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struct appdata_t {
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float2 texcoord: TEXCOORD0;
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float _ColorStrength;
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float4 _BumpMap_ST;
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return o;
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SetTexture [_MainTex] { combine texture }
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|
||||
uPos:
|
||||
- ID: 81
|
||||
deviceType: DCM
|
||||
manufacturer: "\u4E2D\u5174"
|
||||
deviceNum: "3\u53F0"
|
||||
isInCabinet:
|
||||
uPos:
|
||||
- ID: 82
|
||||
deviceType: 8300
|
||||
manufacturer: "\u4E2D\u5174"
|
||||
deviceNum: "1\u53F0"
|
||||
isInCabinet:
|
||||
uPos:
|
||||
- ID: 83
|
||||
deviceType: "\u901A\u4FE1\u4E13\u7528UPS\u7535\u6E90"
|
||||
manufacturer: "\u5357\u4EAC\u7075\u8FBE"
|
||||
deviceNum: (20KVA/380V)
|
||||
isInCabinet:
|
||||
uPos:
|
||||
- ID: 84
|
||||
deviceType: "\u901A\u4FE1\u84C4\u7535\u6C60\u7EC4"
|
||||
manufacturer: "\u827E\u8BFA\u65AF"
|
||||
deviceNum: 2V500Ah
|
||||
isInCabinet:
|
||||
uPos:
|
||||
- ID: 85
|
||||
deviceType: "UPS\u84C4\u7535\u6C60\u7EC4"
|
||||
manufacturer: " \u53CC\u767B"
|
||||
deviceNum: 12V65Ah
|
||||
isInCabinet:
|
||||
uPos:
|
||||
- ID:
|
||||
deviceType:
|
||||
manufacturer:
|
||||
deviceNum:
|
||||
isInCabinet:
|
||||
uPos:
|
||||
- ID: 86
|
||||
deviceType: "\u89C6\u9891\u76D1\u63A7/AI\u670D\u52A1\u5668"
|
||||
manufacturer: unv
|
||||
deviceNum:
|
||||
isInCabinet:
|
||||
uPos:
|
||||
- ID: 87
|
||||
deviceType: ' SI850V2-28P-EI'
|
||||
manufacturer: H3C
|
||||
deviceNum:
|
||||
isInCabinet:
|
||||
uPos:
|
||||
- ID: 88
|
||||
deviceType: "\u786C\u76D8\u5F55\u50CF\u673A"
|
||||
manufacturer: "\u6D77\u5EB7"
|
||||
deviceNum:
|
||||
isInCabinet:
|
||||
uPos:
|
||||
- ID: 89
|
||||
deviceType: "\u673A\u9876\u5355\u5143"
|
||||
manufacturer: "\u5149\u8FC5"
|
||||
deviceNum:
|
||||
isInCabinet:
|
||||
uPos:
|
||||
- ID: 90
|
||||
deviceType: PDU
|
||||
manufacturer: "\u4E2D\u5174"
|
||||
deviceNum: -48V
|
||||
isInCabinet:
|
||||
uPos:
|
||||
- ID:
|
||||
deviceType:
|
||||
manufacturer:
|
||||
deviceNum:
|
||||
isInCabinet:
|
||||
uPos:
|
||||
- ID: 91
|
||||
deviceType: ODU
|
||||
manufacturer: "\u666E\u5929"
|
||||
deviceNum: "24\u82AF"
|
||||
isInCabinet:
|
||||
uPos:
|
||||
- ID: 92
|
||||
deviceType: ODU
|
||||
manufacturer: "\u666E\u5929"
|
||||
deviceNum: "60\u82AF"
|
||||
isInCabinet:
|
||||
uPos:
|
||||
- ID: 93
|
||||
deviceType: ODU
|
||||
manufacturer: "\u666E\u5929"
|
||||
deviceNum: "72\u82AF"
|
||||
isInCabinet:
|
||||
uPos:
|
||||
path: "Assets/Adam/DataSheets/\u6574\u7406\u673A\u67DCU\u4F4D\u53F0\u8D26.xlsx"
|
||||
sheetName: "\u6A21\u578B\u5E8F\u53F7"
|
|
@ -1,8 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 9a075b5e83e65bc4c95017e93a333f1c
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 11400000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -1,88 +0,0 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.UI;
|
||||
//============================================================
|
||||
//支持中文,文件使用UTF-8编码
|
||||
//@author #AUTHOR#
|
||||
//@create #CREATEDATE#
|
||||
//@company #COMPANY#
|
||||
//
|
||||
//@description:给生成设备添加的脚本
|
||||
//============================================================
|
||||
|
||||
public class DeviceItem : MonoBehaviour
|
||||
{
|
||||
public DeviceManager deviceManager;
|
||||
|
||||
public int startIndex;
|
||||
public int volume;
|
||||
public DragTest1 oriPrefab;
|
||||
|
||||
|
||||
|
||||
|
||||
// Use this for initialization
|
||||
public MeshRenderer _mesh = null;
|
||||
public void Init(DeviceManager _deviceManager, int _startIndex, int _volume, DragTest1 _dtPrefab)
|
||||
{
|
||||
|
||||
BoxCollider boxCollider = GetComponent<BoxCollider>();
|
||||
if (!boxCollider)
|
||||
{
|
||||
if (gameObject.GetComponent<MeshRenderer>() != null)
|
||||
{
|
||||
_mesh = gameObject.GetComponent<MeshRenderer>();
|
||||
}
|
||||
else
|
||||
{
|
||||
_mesh = transform.GetChild(0).GetComponent<MeshRenderer>();
|
||||
}
|
||||
if (_mesh != null)
|
||||
{
|
||||
var initrot = transform.rotation;
|
||||
transform.rotation = Quaternion.identity;
|
||||
|
||||
var bounds = _mesh.bounds;
|
||||
var a = transform.gameObject.AddComponent<BoxCollider>();
|
||||
a.isTrigger = false;
|
||||
a.center = bounds.center - transform.position;
|
||||
|
||||
a.size = bounds.size;
|
||||
|
||||
transform.rotation = initrot;
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
if (!gameObject.GetComponent<ClickEvent>())
