
|
||||
PatternChoose.Inst.uiToCabinet.clickEventLens[i].ChangeMaterialColor(PatternChoose.Inst.uiToCabinet.clickEventLens[i].gameObject, 99);
|
||||
break;
|
||||
if (_videoNumbers[j] == PatternChoose.Inst.uiToCabinet.clickEventLens[i].text.text.Replace("摄像", ""))
|
||||
{
|
||||
PatternChoose.Inst.uiToCabinet.clickEventLens[i].isplay = true;
|
||||
PatternChoose.Inst.uiToCabinet.clickEventLens[i].ChangeMaterialColor(PatternChoose.Inst.uiToCabinet.clickEventLens[i].gameObject, 4);
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
PatternChoose.Inst.uiToCabinet.clickEventLens[i].isplay = false;
|
||||
PatternChoose.Inst.uiToCabinet.clickEventLens[i].ChangeMaterialColor(PatternChoose.Inst.uiToCabinet.clickEventLens[i].gameObject, 99);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int i = 0; i < PatternChoose.Inst.uiToCabinet.clickEventLens.Count; i++)
|
||||
{
|
||||
PatternChoose.Inst.uiToCabinet.clickEventLens[i].isplay = false;
|
||||
PatternChoose.Inst.uiToCabinet.clickEventLens[i].ChangeMaterialColor(PatternChoose.Inst.uiToCabinet.clickEventLens[i].gameObject, 99);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public Button bt;
|
||||
|
|
|
@ -0,0 +1,107 @@
|
|||
using Newtonsoft.Json;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class ByCode : MonoBehaviour
|
||||
{
|
||||
public Root myroot = new Root();
|
||||
public Dictionary<string, string> lineCode_dic = new Dictionary<string, string>();
|
||||
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public IEnumerator getByCode(Action<string> callback)
|
||||
{
|
||||
yield return StartCoroutine(
|
||||
CombineJSON.GetJson_GET(GameManager.Inst.Jk_URL.xllx_sc, (jsonResult) =>
|
||||
{
|
||||
try
|
||||
{
|
||||
myroot = JsonConvert.DeserializeObject<Root>(jsonResult);
|
||||
if (myroot.data != null && myroot.message == "操作成功")
|
||||
{
|
||||
lineCode_dic.Clear();
|
||||
for (int i = 0; i < myroot.data.Count; i++)
|
||||
{
|
||||
//if (!lineCode_dic.ContainsKey(myroot.data[i].name))
|
||||
lineCode_dic.Add(myroot.data[i].name, myroot.data[i].value);
|
||||
}
|
||||
callback.Invoke("1");
|
||||
}
|
||||
else
|
||||
callback.Invoke(null);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.Log("查询线路类型接口错误:" + e.Message + e.StackTrace);
|
||||
callback.Invoke(null);
|
||||
}
|
||||
})
|
||||
);
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
public class Data
|
||||
{
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string id;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string code;
|
||||
/// <summary>
|
||||
/// 音视频线
|
||||
/// </summary>
|
||||
public string name;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string value;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public int deleteFlag;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string remark;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public int createTime;
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
public class Root
|
||||
{
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string code;
|
||||
/// <summary>
|
||||
/// 操作成功
|
||||
/// </summary>
|
||||
