添加红外方法
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// Start is called before the first frame update
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void Start()
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{
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PatternChoose.Inst.xunJianImg.gameObject.SetActive(false);
|
||||
WebInteraction.Inst.CloseVideo(WebInteraction.Inst.current_videoNumber);
|
||||
WebInteraction.Inst.Patrolvideo_close();
|
||||
WebInteraction.Inst.Infraredsensor_close();
|
||||
GameManager.Inst.power_close();
|
||||
GameManager.Inst.CloseHighlight();
|
||||
|
||||
|
@ -549,9 +551,12 @@ public class UIToCabinet : MonoBehaviour
|
|||
yield return StartCoroutine(GameManager.Inst.init_ENV((x) =>
|
||||
{
|
||||
if (string.IsNullOrEmpty(x))
|
||||
return;
|
||||
callback.Invoke(null);
|
||||
else
|
||||
{
|
||||
GameManager.Inst.Load_ENV();
|
||||
callback?.Invoke("1");
|
||||
}
|
||||
}));
|
||||
}
|
||||
else if (menu == Menu.M_È«¾°¼à¿Ø_É豸¸æ¾¯)
|
||||
|
@ -559,9 +564,12 @@ public class UIToCabinet : MonoBehaviour
|
|||
yield return StartCoroutine(GameManager.Inst.init_TmsAlarm((x) =>
|
||||
{
|
||||
if (string.IsNullOrEmpty(x))
|
||||
return;
|
||||
callback.Invoke(null);
|
||||
else
|
||||
{
|
||||
GameManager.Inst.Load_TmsAlarm();
|
||||
callback?.Invoke("1");
|
||||
}
|
||||
}));
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1 +1 @@
|
|||
http://192.168.137.166:8081/
|
||||
http://mayunbo.gnway.cc/
|
|
@ -35,11 +35,11 @@ public class GameManager : MonoBehaviour
|
|||
[Header("机柜区域集合")]
|
||||
public List<Transform> Cabinet_quYu;
|
||||
|
||||
[Header("当前设备ID")] public string nowDeviceID;
|
||||
[Header("当前点击设备")] public GameObject nowDevice;
|
||||
[Header("当前设备ID")] public string nowDeviceID = null;
|
||||
[Header("当前点击设备")] public GameObject nowDevice = null;
|
||||
|
||||
[Header("上一个设备ID")] public string lastDeviceID;
|
||||
[Header("上一个点击设备")] public GameObject lastDevice;
|
||||
[Header("上一个设备ID")] public string lastDeviceID = null;
|
||||
[Header("上一个点击设备")] public GameObject lastDevice = null;
|
||||
|
||||
[Header("当前聚焦机柜")] public GameObject nowCabine;
|
||||
|
||||
|
@ -136,6 +136,7 @@ public class GameManager : MonoBehaviour
|
|||
|
||||
private void Awake()
|
||||
{
|
||||
|
||||
if (Inst != this && Inst != null)
|
||||
{
|
||||
Destroy(this.gameObject);
|
||||
|
@ -150,8 +151,9 @@ public class GameManager : MonoBehaviour
|
|||
|
||||
private void Start()
|
||||
{
|
||||
roomDoors = CabinetUIManager.Instance.transform.GetChild(0).GetComponentsInChildren<RoomDoor>(true).ToList();
|
||||
Debug.Log("版本号 1.1.1");
|
||||
roomDoors = CabinetUIManager.Instance.transform.GetChild(0).GetComponentsInChildren<RoomDoor>(true).ToList();
|
||||
|
||||
editorMenu.editorBtn.onClick.AddListener(() =>
|
||||
{
|
||||
if (Menu.M_数字孪生_场景管理 == CabinetUIManager.Instance.current_menu && nowDevice != null)
|
||||
|