|
||||
gameObject.AddComponent<ClickEvent>();
|
||||
|
||||
//gameObject.AddComponent<BoxCollider>();
|
||||
deviceManager = _deviceManager;
|
||||
startIndex = _startIndex;
|
||||
volume = _volume;
|
||||
oriPrefab = _dtPrefab;
|
||||
}
|
||||
|
||||
//private void OnMouseDown()
|
||||
//{
|
||||
// if (!EventSystem.current.IsPointerOverGameObject())
|
||||
// {
|
||||
// Vector3 pos = Input.mousePosition;
|
||||
// deviceManager.SetMenuValue(pos, this, oriPrefab);
|
||||
// }
|
||||
//}
|
||||
|
||||
|
||||
public void OnselfClick()
|
||||
{
|
||||
if (!EventSystem.current.IsPointerOverGameObject())
|
||||
{
|
||||
Vector3 pos = Input.mousePosition;
|
||||
deviceManager.SetMenuValue(pos, this, oriPrefab);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,11 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: d7b89f0846fe32f47a9b03dfc844658c
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -1,95 +0,0 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
//============================================================
|
||||
//支持中文,文件使用UTF-8编码
|
||||
//@author #AUTHOR#
|
||||
//@create #CREATEDATE#
|
||||
//@company #COMPANY#
|
||||
//
|
||||
//@description:管理所有生成的设备
|
||||
//============================================================
|
||||
|
||||
public class DeviceManager : MonoBehaviour
|
||||
{
|
||||
public List<DeviceItem> deviceItems = new List<DeviceItem>();
|
||||
public EditorMenu editorMenu;
|
||||
public RectTransform canvasRect;
|
||||
public DragController dragController;
|
||||
public Transform dragControllerContent;
|
||||
public UPosManger uposManger;
|
||||
public GameObject stagingPanel;
|
||||
|
||||
public Transform stagingParent;
|
||||
// Use this for initialization
|
||||
|
||||
|
||||
|
||||
private void Start()
|
||||
{
|
||||
editorMenu.gameObject.SetActive(false);
|
||||
SwitchStagingPanel(null);
|
||||
}
|
||||
|
||||
public void SetDeviceItem(DeviceItem deviceItem)
|
||||
{
|
||||
deviceItems.Add(deviceItem);
|
||||
}
|
||||
|
||||
public void SetMenuValue(Vector3 pos, DeviceItem di, DragTest1 dtPrefab)
|
||||
{
|
||||
editorMenu.gameObject.SetActive(true);
|
||||
Vector2 uiLocalPos;
|
||||
RectTransformUtility.ScreenPointToLocalPointInRectangle(canvasRect, pos, null, out uiLocalPos);
|
||||
editorMenu.transform.localPosition = uiLocalPos;
|
||||
editorMenu.saveBtn.onClick.RemoveAllListeners();
|
||||
//SwitchHighLight(di);
|
||||
editorMenu.saveBtn.onClick.AddListener(() =>
|
||||
{
|
||||
DragController dc = Instantiate(dragController, dragControllerContent);
|
||||
dc.gameObject.SetActive(true);
|
||||
dc.oriObjectPrefab = di.GetComponent<DragTest1>();
|
||||
dc.isSaveMode = true;
|
||||
dc._icon.sprite = di.GetComponent<DragTest1>().selfIcon;
|
||||
dc._icon.SetNativeSize();
|
||||
dc._icon.transform.localScale = new Vector3(0.5f, 0.5f, 0.5f);
|
||||
uposManger.SetCurrentUPosIsOccupied(di.startIndex, di.volume, false);
|
||||
//Destroy(di.gameObject);
|
||||
|
||||
di.transform.SetParent(stagingParent);
|
||||
di.transform.localPosition = Vector3.zero;
|
||||
di.gameObject.SetActive(false);
|
||||
deviceItems.Remove(di);
|
||||
|
||||
editorMenu.gameObject.SetActive(false);
|
||||
SwitchStagingPanel(null);
|
||||
});
|
||||
}
|
||||
|
||||
public void SwitchHighLight(DeviceItem di)
|
||||
{
|
||||
for (int i = 0; i < deviceItems.Count; i++)
|
||||
{
|
||||
//deviceItems[i].GetComponent<HighLight_VR>().ShutDownHighlight();
|
||||
}
|
||||
//di.GetComponent<HighLight_VR>().Highlight();
|
||||
}
|
||||
|
||||
public void SwitchStagingPanel(GameObject staginDragClone)
|
||||
{
|
||||
if (staginDragClone != null)
|
||||
Destroy(staginDragClone);
|
||||
StopAllCoroutines();
|
||||
StartCoroutine(WaitCloseStaginPanel());
|
||||
}
|
||||
|
||||
private IEnumerator WaitCloseStaginPanel()
|
||||
{
|
||||
yield return new WaitForSeconds(0.1f);
|
||||
Debug.Log("dragControllerContent.childCount==" + dragControllerContent.childCount);
|
||||
if (dragControllerContent.childCount > 0)
|
||||
stagingPanel.SetActive(true);
|
||||
else
|
||||
stagingPanel.SetActive(false);
|
||||
}
|
||||
}
|
|
@ -1,11 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 394ac453e8e568b4ba7d63049df0399b
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -1,239 +0,0 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.UI;
|
||||
//============================================================
|
||||
//支持中文,文件使用UTF-8编码
|
||||
//@author #AUTHOR#
|
||||
//@create #CREATEDATE#
|
||||
//@company #COMPANY#
|
||||
//
|
||||
//@description:
|
||||
//============================================================
|
||||
|
||||
