|
@ -15,10 +15,15 @@ public class UPosManger : MonoBehaviour
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|||
public UPosItem[] uPosItems;
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||||
public List<UPosItem> currentUPosIsOccupied = new List<UPosItem>();
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// Use this for initialization
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private void Awake()
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{
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SetCurrentUPosIsOccupied(0, uPosItems.Length - 1, false);
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}
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private void Start()
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{
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if (uPosItems.Length == 0) uPosItems = GetComponentsInChildren<UPosItem>();
|
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SetCurrentUPosIsOccupied(0, uPosItems.Length - 1, false);
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//SetCurrentUPosIsOccupied(0, uPosItems.Length - 1, false);// 优先级过低导致加载板卡时‘占用’字段值重置为未占用
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}
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[ContextMenu("SetUPosItem")]
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@ -236,6 +236,8 @@ public class tmptool : MonoBehaviour
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UnityEditorInternal.ComponentUtility.PasteComponentValues(b5);
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if (!b.GetComponent<MeshCollider>()) b.AddComponent<MeshCollider>();
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b.gameObject.layer = 8;
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}
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[ContextMenu("粘贴4个脚本(板卡)")]
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@ -269,6 +271,8 @@ public class tmptool : MonoBehaviour
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UnityEditorInternal.ComponentUtility.PasteComponentValues(b6);
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if (!B[i].GetComponent<MeshCollider>()) B[i].AddComponent<MeshCollider>();
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B[i].gameObject.layer = 13;
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}
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|
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forceMaximumCompressionQuality_BC6H_BC7: 0
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|
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outline: []
|
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|
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bones: []
|
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spriteID: 5e97eb03825dee720800000000000000
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nameFileIdTable: {}
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spritePackingTag:
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pSDRemoveMatte: 0
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pSDShowRemoveMatteOption: 0
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userData:
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assetBundleName:
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assetBundleVariant:
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|
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fileFormatVersion: 2
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guid: a00ec6caaa950af4f9b42c5bb1572b96
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TextureImporter:
|
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internalIDToNameTable: []
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|
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serializedVersion: 11
|
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mipmaps:
|
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mipMapMode: 0
|
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enableMipMap: 0
|
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sRGBTexture: 1
|
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linearTexture: 0
|
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fadeOut: 0
|
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borderMipMap: 0
|
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mipMapsPreserveCoverage: 0
|
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alphaTestReferenceValue: 0.5
|
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mipMapFadeDistanceStart: 1
|
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mipMapFadeDistanceEnd: 3
|
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bumpmap:
|
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|
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|
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|
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|
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streamingMipmaps: 0
|
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streamingMipmapsPriority: 0
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vTOnly: 0
|
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ignoreMasterTextureLimit: 0
|
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grayScaleToAlpha: 0
|
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generateCubemap: 6
|
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cubemapConvolution: 0
|
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seamlessCubemap: 0
|
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textureFormat: 1
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maxTextureSize: 2048
|
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textureSettings:
|
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serializedVersion: 2
|
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filterMode: 1
|
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aniso: 1
|
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mipBias: 0
|
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wrapU: 1
|
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wrapV: 1
|
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lightmap: 0
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spriteExtrude: 1
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spriteMeshType: 1
|
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alignment: 0
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spritePivot: {x: 0.5, y: 0.5}
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spritePixelsToUnits: 100
|
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