@ -245,6 +247,7 @@ public class GameManager : MonoBehaviour
|
|||
// }
|
||||
// editorMenu.gameObject.SetActive(false);
|
||||
//});
|
||||
//Debug.Log("版本号 1.1.1");
|
||||
}
|
||||
|
||||
public void DeleteFunction()
|
||||
|
|
|
@ -35,6 +35,7 @@ public class SearchName1 : MonoBehaviour
|
|||
|
||||
private void Awake()
|
||||
{
|
||||
|
||||
rectTransform = scrollView.GetComponent<RectTransform>();
|
||||
initialHeight = rectTransform.sizeDelta.y;
|
||||
rectTransform.sizeDelta = new Vector2(rectTransform.sizeDelta.x, 0);
|
||||
|
@ -43,10 +44,12 @@ public class SearchName1 : MonoBehaviour
|
|||
|
||||
void Start()
|
||||
{
|
||||
//Debug.Log("版本号 1.1.1");
|
||||
//scrollView.SetActive(false);
|
||||
InputFieldEvent();
|
||||
dragController.gameObject.SetActive(false);
|
||||
OnClickSearchBtn();
|
||||
//Debug.Log("版本号 1.1.1");
|
||||
}
|
||||
|
||||
void InputFieldEvent()
|
||||
|
|
|
@ -15,10 +15,12 @@ public class AutoScaleUI : MonoBehaviour
|
|||
//public static Transform Camera;
|
||||
void Start()
|
||||
{
|
||||
//Debug.Log("版本号 1.1.1");
|
||||
targetCamera = UnityEngine.Camera.main;
|
||||
//Camera = UnityEngine.Camera.main.transform;
|
||||
canvas = GetComponent<Canvas>();
|
||||
initialScale = transform.localScale;
|
||||
//Debug.Log("版本号 1.1.1");
|
||||
}
|
||||
|
||||
void LateUpdate()
|
||||
|
|
|
@ -15,6 +15,7 @@ public class CableUI : MonoBehaviour
|
|||
|
||||
private void Awake()
|
||||
{
|
||||
|
||||
gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
|
|
|
@ -13,6 +13,7 @@ public class Highlight_XuanCheng : MonoBehaviour,IPointerEnterHandler,IPointerEx
|
|||
|
||||
private void Awake()
|
||||
{
|
||||
|
||||
sprite_old = GetComponent<Image>().sprite;
|
||||
}
|
||||
public void OnPointerEnter(PointerEventData eventData)
|
||||
|
|
|
@ -64,6 +64,7 @@ public class PatternChoose : MonoBehaviour
|
|||
|
||||
private void Awake()
|
||||
{
|
||||
|
||||
if (_inst != null && _inst != this)
|
||||
{
|
||||
Destroy(this.gameObject);
|
||||
|
@ -78,6 +79,7 @@ public class PatternChoose : MonoBehaviour
|
|||
}
|
||||
void Start()
|
||||
{
|
||||
//Debug.Log("版本号 1.1.1");
|
||||
roomCut.onValueChanged.AddListener((x) =>
|
||||
{
|
||||
if (CabinetUIManager.Instance.current_menu == Menu.M_数字孪生_智能巡检)
|
||||
|
@ -98,6 +100,7 @@ public class PatternChoose : MonoBehaviour
|
|||
return;
|
||||
niaoKan_fuc();
|
||||
});
|
||||
//Debug.Log("版本号 1.1.1");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -16,8 +16,10 @@ public class ToggleController : MonoBehaviour
|
|||
|
||||
private void Start()
|
||||
{
|
||||
//Debug.Log("版本号 1.1.1");
|
||||
toggle = GetComponent<Toggle>();
|
||||
toggleWasOn = toggle.isOn; // ³õʼ»¯ toggleWasOn ±äÁ¿
|
||||
//Debug.Log("版本号 1.1.1");
|
||||
}
|
||||
|
||||
public void OnToggleClicked()
|
||||
|
|
|
@ -27,6 +27,7 @@ public class UI_Twinkle : MonoBehaviour, IPointerEnterHandler, IPointerExitHandl
|
|||
|
||||
private void Start()
|
||||
{
|
||||