public string message;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public List<Data> data;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string serverTime;
|
||||
}
|
||||
|
||||
}
|
|
@ -234,7 +234,7 @@ public class LineQuery : MonoBehaviour
|
|||
// ɾ³ýÏßÀÂ
|
||||
public IEnumerable deleteCableName(string cableGroupName, string CableName, Action<string> callback = null)
|
||||
{
|
||||
var xianlan = PatternChoose.Inst.xianlan.GetComponentsInChildren<LineInfor>();
|
||||
var xianlan = PatternChoose.Inst.xianlan.gameObject.GetComponentsInChildren<LineInfor>();
|
||||
var info = Array.Find(xianlan, (item) =>
|
||||
{
|
||||
return (item.cableGroupName == cableGroupName && item.cableName == CableName);
|
||||
|
|
|
@ -725,7 +725,7 @@ public class ClickEvent : MonoBehaviour
|
|||
/// </summary>
|
||||
public void Zoomin(GameObject cabine)
|
||||
{
|
||||
ExtendedFlycam.Inst.QieHuan(CabinetUIManager.Instance.current_menu, false);
|
||||
ExtendedFlycam.Inst.QieHuan(CabinetUIManager.Instance.current_menu);
|
||||
GameManager.Inst.magnifyState = true;
|
||||
TransparentGlowManage.Inst.is_magnify = true;
|
||||
|
||||
|
@ -751,6 +751,13 @@ public class ClickEvent : MonoBehaviour
|
|||
}
|
||||
|
||||
}
|
||||
if(Menu.M_数字孪生_线缆连接_配置 != CabinetUIManager.Instance.current_menu)
|
||||
{
|
||||
Array.ForEach(cabine.GetComponentsInChildren<PortQuery>(), (itme) =>
|
||||
{
|
||||
itme.hight.SetActive(false);
|
||||
});
|
||||
}
|
||||
|
||||
if (cabine.transform.Find("Uλ"))
|
||||
GameManager.Inst.gameObject.GetComponent<DeviceManager>().dragController.uPosManger = cabine.transform.Find("Uλ").GetComponent<UPosManger>();
|
||||
|
|
|
@ -143,7 +143,7 @@ public class CreateLine : CabinetUIBase
|
|||
Vector3 v5 = B.position;
|
||||
|
||||
vector3s.Add(v1);
|
||||
if(vector3s[vector3s.Count-1]!=v2) vector3s.Add(v2);
|
||||
if (vector3s[vector3s.Count - 1] != v2) vector3s.Add(v2);
|
||||
if (vector3s[vector3s.Count - 1] != v3) vector3s.Add(v3);
|
||||
if (vector3s[vector3s.Count - 1] != v4) vector3s.Add(v4);
|
||||
if (vector3s[vector3s.Count - 1] != v5) vector3s.Add(v5);
|
||||
|
@ -161,6 +161,36 @@ public class CreateLine : CabinetUIBase
|
|||
l.lines.Add(B);
|
||||
l.cableGroupName = p.cableGroupName;
|
||||
l.cableName = p.cableName;
|
||||
l.portType = p.portType;
|
||||
|
||||
try
|
||||
{
|
||||
HexToColor(PatternChoose.Inst.xianlan.lineCode_dic[p.portType], (x) =>
|
||||
{
|
||||
lineRenderer.startColor = x;
|
||||
});
|
||||
HexToColor(PatternChoose.Inst.xianlan.lineCode_dic[p.portType], (x) =>
|
||||
{
|
||||
lineRenderer.endColor = x;
|
||||
});
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.Log("匹配线缆颜色错误 " + e.Message + e.StackTrace);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private void HexToColor(string hex, Action<Color> callback)
|
||||
{
|
||||
if (ColorUtility.TryParseHtmlString(hex, out Color color))
|
||||
{
|
||||
callback.Invoke(color);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogError("无法识别色值: " + hex);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -232,6 +262,8 @@ public class CreateLine : CabinetUIBase
|
|||
l.lines.Add(B);
|
||||