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spriteGenerateFallbackPhysicsShape: 1
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alphaUsage: 1
|
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alphaIsTransparency: 1
|
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spriteTessellationDetail: -1
|
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textureType: 8
|
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textureShape: 1
|
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singleChannelComponent: 0
|
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flipbookRows: 1
|
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flipbookColumns: 1
|
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|
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compressionQualitySet: 0
|
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textureFormatSet: 0
|
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ignorePngGamma: 0
|
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applyGammaDecoding: 0
|
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platformSettings:
|
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- serializedVersion: 3
|
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buildTarget: DefaultTexturePlatform
|
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maxTextureSize: 2048
|
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resizeAlgorithm: 0
|
||||
textureFormat: -1
|
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textureCompression: 1
|
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compressionQuality: 50
|
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crunchedCompression: 0
|
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allowsAlphaSplitting: 0
|
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overridden: 0
|
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androidETC2FallbackOverride: 0
|
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forceMaximumCompressionQuality_BC6H_BC7: 0
|
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- serializedVersion: 3
|
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buildTarget: Standalone
|
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maxTextureSize: 2048
|
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resizeAlgorithm: 0
|
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textureFormat: -1
|
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textureCompression: 1
|
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compressionQuality: 50
|
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crunchedCompression: 0
|
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allowsAlphaSplitting: 0
|
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overridden: 0
|
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androidETC2FallbackOverride: 0
|
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forceMaximumCompressionQuality_BC6H_BC7: 0
|
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- serializedVersion: 3
|
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buildTarget: Server
|
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maxTextureSize: 2048
|
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resizeAlgorithm: 0
|
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textureFormat: -1
|
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textureCompression: 1
|
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compressionQuality: 50
|
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crunchedCompression: 0
|
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allowsAlphaSplitting: 0
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overridden: 0
|
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androidETC2FallbackOverride: 0
|
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forceMaximumCompressionQuality_BC6H_BC7: 0
|
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- serializedVersion: 3
|
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buildTarget: WebGL
|
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maxTextureSize: 2048
|
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resizeAlgorithm: 0
|
||||
textureFormat: -1
|
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textureCompression: 1
|
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compressionQuality: 50
|
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crunchedCompression: 0
|
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allowsAlphaSplitting: 0
|
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overridden: 0
|
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androidETC2FallbackOverride: 0
|
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forceMaximumCompressionQuality_BC6H_BC7: 0
|
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spriteSheet:
|
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serializedVersion: 2
|
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sprites: []
|
||||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
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vertices: []
|
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indices:
|
||||
edges: []
|
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weights: []
|
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secondaryTextures: []
|
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nameFileIdTable: {}
|
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spritePackingTag:
|
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pSDRemoveMatte: 0
|
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pSDShowRemoveMatteOption: 0
|
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userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -157,7 +157,7 @@ public class CameraRT : MonoBehaviour
|
|||
float _y = init_y;
|
||||
//Vector3 rot_target = Vector3.zero;
|
||||
maxDistance = distance = 20;
|
||||
if (CabinetUIManager.Instance.current_menu != Menu.M_数字孪生_智能巡检)
|
||||
if (CabinetUIManager.Instance.current_menu != Menu.M_数字机房_智能巡检)
|
||||
{
|
||||
switch (ExtendedFlycam.Inst.room)
|
||||
{
|
||||
|
@ -224,7 +224,7 @@ public class CameraRT : MonoBehaviour
|
|||
//x = cam.transform.localEulerAngles.y;
|
||||
//y = cam.transform.localEulerAngles.x;
|
||||
|
||||
if (Menu.M_数字孪生_接地网 != CabinetUIManager.Instance.current_menu)
|
||||
if (Menu.M_数字机房_接地网 != CabinetUIManager.Instance.current_menu)
|
||||
{
|
||||
for (int i = 0; i < GameManager.Inst.Cabinets_go.Count; i++)
|
||||
{
|
||||
|
|
|
@ -136,15 +136,15 @@ public enum Menu
|
|||
M_全景监控_红外监测,