//Debug.Log("版本号 1.1.1");
|
||||
#region 获取UI
|
||||
button = GetComponent<Button>();
|
||||
textMeshProUGUI = GetComponent<TextMeshProUGUI>();
|
||||
|
@ -57,7 +58,7 @@ public class UI_Twinkle : MonoBehaviour, IPointerEnterHandler, IPointerExitHandl
|
|||
normalSprite = dropdown.image.sprite;
|
||||
}
|
||||
#endregion
|
||||
|
||||
//Debug.Log("版本号 1.1.1");
|
||||
}
|
||||
|
||||
public void OnPointerEnter(PointerEventData eventData)
|
||||
|
|
|
@ -72,18 +72,21 @@ public class WebInteraction : MonoBehaviour
|
|||
|
||||
private void Awake()
|
||||
{
|
||||
|
||||
Inst = this;
|
||||
//StartCoroutine(QiangZhi());
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
//Debug.Log("版本号 1.1.1");
|
||||
bt.onClick.AddListener(() =>
|
||||
{
|
||||
//gameManager.token = "eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJleHAiOjE2OTI2NDMyODksInVzZXJuYW1lIjoiMTgzMTIzNDU2NzgifQ.uMoC7I4SytLEgYTKHxyvOv7Lygeb9zDCmhLDYv1cJrA";
|
||||
//gameManager.enabled = true;
|
||||
unity_power_value(s);
|
||||
});
|
||||
//Debug.Log("版本号 1.1.1");
|
||||
}
|
||||
|
||||
//前端调用Unity 方法逻辑
|
||||
|
@ -206,7 +209,7 @@ public class WebInteraction : MonoBehaviour
|
|||
Debug.Log("@@QX1");
|
||||
#region 权限
|
||||
//加载权限
|
||||
bool isgo = false;
|
||||
//bool isgo = false;
|
||||
try
|
||||
{
|
||||
Debug.Log("@@QX2");
|
||||
|
@ -591,6 +594,24 @@ public class WebInteraction : MonoBehaviour
|
|||
Application.ExternalCall("unity_patrolvideo_close", "巡检画面关");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 打开红外
|
||||
/// </summary>
|
||||
/// <param name="num"></param>
|
||||
public void Infraredsensor_open(string num)
|
||||
{
|
||||
Application.ExternalCall("web_infraredsensor_open", num);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 关闭红外
|
||||
/// </summary>
|
||||
/// <param name="num"></param>
|
||||
public void Infraredsensor_close()
|
||||
{
|
||||
Application.ExternalCall("web_infraredsensor_close", "红外画面关");
|
||||
}
|
||||
|
||||
public void changC(GameObject hight, string index)
|
||||
{
|
||||
hight.SetActive(true);
|
||||
|
|
|
@ -14,7 +14,7 @@ using static GameManager;
|
|||
/// </summary>
|
||||
public class AddDevice : MonoBehaviour
|
||||
{
|
||||
public Root URlreturn;
|
||||
public Root URlreturn = new Root();
|
||||
public Body mybody = new Body();
|
||||
public Button save_bt;
|
||||
|
||||
|
@ -52,6 +52,7 @@ public class AddDevice : MonoBehaviour
|
|||
DeviceQuery.DeviceList device;
|
||||
private void OnEnable()
|
||||
{
|
||||
//Debug.Log("版本号 1.1.1");
|
||||
mybody = new Body();
|
||||
GameManager.Inst.editorMenu.gameObject.SetActive(false);
|
||||
init();
|
||||
|
@ -91,6 +92,7 @@ public class AddDevice : MonoBehaviour
|
|||
Debug.Log(e.StackTrace + "**********" + e.Message);
|
||||
}
|
||||
tbinfo();
|
||||
//Debug.Log("版本号 1.1.1");
|
||||
}
|
||||
|
||||
public void tbinfo()
|
||||
|
|
|
@ -16,7 +16,7 @@ using static GameManager;
|
|||
/// </summary>
|
||||
