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using System.Collections;
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||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class DigitalTwinPanel : CabinetUIBase
|
||||||
|
{
|
||||||
|
public static Transform Camera;
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
Camera = UnityEngine.Camera.main.transform;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
transform.eulerAngles = Camera.eulerAngles;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void OnMenuChanged(Menu menu)
|
||||||
|
{
|
||||||
|
base.OnMenuChanged(menu);
|
||||||
|
if (menu == Menu.M_Êý×ÖÂÏÉú_ÖÇÄÜѲ¼ì)
|
||||||
|
{
|
||||||
|
gameObject.SetActive(true);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
gameObject.SetActive(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: b73c1ed4ff448e445b0ac7a1e1318f0f
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,84 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class FloorController : MonoBehaviour
|
||||||
|
{
|
||||||
|
public Material floor_mat;
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
[ContextMenu("͸Ã÷")]
|
||||||
|
public void FloorTransparent()
|
||||||
|
{
|
||||||
|
SetMaterialRenderingMode(floor_mat, renderingMode: RenderingMode.Transparent);
|
||||||
|
Color c = floor_mat.color;
|
||||||
|
c.a = 0.4f;
|
||||||
|
}
|
||||||
|
|
||||||
|
[ContextMenu("Õý³£")]
|
||||||
|
public void FloorNormal()
|
||||||
|
{
|
||||||
|
SetMaterialRenderingMode(floor_mat, renderingMode: RenderingMode.Opaque);
|
||||||
|
}
|
||||||
|
|
||||||
|
public enum RenderingMode
|
||||||
|
{
|
||||||
|
Opaque,
|
||||||
|
Cutout,
|
||||||
|
Fade,
|
||||||
|
Transparent,
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void SetMaterialRenderingMode(Material material, RenderingMode renderingMode)
|
||||||
|
{
|
||||||
|
switch (renderingMode)
|
||||||
|
{
|
||||||
|
case RenderingMode.Opaque:
|
||||||
|
material.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.One);
|
||||||
|
material.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.Zero);
|
||||||
|
material.SetInt("_ZWrite", 1);
|
||||||
|
material.DisableKeyword("_ALPHATEST_ON");
|
||||||
|
material.DisableKeyword("_ALPHABLEND_ON");
|
||||||
|
material.DisableKeyword("_ALPHAPREMULTIPLY_ON");
|
||||||
|
material.renderQueue = -1;
|
||||||
|
break;
|
||||||
|
case RenderingMode.Cutout:
|
||||||
|
material.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.One);
|
||||||
|
material.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.Zero);
|
||||||
|
material.SetInt("_ZWrite", 1);
|
||||||
|
material.EnableKeyword("_ALPHATEST_ON");
|
||||||
|
material.DisableKeyword("_ALPHABLEND_ON");
|
||||||
|
material.DisableKeyword("_ALPHAPREMULTIPLY_ON");
|
||||||
|
material.renderQueue = 2450;
|
||||||
|
break;
|
||||||
|
case RenderingMode.Fade:
|
||||||
|
material.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.SrcAlpha);
|
||||||
|
material.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.OneMinusSrcAlpha);
|
||||||
|
material.SetInt("_ZWrite", 0);
|
||||||
|
material.DisableKeyword("_ALPHATEST_ON");
|
||||||
|
material.EnableKeyword("_ALPHABLEND_ON");
|
||||||
|
material.DisableKeyword("_ALPHAPREMULTIPLY_ON");
|
||||||
|
material.renderQueue = 3000;
|
||||||
|
break;
|
||||||
|
case RenderingMode.Transparent:
|
||||||
|
material.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.One);
|
||||||
|
material.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.OneMinusSrcAlpha);
|
||||||
|
material.SetInt("_ZWrite", 0);
|
||||||
|
material.DisableKeyword("_ALPHATEST_ON");
|
||||||
|
material.DisableKeyword("_ALPHABLEND_ON");
|
||||||
|
material.EnableKeyword("_ALPHAPREMULTIPLY_ON");
|
||||||
|
material.renderQueue = 3000;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 75bef0405fa3532499f0ae3440cae4ae
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,61 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using DG.Tweening;
|
||||||
|
|
||||||
|
public class RoomDoor : MonoBehaviour
|
||||||
|
{
|
||||||
|
public bool is_open;
|
||||||
|
private bool is_rotating;
|
||||||
|
|
||||||
|
public Vector3 close_angle = new Vector3(-90, 0, 0);
|
||||||
|
public Vector3 open_angle = new Vector3(-90, 0, 90);
|
||||||
|
|
||||||
|
public RoomDoor another_door;
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnMouseDown()
|
||||||
|
{
|
||||||
|
if (is_open)
|
||||||
|
{
|
||||||
|
DoorClose();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
DoorOpen();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void DoorOpen()
|
||||||
|
{
|
||||||
|
if (!is_rotating)
|
||||||
|
{
|
||||||
|
is_rotating = true;
|
||||||
|
//DOTween.To(() => transform.localEulerAngles, v => transform.localEulerAngles = v, open_angle, 0.5f).OnComplete(() => { is_rotating = false; is_open = true; });
|
||||||
|
transform.DOLocalRotate(open_angle, 0.5f).OnComplete(() => { is_rotating = false; is_open = true; });
|
||||||
|
if (another_door)
|
||||||
|
another_door.DoorOpen();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void DoorClose()
|
||||||
|
{
|
||||||
|
if (!is_rotating)
|
||||||
|
{
|
||||||
|
is_rotating = true;
|
||||||
|
//DOTween.To(() => transform.localEulerAngles, v => transform.localEulerAngles = v, close_angle, 0.5f).OnComplete(() => { is_rotating = false; is_open = false; });
|
||||||
|
transform.DOLocalRotate(close_angle, 0.5f).OnComplete(() => { is_rotating = false; is_open = false; });
|
||||||
|
if (another_door)
|
||||||
|
another_door.DoorClose();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 22581a22f69bf6e4d84479862783548b
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|