|
||||
M_全景监控_现场作业,
|
||||
M_全景监控_摄像头,
|
||||
M_数字孪生_机柜容量,
|
||||
M_数字孪生_接地网,
|
||||
M_数字孪生_线缆连接_展示,
|
||||
M_数字孪生_线缆连接_配置,
|
||||
M_数字孪生_场景管理,
|
||||
M_数字孪生_智能巡检,
|
||||
M_数字孪生_线缆组配置,
|
||||
M_数字机房_机柜容量,
|
||||
M_数字机房_接地网,
|
||||
M_数字机房_线缆连接_展示,
|
||||
M_数字机房_线缆连接_配置,
|
||||
M_数字机房_场景管理,
|
||||
M_数字机房_智能巡检,
|
||||
M_数字机房_线缆组配置,
|
||||
M_全景监控_烟感,
|
||||
M_全景监控_水浸,
|
||||
None,
|
||||
M_AR视频,
|
||||
M_远程指导,
|
||||
}
|
|
@ -85,7 +85,7 @@ public class DigitalTwinPanel : CabinetUIBase
|
|||
public override void OnMenuChanged(Menu menu)
|
||||
{
|
||||
base.OnMenuChanged(menu);
|
||||
if (menu == Menu.M_数字孪生_智能巡检)
|
||||
if (menu == Menu.M_数字机房_智能巡检)
|
||||
{
|
||||
gameObject.SetActive(true);
|
||||
}
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
using DG.Tweening;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
|
@ -14,7 +15,7 @@ public class RobotObject : MonoBehaviour
|
|||
/// <summary>
|
||||
/// 机器人信息
|
||||
/// </summary>
|
||||
public RobotClass RobotClass = null;
|
||||
public RobotClass robotClass = null;
|
||||
/// <summary>
|
||||
/// 机器人地图数据
|
||||
/// </summary>
|
||||
|
@ -55,16 +56,16 @@ public class RobotObject : MonoBehaviour
|
|||
void Start()
|
||||
{
|
||||
rect_transform = GetComponent<RectTransform>();
|
||||
RobotClass = null;
|
||||
RobotMap = null;
|
||||
//robotClass = null;
|
||||
//RobotMap = null;
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
if (RobotClass == null || RobotMap == null)
|
||||
if (robotClass == null || RobotMap == null)
|
||||
return;
|
||||
if (!get)
|
||||
if (!get && RobotMap.info != null)
|
||||
{
|
||||
get = true;
|
||||
origin_x = RobotMap.info.origin.x;
|
||||
|
@ -72,24 +73,35 @@ public class RobotObject : MonoBehaviour
|
|||
pixel_width = RobotMap.info.width;
|
||||
pixel_height = RobotMap.info.height;
|
||||
resolution = RobotMap.info.resolution;
|
||||
Debug.Log($"origin_x:{origin_x},origin_y:{origin_y},pixel_width:{pixel_width},pixel_height:{pixel_height},resolution:{resolution}");
|
||||
}
|
||||
|
||||
if (RobotPosQueue.Count > 0 && current_robot_pos == null)
|
||||
{
|
||||
current_robot_pos = RobotPosQueue.Peek();
|
||||
//Debug.Log(Newtonsoft.Json.JsonConvert.SerializeObject(current_robot_pos));
|
||||
|
||||
display_x = (current_robot_pos.current_pose.x - origin_x) / resolution;
|
||||
display_y = (current_robot_pos.current_pose.x - origin_y) / resolution;
|
||||
|
||||
display_x *= (rect_transform.sizeDelta.x / pixel_width);
|
||||
display_y *= (rect_transform.sizeDelta.y / pixel_height);
|
||||
|
||||
rect_transform.DOAnchorPos(new Vector2((float)display_x, (float)display_y), 0.5f).OnComplete(() =>
|
||||
try
|
||||
{
|
||||
current_robot_pos = RobotPosQueue.Peek();
|
||||
//Debug.Log(Newtonsoft.Json.JsonConvert.SerializeObject(current_robot_pos));
|
||||
|
||||
display_x = (current_robot_pos.current_pose.x - origin_x) / resolution;
|
||||
display_y = (current_robot_pos.current_pose.x - origin_y) / resolution;
|
||||
|
||||
display_x *= (rect_transform.sizeDelta.x / pixel_width);
|
||||
display_y *= (rect_transform.sizeDelta.y / pixel_height);
|
||||
|
||||
rect_transform.DOAnchorPos(new Vector2((float)display_x, (float)display_y), 0.5f).OnComplete(() =>
|
||||
{
|
||||
Debug.Log($"robot位置轨迹:{new Vector2((float)display_x, (float)display_y)}");
|
||||
RobotPosQueue.Dequeue();
|
||||
current_robot_pos = null;
|
||||
});
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
RobotPosQueue.Dequeue();
|
||||
current_robot_pos = null;
|
||||
});
|
||||
Debug.Log($"robot位置轨迹错误:{e.Message},行次:{e.StackTrace}");
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -53,7 +53,7 @@ public class RobotManager : CabinetUIBase
|
|||
public override void OnMenuChanged(Menu menu)
|
||||
{
|
||||
base.OnMenuChanged(menu);
|
||||
if (menu == Menu.M_数字孪生_智能巡检)
|
||||
if (menu == Menu.M_数字机房_智能巡检)
|
||||
{
|
||||
ShowRobot();
|
||||
}
|
||||
|
|
|
@ -276,7 +276,7 @@ public class UIToCabinet : MonoBehaviour
|
|||
}
|
||||
}
|
||||
break;
|
||||
case "Toggle_数字孪生":
|
||||
case "Toggle_数字机房":
|
||||
{
|
||||
for (int i = 0; i < second_level_menu.Count; i++)
|
||||
second_level_menu[i].SetActive(false);
|
||||
|
@ -387,21 +387,28 @@ public class UIToCabinet : MonoBehaviour
|
|||
ExtendedFlycam.Inst.jiFang[1].GetComponent<TransparentGlow>().F1();
|
||||
for (int i = 0; i < clickEventLens.Count; i++)
|
||||
{
|
||||
StartCoroutine(clickEventLens[i].TwinkleLens(0.25f));
|
||||
if (clickEventLens[i].baseConf.conf1.LensID == "09" || clickEventLens[i].baseConf.conf1.LensID == "13")
|
||||
{
|
||||
clickEventLens[i].ChangeMaterialColor(clickEventLens[i].gameObject, 5);
|
||||
continue;
|
||||
}
|
||||
if (clickEventLens[i].coroutine == null)
|
||||
StartCoroutine(clickEventLens[i].TwinkleLens(0.25f));
|
||||
}
|
||||
|
||||
LocalVideo.Inst.RecoveryUI();
|
||||
LocalVideo.Inst.AssignDataToUI();
|
||||
isContinue_menu = true;
|
||||
}
|
||||
break;
|
||||
case "Toggle_机柜容量":
|
||||
{
|
||||
rongLaing.SetActive(true);
|
||||
init(Menu.M_数字孪生_机柜容量);
|
||||
init(Menu.M_数字机房_机柜容量);
|
||||
//ExtendedFlycam.Inst.QuanJing();
|
||||
GameManager.Inst.search_box.GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.机柜);
|
||||
GameManager.Inst.DisplayCapacity(/*ison*/true);
|
||||
ExtendedFlycam.Inst.QieHuan(Menu.M_数字孪生_机柜容量);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_数字孪生_机柜容量);
|
||||
ExtendedFlycam.Inst.QieHuan(Menu.M_数字机房_机柜容量);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_数字机房_机柜容量);
|
||||
|
||||
isContinue_menu = true;
|
||||
}
|
||||
|
@ -409,29 +416,29 @@ public class UIToCabinet : MonoBehaviour
|
|||
case "Toggle_接地网":
|
||||
{
|
||||
FloorController.Inst.FloorTransparent();
|
||||
init(Menu.M_数字孪生_接地网);
|
||||
init(Menu.M_数字机房_接地网);
|
||||
//ExtendedFlycam.Inst.QuanJing();
|
||||
ExtendedFlycam.Inst.QieHuan(Menu.M_数字孪生_接地网);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_数字孪生_接地网);
|
||||
ExtendedFlycam.Inst.QieHuan(Menu.M_数字机房_接地网);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_数字机房_接地网);
|
||||
|
||||
isContinue_menu = true;
|
||||
}
|
||||
break;
|
||||
case "Toggle_线缆连接":
|
||||
{
|
||||
init(Menu.M_数字孪生_线缆连接_展示);
|
||||
init(Menu.M_数字机房_线缆连接_展示);
|
||||
//ExtendedFlycam.Inst.QuanJing();
|
||||
//CreateLine createLine = PatternChoose.Inst.huaXian;
|
||||
createLine.OnMenuChanged(Menu.M_数字孪生_线缆连接_展示);
|
||||
ExtendedFlycam.Inst.QieHuan(Menu.M_数字孪生_线缆连接_展示);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_数字孪生_线缆连接_展示);
|
||||
createLine.OnMenuChanged(Menu.M_数字机房_线缆连接_展示);
|
||||
ExtendedFlycam.Inst.QieHuan(Menu.M_数字机房_线缆连接_展示);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_数字机房_线缆连接_展示);
|
||||
|
||||