public class AddPort : MonoBehaviour
|
||||
{
|
||||
public Root URlreturn;
|
||||
public Root URlreturn = new Root();
|
||||
public Body mybody = new Body();
|
||||
public Button save_bt;
|
||||
public Image save_bt_img;
|
||||
|
@ -77,6 +77,7 @@ public class AddPort : MonoBehaviour
|
|||
public string conDevice_dic_id;
|
||||
private void Awake()
|
||||
{
|
||||
|
||||
save_bt_img = save_bt.GetComponent<Image>();
|
||||
addconCabinet();
|
||||
conCabinet.captionText.text = null;
|
||||
|
@ -95,6 +96,7 @@ public class AddPort : MonoBehaviour
|
|||
|
||||
private void OnEnable()
|
||||
{
|
||||
//Debug.Log("版本号 1.1.1");
|
||||
mybody = new Body();
|
||||
conDevice_dic.Clear();
|
||||
if (conCabinet.options.Count == 0)
|
||||
|
@ -156,6 +158,7 @@ public class AddPort : MonoBehaviour
|
|||
//}
|
||||
|
||||
tbinfo();
|
||||
//Debug.Log("版本号 1.1.1");
|
||||
}
|
||||
|
||||
public void tbinfo()
|
||||
|
@ -239,6 +242,7 @@ public class AddPort : MonoBehaviour
|
|||
|
||||
private void Start()
|
||||
{
|
||||
|
||||
//deviceId.onValueChanged.AddListener(deviceId_fuc);//所属设备
|
||||
conDevice.onValueChanged.AddListener(conDevice_fuc);//对联设备
|
||||
conCabinet.onValueChanged.AddListener(OnDropdownValueChanged_conCabinet);//对联机柜
|
||||
|
|
|
@ -10,8 +10,8 @@ using UnityEngine;
|
|||
/// </summary>
|
||||
public class DeletePort : MonoBehaviour
|
||||
{
|
||||
public Body mybody;
|
||||
public Root URlreturn;
|
||||
public Body mybody = new Body();
|
||||
public Root URlreturn = new Root();
|
||||
|
||||
private IEnumerator SaveJsonCoroutine()
|
||||
{
|
||||
|
|
|
@ -15,9 +15,9 @@ using static GameManager;
|
|||
/// </summary>
|
||||
public class RedactDevice : MonoBehaviour
|
||||
{
|
||||
public Body mybody;
|
||||
public Root URlreturn;
|
||||
DeviceQuery.DeviceList device;
|
||||
public Body mybody = new Body();
|
||||
public Root URlreturn = new Root();
|
||||
DeviceQuery.DeviceList device = null;
|
||||
|
||||
/// <summary>
|
||||
/// 类型
|
||||
|
@ -46,6 +46,7 @@ public class RedactDevice : MonoBehaviour
|
|||
//IMapper mapper;
|
||||
public void OnEnable()
|
||||
{
|
||||
//Debug.Log("版本号 1.1.1");
|
||||
mybody = new Body();
|
||||
//config = new MapperConfiguration(cfg =>
|
||||
//{
|
||||
|
@ -145,6 +146,7 @@ public class RedactDevice : MonoBehaviour
|
|||
modelNum.text = mybody.modelNum;
|
||||
else
|
||||
modelNum.text = null;
|
||||
//Debug.Log("版本号 1.1.1");
|
||||
}
|
||||
|
||||
private void Start()
|
||||
|
|
|
@ -20,11 +20,11 @@ using static GameManager;
|
|||
public class RedactPort : MonoBehaviour
|
||||
{
|
||||
public Body mybody = new Body();
|
||||
public Root URlreturn;
|
||||
public Root URlreturn = new Root();
|
||||
//public PortQuery.Root root;
|
||||
public Button save_bt;
|
||||
public Image save_bt_img;
|
||||
PortQuery.PortList portlist;
|
||||
PortQuery.PortList portlist = null;
|
||||
|
||||
/// <summary>
|
||||
/// 端口
|
||||
|
@ -84,6 +84,7 @@ public class RedactPort : MonoBehaviour