public class DragController : MonoBehaviour, IBeginDragHandler, IEndDragHandler, IDragHandler
|
||||
{
|
||||
|
||||
public DragTest1 oriObjectPrefab;
|
||||
private DragTest1 targetObject;
|
||||
public UPosItem currentUPosItem;
|
||||
|
||||
public Func<bool> DragCondition;
|
||||
public Action<DragTest1> DragAction;
|
||||
|
||||
public Action<DragTest1> BeginDragAction;
|
||||
public Action<DragTest1> EndDragAction;
|
||||
|
||||
//public DragTest1 currentDevice;
|
||||
|
||||
|
||||
public UPosManger uPosManger;
|
||||
public DeviceManager deviceManager;
|
||||
|
||||
public bool isSaveMode = false;
|
||||
|
||||
public Image _icon;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
BeginDragAction = (target) =>
|
||||
{
|
||||
target.gameObject.SetActive(true);
|
||||
};
|
||||
DragAction = (target) =>
|
||||
{
|
||||
//target.transform.position = Camera.main.GetComponent<Camera>().ScreenToWorldPoint(Input.mousePosition + new Vector3(0, 0, 5));
|
||||
OnRay(target.gameObject);
|
||||
};
|
||||
|
||||
}
|
||||
public void OnBeginDrag(PointerEventData eventData)
|
||||
{
|
||||
if (!isSaveMode)
|
||||
targetObject = Instantiate(oriObjectPrefab);
|
||||
else
|
||||
{
|
||||
targetObject = oriObjectPrefab;
|
||||
targetObject.gameObject.SetActive(true);
|
||||
}
|
||||
targetObject.GetComponent<TransparentGlow>().F1();
|
||||
//currentDevice = targetObject.GetComponent<DragTest1>();
|
||||
targetObject.transform.eulerAngles = oriObjectPrefab.transform.eulerAngles;
|
||||
targetObject.transform.localScale = oriObjectPrefab.transform.lossyScale;
|
||||
BeginDragAction?.Invoke(targetObject);
|
||||
}
|
||||
|
||||
public void OnDrag(PointerEventData eventData)
|
||||
{
|
||||
if (DragCondition != null && DragCondition.Invoke())
|
||||
{
|
||||
DragAction?.Invoke(targetObject);
|
||||
}
|
||||
else if (DragCondition == null)
|
||||
{
|
||||
DragAction?.Invoke(targetObject);
|
||||
}
|
||||
}
|
||||
|
||||
public void OnEndDrag(PointerEventData eventData)
|
||||
{
|
||||
EndDragAction?.Invoke(targetObject);
|
||||
CountUPos();
|
||||
//模型错误微调
|
||||
if (oriObjectPrefab.name == "1" || oriObjectPrefab.name == "14" || oriObjectPrefab.name == "15" || oriObjectPrefab.name == "83")
|
||||
{
|
||||
GameManager.Inst.MoveParentAndChildren(targetObject.transform, new Vector3(-0.25f, 0, 0));
|
||||
}
|
||||
else if (oriObjectPrefab.name == "18")
|
||||
{
|
||||
GameManager.Inst.MoveParentAndChildren(targetObject.transform, new Vector3(0, 0f, -0.02f));
|
||||
}
|
||||
targetObject.GetComponent<TransparentGlow>().F2();
|
||||
currentUPosItem = null;
|
||||
targetObject = null;
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 计算U位数量
|
||||
/// </summary>
|
||||
private void CountUPos()
|
||||
{
|
||||
if (targetObject == null) return;
|
||||
if (currentUPosItem == null)
|
||||
{
|
||||
if (!isSaveMode)
|
||||
Destroy(targetObject.gameObject);
|
||||
else
|
||||
targetObject.gameObject.SetActive(false);
|
||||
return;
|
||||
}
|
||||
if (currentUPosItem.isOccupied)
|
||||
{
|
||||
if (!isSaveMode)
|
||||
Destroy(targetObject.gameObject);
|
||||
else
|
||||
targetObject.gameObject.SetActive(false);
|
||||
return;
|
||||
}
|
||||
int index = uPosManger.CountUPos(targetObject.volume, currentUPosItem.ID);
|
||||
//Debug.Log("index-------------" + index);
|
||||
if (!CountUPos(targetObject, index))
|
||||
{
|
||||
if (isSaveMode)
|
||||
{
|
||||
targetObject.gameObject.SetActive(false);
|
||||
}
|
||||
else
|
||||
{
|
||||
Destroy(targetObject.gameObject);
|
||||
}
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
if (isSaveMode)
|
||||
{
|
||||
deviceManager.SwitchStagingPanel(this.gameObject);
|
||||
}
|
||||
else
|
||||
{
|
||||
//Debug.LogError(12);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 生成设备
|
||||
/// </summary>
|
||||
/// <param name="dt"></param>
|
||||
/// <param name="index">机位号码,从0开始</param>
|
||||
public bool CountUPos(DragTest1 dt, int index)
|
||||
{
|
||||
if (index >= 0)
|
||||
{
|
||||
dt.transform.SetParent(uPosManger.uPosItems[index].transform);
|
||||
dt.transform.localPosition = new Vector3(0.25f, 0, -0.045f * dt.volume + 0.0225f);
|
||||
uPosManger.SetCurrentUPosIsOccupied(index, dt.volume, true);
|
||||
|
||||
DeviceItem di;
|
||||
if (dt.gameObject.GetComponent<DeviceItem>() == null)
|
||||
di = dt.gameObject.AddComponent<DeviceItem>();
|
||||
else
|
||||
di = dt.GetComponent<DeviceItem>();
|
||||
//if (di.gameObject.GetComponent<HighLight_VR>() == null)
|
||||
//di.gameObject.AddComponent<HighLight_VR>();
|
||||
|
||||
di.Init(deviceManager, index, dt.volume, oriObjectPrefab);
|
||||
deviceManager.SetDeviceItem(di);