isContinue_menu = true;
|
||||
}
|
||||
break;
|
||||
case "Toggle_场景管理":
|
||||
{
|
||||
init(Menu.M_数字孪生_场景管理);
|
||||
init(Menu.M_数字机房_场景管理);
|
||||
//ExtendedFlycam.Inst.QuanJing();
|
||||
//GameManager.Inst.power_open();
|
||||
//GameManager.Inst.objectToShow_add.SetActive(true);
|
||||
|
@ -441,8 +448,8 @@ public class UIToCabinet : MonoBehaviour
|
|||
searchName.LoadCabinet(SearchName.SearchType.机柜);
|
||||
GameManager.Inst.search_box.SetActive(true);
|
||||
searchName.inputField.text = string.Empty;
|
||||
ExtendedFlycam.Inst.QieHuan(Menu.M_数字孪生_场景管理);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_数字孪生_场景管理);
|
||||
ExtendedFlycam.Inst.QieHuan(Menu.M_数字机房_场景管理);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_数字机房_场景管理);
|
||||
|
||||
isContinue_menu = true;
|
||||
}
|
||||
|
@ -451,12 +458,12 @@ public class UIToCabinet : MonoBehaviour
|
|||
{
|
||||
for (int i = 0; i < second_level_menu.Count; i++)
|
||||
second_level_menu[i].SetActive(false);
|
||||
init(Menu.M_数字孪生_智能巡检);
|
||||
init(Menu.M_数字机房_智能巡检);
|
||||
//ExtendedFlycam.Inst.QuanJing();
|
||||
WebInteraction.Inst.Patrolvideo_open();
|
||||
GameManager.Inst.search_box.SetActive(false);
|
||||
ExtendedFlycam.Inst.QieHuan(Menu.M_数字孪生_智能巡检);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_数字孪生_智能巡检);
|
||||
ExtendedFlycam.Inst.QieHuan(Menu.M_数字机房_智能巡检);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_数字机房_智能巡检);
|
||||
ExtendedFlycam.Inst.room = ExtendedFlycam.Room.None;
|
||||
|
||||
isContinue_menu = true;
|
||||
|
@ -520,20 +527,20 @@ public class UIToCabinet : MonoBehaviour
|
|||
break;
|
||||
case "Toggle_线缆连接展示":
|
||||
{
|
||||
init(Menu.M_数字孪生_线缆连接_展示);
|
||||
init(Menu.M_数字机房_线缆连接_展示);
|
||||
//ExtendedFlycam.Inst.QuanJing();
|
||||
|
||||
//GameManager.Inst.search_box.GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.线缆_展示);
|
||||
createLine.OnMenuChanged(Menu.M_数字孪生_线缆连接_展示);
|
||||
ExtendedFlycam.Inst.QieHuan(Menu.M_数字孪生_线缆连接_展示);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_数字孪生_线缆连接_展示);
|
||||
createLine.OnMenuChanged(Menu.M_数字机房_线缆连接_展示);
|
||||
ExtendedFlycam.Inst.QieHuan(Menu.M_数字机房_线缆连接_展示);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_数字机房_线缆连接_展示);
|
||||
|
||||
isContinue_menu = true;
|
||||
}
|
||||
break;
|
||||
case "Toggle_线缆连接配置":
|
||||
{
|
||||
init(Menu.M_数字孪生_线缆连接_配置);
|
||||
init(Menu.M_数字机房_线缆连接_配置);
|
||||
//ExtendedFlycam.Inst.QuanJing();
|
||||
//GameManager.Inst.power_open();
|
||||
|
||||
|
@ -541,8 +548,8 @@ public class UIToCabinet : MonoBehaviour
|
|||
searchName.LoadCabinet(SearchName.SearchType.机柜);
|
||||
GameManager.Inst.search_box.SetActive(true);
|
||||
searchName.inputField.text = string.Empty;
|
||||
ExtendedFlycam.Inst.QieHuan(Menu.M_数字孪生_线缆连接_配置);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_数字孪生_线缆连接_配置);
|
||||
ExtendedFlycam.Inst.QieHuan(Menu.M_数字机房_线缆连接_配置);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_数字机房_线缆连接_配置);
|
||||
|
||||
isContinue_menu = true;
|
||||
|
||||
|
@ -554,21 +561,21 @@ public class UIToCabinet : MonoBehaviour
|
|||
{
|
||||
LineGroupManager.Instance.ShowPanel();
|
||||
SecondConfirmPanel.Instance.panel_object.SetActive(false);
|
||||
init(Menu.M_数字孪生_线缆组配置);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_数字孪生_线缆组配置);
|
||||
init(Menu.M_数字机房_线缆组配置);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_数字机房_线缆组配置);
|
||||
|
||||
isContinue_menu = true;
|
||||
}
|
||||
break;
|
||||
case "Toggle_AR视频":
|
||||
case "Toggle_远程指导":
|
||||
{
|
||||
for (int i = 0; i < second_level_menu.Count; i++)
|
||||
second_level_menu[i].SetActive(false);
|
||||
init(Menu.M_AR视频);
|
||||
init(Menu.M_远程指导);
|
||||
WebInteraction.Inst.ARVideo_open();
|
||||
GameManager.Inst.search_box.SetActive(false);
|
||||
ExtendedFlycam.Inst.QieHuan(Menu.M_AR视频);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_AR视频);
|
||||
ExtendedFlycam.Inst.QieHuan(Menu.M_远程指导);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_远程指导);
|
||||
ExtendedFlycam.Inst.room = ExtendedFlycam.Room.None;
|
||||
|
||||
isContinue_menu = true;
|
||||
|
@ -702,7 +709,7 @@ public class UIToCabinet : MonoBehaviour
|
|||
}
|
||||
|
||||
GameObject createLine = PatternChoose.Inst.xianlan.gameObject;
|
||||
if (!CheckAllChildrenActive(createLine.gameObject) && menu != Menu.M_数字孪生_线缆连接_展示)
|
||||
if (!CheckAllChildrenActive(createLine.gameObject) && menu != Menu.M_数字机房_线缆连接_展示)
|
||||
{
|
||||
for (int i = 0; i < createLine.transform.childCount; i++)
|
||||
{
|
||||
|
@ -710,8 +717,8 @@ public class UIToCabinet : MonoBehaviour
|
|||
}
|
||||
}
|
||||
|
||||
if (menu == Menu.M_数字孪生_线缆连接_配置 || menu == Menu.M_数字孪生_场景管理 ||
|
||||
menu == Menu.M_数字孪生_线缆组配置)
|
||||
if (menu == Menu.M_数字机房_线缆连接_配置 || menu == Menu.M_数字机房_场景管理 ||
|
||||
menu == Menu.M_数字机房_线缆组配置)
|
||||
{
|
||||
for (int i = 0; i < CabinetUIManager.Instance.door_list.Count; i++)
|
||||
{
|
||||
|
@ -727,7 +734,7 @@ public class UIToCabinet : MonoBehaviour
|
|||
}
|
||||
}
|
||||
|
||||
if (menu == Menu.M_数字孪生_机柜容量 || menu == Menu.M_数字孪生_场景管理)
|
||||
if (menu == Menu.M_数字机房_机柜容量 || menu == Menu.M_数字机房_场景管理)
|
||||
{
|
||||
if (CabinetUIManager.Instance.uPosItems[0].instruct.gameObject.activeInHierarchy)
|
||||
{ } /*return;*/
|
||||
|
@ -753,7 +760,7 @@ public class UIToCabinet : MonoBehaviour
|
|||
|
||||
}
|
||||
|
||||
if (menu == Menu.M_数字孪生_智能巡检)
|
||||
if (menu == Menu.M_数字机房_智能巡检)
|
||||
{
|
||||
//CalendarScript.Inst.open();
|
||||
CalendarDetails.Inst.init();
|
||||
|
|
|
@ -22,6 +22,31 @@ public class ResponseData
|
|||
[System.Serializable]
|
||||
public class RobotClass
|
||||
{
|
||||
public RobotClass(RobotClass robotClass)
|
||||
{
|
||||
this.statusStr = robotClass.statusStr;
|
||||
this.modelId = robotClass.modelId;
|
||||
this.robotName = robotClass.robotName;
|
||||
this.updateTime = robotClass.updateTime;
|
||||
this.remark = robotClass.remark;
|
||||
this.modelType = robotClass.modelType;
|
||||
this.ipAddr = robotClass.ipAddr;
|
||||
this.roomId = robotClass.roomId;
|
||||
this.roomName = robotClass.roomName;
|
||||
this.pileout_time = robotClass.pileout_time;
|
||||
this.picUrl = robotClass.picUrl;
|
||||
this.robot_status = robotClass.robot_status;
|
||||
this.taskScheduStatus = robotClass.taskScheduStatus;
|
||||
this.robot_id = robotClass.robot_id;
|
||||
this.name = robotClass.name;
|
||||
this.onOffLineStatus = robotClass.onOffLineStatus;
|
||||
this.model = robotClass.model;
|
||||
this.id = robotClass.id;
|
||||
this.power = robotClass.power;
|
||||
this.runStatus = robotClass.runStatus;
|
||||
this.status = robotClass.status;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// ×´ĚŹĂčĘö