|
|||
|
||||
private void Awake()
|
||||
{
|
||||
|
||||
save_bt_img = save_bt.GetComponent<Image>();
|
||||
addconCabinet();
|
||||
conCabinet.captionText.text = null;
|
||||
|
@ -104,6 +105,7 @@ public class RedactPort : MonoBehaviour
|
|||
//IMapper mapper;
|
||||
private void OnEnable()
|
||||
{
|
||||
//Debug.Log("版本号 1.1.1");
|
||||
mybody = new Body();
|
||||
conDevice_dic.Clear();
|
||||
//config = new MapperConfiguration(cfg =>
|
||||
|
@ -215,6 +217,7 @@ public class RedactPort : MonoBehaviour
|
|||
conDevice.captionText.text = mybody.cableGroupName;
|
||||
conDevice.value = _conDevice;
|
||||
}
|
||||
//Debug.Log("版本号 1.1.1");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -507,6 +510,7 @@ public class RedactPort : MonoBehaviour
|
|||
|
||||
private void Start()
|
||||
{
|
||||
|
||||
save_bt.onClick.AddListener(() =>
|
||||
{
|
||||
GameManager.Inst.editorMenu.gameObject.SetActive(false);
|
||||
|
|
|
@ -12,10 +12,11 @@ using UnityEngine;
|
|||
public class DeviceQuery : MonoBehaviour
|
||||
{
|
||||
|
||||
public DeviceList deviceList;
|
||||
public DeviceList deviceList = new DeviceList();
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
//Debug.Log("版本号 1.1.1");
|
||||
if (deviceList.type == "2" &&
|
||||
deviceList.deviceType == "1" &&
|
||||
string.IsNullOrEmpty(deviceList.rackId))
|
||||
|
@ -43,7 +44,7 @@ public class DeviceQuery : MonoBehaviour
|
|||
if (!string.IsNullOrEmpty(deviceList.id))
|
||||
gameObject.name = deviceList.id;
|
||||
}
|
||||
|
||||
//Debug.Log("版本号 1.1.1");
|
||||
}
|
||||
|
||||
private void Awake()
|
||||
|
|
|
@ -9,10 +9,10 @@ using UnityEngine;
|
|||
[AddComponentMenu("»·¾³²éѯ")]
|
||||
public class ENVQuery : MonoBehaviour
|
||||
{
|
||||
public ENVList eNVList_W;//ζÈ
|
||||
public ENVList eNVList_S;//ʪ¶È
|
||||
public ENVList eNVList_Y;//Ñ̸Ð
|
||||
public ENVList eNVList_J;//Ë®½þ
|
||||
public ENVList eNVList_W = new ENVList();//ÎÂśČ
|
||||
public ENVList eNVList_S = new ENVList();//ĘŞśČ
|
||||
public ENVList eNVList_Y = new ENVList();//Ń̸Đ
|
||||
public ENVList eNVList_J = new ENVList();//ËŽ˝ţ
|
||||
|
||||
private void Start()
|
||||
{
|
||||
|
|
|
@ -25,6 +25,7 @@ public class LineQuery : MonoBehaviour
|
|||
|
||||
private void Awake()
|
||||
{
|
||||
|
||||
if (Inst != this && Inst != null)
|
||||
{
|
||||
Destroy(this.gameObject);
|
||||
|
|
|
@ -15,16 +15,19 @@ public class PortQuery : MonoBehaviour
|
|||
|
||||
private void Awake()
|
||||
{
|
||||
|
||||
hight = Instantiate(Resources.Load<GameObject>("端口高亮"), transform);
|
||||
hight.SetActive(false);
|
||||
}
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
//Debug.Log("版本号 1.1.1");
|
||||
if (!string.IsNullOrEmpty(portList.id))
|
||||
{
|
||||
gameObject.name = portList.id;
|
||||
}
|
||||
//Debug.Log("版本号 1.1.1");
|
||||
}
|
||||
|
||||
private void Start()
|
||||
|
|
|
@ -12,7 +12,7 @@ using static ENVQuery;
|
|||
[AddComponentMenu("¸æ¾¯²éѯ")]