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
//Destroy(dt.gameObject);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// 触碰高亮U位
|
||||
/// </summary>
|
||||
/// <param name="isOnUPos"></param>
|
||||
public void SetUPosHighLight(bool isOnUPos)
|
||||
{
|
||||
Debug.Log(isOnUPos + "++++++isOnUPos");
|
||||
if (isOnUPos)
|
||||
{
|
||||
int index = uPosManger.CountUPos(targetObject.volume, currentUPosItem.ID);
|
||||
uPosManger.SetUPosInstruct(index, targetObject.volume, isOnUPos);
|
||||
}
|
||||
else
|
||||
{
|
||||
uPosManger.SetUPosInstruct(0, 0, isOnUPos);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
private void OnRay(GameObject target)
|
||||
{
|
||||
currentUPosItem = null;
|
||||
target.transform.position = Camera.main.ScreenToWorldPoint(Input.mousePosition + new Vector3(0, 0, 2));
|
||||
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
|
||||
RaycastHit hitInfo;
|
||||
if (Physics.Raycast(ray, out hitInfo, 100, 1 << 10))
|
||||
{
|
||||
if (hitInfo.collider != null && hitInfo.collider.GetComponent<UPosItem>())
|
||||
{
|
||||
currentUPosItem = hitInfo.collider.GetComponent<UPosItem>();
|
||||
if (!EventSystem.current.IsPointerOverGameObject())
|
||||
{
|
||||
SetUPosHighLight(true);
|
||||
if (!currentUPosItem.isOccupied)
|
||||
{
|
||||
target.transform.position = hitInfo.point;
|
||||
}
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("EventSystem");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("hitInfo");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("Physics");
|
||||
SetUPosHighLight(false);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
|
@ -1,11 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 8124e469eb4c87f46ad8cb8a995694a6
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -1,244 +0,0 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Unity.VisualScripting;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using static TMPro.SpriteAssetUtilities.TexturePacker_JsonArray;
|
||||
|
||||
public class DragTest1 : MonoBehaviour
|
||||
{
|
||||
[Header("该物体容积层数")]
|
||||
public int volume;
|
||||
|
||||
public Sprite selfIcon;
|
||||
|
||||
[ContextMenu("SetIcon")]
|
||||
public void SetIcon()
|
||||
{
|
||||
selfIcon = Resources.Load<Sprite>("设备缩略图/" + gameObject.name);
|
||||
}
|
||||
|
||||
///// <summary>
|
||||
///// 锚点位置,放预制体最下面
|
||||
///// </summary>
|
||||
//private GameObject anchorPos;
|
||||
//public List<GameObject> listTargets = new List<GameObject>();
|
||||
////[HideInInspector]
|
||||
//public List<GameObject> frames = new List<GameObject>();
|
||||
//[Header("该设备层数")]
|
||||
//public int PerTier = 42;
|
||||
//[Header("该区域设备数")]
|
||||
//public int PerRow = 5;
|
||||
|
||||
|
||||
//public bool isExit = false;
|
||||
//public bool isClicked = false;
|
||||
|
||||
//public bool isTarget;
|
||||
///// <summary>
|
||||
///// 是否已经放置
|
||||
///// </summary>
|
||||
//public bool isplace;
|
||||
|
||||
|
||||
//public bool canPut;
|
||||
//bool isray = false;
|
||||
//bool finishPut;
|
||||
//private void Start()
|
||||
//{
|
||||
// GetUList();
|
||||
// canPut = true;
|
||||
// anchorPos = transform.Find("锚点").gameObject;
|
||||
// //finishPut = gameObject.GetComponent<Device>().isPut;
|
||||
//}
|
||||
//private void Update()
|
||||
//{
|
||||
|
||||
// RaycastHit hit;
|
||||
// if (Physics.Raycast(Camera.main.ScreenPointToRay(Input.mousePosition), out hit, 999, 1 << 8 | 1 << 10))
|
||||
// {
|
||||
// isray = true;
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// isray = false;
|
||||
// }
|
||||
// if (finishPut == false)
|
||||
// {
|
||||
// if (Input.GetMouseButtonUp(0))
|
||||
// {
|
||||
// MouseUp();
|
||||
// }
|
||||
// }
|
||||
//}
|
||||
//IEnumerator OnMouseOver()
|
||||
//{
|
||||
// if (isray)
|
||||
// {
|
||||
// //三维物体坐标转屏幕坐标
|
||||
// Vector3 screenSpace = Camera.main.WorldToScreenPoint(anchorPos.transform.position);
|
||||
// //将鼠标屏幕坐标转为三维坐标,再计算物体位置与鼠标之间的距离
|
||||
// var offset = anchorPos.transform.position - Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, screenSpace.z));
|
||||
// while (Input.GetMouseButton(0) && !finishPut)
|
||||
// {
|
||||
// finishPut = false;
|
||||
// Vector3 curScreenSpace = new Vector3(Input.mousePosition.x, Input.mousePosition.y, screenSpace.z);
|
||||
// var curPosition = Camera.main.ScreenToWorldPoint(curScreenSpace) + offset;
|
||||
// transform.position = curPosition;
|
||||
// yield return null;
|
||||
// }
|
||||
// }
|
||||
|
||||
//}
|
||||
//public void MouseUp()
|
||||
//{
|
||||
// //if (isray)
|
||||
// {
|
||||
// isTarget = false;
|
||||
// foreach (GameObject item in listTargets)