|
||||
/// </summary>
|
||||
|
|
|
@ -0,0 +1,3 @@
|
|||
{
|
||||
"webSite":"ws://127.0.0.1:8081/websocket"
|
||||
}
|
|
@ -1,6 +1,5 @@
|
|||
fileFormatVersion: 2
|
||||
guid: b846f60bb24bc3e49988781ac0d35b2d
|
||||
folderAsset: yes
|
||||
guid: b4d786797788bdb4b84df718cb7f971e
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
|
@ -0,0 +1,23 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class C1 : MonoBehaviour
|
||||
{
|
||||
[SerializeField]
|
||||
public RobotMap RobotMap = null;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
//RobotMap RobotMap1=new RobotMap();
|
||||
//RobotMap1.info = new RobotMapInfo();
|
||||
//RobotMap = RobotMap1;
|
||||
Debug.LogError($"RobotMap£º{RobotMap != null}£¬RobotMap.info£º{RobotMap.info != null}");
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 318e68591540b3540a86b4032dd96bd0
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -15,9 +15,9 @@ MonoBehaviour:
|
|||
conf1:
|
||||
isUse: 1
|
||||
isPicture: 0
|
||||
base64:
|
||||
LensID: 01
|
||||
LensName: 01
|
||||
alarmEntities: []
|
||||
conf2:
|
||||
isUse: 0
|
||||
module_type: 0
|
||||
|
|
|
@ -0,0 +1,25 @@
|
|||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &11400000
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 49b4836b3b173eb4c8dad6f59d8a8d2f, type: 3}
|
||||
m_Name: BaseConf_16
|
||||
m_EditorClassIdentifier:
|
||||
conf1:
|
||||
isUse: 1
|
||||
isPicture: 0
|
||||
base64:
|
||||
LensID: 17
|
||||
LensName: 17
|
||||
conf2:
|
||||
isUse: 0
|
||||
module_type: 0
|
||||
type_card: 0
|
||||
isUseUPostItem: 1
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: b5b009f341244d44689b74d635519884
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 11400000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -3,6 +3,7 @@ using Newtonsoft.Json;
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using Unity.Burst.CompilerServices;
|
||||
|
@ -167,7 +168,7 @@ public class GameManager : MonoBehaviour
|
|||
|
||||
editorMenu.editorBtn.onClick.AddListener(() =>
|
||||
{
|
||||
if (Menu.M_数字孪生_场景管理 == CabinetUIManager.Instance.current_menu && nowDevice != null)
|
||||
if (Menu.M_数字机房_场景管理 == CabinetUIManager.Instance.current_menu && nowDevice != null)
|
||||
{
|
||||
if (nowDevice.GetComponent<DeviceQuery>() == null)
|
||||
return;
|
||||
|
@ -291,7 +292,7 @@ public class GameManager : MonoBehaviour
|
|||
/// </summary>
|
||||
public void checkDevice_cjgl()
|
||||
{
|
||||
if (Menu.M_数字孪生_场景管理 == CabinetUIManager.Instance.current_menu && now_CK_Device != null)
|
||||
if (Menu.M_数字机房_场景管理 == CabinetUIManager.Instance.current_menu && now_CK_Device != null)
|
||||
{
|
||||
if (now_CK_Device.GetComponent<DeviceQuery>() == null)
|
||||
return;
|
||||
|
@ -320,7 +321,7 @@ public class GameManager : MonoBehaviour
|
|||
return;
|
||||
else
|
||||
{
|
||||
if (Menu.M_数字孪生_场景管理 == CabinetUIManager.Instance.current_menu && nowDevice != null)
|
||||
if (Menu.M_数字机房_场景管理 == CabinetUIManager.Instance.current_menu && nowDevice != null)
|
||||
{
|
||||
if (nowDevice.GetComponent<DeviceQuery>() == null)
|
||||
{
|
||||
|
@ -2409,7 +2410,7 @@ public class GameManager : MonoBehaviour
|
|||
Debug.Log("@@10 三维加载完成");
|
||||
isLoading = true;
|
||||
|
||||
if (CabinetUIManager.Instance.current_menu == Menu.M_数字孪生_线缆连接_配置)
|
||||
if (CabinetUIManager.Instance.current_menu == Menu.M_数字机房_线缆连接_配置)
|
||||
{
|
||||
for (int i = 0; i < TmsPorts_go.Count; i++)
|
||||
{
|
||||
|
@ -2430,11 +2431,18 @@ public class GameManager : MonoBehaviour
|
|||
|
||||
}
|
||||
}
|
||||
else if (magnifyState && CabinetUIManager.Instance.current_menu == Menu.M_数字孪生_场景管理)
|
||||
else if (magnifyState && CabinetUIManager.Instance.current_menu == Menu.M_数字机房_场景管理)
|
||||
{
|
||||
search_box.SetActive(true);
|
||||
}
|
||||
|
||||
//StartCoroutine(CombineJSON.ReadLocalText(Path.Combine(Application.streamingAssetsPath, "localVideoConfiguration.txt"), (_error, _json) =>
|
||||
//{
|
||||
StartCoroutine(CombineJSON.GetJson_GET(Jk_URL.bdsp, arguments.token, (x) =>
|
||||
{
|
||||
Debug.Log("订阅本地视频:" + x);
|
||||
}));
|
||||
//}));
|
||||
//if (magnifyState)
|
||||
//{
|
||||
// openCap();
|
||||
|
@ -2543,7 +2551,7 @@ public class GameManager : MonoBehaviour
|
|||
}
|
||||
else if (modelNum == "99")
|
||||
{
|
||||
MoveParentAndChildren(go.transform, new Vector3(0, 0, 0), false);
|
||||
MoveParentAndChildren(go.transform, new Vector3(-0.313f, 0, 0), false);
|
||||
}
|
||||
else if (modelNum == "100" || modelNum == "101")
|
||||
{
|
||||
|
@ -2767,9 +2775,15 @@ public class GameManager : MonoBehaviour
|
|||
/// 机器人返回图片保存接口
|
||||
/// </summary>
|
||||
[Header("机器人返回图片保存接口")] public string jqr_bctp;
|
||||
/*----------------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
/// 本地视频接口
|
||||
/// </summary>
|
||||
[Header("本地视频")] public string bdsp;
|
||||
|
||||
public webURL(string ct)
|
||||
{
|
||||
//string initialCt = ct;
|
||||
ct = ct + "machineRoom/";
|
||||
//string ct = "http://fpt9gx.natappfree.cc/";
|
||||
sb_cx = ct + "device/queryList";
|
||||
|
@ -2808,6 +2822,8 @@ public class GameManager : MonoBehaviour
|
|||
|
||||
jqr_bctp = ct + "robot/saveInspection";
|
||||
|
||||
bdsp = ct + "video/event/subscription";
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -1,5 +1,7 @@
|
|||
using Newtonsoft.Json;
|
||||
using BestHTTP.JSON;
|
||||
using Newtonsoft.Json;
|
||||
using Newtonsoft.Json.Linq;
|
||||
using SimpleJSON;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
|
@ -340,6 +342,79 @@ public static class CombineJSON
|
|||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// GET传参
|
||||
/// </summary>
|
||||
/// <param name="apiUrl"></param>
|
||||
/// <param name="content"></param>
|
||||
/// <param name="token"></param>
|
||||
/// <param name="callback"></param>
|
||||
/// <returns></returns>
|
||||
public static IEnumerator GetJson_GET(string apiUrl, string content, string token, Action<string> callback)
|
||||
{
|
||||
//using (UnityWebRequest request = UnityWebRequest.Get(apiUrl))
|
||||
UnityWebRequest request = UnityWebRequest.Get(apiUrl + "?json=" + content);
|
||||
{
|
||||
request.SetRequestHeader("X-Token", token);
|
||||
DownloadHandlerBuffer dH = new DownloadHandlerBuffer();
|
||||
request.downloadHandler = dH;
|
||||
//request.timeout = 15;
|
||||
yield return request.SendWebRequest();
|
||||
|
||||
if (request.result == UnityWebRequest.Result.Success)
|
||||
{
|
||||
// 等待一帧
|
||||
yield return null;
|
||||
|
||||
// 检查请求是否已完成
|
||||
while (!request.isDone)
|
||||
{
|
||||
yield return null;
|
||||
}
|
||||
//string responseBody = request.downloadHandler.text;
|
||||
//if (request.downloadHandler.text != null)