|
||||
public class TmsAlarmQuery : MonoBehaviour
|
||||
{
|
||||
public List<TmsAlarmList> tmsAlarmLists;
|
||||
public List<TmsAlarmList> tmsAlarmLists = new List<TmsAlarmList>();
|
||||
|
||||
private void Start()
|
||||
{
|
||||
|
|
|
@ -10,6 +10,7 @@ public class LocatingPlace : MonoBehaviour
|
|||
|
||||
private void Awake()
|
||||
{
|
||||
|
||||
line = GetComponent<LineRenderer>();
|
||||
line.positionCount = 0;
|
||||
}
|
||||
|
|
|
@ -23,6 +23,7 @@ public class ClickEventLens : MonoBehaviour
|
|||
public bool isplay = false;
|
||||
private void Awake()
|
||||
{
|
||||
|
||||
mycollider = gameObject.GetComponent<MeshCollider>();
|
||||
clickEventLens = GameObject.FindObjectsOfType<ClickEventLens>().ToList();
|
||||
lensUI_tranform = transform.GetChild(0);
|
||||
|
|
|
@ -17,6 +17,7 @@ public class LensUI : CabinetUIBase
|
|||
|
||||
private void Awake()
|
||||
{
|
||||
|
||||
}
|
||||
void Start()
|
||||
{
|
||||
|
|
|
@ -80,6 +80,7 @@ public class ClickEvent : MonoBehaviour
|
|||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
TransparentGlow_Shader = Resources.Load<Shader>("TransparentGlow");
|
||||
}
|
||||
|
||||
|
|
|
@ -47,6 +47,7 @@ public class HeatMapPoints : MonoBehaviour
|
|||
|
||||
private void Awake()
|
||||
{
|
||||
|
||||
if (_inst != null && _inst != this)
|
||||
{
|
||||
Destroy(this.gameObject);
|
||||
|
|
|
@ -49,6 +49,7 @@ public class CreateLine : CabinetUIBase
|
|||
|
||||
private void Awake()
|
||||
{
|
||||
|
||||
for (int i = 0; i < _vectors_tall.Count; i++)
|
||||
vectors_tall.Add(_vectors_tall[i].position);
|
||||
|
||||
|
|
|
@ -27,6 +27,7 @@ public class LineInfor : MonoBehaviour
|
|||
|
||||
private void Awake()
|
||||
{
|
||||
|
||||
lineRenderer = GetComponent<LineRenderer>();
|
||||
material = lineRenderer.materials[0];
|
||||
material_clon = GameObject.Instantiate<Material>(Resources.Load<Material>("emission"));
|
||||
|
@ -50,7 +51,9 @@ public class LineInfor : MonoBehaviour
|
|||
|
||||
private void Start()
|
||||
{
|
||||
//Debug.Log("版本号 1.1.1");
|
||||
setcolor();
|
||||
//Debug.Log("版本号 1.1.1");
|
||||
}
|
||||
|
||||
private void Update()
|
||||
|
|
|
@ -26,12 +26,14 @@ public class LineRendererInteraction : MonoBehaviour
|
|||
|
||||
private void OnEnable()
|
||||
{
|
||||
//Debug.Log("版本号 1.1.1");
|
||||
cableUI.port_A.text = this.port_A;
|
||||
cableUI.port_A_cabinet.text = this.port_A_cabinet;
|
||||
cableUI.port_A_deviceName.text = this.port_A_deviceName;
|
||||
cableUI.port_B.text = this.port_B;
|
||||
cableUI.port_B_cabinet.text = this.port_B_cabinet;
|
||||
cableUI.port_B_deviceName.text = this.port_B_deviceName;
|
||||
//Debug.Log("版本号 1.1.1");
|
||||
}
|
||||
|
||||
private void Update()
|
||||
|
|
|
@ -68,6 +68,7 @@ public class ExtendedFlycam : MonoBehaviour
|
|||
|
||||
private void Awake()
|
||||
{
|
||||
|
||||
_inst = this;
|
||||
previousMousePosition = Input.mousePosition;
|
||||