l.cableGroupName = p.cableGroupName;
|
||||
l.cableName = p.cableName;
|
||||
l.portType = p.portType;
|
||||
|
||||
}
|
||||
|
||||
[ContextMenu("同行")]
|
||||
|
@ -249,7 +281,7 @@ public class CreateLine : CabinetUIBase
|
|||
[ContextMenu("批量画线")]
|
||||
public void F7()
|
||||
{
|
||||
for (int i = 0; i < xianLan.childCount; i++)
|
||||
for (int i = xianLan.childCount - 1; i >= 0; i--)
|
||||
{
|
||||
DestroyImmediate(xianLan.GetChild(i).gameObject);
|
||||
}
|
||||
|
@ -276,7 +308,7 @@ public class CreateLine : CabinetUIBase
|
|||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.Log(e.Message + e.StackTrace);
|
||||
Debug.Log("批量画线错误 " + e.Message + e.StackTrace);
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -16,8 +16,10 @@ public class LineInfor : MonoBehaviour
|
|||
public List<Transform> lines = new List<Transform>();
|
||||
public string cableGroupName = "";
|
||||
public string cableName = "";
|
||||
public string portType = "";
|
||||
|
||||
LineRenderer lineRenderer;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
lineRenderer = GetComponent<LineRenderer>();
|
||||
|
|
|
@ -371,46 +371,29 @@ public class ExtendedFlycam : MonoBehaviour
|
|||
/// <summary>
|
||||
/// 切换模式
|
||||
/// </summary>
|
||||
/// <param name="iscut">是否切换视角</param>
|
||||
public void QieHuan(Menu menu, bool iscut = true)
|
||||
/// <param name="state">选择状态</param>
|
||||
public void QieHuan(Menu menu, int state = 1)
|
||||
{
|
||||
CabinetUIManager.Instance.current_menu = menu;
|
||||
if (iscut)
|
||||
|
||||
//菜单栏(不切换)
|
||||
if (state == 1)
|
||||
{
|
||||
if (CabinetUIManager.Instance.current_menu == Menu.M_数字孪生_智能巡检)
|
||||
room = Room.None;
|
||||
room = Room.机房;
|
||||
else if (CabinetUIManager.Instance.current_menu == Menu.M_全景监控_现场作业)
|
||||
room = Room.None;
|
||||
room = Room.机房;
|
||||
else if (CabinetUIManager.Instance.current_menu == Menu.M_全景监控_摄像头)
|
||||
room = Room.None;
|
||||
room = Room.机房;
|
||||
else
|
||||
room = Room.配电室;
|
||||
#region MyRegion
|
||||
//else if (CabinetUIManager.Instance.current_menu == Menu.M_数字孪生_机柜容量)
|
||||
// room = Room.配电室;
|
||||
//else if (CabinetUIManager.Instance.current_menu == Menu.M_全景监控_设备告警)
|
||||
// room = Room.配电室;
|
||||
//else if (CabinetUIManager.Instance.current_menu == Menu.M_全景监控_温度 ||
|
||||
// CabinetUIManager.Instance.current_menu == Menu.M_全景监控_湿度 ||
|
||||
// CabinetUIManager.Instance.current_menu == Menu.M_全景监控_水浸 ||
|
||||
// CabinetUIManager.Instance.current_menu == Menu.M_全景监控_烟感)
|
||||
// room = Room.配电室;
|
||||
//else if (CabinetUIManager.Instance.current_menu == Menu.M_全景监控_柜门状态)
|
||||
// room = Room.配电室;
|
||||
//else if (CabinetUIManager.Instance.current_menu == Menu.M_全景监控_红外监测)
|
||||
// room = Room.配电室;
|
||||
//else if (CabinetUIManager.Instance.current_menu == Menu.M_数字孪生_接地网)
|
||||
// room = Room.配电室;
|
||||
//else if (CabinetUIManager.Instance.current_menu == Menu.M_数字孪生_线缆连接_展示)
|
||||
// room = Room.配电室;
|
||||
//else if (CabinetUIManager.Instance.current_menu == Menu.M_数字孪生_场景管理)
|
||||
// room = Room.配电室;
|
||||
//else if (CabinetUIManager.Instance.current_menu == Menu.M_数字孪生_线缆连接_配置)