|
||||
if (!string.IsNullOrEmpty(request.downloadHandler.text))
|
||||
// byte[] responseData = request.downloadHandler.data;
|
||||
//if (responseData != null && responseData.Length > 0)
|
||||
{
|
||||
string responseText = request.downloadHandler.text;
|
||||
//string responseText = Encoding.UTF8.GetString(responseData);
|
||||
callback?.Invoke(responseText);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log(apiUrl + " request.downloadHandler.text为空");
|
||||
callback?.Invoke(null);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log(apiUrl + " 请求Get接口失败: " + request.error + "\nURL: " + apiUrl + "\nrequest.downloadHandler:" + request.downloadHandler.text);
|
||||
callback?.Invoke(null);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 读取本地文本
|
||||
/// </summary>
|
||||
/// <param name="_url"></param>
|
||||
/// <param name="_callback"></param>
|
||||
/// <returns></returns>
|
||||
public static IEnumerator ReadLocalText(string _url, Action<string, string> _callback = null)
|
||||
{
|
||||
string json = string.Empty;
|
||||
using (StreamReader reader = new StreamReader(_url, System.Text.Encoding.UTF8))
|
||||
{
|
||||
json = reader.ReadToEnd();
|
||||
}
|
||||
|
||||
yield return null;
|
||||
|
||||
Debug.Log(json);
|
||||
|
||||
_callback?.Invoke(null, json);
|
||||
}
|
||||
|
||||
public static IEnumerator GetJson_POST(string apiUrl, string token, int looptime, Action<string> callback)
|
||||
{
|
||||
|
@ -854,5 +929,23 @@ public static class CombineJSON
|
|||
#endregion
|
||||
|
||||
|
||||
#region 从本地加载JSON
|
||||
public static IEnumerator LoadTxtJson(string url, Action<string> _callback)
|
||||
{
|
||||
using (WWW www = new WWW(url))
|
||||
{
|
||||
yield return www;
|
||||
|
||||
if (string.IsNullOrEmpty(www.error))
|
||||
{
|
||||
_callback(www.text);
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogError("从本地加载JSON时出错:" + www.error);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
|
|
|
@ -1,8 +1,13 @@
|
|||
using Newtonsoft.Json;
|
||||
using Newtonsoft.Json.Linq;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using Unity.VisualScripting;
|
||||
using UnityEngine;
|
||||
using static InterfaceManager;
|
||||
|
||||
|
||||
/// <summary>
|
||||
|
@ -15,18 +20,62 @@ public class LocalVideo : MonoBehaviour
|
|||
public WebSocketT socketT = new WebSocketT();
|
||||
public List<ClickEventLens> clickEventLens;
|
||||
public List<BaseConf> baseConfs;
|
||||
/// <summary>
|
||||
/// 上次点击的本地视频弹窗
|
||||
/// </summary>
|
||||
public LocalVideoAlarmUI current_UI = null;
|
||||
|
||||
public string webSite { get; set; }
|
||||
private void Awake()
|
||||
{
|
||||
Inst = this;
|
||||
clickEventLens = GameObject.FindObjectsOfType<ClickEventLens>().ToList();
|
||||
baseConfs = clickEventLens.Select(x => x.baseConf).ToList();
|
||||
}
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
//socketT.Init("ws://127.0.0.1:8081/websocket");
|
||||
///获取配置信息
|
||||
StartCoroutine(GetRequest(Path.Combine(Application.streamingAssetsPath, "ws.txt"), null, null, (_error, _json) =>
|
||||
{
|
||||
if (_error != null)
|
||||
{
|
||||
Debug.Log("请求websocket【配置信息】错误:" + _error);
|
||||
return;
|
||||
}
|
||||
JObject _j = JObject.Parse(_json);
|
||||
webSite = _j["webSite"].ToString();
|
||||
socketT.Init(webSite, WebSocketT.WstypesOf.视频);
|
||||
}));
|
||||
}
|
||||
|
||||
|
||||
[ContextMenu("测试时间戳")]
|
||||
public void ConvertUnixTimestampToDateTime(/*long unixTimestamp*/)
|
||||
{
|
||||
//GetTime(1700227312, false);
|
||||
Debug.Log(GetTime(1698723542));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 指定时间戳转为时间。
|
||||
/// </summary>
|
||||
/// <param name="timeStamp">需要被反转的时间戳</param>
|
||||
/// <param name="accurateToMilliseconds">是否精确到毫秒</param>
|
||||
/// <returns>返回时间戳对应的DateTime</returns>
|
||||
public static DateTime GetTime(long timeStamp, bool accurateToMilliseconds = false)
|
||||
{
|
||||
if (accurateToMilliseconds)
|
||||
{
|
||||
return DateTimeOffset.FromUnixTimeMilliseconds(timeStamp).LocalDateTime;
|
||||
}
|
||||
else
|
||||
{
|
||||
return DateTimeOffset.FromUnixTimeSeconds(timeStamp).LocalDateTime;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
@ -35,75 +84,171 @@ public class LocalVideo : MonoBehaviour
|
|||
|
||||
public void Dispose(string message)
|
||||
{
|
||||
// 清除信息
|
||||
for (int j = 0; j < baseConfs.Count; j++)
|
||||
{
|
||||
baseConfs[j].conf1.alarmEntities.Clear();
|
||||
}
|
||||
try
|
||||
{
|
||||
Root root = JsonConvert.DeserializeObject<Root>(message);
|
||||
for (int i = 0; i < baseConfs.Count; i++)
|
||||
{
|
||||
if (baseConfs[i].conf1.isPicture && root.sourceName == baseConfs[i].conf1.LensName)
|
||||
{
|
||||
baseConfs[i].conf1.base64 = root.alarmPicture;
|
||||
}
|
||||
}
|
||||
//Root root = JsonConvert.DeserializeObject<Root>(message);
|
||||
//for (int i = 0; i < baseConfs.Count; i++)
|
||||
//{
|
||||
//if (baseConfs[i].conf1.isPicture && root.sourceName == baseConfs[i].conf1.LensName)
|
||||
//{
|
||||
// baseConfs[i].conf1.base64 = root.alarmPicture;
|
||||
//}
|
||||
//}
|
||||
|
||||
ReadAllocationInformation(message);
|
||||
|
||||
AlarmFlashing();
|
||||
|
||||
RecoveryUI();
|
||||
|
||||
AssignDataToUI();
|
||||
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.Log("½âÎö±¾µØÊÓƵ´íÎó£º" + e.StackTrace);
|
||||
Debug.Log("解析本地视频错误:" + e.Message + " " + e.StackTrace);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
[System.Serializable]
|
||||
public class Root
|
||||
/// <summary>
|
||||
/// 读取分配信息
|
||||
/// </summary>
|
||||
/// <param name="message"></param>
|
||||
public void ReadAllocationInformation(string message)
|
||||
{
|
||||
List<AlarmEntity> alarmList = JsonConvert.DeserializeObject<List<AlarmEntity>>(message);
|
||||
for (int i = 0; i < alarmList.Count; i++)
|
||||
{
|
||||
string cameraName = string.Empty;
|
||||
if (alarmList[i].cameraName.Contains("摄像头"))
|
||||
{
|
||||
string s1 = alarmList[i].cameraName.Replace("摄像头", "").PadLeft(2, '0');
|
||||
cameraName = "摄像头" + s1;
|
||||
}
|
||||
else
|
||||
continue;
|
||||
for (int j = 0; j < baseConfs.Count; j++)
|
||||
{
|
||||
if (cameraName.Contains(baseConfs[j].conf1.LensName))
|
||||
{
|
||||
baseConfs[j].conf1.alarmEntities.Add(alarmList[i]);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 告警闪烁
|
||||
/// </summary>
|
||||
public void AlarmFlashing()
|
||||
{
|
||||
for (int j = 0; j < baseConfs.Count; j++)
|
||||
{
|
||||
Debug.Log($"摄像头{baseConfs[j].conf1.LensName}:{baseConfs[j].conf1.alarmEntities.Count}个报警");
|
||||
|
||||
if (baseConfs[j].conf1.alarmEntities.Count > 0 && clickEventLens[j].coroutine == null)
|
||||
{
|
||||