BoolMonitor.ValueChanged += BoolMonitor_ValueChanged;
|
||||
|
@ -92,6 +93,7 @@ public class ExtendedFlycam : MonoBehaviour
|
|||
private Quaternion lastRotation;
|
||||
void Start()
|
||||
{
|
||||
//Debug.Log("版本号 1.1.1");
|
||||
Cursor.visible = true;
|
||||
//initialRotationEulerAngles = transform.localEulerAngles;
|
||||
// 获取相机的Transform组件
|
||||
|
@ -100,11 +102,14 @@ public class ExtendedFlycam : MonoBehaviour
|
|||
// 初始化上一帧的位置和旋转
|
||||
lastPosition = cameraTransform.position;
|
||||
lastRotation = cameraTransform.rotation;
|
||||
//Debug.Log("版本号 1.1.1");
|
||||
}
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
//Debug.Log("版本号 1.1.1");
|
||||
transform.rotation = Quaternion.Euler(initialRotationEulerAngles);
|
||||
//Debug.Log("版本号 1.1.1");
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -4,21 +4,26 @@ using System.Linq;
|
|||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine.EventSystems;
|
||||
|
||||
public class Infraredsensor : MonoBehaviour
|
||||
public class Infraredsensor : MonoBehaviour, IPointerDownHandler
|
||||
{
|
||||
public static Infraredsensor Inst;
|
||||
public Menu current_menu;
|
||||
//public static Infraredsensor Inst;
|
||||
//public Menu current_menu;
|
||||
|
||||
public List<CabinetUIBase> cabinet_ui_base_list;
|
||||
//public List<CabinetUIBase> cabinet_ui_base_list;
|
||||
|
||||
public Text text;
|
||||
private void Awake()
|
||||
{
|
||||
Inst = this;
|
||||
|
||||
//Inst = this;
|
||||
text = GetComponent<Text>();
|
||||
}
|
||||
|
||||
void Start()
|
||||
{
|
||||
cabinet_ui_base_list = GetComponentsInChildren<CabinetUIBase>(true).ToList();
|
||||
//cabinet_ui_base_list = GetComponentsInChildren<CabinetUIBase>(true).ToList();
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
|
@ -27,15 +32,22 @@ public class Infraredsensor : MonoBehaviour
|
|||
|
||||
}
|
||||
|
||||
public static void ChangeMenu(Menu menu)
|
||||
|
||||
public void OnPointerDown(PointerEventData eventData)
|
||||
{
|
||||
Inst.current_menu = menu;
|
||||
foreach (var item in Inst.cabinet_ui_base_list)
|
||||
{
|
||||
item.OnMenuChanged(menu);
|
||||
}
|
||||
if (text)
|
||||
WebInteraction.Inst.Infraredsensor_open(text.text.Replace("ºìÍâ", ""));
|
||||
}
|
||||
|
||||
//public static void ChangeMenu(Menu menu)
|
||||
//{
|
||||
// Inst.current_menu = menu;
|
||||
// foreach (var item in Inst.cabinet_ui_base_list)
|
||||
// {
|
||||
// item.OnMenuChanged(menu);
|
||||
// }
|
||||
//}
|
||||
|
||||
//public void op(Toggle t)
|
||||
//{
|
||||
// foreach (var item in Inst.cabinet_ui_base_list)
|
||||
|
|
|
@ -17,6 +17,7 @@ public class CabinetInfor : MonoBehaviour
|
|||
private void Awake()
|
||||
{
|
||||
|
||||
|
||||
}
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
|
|
|
@ -37,10 +37,12 @@ public class DragTest : MonoBehaviour
|
|||
bool finishPut;
|
||||
private void Start()
|
||||
{
|
||||
//Debug.Log("版本号 1.1.1");
|
||||
GetUList();
|
||||
canPut = true;