|
||||
// {
|
||||
// if (GetOverGameObject(Camera.main.gameObject).Contains(item))
|
||||
// {
|
||||
// //判断当前为第几个子物体
|
||||
// int rank = listTargets.IndexOf(item) + 1;
|
||||
|
||||
// //移除设备
|
||||
// //if (item.transform.childCount >= 1)
|
||||
// //{
|
||||
// // int v = item.transform.GetComponentInChildren<DragTest>().volume;
|
||||
// // for (int i = 0; i < v; i++)
|
||||
// // {
|
||||
// // listTargets[rank - 1 + i].tag = "Untagged";
|
||||
// // }
|
||||
// // Destroy(item.transform.GetChild(0).gameObject);
|
||||
// // break;
|
||||
// //}
|
||||
|
||||
// int isarea = 1; int isrow = 1; int istier = 0;
|
||||
// bool allowPut = true;
|
||||
|
||||
// //计算层、列、区域
|
||||
|
||||
// for (int i = 1; i <= rank; i++)
|
||||
// {
|
||||
// if (istier < PerTier)
|
||||
// {
|
||||
// istier++;
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// if (isrow < PerRow)
|
||||
// {
|
||||
// isrow++;
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// isarea++;
|
||||
// isrow = 1;
|
||||
// }
|
||||
// istier = 1;
|
||||
// }
|
||||
// }
|
||||
|
||||
// //剩下预留层数
|
||||
// int lower = 0;
|
||||
// lower = PerTier - istier + 1;
|
||||
// if (lower >= volume)
|
||||
// {
|
||||
// for (int i = 0; i < volume; i++)
|
||||
// {
|
||||
// if (listTargets[rank - 1 + i].CompareTag("Isput"))
|
||||
// {
|
||||
// allowPut = false;
|
||||
// Debug.Log("预留空间不足,不能放置该设备");
|
||||
// break;
|
||||
// }
|
||||
// }
|
||||
// if (allowPut)
|
||||
// {
|
||||
// ////设备第几个区域
|
||||
// //gameObject.GetComponent<Device>().mydata.area = isarea.ToString();
|
||||
// ////设备第几列
|
||||
// //gameObject.GetComponent<Device>().mydata.row = isrow.ToString();
|
||||
// ////设备第几层
|
||||
// //gameObject.GetComponent<Device>().mydata.tier = istier.ToString();
|
||||
// Debug.Log("该设备容积为:" + volume);
|
||||
// Debug.Log("第" + isarea + "区,第" + isrow + "台,第" + istier + "层");
|
||||
|
||||
// transform.position = item.transform.position;
|
||||
// Collider collider = item.GetComponent<Collider>();
|
||||
|
||||
// //放到锚点位置
|
||||
// transform.position = new Vector3(anchorPos.transform.position.x, anchorPos.transform.position.y + collider.bounds.size.y / 2, anchorPos.transform.position.z);
|
||||
|
||||
// //设置父物体
|
||||
// transform.SetParent(item.transform, true);
|
||||
|
||||
// //给使用的格子打上标签
|
||||
// for (int i = 0; i < volume; i++)
|
||||
// {
|
||||
// listTargets[rank - 1 + i].tag = "Isput";
|
||||
// }
|
||||
|
||||
|
||||
// finishPut = true;
|
||||
// isTarget = true;
|
||||
// isplace = true;
|
||||
// }
|
||||
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// Debug.Log("预留空间不足,不能放置该设备");
|
||||
// }
|
||||
|
||||
// }
|
||||
// }
|
||||
// if (isplace == false)
|
||||
// {
|
||||
// Destroy(gameObject);
|
||||
// }
|
||||
// else if (!isTarget && !isplace)
|
||||
// {
|
||||
// Destroy(gameObject);
|
||||
// }
|
||||
// }
|
||||
//}
|
||||
////获取光标停留的3D物体
|
||||
//public List<GameObject> GetOverGameObject(GameObject raycaster)
|
||||
//{
|
||||
// PointerEventData pointerEventData = new PointerEventData(EventSystem.current);
|
||||
// pointerEventData.position = Input.mousePosition;
|
||||
// PhysicsRaycaster pr = raycaster.GetComponent<PhysicsRaycaster>();
|
||||
// List<RaycastResult> results = new List<RaycastResult>();
|
||||
// pr.Raycast(pointerEventData, results);
|
||||
// List<GameObject> listObjs = new List<GameObject>();
|
||||
// if (results.Count != 0)
|
||||
// {
|
||||
// foreach (RaycastResult item in results)
|
||||
// {
|
||||
// //if (item.gameObject.layer != 7)
|
||||
// //位子物体layer层要为6
|
||||
// //if (item.gameObject.layer != 8) break;
|
||||
// listObjs.Add(item.gameObject);
|
||||
// }
|
||||
// }
|
||||
// return listObjs;
|
||||
//}
|
||||
///// <summary>
|
||||
///// 得到U位数量
|
||||
///// </summary>
|
||||
//public void GetUList()
|
||||
//{
|
||||
// for (int i = 0; i < frames.Count; i++)
|
||||
// {
|
||||
// for (int j = 0; j < PerTier; j++)
|
||||
// {
|
||||
// listTargets.Add(frames[i].transform.GetChild(j).gameObject);
|
||||
// }
|
||||
// }
|
||||
|
||||
//}
|
||||
|
||||
}
|
|
@ -1,11 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 6bc0a67b27552c54e893bf2db7023587
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -1,19 +0,0 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
//============================================================
|
||||
//支持中文,文件使用UTF-8编码
|
||||
//@author #AUTHOR#
|
||||
//@create #CREATEDATE#
|
||||
//@company #COMPANY#
|
||||
//
|
||||
//@description:编辑模型,删除 编辑 暂存
|
||||
//============================================================
|
||||
|
||||
public class EditorMenu : MonoBehaviour
|
||||
{
|
||||
public Button editorBtn;
|
||||
public Button deleteBtn;
|
||||
public Button saveBtn;
|
||||
}
|
|
@ -1,11 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 877b36f1b0c742648a8928b66a79342f
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -1,77 +0,0 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
//============================================================
|
||||
//支持中文,文件使用UTF-8编码
|
||||
//@author #AUTHOR#
|
||||
//@create #CREATEDATE#
|
||||
//@company #COMPANY#
|
||||
//
|
||||
//@description:
|
||||
//============================================================
|
||||
[CreateAssetMenu(fileName = "DeviceData", menuName = "DataSheet/DeviceData")]
|
||||
public class SearchData : ScriptableObject
|
||||
{
|
||||
[SerializeField]
|
||||
public List<DeviceData> devices = new List<DeviceData>();
|
||||
public string path;
|
||||
public string sheetName;
|
||||
[ContextMenu("set")]
|
||||
public void SetData()
|
||||
{
|
||||
devices.Clear();
|
||||
devices = ExcelUtil.GetAllDeviceInfo(path, sheetName);
|
||||
}
|
||||
|
||||
|
||||
public List<DeviceData> FuzzySearch(string name)
|
||||
{
|
||||
List<DeviceData> temp = new List<DeviceData>();
|
||||
|
||||
if (string.IsNullOrEmpty(name)) return null;
|
||||
|
||||
for (int i = 0; i < devices.Count; i++)
|
||||
{
|
||||
if (devices[i].ID.Contains(name) || devices[i].deviceType.Contains(name) || devices[i].deviceNum.Contains(name))
|
||||
{
|
||||
temp.Add(devices[i]);
|
||||
}
|
||||
}
|
||||
return temp;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
[Serializable]
|
||||
public class DeviceData
|
||||
{
|
||||
/// <summary>
|
||||
/// 设备编号
|
||||
/// </summary>
|
||||
public string ID;
|
||||
/// <summary>
|
||||
/// 设备类型
|
||||
/// </summary>
|
||||
public string deviceType;
|
||||
/// <summary>
|
||||
/// 生产厂家
|
||||
/// </summary>
|
||||
public string manufacturer;
|
||||
/// <summary>
|
||||
/// 设备编号
|
||||
/// </summary>
|
||||
public string deviceNum;
|
||||
/// <summary>
|
||||
/// 是否在机柜中
|
||||
/// </summary>
|
||||
public string isInCabinet;
|
||||
/// <summary>
|
||||
/// 设备所占U位
|
||||
/// </summary>
|
||||
public string uPos;
|
||||
}
|
|
@ -1,11 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 9463ecdf23e6d7b48a8b9e525324a07f
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -1,45 +0,0 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
//============================================================
|
||||
//支持中文,文件使用UTF-8编码
|
||||
//@author #AUTHOR#
|
||||
//@create #CREATEDATE#
|
||||
//@company #COMPANY#
|
||||
//
|
||||
//@description:
|
||||
//============================================================
|
||||
|
||||
public class UPosItem : MonoBehaviour
|
||||
{
|
||||
/// <summary>
|
||||
/// 是否被占用
|
||||
/// </summary>
|
||||
public bool isOccupied = false;
|
||||
public int ID;
|
||||
|
||||
public SpriteRenderer instruct;
|
||||
public UPosManger uPosManager;
|
||||
[ContextMenu("Set")]
|
||||
public void SetValue()
|
||||
{
|
||||
instruct = Instantiate(Resources.Load<SpriteRenderer>("Adam/Instruct"), transform);
|
||||
//DestroyImmediate(transform.GetChild(0).gameObject);
|
||||
instruct.transform.localPosition = new Vector3(0.38f, 0.32f, 0.002f);
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
ID = int.Parse(gameObject.name);
|
||||
uPosManager = transform.parent.GetComponent<UPosManger>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 设置颜色
|
||||
/// </summary>
|
||||
/// <param name="color"></param>
|
||||
public void SetInstructColor(Color color)
|
||||
{
|
||||
instruct.color = color;
|
||||
}
|
||||
}
|
|
@ -1,11 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 6b74abfd6341c9b43a42960e6fdbb3ff
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -1,124 +0,0 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
//============================================================
|
||||
//支持中文,文件使用UTF-8编码
|
||||
//@author #AUTHOR#
|
||||
//@create #CREATEDATE#
|
||||
//@company #COMPANY#
|
||||
//
|
||||
//@description:
|
||||
//============================================================
|
||||
|
||||
public class UPosManger : MonoBehaviour
|
||||
{
|
||||
public UPosItem[] uPosItems;
|
||||
public List<UPosItem> currentUPosIsOccupied = new List<UPosItem>();
|
||||
// Use this for initialization
|
||||
private void Start()
|
||||
{
|
||||
uPosItems = GetComponentsInChildren<UPosItem>();
|
||||
SetCurrentUPosIsOccupied(0, uPosItems.Length - 1, false);
|
||||
}
|
||||
|
||||
[ContextMenu("SetUPosItem")]
|
||||
public void SetUPosItem()
|
||||
{
|
||||
for (int i = 0; i < transform.childCount; i++)
|
||||
{
|
||||
//DestroyImmediate(transform.GetChild(i).gameObject.GetComponent<UPosItem>());
|
||||
transform.GetChild(i).gameObject.GetComponent<UPosItem>().SetValue();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 监视所有U位
|
||||
/// </summary>
|
||||
public void SwitchUItem()
|
||||
{
|
||||
for (int i = 0; i < uPosItems.Length; i++)
|
||||
{
|
||||
uPosItems[i].isOccupied = false;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 计算是否符合放置条件
|
||||
/// </summary>
|
||||
public int CountUPos(int count, int currentUPosIndex)
|
||||
{
|
||||
int startIndex = currentUPosIndex - count;
|
||||
if (startIndex < 0) startIndex = 0;
|
||||
for (int i = currentUPosIndex - 1; i >= startIndex; i--)
|
||||
{
|
||||
if (uPosItems[i].isOccupied)
|
||||
{
|
||||
startIndex = i + 1;
|
||||
break;
|
||||
//currentUPosIsOccupied.Add(uPosItems[i]);
|
||||
//uPosItems[i].isOccupied = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (startIndex + count > uPosItems.Length) return -1;
|
||||
for (int i = startIndex; i < startIndex + count; i++)
|
||||
{
|
||||
if (uPosItems[i].isOccupied)
|
||||
return -1;
|
||||
}
|
||||
|
||||
return startIndex;
|
||||
//return startIndex + count - 1;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 控制当前机位下的设备所占U位状态
|
||||
/// </summary>
|
||||
/// <param name="startIndex"></param>
|
||||
/// <param name="count"></param>
|
||||
/// <param name="isEnabel"></param>
|
||||
public void SetCurrentUPosIsOccupied(int startIndex, int count, bool isEnabel)
|
||||
{
|
||||
//Debug.Log("startIndex-------------" + startIndex);
|
||||
//Debug.Log("count-------------" + count);
|
||||
for (int i = startIndex; i < startIndex + count; i++)
|
||||
{
|
||||
uPosItems[i].isOccupied = isEnabel;
|
||||
if (isEnabel)
|
||||
{
|
||||
uPosItems[i].SetInstructColor(Color.red);
|
||||
}
|
||||
else
|
||||
{
|
||||
uPosItems[i].SetInstructColor(Color.green);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 拖拽触碰容器提示
|
||||
/// </summary>
|
||||
/// <param name="startIndex"></param>
|
||||
/// <param name="count"></param>
|
||||
/// <param name="isEnabel"></param>
|
||||
public void SetUPosInstruct(int startIndex, int count, bool isOnUPos)
|
||||
{
|
||||
|
||||
for (int i = 0; i < uPosItems.Length; i++)
|
||||
{
|
||||
if (!uPosItems[i].isOccupied)
|
||||
uPosItems[i].SetInstructColor(Color.green);
|
||||
}
|
||||
if (startIndex == -1) return;
|
||||
if (isOnUPos)
|
||||
{
|
||||
for (int i = startIndex; i < startIndex + count; i++)
|
||||
{
|
||||
uPosItems[i].SetInstructColor(Color.yellow);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
|
@ -1,11 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: e87f42c201357f54da1c7a0d40770735
|
||||
MonoImporter:
|
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externalObjects: {}
|
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serializedVersion: 2
|
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|
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|
@ -1,64 +0,0 @@
|
|||
using Excel;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Data;
|
||||
using System.IO;
|
||||
using UnityEngine;
|
||||
|
||||
public static class ExcelUtil
|
||||
{
|
||||
public static List<DeviceData> GetAllDeviceInfo(string _path, string sheetName)
|
||||
{
|
||||
if (File.Exists(_path))
|
||||
{
|
||||
List<DeviceData> devices = new List<DeviceData>();
|
||||
DataRowCollection dataRowCollection = ReadExcel(_path, sheetName);
|
||||
if (dataRowCollection.Count > 1)
|
||||
{
|
||||
|
||||
for (int i = 1; i < dataRowCollection.Count; i++)
|
||||
{
|
||||
DeviceData s = new DeviceData();
|
||||
s.ID = dataRowCollection[i][0].ToString();
|
||||
s.deviceType = dataRowCollection[i][1].ToString();
|
||||
s.manufacturer = dataRowCollection[i][2].ToString();
|
||||
s.deviceNum = dataRowCollection[i][3].ToString();
|
||||
s.isInCabinet = dataRowCollection[i][4].ToString();
|
||||
s.uPos = dataRowCollection[i][5].ToString();
|
||||
devices.Add(s);
|
||||
Debug.Log(s.ID);
|
||||
}
|
||||
return devices;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("没有数据");
|
||||
return null;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("没有该文件");
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 读取excel文件内容获取行数 列数 方便保存
|
||||
/// </summary>
|
||||
/// <param name="filePath">文件路径</param>
|
||||
/// <param name="tableIndex">sheet index</param>
|
||||
/// <returns></returns>
|
||||
private static DataRowCollection ReadExcel(string filePath, string tableName)
|
||||
{
|
||||
FileStream stream = File.Open(filePath, FileMode.Open, FileAccess.Read, FileShare.Read);
|
||||
IExcelDataReader excelReader = ExcelReaderFactory.CreateOpenXmlReader(stream);
|
||||
DataSet result = excelReader.AsDataSet();
|
||||
return result.Tables[tableName].Rows;
|
||||
}
|
||||
}
|
|
@ -1,11 +0,0 @@
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|
||||
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||||
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||||
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||||
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||||
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borderMipMap: 0
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mipMapsPreserveCoverage: 0
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alphaTestReferenceValue: 0.5
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mipMapFadeDistanceStart: 1
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||||
mipMapFadeDistanceEnd: 3
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||||
bumpmap:
|
||||
convertToNormalMap: 0
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externalNormalMap: 0
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||||
heightScale: 0.25
|
||||
normalMapFilter: 0
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isReadable: 0
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streamingMipmaps: 0
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streamingMipmapsPriority: 0
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vTOnly: 0
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ignoreMasterTextureLimit: 0
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grayScaleToAlpha: 0
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generateCubemap: 6
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||||
cubemapConvolution: 0
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seamlessCubemap: 0
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textureFormat: -3
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||||
maxTextureSize: 256
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textureSettings:
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serializedVersion: 2
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filterMode: 1
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||||
aniso: 1
|
||||
mipBias: 0
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||||
wrapU: 1
|
||||
wrapV: 1
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||||
wrapW: 1
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||||
nPOTScale: 0
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lightmap: 0
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||||
compressionQuality: 50
|
||||
spriteMode: 0
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||||
spriteExtrude: 1
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||||
spriteMeshType: 1
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alignment: 0
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spritePivot: {x: 0.5, y: 0.5}
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spritePixelsToUnits: 100
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
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||||
alphaIsTransparency: 1
|
||||
spriteTessellationDetail: -1
|
||||
textureType: 2
|
||||
textureShape: 1
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||||
singleChannelComponent: 0
|
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flipbookRows: 1
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||||
flipbookColumns: 1
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maxTextureSizeSet: 0
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compressionQualitySet: 0
|
||||
textureFormatSet: 0
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||||
ignorePngGamma: 0
|
||||
applyGammaDecoding: 1
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||||
platformSettings:
|
||||
- serializedVersion: 3
|
||||
buildTarget: DefaultTexturePlatform
|
||||
maxTextureSize: 256
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
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||||
textureCompression: 0
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compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
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||||
edges: []
|
||||
weights: []
|
||||
secondaryTextures: []
|
||||
nameFileIdTable: {}
|
||||
spritePackingTag:
|
||||
pSDRemoveMatte: 0
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pSDShowRemoveMatteOption: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Binary file not shown.
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Reference in New Issue