clickEventLens[j].coroutine = StartCoroutine(clickEventLens[j].AlwaysFlashing(0.25f));
|
||||
}
|
||||
else if (clickEventLens[j].coroutine != null && baseConfs[j].conf1.alarmEntities.Count == 0)
|
||||
{
|
||||
StopCoroutine(clickEventLens[j].coroutine);
|
||||
clickEventLens[j].coroutine = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 回收
|
||||
/// </summary>
|
||||
public void RecoveryUI()
|
||||
{
|
||||
for (int i = 0; i < clickEventLens.Count; i++)
|
||||
{
|
||||
LocalVideoAlarm localVideoAlarm = clickEventLens[i].GetComponentInChildren<LocalVideoAlarm>(true);
|
||||
if (!localVideoAlarm)
|
||||
continue;
|
||||
LocalVideoAlarmUI localVideoAlarmUI = localVideoAlarm.localVideoAlarmUI;
|
||||
var localVideoAlarmItem = localVideoAlarmUI.Content.GetComponentsInChildren<LocalVideoAlarmItem>(true).ToList();
|
||||
for (int j = 0; j < localVideoAlarmItem.Count; j++)
|
||||
{
|
||||
AlarmObjectPool.instance.PushItemToPool<LocalVideoAlarmItem>(localVideoAlarmItem[j]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 赋值数据到UI
|
||||
/// </summary>
|
||||
public void AssignDataToUI()
|
||||
{
|
||||
for (int i = 0; i < clickEventLens.Count; i++)
|
||||
{
|
||||
LocalVideoAlarm localVideoAlarm = clickEventLens[i].GetComponentInChildren<LocalVideoAlarm>(true);
|
||||
if (!localVideoAlarm)
|
||||
continue;
|
||||
LocalVideoAlarmUI localVideoAlarmUI = localVideoAlarm.localVideoAlarmUI;
|
||||
localVideoAlarmUI.textMeshPro.text = baseConfs[i].conf1.alarmEntities.Count.ToString();
|
||||
var list_Confs = baseConfs[i].conf1.alarmEntities;
|
||||
for (int j = 0; j < list_Confs.Count; j++)
|
||||
{
|
||||
var _item = AlarmObjectPool.instance.GetItemFromPool<LocalVideoAlarmItem>(localVideoAlarmUI.preform);
|
||||
_item.gameObject.SetActive(true);
|
||||
_item.transform.parent = localVideoAlarmUI.Content.transform;
|
||||
_item.textMeshPro_object.text = list_Confs[j].sourceName + "监测异常";
|
||||
_item.textMeshPro_time.text = GetTime(long.Parse(list_Confs[j].timeStamp)).ToString();
|
||||
var t = CombineJSON.Base64StringToTexture(list_Confs[j].alarmPicture);
|
||||
var u = Sprite.Create(t, new Rect(0, 0, t.width, t.height), Vector2.zero);
|
||||
_item.sprites.Add(u);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class AlarmEntity
|
||||
{
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string alarmPicture;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string alarmPictureType;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string alarmIype;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string deviceld;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public int id;
|
||||
/// <summary>
|
||||
///
|
||||
/// //1-安全帽;2-安全服;3-抽烟
|
||||
/// </summary>
|
||||
public string type;
|
||||
public string reference;
|
||||
public string alarmType;
|
||||
public object deviceId;
|
||||
/// <summary>
|
||||
///
|
||||
/// 时间戳
|
||||
/// </summary>
|
||||
public string relatedid;
|
||||
public string timeStamp;
|
||||
public object sourceId;
|
||||
public string seq;
|
||||
public object relatedId;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string seg;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string sourceld;
|
||||
/// <summary>
|
||||
///
|
||||
/// //告警源名称
|
||||
/// </summary>
|
||||
public string sourceName;
|
||||
/// <summary>
|
||||
///
|
||||
/// 告警图片
|
||||
/// </summary>
|
||||
public string timeStamp;
|
||||
public string alarmPicture;
|
||||
public string alarmPictureType;
|
||||
/// <summary>
|
||||
///
|
||||
/// 摄像头名字
|
||||
/// </summary>
|
||||
public string type;
|
||||
public string cameraName;
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class Root
|
||||
{
|
||||
public List<AlarmEntity> alarms;
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
|
|
@ -3,16 +3,22 @@ using System.Collections.Generic;
|
|||
using UnityEngine;
|
||||
using System.IO;
|
||||
using UnityEditor;
|
||||
|
||||
using System.Text;
|
||||
|
||||
/// <summary>
|
||||
/// 管理类(配置文件)
|
||||
/// </summary>
|
||||
public class BaseConf : ScriptableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// 摄像机的
|
||||
/// </summary>
|
||||
[Header("摄像机的")]
|
||||
public Conf1 conf1 = new Conf1();
|
||||
|
||||
/// <summary>
|
||||
/// 可插拔组件的
|
||||
/// </summary>
|
||||
[Header("可插拔组件的")]
|
||||
public Conf2 conf2 = new Conf2();
|
||||
|
||||
|
@ -62,11 +68,19 @@ public class BaseConf : ScriptableObject
|
|||
[System.Serializable]
|
||||
public class Conf1
|
||||
{
|
||||
/// <summary>
|
||||
/// 是否启用
|
||||
/// </summary>
|
||||
public bool isUse;
|
||||
/// <summary>
|
||||
/// 是否为显示照片摄像头
|
||||
/// </summary>
|
||||
public bool isPicture;
|
||||
public string base64;
|
||||
public StringBuilder base64;
|
||||
public string LensID;
|
||||
public string LensName;
|
||||
[SerializeField]
|
||||
public List<LocalVideo.AlarmEntity> alarmEntities;
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
|
|
|
@ -0,0 +1,121 @@
|
|||
using DG.Tweening;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
[AddComponentMenu("Carousel/轮播")]
|
||||
public class Carousel : MonoBehaviour
|
||||
{
|
||||
public static Carousel inst;
|
||||
public bool isClick = true;
|
||||
public List<RectTransform> tfs; //需要扩展只需往该数组添加Item即可
|
||||
|
||||
public Image imageComponent; // UI Image 组件
|
||||
public List<Sprite> imagesToDisplay; // 要轮播的图片数组
|
||||
public int currentIndex = 0; // 当前显示的图片索引
|
||||
public float switchInterval = 2f; // 图片切换间隔时间
|
||||
private float timer = 0f; // 计时器
|
||||
public Button close_button;
|
||||
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
inst = this;
|
||||
gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
void Start()
|
||||
{
|
||||
if (imageComponent != null && imagesToDisplay.Count > 0)
|
||||
{
|
||||
imageComponent.sprite = imagesToDisplay[currentIndex]; // 设置初始图片
|
||||
}
|
||||
|
||||
close_button.onClick.AddListener(() =>
|
||||
{
|
||||
gameObject.SetActive(false);
|
||||
});
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
//timer += Time.deltaTime;
|
||||
|
||||
//if (timer >= switchInterval)
|
||||
//{
|
||||
// ShowNextImageWithAnimation();
|
||||
// timer = 0f;
|
||||
//}
|
||||
}
|
||||
|
||||
void ShowNextImageWithAnimation()
|
||||
{
|
||||
currentIndex = (currentIndex + 1) % imagesToDisplay.Count; // 循环获取下一张图片的索引
|
||||
|
||||
// 图片切换动画
|
||||
StartCoroutine(AnimateImageChange(imagesToDisplay[currentIndex]));
|
||||
}
|
||||
|
||||
IEnumerator AnimateImageChange(Sprite newImage)
|
||||
{
|
||||
// 实现图片切换动画,这里使用简单的淡入淡出效果
|
||||
float duration = 0.15f;
|
||||
float elapsedTime = 0f;
|
||||
Color originalColor = imageComponent.color;
|
||||
|
||||
while (elapsedTime < duration)
|
||||
{
|
||||
imageComponent.color = Color.Lerp(originalColor, Color.clear, elapsedTime / duration);
|
||||
elapsedTime += Time.deltaTime;
|
||||
yield return null;
|
||||
}
|
||||
|
||||
imageComponent.sprite = newImage;
|
||||
|
||||
elapsedTime = 0f;
|
||||
while (elapsedTime < duration)
|
||||
{
|
||||
imageComponent.color = Color.Lerp(Color.clear, originalColor, elapsedTime / duration);
|
||||
elapsedTime += Time.deltaTime;
|
||||
yield return null;
|
||||
}
|
||||
|
||||
imageComponent.color = originalColor;
|
||||
isClick = true;
|
||||
}
|
||||
|
||||
// 外部调用该方法来动态配置要显示的图片
|
||||
public void SetImages(List<Sprite> images)
|
||||
{
|
||||
imagesToDisplay = images;
|
||||
currentIndex = 0;
|
||||
if (imageComponent != null && imagesToDisplay.Count > 0)
|
||||
{
|
||||
imageComponent.sprite = imagesToDisplay[currentIndex];
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public void LeftBtnClickEvent()//左边按键
|
||||
{
|
||||
if (!isClick) return;
|
||||
var num = currentIndex - 1;
|
||||
if (num < 0)
|
||||
num = imagesToDisplay.Count - 1;
|
||||
currentIndex = (num) % imagesToDisplay.Count; // 循环获取下一张图片的索引
|
||||
isClick = false;
|
||||
// 图片切换动画
|
||||
StartCoroutine(AnimateImageChange(imagesToDisplay[currentIndex]));
|
||||
}
|
||||
public void RightBtnClickEvent()//右边按键
|
||||
{
|
||||
if (!isClick) return;
|
||||
var num = currentIndex + 1;
|
||||
currentIndex = (num) % imagesToDisplay.Count; // 循环获取下一张图片的索引
|
||||
isClick = false;
|
||||
// 图片切换动画
|
||||
StartCoroutine(AnimateImageChange(imagesToDisplay[currentIndex]));
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 303cf1dce72e5ab49b825240b24973ac
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -73,6 +73,10 @@ public class PatternChoose : MonoBehaviour
|
|||
[Header("时间筛选")]
|
||||
public GameObject calendar;
|
||||
//public ZCalendar zCalendar;
|
||||
|
||||
[Header("图片轮播UI")]
|
||||
public GameObject Carousel_Object;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
|
||||
|
@ -93,7 +97,7 @@ public class PatternChoose : MonoBehaviour
|
|||
//Debug.Log("版本号 1.1.1");
|
||||
roomCut.onValueChanged.AddListener((x) =>
|
||||
{
|
||||
if (CabinetUIManager.Instance.current_menu == Menu.M_数字孪生_智能巡检)
|
||||
if (CabinetUIManager.Instance.current_menu == Menu.M_数字机房_智能巡检)
|
||||
return;
|
||||
ExtendedFlycam.Inst.reminder((isgo, list, prompt) =>
|
||||
{
|
||||
|
@ -142,20 +146,20 @@ public class PatternChoose : MonoBehaviour
|
|||
{
|
||||
GameManager.Inst.RemoveEmptyElements();
|
||||
//FindDeletedDevices(list);
|
||||
if (Menu.M_数字孪生_线缆连接_配置 == CabinetUIManager.Instance.current_menu)
|
||||
if (Menu.M_数字机房_线缆连接_配置 == CabinetUIManager.Instance.current_menu)
|
||||
{
|
||||
ExtendedFlycam.Inst.QieHuan(Menu.M_数字孪生_线缆连接_配置);
|
||||
ExtendedFlycam.Inst.QieHuan(Menu.M_数字机房_线缆连接_配置);
|
||||
LineGroupManager.Instance.ShowPanel();
|
||||
SecondConfirmPanel.Instance.panel_object.SetActive(false);
|
||||
return;
|
||||
}
|
||||
quanJing_fuc();
|
||||
if (Menu.M_数字孪生_线缆连接_展示 == CabinetUIManager.Instance.current_menu)
|
||||
if (Menu.M_数字机房_线缆连接_展示 == CabinetUIManager.Instance.current_menu)
|
||||
{
|
||||
SearchName searchName = search_go.GetComponent<SearchName>();
|
||||
searchName.showXianLan(searchName._co);
|
||||
}
|
||||
else if (Menu.M_数字孪生_场景管理 == CabinetUIManager.Instance.current_menu)
|
||||
else if (Menu.M_数字机房_场景管理 == CabinetUIManager.Instance.current_menu)
|
||||
{
|
||||
SearchName searchName = GameManager.Inst.search_box.GetComponent<SearchName>();
|
||||
searchName.LoadCabinet(SearchName.SearchType.机柜);
|
||||
|
@ -228,7 +232,7 @@ public class PatternChoose : MonoBehaviour
|
|||
xianlan.transform.GetChild(i).gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
if (Menu.M_数字孪生_接地网 != CabinetUIManager.Instance.current_menu)
|
||||
if (Menu.M_数字机房_接地网 != CabinetUIManager.Instance.current_menu)
|
||||
{
|
||||
for (int i = 0; i < GameManager.Inst.Cabinets_go.Count; i++)
|
||||
{
|
||||
|
@ -322,7 +326,7 @@ public class PatternChoose : MonoBehaviour
|
|||
{
|
||||
sb_bj_page.SetActive(false);
|
||||
sb_xz_page.SetActive(false);
|
||||
if (Menu.M_数字孪生_线缆连接_配置 != menu || !GameManager.Inst.magnifyState)
|
||||
if (Menu.M_数字机房_线缆连接_配置 != menu || !GameManager.Inst.magnifyState)
|
||||
dk_bj_page.SetActive(false);
|
||||
dk_xz_page.SetActive(false);
|
||||
sb_ck_page.SetActive(false);
|
||||
|
|
|
@ -1,14 +1,22 @@
|
|||
using System;
|
||||
using BestHTTP.WebSocket;
|
||||
using SimpleJSON;
|
||||
using UnityEngine;
|
||||
using static WebSocketT;
|
||||
|
||||
//[System.Serializable]
|
||||
public class WebSocketT /*: MonoBehaviour*/
|
||||
{
|
||||
//string address = "ws://127.0.0.1:8081/websocket";
|
||||
WebSocket webSocket;
|
||||
public WstypesOf wstypesOf;
|
||||
public enum WstypesOf
|
||||
{
|
||||
视频,
|
||||
机器人
|
||||
}
|
||||
|
||||
public void Init(string address)
|
||||
public void Init(string address, WstypesOf wstypes)
|
||||
{
|
||||
if (webSocket == null)
|
||||
{
|
||||
|
@ -17,7 +25,7 @@ public class WebSocketT /*: MonoBehaviour*/
|
|||
#if !UNITY_WEBGL
|
||||
webSocket.StartPingThread = true;
|
||||
#endif
|
||||
|
||||
wstypesOf = wstypes;
|
||||
//订阅WS事件
|
||||
webSocket.OnOpen += OnOpen;
|
||||
webSocket.OnMessage += OnMessageRecv;
|
||||
|
@ -27,6 +35,9 @@ public class WebSocketT /*: MonoBehaviour*/
|
|||
|
||||
//开始连接到服务器
|
||||
webSocket.Open();
|
||||
|
||||
string outputString = (wstypesOf == WstypesOf.视频) ? "视频" : "机器人";
|
||||
Debug.Log($"{outputString}WebSocket开启成功!");
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -69,8 +80,33 @@ public class WebSocketT /*: MonoBehaviour*/
|
|||
/// <param name="message"></param>
|
||||
void OnMessageRecv(WebSocket ws, string message)
|
||||
{
|
||||
Debug.LogFormat("接收到:{0}", message);
|
||||
LocalVideo.Inst.Dispose(message);
|
||||
string outputString = (wstypesOf == WstypesOf.视频) ? "视频" : "机器人";
|
||||
Debug.LogFormat("接收到{0}消息:{1}", outputString, message);
|
||||
switch (wstypesOf)
|
||||
{
|
||||
case WstypesOf.视频:
|
||||
LocalVideo.Inst.Dispose(message);
|
||||
break;
|
||||
case WstypesOf.机器人:
|
||||
{
|
||||
try
|
||||
{
|
||||
JSONNode j = JSON.Parse(message);
|
||||
if (j.HasKey("rtMsg"))
|
||||
return;
|
||||
else if (j.HasKey("msg"))
|
||||
RobotDataManager.Inst.Dispose(message);
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -20,7 +20,7 @@ public class VolumeUI : CabinetUIBase
|
|||
public override void OnMenuChanged(Menu menu)
|
||||
{
|
||||
base.OnMenuChanged(menu);
|
||||
if (menu == Menu.M_数字孪生_机柜容量)
|
||||
if (menu == Menu.M_数字机房_机柜容量)
|
||||
{
|
||||
gameObject.SetActive(true);
|
||||
}
|
||||
|
|