|
||||
anchorPos = transform.Find("êµã").gameObject;
|
||||
//finishPut = gameObject.GetComponent<Device>().isPut;
|
||||
//Debug.Log("版本号 1.1.1");
|
||||
}
|
||||
private void Update()
|
||||
{
|
||||
|
|
|
@ -16,8 +16,10 @@ public class GetSerachPrefab : MonoBehaviour
|
|||
public string path;
|
||||
private void Start()
|
||||
{
|
||||
//Debug.Log("版本号 1.1.1");
|
||||
GetPrefab();
|
||||
needDragGoBtn=transform.parent.parent.parent.parent.Find("Image_拖拽设备框").GetChild(0).gameObject;
|
||||
//Debug.Log("版本号 1.1.1");
|
||||
}
|
||||
public void GetPrefab()
|
||||
{
|
||||
|
|
|
@ -28,7 +28,9 @@ public class OnChlickDrag1 : MonoBehaviour, IPointerDownHandler
|
|||
|
||||
void OnEnable()
|
||||
{
|
||||
//Debug.Log("版本号 1.1.1");
|
||||
AddCollider(prefab.transform);
|
||||
//Debug.Log("版本号 1.1.1");
|
||||
}
|
||||
private void Start()
|
||||
{
|
||||
|
|
|
@ -70,6 +70,7 @@ public class BaseWallControlTwo : MonoBehaviour
|
|||
}
|
||||
void Start()
|
||||
{
|
||||
//Debug.Log("版本号 1.1.1");
|
||||
colliders = GetComponents<Collider>().ToList();
|
||||
|
||||
for (int i = 0; i < Materials.Count; i++)
|
||||
|
@ -79,7 +80,7 @@ public class BaseWallControlTwo : MonoBehaviour
|
|||
MyTransparent.Add(Materials[i].name);
|
||||
}
|
||||
}
|
||||
|
||||
//Debug.Log("版本号 1.1.1");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -170,6 +170,7 @@ public class TransparentGlow : MonoBehaviour
|
|||
|
||||
public void Awake()
|
||||
{
|
||||
|
||||
List<Material> mats = jigui_mats;
|
||||
List<Material> mats1 = shebei_mats;
|
||||
}
|
||||
|
@ -177,12 +178,14 @@ public class TransparentGlow : MonoBehaviour
|
|||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
//Debug.Log("版本号 1.1.1");
|
||||
//for (int i = 0; i < Materials.Count; i++)
|
||||
// break;
|
||||
if (TransparentGlow_Shader == null)
|
||||
TransparentGlow_Shader = Resources.Load<Shader>("TransparentGlow");
|
||||
if (TransparentGlow_Shader_half == null)
|
||||
TransparentGlow_Shader_half = Resources.Load<Shader>("TransparentGlow_half");
|
||||
//Debug.Log("版本号 1.1.1");
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
|
|
|
@ -47,6 +47,7 @@ public class TransparentGlowManage : MonoBehaviour
|
|||
|
||||
private void Awake()
|
||||
{
|
||||
|
||||
if (_inst != null && _inst != this)
|
||||
{
|
||||
Destroy(this.gameObject);
|
||||
|
|
|
@ -32,6 +32,7 @@ public class Door : MonoBehaviour, IPointerClickHandler
|
|||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
//Debug.Log("版本号 1.1.1");
|
||||
TextMeshProUGUI = transform.GetChild(0).GetComponent<TextMeshProUGUI>();
|
||||
Image = GetComponent<Image>();
|
||||
cabinet = transform.parent.parent.parent.gameObject;
|
||||
|
@ -44,6 +45,7 @@ public class Door : MonoBehaviour, IPointerClickHandler
|
|||
{
|
||||
TextMeshProUGUI.text = "¹ØÃÅ";
|
||||
}
|
||||
//Debug.Log("版本号 1.1.1");
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
|
|
Loading…
Reference in New Issue