|
||||
// room = Room.配电室;
|
||||
//else if (CabinetUIManager.Instance.current_menu == Menu.M_数字孪生_线缆组配置)
|
||||
// room = Room.配电室;
|
||||
#endregion
|
||||
room = Room.None;
|
||||
|
||||
showRoom();
|
||||
}
|
||||
|
||||
//房间状态变(会切换)
|
||||
else if (state == 2)
|
||||
{
|
||||
if (Room.None == room)
|
||||
{
|
||||
cameraTypes = CameraTypes.全景;
|
||||
|
@ -422,8 +405,7 @@ public class ExtendedFlycam : MonoBehaviour
|
|||
for (int i = 0; i < jiFang.Count; i++)
|
||||
{
|
||||
jiFang[i].SetActive(true);
|
||||
}
|
||||
//JingTou(((int)cameraTypes));
|
||||
}
|
||||
}
|
||||
else if (Room.机房 == room)
|
||||
{
|
||||
|
@ -437,7 +419,6 @@ public class ExtendedFlycam : MonoBehaviour
|
|||
{
|
||||
jiFang[i].SetActive(false);
|
||||
}
|
||||
//JingTou(((int)cameraTypes));
|
||||
}
|
||||
else if (Room.配电室 == room)
|
||||
{
|
||||
|
@ -451,50 +432,58 @@ public class ExtendedFlycam : MonoBehaviour
|
|||
{
|
||||
jiFang[i].SetActive(true);
|
||||
}
|
||||
//JingTou(((int)cameraTypes));
|
||||
}
|
||||
|
||||
JingTou(((int)cameraTypes));
|
||||
}
|
||||
|
||||
// 房间状态显示(无转换)
|
||||
else
|
||||
{
|
||||
if (Room.None == room)
|
||||
{
|
||||
cameraTypes = CameraTypes.全景;
|
||||
for (int i = 0; i < peiDianShi.Count; i++)
|
||||
{
|
||||
peiDianShi[i].SetActive(true);
|
||||
}
|
||||
for (int i = 0; i < jiFang.Count; i++)
|
||||
{
|
||||
jiFang[i].SetActive(true);
|
||||
}
|
||||
}
|
||||
else if (Room.机房 == room)
|
||||
{
|
||||
cameraTypes = CameraTypes.全景;
|
||||
for (int i = 0; i < peiDianShi.Count; i++)
|
||||
{
|
||||
peiDianShi[i].SetActive(false);
|
||||
}
|
||||
for (int i = 0; i < jiFang.Count; i++)
|
||||
{
|
||||
jiFang[i].SetActive(true);
|
||||
}
|
||||
}
|
||||
else if (Room.配电室 == room)
|
||||
{
|
||||
cameraTypes = CameraTypes.全景;
|
||||
for (int i = 0; i < peiDianShi.Count; i++)
|
||||
{
|
||||
peiDianShi[i].SetActive(true);
|
||||
}
|
||||
for (int i = 0; i < jiFang.Count; i++)
|
||||
{
|
||||
jiFang[i].SetActive(false);
|
||||
}
|
||||
}
|
||||
JingTou(((int)cameraTypes));
|
||||
showRoom();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 展示房间
|
||||
/// </summary>
|
||||
void showRoom()
|
||||
{
|
||||
if (Room.None == room)
|
||||
{
|
||||
cameraTypes = CameraTypes.全景;
|
||||
for (int i = 0; i < peiDianShi.Count; i++)
|
||||
{
|
||||
peiDianShi[i].SetActive(true);
|
||||
}
|
||||
for (int i = 0; i < jiFang.Count; i++)
|
||||
{
|
||||
jiFang[i].SetActive(true);
|
||||
}
|
||||
}
|
||||
else if (Room.机房 == room)
|
||||
{
|
||||
cameraTypes = CameraTypes.全景;
|
||||
for (int i = 0; i < peiDianShi.Count; i++)
|
||||
{
|
||||
peiDianShi[i].SetActive(false);
|
||||
}
|
||||
for (int i = 0; i < jiFang.Count; i++)
|
||||
{
|
||||
jiFang[i].SetActive(true);
|
||||
}
|
||||
}
|
||||
else if (Room.配电室 == room)
|
||||
{
|
||||
cameraTypes = CameraTypes.全景;
|
||||
for (int i = 0; i < peiDianShi.Count; i++)
|
||||
{
|
||||
peiDianShi[i].SetActive(true);
|
||||
}
|
||||
for (int i = 0; i < jiFang.Count; i++)
|
||||
{
|
||||
jiFang[i].SetActive(false);
|
||||
}
|
||||
}
|
||||
JingTou(((int)cameraTypes));
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue