修改接地网效果
This commit is contained in:
parent
67fdfb7def
commit
687ffb59aa
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using System.Collections.Generic;
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using System.IO;
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using Unity.VisualScripting;
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using UnityEditor;
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using UnityEngine;
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public class tmptool : MonoBehaviour
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{
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public Transform a;
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public Transform b;
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public List<Transform> A;
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public List<Transform> B;
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public List<MeshRenderer> arender = new List<MeshRenderer>();
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public List<MeshRenderer> brender = new List<MeshRenderer>();
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public List<Material> amats = new List<Material>();
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public List<Material> bmats = new List<Material>();
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[ContextMenu("GetRenderer")]
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public void GetMat()
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{
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arender.Clear();
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brender.Clear();
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var xa = a.GetComponentsInChildren<MeshRenderer>();
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for (int i = 0; i < xa.Length; i++)
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{
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if (xa[i].name.Contains("R"))
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{
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arender.Add(xa[i]);
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}
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}
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var xb = b.GetComponentsInChildren<MeshRenderer>();
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for (int i = 0; i < xb.Length; i++)
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{
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if (xb[i].name.Contains("R"))
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{
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brender.Add(xb[i]);
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}
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}
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}
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[ContextMenu("Compair")]
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public void Compair()
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{
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//for (int i = 0; i < arender.Count; i++)
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//{
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// if (brender[i].GetComponent<MeshFilter>().mesh.name == arender[i].GetComponent<MeshFilter>().mesh.name)
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// {
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// }
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// else
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// {
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// Debug.Log("名称不匹配");
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// }
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//}
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}
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[ContextMenu("Replace Materials")]
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public void Replace()
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{
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for (int i = 0; i < arender.Count; i++)
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{
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//brender[i].materials = new Material[arender[i].materials.Length];
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//for (int j = 0; j < brender[i].materials.Length; j++)
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//{
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// brender[i].CopyComponent
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//}
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UnityEditorInternal.ComponentUtility.CopyComponent(arender[i]);
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UnityEditorInternal.ComponentUtility.PasteComponentValues(brender[i]);
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}
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}
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#region Mesh Filter
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public List<MeshFilter> ameshFilter = new List<MeshFilter>();
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[ContextMenu("获取AMeshFilter组件")]
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/// <summary>
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/// 获取Mesh组件
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/// </summary>
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void GetAMeshFilter()
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{
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for (int i = 0; i < a.childCount; i++)
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{
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//if (a.GetChild(i).GetComponent<Mesh>())
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//{
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// ameshs.Add(a.GetChild(i).GetComponent<Mesh>());
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//}
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//else
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//{
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// ameshs.Add(a.GetChild(i).getc<Mesh>());
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//}
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//ameshs.Add(a.GetChild(i).GetComponentInChildren<MeshFilter>());
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if (a.GetChild(i).GetComponent<MeshFilter>())
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ameshFilter.Add(a.GetChild(i).GetComponent<MeshFilter>());
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}
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if (a.childCount == 0)
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ameshFilter.Add(a.GetComponent<MeshFilter>());
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}
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public List<MeshFilter> bmeshsFilter = new List<MeshFilter>();
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[ContextMenu("获取BMeshFilter组件")]
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/// <summary>
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/// 获取Mesh组件
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/// </summary>
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void GetBMeshFilter()
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{
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for (int i = 0; i < b.childCount; i++)
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{
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//if (a.GetChild(i).GetComponent<Mesh>())
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//{
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// ameshs.Add(a.GetChild(i).GetComponent<Mesh>());
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//}
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//else
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//{
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// ameshs.Add(a.GetChild(i).getc<Mesh>());
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//}
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//bmeshs.Add(b.GetChild(i).GetComponentInChildren<MeshFilter>());
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if (b.GetChild(i).GetComponent<MeshFilter>())
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bmeshsFilter.Add(b.GetChild(i).GetComponent<MeshFilter>());
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}
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if (b.GetChild(0).name == "锚点")
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bmeshsFilter.Add(b.GetComponent<MeshFilter>());
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}
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[ContextMenu("Replace BMeshFilter")]
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public void ReplaceABMesh()
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{
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for (int i = 0; i < ameshFilter.Count; i++)
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{
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//brender[i].materials = new Material[arender[i].materials.Length];
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//for (int j = 0; j < brender[i].materials.Length; j++)
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//{
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// brender[i].CopyComponent
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//}
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UnityEditorInternal.ComponentUtility.CopyComponent(ameshFilter[i]);
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UnityEditorInternal.ComponentUtility.PasteComponentValues(bmeshsFilter[i]);
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}
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}
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#endregion
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[ContextMenu("-----------------------------------------------------------------")]
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public void asd() { }
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#region Mesh
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public List<MeshRenderer> a_meshs = new List<MeshRenderer>();
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[ContextMenu("获取AMesh组件")]
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/// <summary>
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/// 获取Mesh组件
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/// </summary>
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void GetAMesh()
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{
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for (int i = 0; i < a.childCount; i++)
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{
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//a_meshs.Add(a.GetChild(i).GetComponentInChildren<MeshRenderer>());
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if (a.GetChild(i).GetComponent<MeshRenderer>())
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a_meshs.Add(a.GetChild(i).GetComponent<MeshRenderer>());
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}
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if (a.childCount == 0)
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a_meshs.Add(a.GetComponent<MeshRenderer>());
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}
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public List<MeshRenderer> b_meshs = new List<MeshRenderer>();
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[ContextMenu("获取BMesh组件")]
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/// <summary>
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/// 获取Mesh组件
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/// </summary>
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void GetBMesh()
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{
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for (int i = 0; i < b.childCount; i++)
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{
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//b_meshs.Add(b.GetChild(i).GetComponentInChildren<MeshRenderer>());
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if (b.GetChild(i).GetComponent<MeshRenderer>())
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b_meshs.Add(b.GetChild(i).GetComponent<MeshRenderer>());
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}
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if (b.GetChild(0).name == "锚点")
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b_meshs.Add(b.GetComponent<MeshRenderer>());
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}
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[ContextMenu("Replace BMesh")]
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public void ReplaceA_BMesh()
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{
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for (int i = 0; i < a_meshs.Count; i++)
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{
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UnityEditorInternal.ComponentUtility.CopyComponent(a_meshs[i]);
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UnityEditorInternal.ComponentUtility.PasteComponentValues(b_meshs[i]);
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}
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}
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#endregion
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public void change_mat()
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{
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}
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[ContextMenu("粘贴5个脚本(设备)")]
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public void Replace5()
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{
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var b1 = b.AddComponent<DeviceQuery>();
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var b2 = b.AddComponent<DragTest>();
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var b3 = b.AddComponent<TmsAlarmQuery>();
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var b4 = b.AddComponent<TransparentGlow>();
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var b5 = b.AddComponent<DragTest1>();
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UnityEditorInternal.ComponentUtility.CopyComponent(a.GetComponent<DeviceQuery>());
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UnityEditorInternal.ComponentUtility.PasteComponentValues(b1);
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UnityEditorInternal.ComponentUtility.CopyComponent(a.GetComponent<DragTest>());
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UnityEditorInternal.ComponentUtility.PasteComponentValues(b2);
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UnityEditorInternal.ComponentUtility.CopyComponent(a.GetComponent<TmsAlarmQuery>());
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UnityEditorInternal.ComponentUtility.PasteComponentValues(b3);
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UnityEditorInternal.ComponentUtility.CopyComponent(a.GetComponent<TransparentGlow>());
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UnityEditorInternal.ComponentUtility.PasteComponentValues(b4);
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UnityEditorInternal.ComponentUtility.CopyComponent(a.GetComponent<DragTest1>());
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UnityEditorInternal.ComponentUtility.PasteComponentValues(b5);
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if (!b.GetComponent<MeshCollider>()) b.AddComponent<MeshCollider>();
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}
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[ContextMenu("粘贴4个脚本(板卡)")]
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public void Replace4()
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{
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for (int i = 0; i < A.Count; i++)
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{
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var b1 = B[i].AddComponent<DeviceQuery>();
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//var b2 = B.AddComponent<DragTest>();
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var b3 = B[i].AddComponent<TmsAlarmQuery>();
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var b4 = B[i].AddComponent<TransparentGlow>();
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//var b5 = B.AddComponent<DragTest1>();
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var b6 = B[i].AddComponent<ClickEvent>();
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UnityEditorInternal.ComponentUtility.CopyComponent(A[i].GetComponent<DeviceQuery>());
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UnityEditorInternal.ComponentUtility.PasteComponentValues(b1);
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//UnityEditorInternal.ComponentUtility.CopyComponent(A.GetComponent<DragTest>());
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//UnityEditorInternal.ComponentUtility.PasteComponentValues(b2);
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UnityEditorInternal.ComponentUtility.CopyComponent(A[i].GetComponent<TmsAlarmQuery>());
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UnityEditorInternal.ComponentUtility.PasteComponentValues(b3);
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UnityEditorInternal.ComponentUtility.CopyComponent(A[i].GetComponent<TransparentGlow>());
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UnityEditorInternal.ComponentUtility.PasteComponentValues(b4);
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//UnityEditorInternal.ComponentUtility.CopyComponent(A.GetComponent<DragTest1>());
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//UnityEditorInternal.ComponentUtility.PasteComponentValues(b5);
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UnityEditorInternal.ComponentUtility.CopyComponent(A[i].GetComponent<ClickEvent>());
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UnityEditorInternal.ComponentUtility.PasteComponentValues(b6);
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if (!B[i].GetComponent<MeshCollider>()) B[i].AddComponent<MeshCollider>();
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}
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}
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[ContextMenu("################################################")]
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[ContextMenu("获取模型缩略图")]
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public void SaveThumbnail()
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{
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}
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 466f0a0ed11afee4f89249fb48d13c4a
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 7b6665021028bca4fb03055a5e96918d
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
|
|
@ -59,7 +59,7 @@ Material:
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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m_Texture: {fileID: 2800000, guid: ee6e7783d40e97f47998816e238b0b79, type: 3}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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|
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@ -46,7 +46,7 @@ Material:
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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m_Texture: {fileID: 2800000, guid: 7d83655fc6095f542ac6a3bd32b1650c, type: 3}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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@ -46,7 +46,7 @@ Material:
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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m_Texture: {fileID: 2800000, guid: e9acb60cd87e9d74eb864f19ebba8d4c, type: 3}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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@ -59,7 +59,7 @@ Material:
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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m_Texture: {fileID: 2800000, guid: d1c97f8583fa1a54cb9b1241a39664a2, type: 3}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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@ -46,7 +46,7 @@ Material:
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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m_Texture: {fileID: 2800000, guid: 00df62a1f08562e47a533c267ff3f0cf, type: 3}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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@ -59,7 +59,7 @@ Material:
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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m_Texture: {fileID: 2800000, guid: 4d8bcabd51ee633408ab25148499ff5c, type: 3}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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@ -59,7 +59,7 @@ Material:
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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m_Texture: {fileID: 2800000, guid: 952c3568e92927749906aa99a8e16519, type: 3}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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|
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@ -46,7 +46,7 @@ Material:
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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m_Texture: {fileID: 2800000, guid: 5c7291308e318484cbe6721119764a54, type: 3}
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m_Texture: {fileID: 0}
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||||
m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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|
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@ -59,7 +59,7 @@ Material:
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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m_Texture: {fileID: 2800000, guid: 1e710068475d2ea499e1670f3ef53e5b, type: 3}
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m_Texture: {fileID: 0}
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||||
m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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@ -59,7 +59,7 @@ Material:
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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m_Texture: {fileID: 2800000, guid: e493700ae407393498de046faeaeedf5, type: 3}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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|
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@ -59,7 +59,7 @@ Material:
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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m_Texture: {fileID: 2800000, guid: 5397be627e781ae4eb7e0800fada38cd, type: 3}
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||||
m_Texture: {fileID: 0}
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||||
m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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|
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@ -46,7 +46,7 @@ Material:
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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m_Texture: {fileID: 2800000, guid: 89e0d99dc733d004788f408d168461eb, type: 3}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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@ -46,7 +46,7 @@ Material:
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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m_Texture: {fileID: 2800000, guid: 7697466dc4905014292d06713e88d45c, type: 3}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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@ -59,7 +59,7 @@ Material:
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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m_Texture: {fileID: 2800000, guid: e5b6d0b7a27b2484db513f34b815183c, type: 3}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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@ -46,7 +46,7 @@ Material:
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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m_Texture: {fileID: 2800000, guid: decdc3fb67810574e810eb4822f4f7be, type: 3}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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@ -59,7 +59,7 @@ Material:
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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humidityThresholdValueMax:
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||||
|
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value: 0.06
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value: 0.06000012
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objectReference: {fileID: 0}
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propertyPath: m_LocalPosition.z
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objectReference: {fileID: 0}
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- target: {fileID: -8679921383154817045, guid: f6064daec5eaf384997413c5cd74125e,
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type: 3}
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@ -89312,12 +89567,12 @@ PrefabInstance:
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- target: {fileID: -8679921383154817045, guid: f6064daec5eaf384997413c5cd74125e,
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propertyPath: m_LocalRotation.y
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value: 0.5000002
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value: 0.50000024
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objectReference: {fileID: 0}
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- target: {fileID: -8679921383154817045, guid: f6064daec5eaf384997413c5cd74125e,
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propertyPath: m_LocalRotation.z
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objectReference: {fileID: 0}
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- target: {fileID: -8679921383154817045, guid: f6064daec5eaf384997413c5cd74125e,
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type: 3}
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|
@ -90559,13 +90814,13 @@ Transform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1864649073}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: -1.874, z: 7.15}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: -1.8739991, z: 7.1499987}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Father: {fileID: 1512339843}
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m_RootOrder: 8
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m_RootOrder: 12
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
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--- !u!114 &1864649075
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MonoBehaviour:
|
||||
|
@ -94208,13 +94463,13 @@ Transform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1919119884}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: -1.874, z: 0}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: -1.8739991, z: -0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 1512339843}
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m_RootOrder: 5
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m_RootOrder: 9
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
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--- !u!114 &1919119886
|
||||
MonoBehaviour:
|
||||
|
@ -96244,12 +96499,12 @@ PrefabInstance:
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value: 0.06
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value: 0.06000012
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objectReference: {fileID: 0}
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- target: {fileID: -8679921383154817045, guid: f6064daec5eaf384997413c5cd74125e,
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propertyPath: m_LocalPosition.z
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value: -7.26
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value: -7.2600007
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objectReference: {fileID: 0}
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- target: {fileID: -8679921383154817045, guid: f6064daec5eaf384997413c5cd74125e,
|
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type: 3}
|
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|
@ -96264,12 +96519,12 @@ PrefabInstance:
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- target: {fileID: -8679921383154817045, guid: f6064daec5eaf384997413c5cd74125e,
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type: 3}
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propertyPath: m_LocalRotation.y
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value: 0.5000002
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value: 0.50000024
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objectReference: {fileID: 0}
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- target: {fileID: -8679921383154817045, guid: f6064daec5eaf384997413c5cd74125e,
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type: 3}
|
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propertyPath: m_LocalRotation.z
|
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value: 0.50000006
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value: 0.5000001
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objectReference: {fileID: 0}
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- target: {fileID: -8679921383154817045, guid: f6064daec5eaf384997413c5cd74125e,
|
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type: 3}
|
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|
@ -96628,6 +96883,12 @@ CanvasRenderer:
|
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m_PrefabAsset: {fileID: 0}
|
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m_GameObject: {fileID: 1969203301}
|
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m_CullTransparentMesh: 1
|
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--- !u!1 &1971776514 stripped
|
||||
GameObject:
|
||||
m_CorrespondingSourceObject: {fileID: 919132149155446097, guid: f6064daec5eaf384997413c5cd74125e,
|
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type: 3}
|
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m_PrefabInstance: {fileID: 955758738}
|
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m_PrefabAsset: {fileID: 0}
|
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--- !u!1 &1976038858
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -98408,6 +98669,12 @@ LightProbeGroup:
|
|||
- {x: -1, y: -1, z: 1}
|
||||
- {x: -1, y: -1, z: -1}
|
||||
m_Dering: 1
|
||||
--- !u!1 &2011141690 stripped
|
||||
GameObject:
|
||||
m_CorrespondingSourceObject: {fileID: 919132149155446097, guid: f6064daec5eaf384997413c5cd74125e,
|
||||
type: 3}
|
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m_PrefabInstance: {fileID: 1853758216}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
--- !u!1 &2011324435
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -104624,6 +104891,12 @@ MonoBehaviour:
|
|||
distanceMultiplier: 0.05
|
||||
button: {fileID: 0}
|
||||
text: {fileID: 0}
|
||||
--- !u!1 &2128861902 stripped
|
||||
GameObject:
|
||||
m_CorrespondingSourceObject: {fileID: 919132149155446097, guid: f6064daec5eaf384997413c5cd74125e,
|
||||
type: 3}
|
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m_PrefabInstance: {fileID: 651117279}
|
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m_PrefabAsset: {fileID: 0}
|
||||
--- !u!1 &2132621096
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -132473,7 +132746,7 @@ PrefabInstance:
|
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- target: {fileID: 3469991351827903981, guid: 3798e4d0b0b60c74d93f2407fb813c22,
|
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type: 3}
|
||||
propertyPath: m_IsActive
|
||||
value: 0
|
||||
value: 1
|
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objectReference: {fileID: 0}
|
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- target: {fileID: 3469991351827903981, guid: 3798e4d0b0b60c74d93f2407fb813c22,
|
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type: 3}
|
||||
|
@ -233106,6 +233379,8 @@ MonoBehaviour:
|
|||
clickEventLens: []
|
||||
Stagin: {fileID: 1725712531}
|
||||
isContinue_menu: 1
|
||||
cjgl_Toggle: {fileID: 4362348817018699050}
|
||||
cjgl_Toggle_1: {fileID: 4362348815710524918}
|
||||
--- !u!1 &4362348816482923671
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
|
@ -47,6 +47,9 @@ public class UIToCabinet : MonoBehaviour
|
|||
/// ÉÏÒ»¸öToggle
|
||||
/// </summary>
|
||||
//public Toggle last_Toggle;
|
||||
//场景管理
|
||||
public Toggle cjgl_Toggle;
|
||||
public Toggle cjgl_Toggle_1;//场景管理一级菜单
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
|
@ -110,33 +113,43 @@ public class UIToCabinet : MonoBehaviour
|
|||
if (ison)
|
||||
{
|
||||
bool isgo = true;
|
||||
if (toggles[index].name != "Toggle_场景管理" && Stagin.childCount > 0)
|
||||
if (/*toggles[index].name != "Toggle_场景管理" &&*/ Stagin.childCount > 0)
|
||||
{
|
||||
SecondConfirmPanel.DeleteConform((delete) =>
|
||||
if (toggles[index].name != "Toggle_场景管理")
|
||||
{
|
||||
if (delete)
|
||||
SecondConfirmPanel.DeleteConform((delete) =>
|
||||
{
|
||||
var d = PatternChoose.Inst.transform.Find("设备类").GetComponent<DeleteDevice>();
|
||||
for (int z = 0; z < Stagin.childCount; z++)
|
||||
if (delete)
|
||||
{
|
||||
d.mybody.ids.Add(Stagin.GetChild(z).GetComponent<DeviceQuery>().deviceList.id);
|
||||
}
|
||||
StartCoroutine(d.SaveJsonCoroutine((x) =>
|
||||
{
|
||||
for (int z = Stagin.childCount - 1; z >= 0; z--)
|
||||
var d = PatternChoose.Inst.transform.Find("设备类").GetComponent<DeleteDevice>();
|
||||
for (int z = 0; z < Stagin.childCount; z++)
|
||||
{
|
||||
DestroyImmediate(Stagin.GetChild(z).gameObject);
|
||||
d.mybody.ids.Add(Stagin.GetChild(z).GetComponent<DeviceQuery>().deviceList.id);
|
||||
}
|
||||
}));
|
||||
}
|
||||
else
|
||||
{
|
||||
Stagin.gameObject.SetActive(true);
|
||||
isgo = false;
|
||||
return;
|
||||
}
|
||||
}, "是否删除暂存箱子中所有设备");
|
||||
StartCoroutine(d.SaveJsonCoroutine((x) =>
|
||||
{
|
||||
for (int z = Stagin.childCount - 1; z >= 0; z--)
|
||||
{
|
||||
DestroyImmediate(Stagin.GetChild(z).gameObject);
|
||||
}
|
||||
}));
|
||||
}
|
||||
else
|
||||
{
|
||||
cjgl_Toggle.isOn = true;
|
||||
cjgl_Toggle_1.isOn = true;
|
||||
|
||||
Stagin.gameObject.SetActive(true);
|
||||
isgo = false;
|
||||
return;
|
||||
}
|
||||
}, "是否删除暂存箱子中所有设备");
|
||||
}
|
||||
else
|
||||
{
|
||||
Stagin.gameObject.SetActive(true);
|
||||
isgo = false;
|
||||
}
|
||||
}
|
||||
if (!isgo || SecondConfirmPanel.Instance.transform.GetChild(0).gameObject.activeInHierarchy)
|
||||
return;
|
||||
|
|
|
@ -288,36 +288,45 @@ public class GameManager : MonoBehaviour
|
|||
|
||||
public void DeleteFunction()
|
||||
{
|
||||
if (Menu.M_数字孪生_场景管理 == CabinetUIManager.Instance.current_menu && nowDevice != null)
|
||||
SecondConfirmPanel.DeleteConform((isdelete) =>
|
||||
{
|
||||
if (nowDevice.GetComponent<DeviceQuery>() == null)
|
||||
{
|
||||
GameManager.Inst.objectToShow_add.SetActive(true);
|
||||
if (!isdelete)
|
||||
return;
|
||||
}
|
||||
if (string.IsNullOrEmpty(nowDeviceID))
|
||||
{
|
||||
DeviceItem di = nowDevice.GetComponent<DeviceItem>();
|
||||
UPosItem upi = nowDevice.transform.parent.GetComponent<UPosItem>();
|
||||
upi.uPosManager.SetCurrentUPosIsOccupied(di.startIndex, di.volume, false);
|
||||
DestroyImmediate(nowDevice);
|
||||
}
|
||||
else
|
||||
{
|
||||
var delete = PatternChoose.Inst.transform.Find("设备类").GetComponent<DeleteDevice>();
|
||||
//DeleteDevice delete = new DeleteDevice();
|
||||
delete.mybody.ids.Add(nowDeviceID);
|
||||
StartCoroutine(delete.SaveJsonCoroutine((x) =>
|
||||
if (Menu.M_数字孪生_场景管理 == CabinetUIManager.Instance.current_menu && nowDevice != null)
|
||||
{
|
||||
DeviceItem di = nowDevice.GetComponent<DeviceItem>();
|
||||
UPosItem upi = nowDevice.transform.parent.GetComponent<UPosItem>();
|
||||
upi.uPosManager.SetCurrentUPosIsOccupied(di.startIndex, di.volume, false);
|
||||
DestroyImmediate(nowDevice);
|
||||
if (nowDevice.GetComponent<DeviceQuery>() == null)
|
||||
{
|
||||
GameManager.Inst.objectToShow_add.SetActive(true);
|
||||
return;
|
||||
}
|
||||
if (string.IsNullOrEmpty(nowDeviceID))
|
||||
{
|
||||
DeviceItem di = nowDevice.GetComponent<DeviceItem>();
|
||||
UPosItem upi = nowDevice.transform.parent.GetComponent<UPosItem>();
|
||||
upi.uPosManager.SetCurrentUPosIsOccupied(di.startIndex, di.volume, false);
|
||||
DestroyImmediate(nowDevice);
|
||||
}
|
||||
else
|
||||
{
|
||||
var delete = PatternChoose.Inst.transform.Find("设备类").GetComponent<DeleteDevice>();
|
||||
//DeleteDevice delete = new DeleteDevice();
|
||||
delete.mybody.ids.Add(nowDeviceID);
|
||||
StartCoroutine(delete.SaveJsonCoroutine((x) =>
|
||||
{
|
||||
DeviceItem di = nowDevice.GetComponent<DeviceItem>();
|
||||
UPosItem upi = nowDevice.transform.parent.GetComponent<UPosItem>();
|
||||
upi.uPosManager.SetCurrentUPosIsOccupied(di.startIndex, di.volume, false);
|
||||
DestroyImmediate(nowDevice);
|
||||
|
||||
}));
|
||||
}
|
||||
GameManager.Inst.objectToShow_add.SetActive(true);
|
||||
}
|
||||
|
||||
}));
|
||||
}
|
||||
GameManager.Inst.objectToShow_add.SetActive(true);
|
||||
}
|
||||
}, "是否删除");
|
||||
}
|
||||
|
||||
private void OnEnable()
|
||||
|
@ -1971,6 +1980,13 @@ public class GameManager : MonoBehaviour
|
|||
|
||||
public void init()
|
||||
{
|
||||
if (!nowCabine && nowCabine != null && !objectToShow_add)
|
||||
{
|
||||
var serarch1 = objectToShow_add.GetComponent<SearchName1>();
|
||||
var drag = serarch1.dragController;
|
||||
drag.uPosManger = nowCabine.transform.Find("U位").GetComponent<UPosManger>();
|
||||
}
|
||||
|
||||
Array.ForEach(pop_ups.ToArray(), (itme) =>
|
||||
{
|
||||
itme.gameObject.SetActive(false);
|
||||
|
|
|
@ -109,17 +109,23 @@ public class PatternChoose : MonoBehaviour
|
|||
|
||||
back_page.onClick.AddListener(() =>
|
||||
{
|
||||
quanJing_fuc();
|
||||
if (Menu.M_数字孪生_线缆连接_展示 == CabinetUIManager.Instance.current_menu)
|
||||
ExtendedFlycam.Inst.reminder((isgo) =>
|
||||
{
|
||||
SearchName searchName = search_go.GetComponent<SearchName>();
|
||||
searchName.showXianLan(searchName._co);
|
||||
}
|
||||
else if (Menu.M_数字孪生_场景管理 == CabinetUIManager.Instance.current_menu)
|
||||
{
|
||||
GameManager.Inst.search_box.GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.机柜);
|
||||
GameManager.Inst.search_box.SetActive(true);
|
||||
}
|
||||
if (isgo)
|
||||
{
|
||||
quanJing_fuc();
|
||||
if (Menu.M_数字孪生_线缆连接_展示 == CabinetUIManager.Instance.current_menu)
|
||||
{
|
||||
SearchName searchName = search_go.GetComponent<SearchName>();
|
||||
searchName.showXianLan(searchName._co);
|
||||
}
|
||||
else if (Menu.M_数字孪生_场景管理 == CabinetUIManager.Instance.current_menu)
|
||||
{
|
||||
GameManager.Inst.search_box.GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.机柜);
|
||||
GameManager.Inst.search_box.SetActive(true);
|
||||
}
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
//Debug.Log("版本号 1.1.1");
|
||||
|
|
|
@ -0,0 +1,42 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine.EventSystems;
|
||||
|
||||
public class UISuspensionDeveloper : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
|
||||
{
|
||||
|
||||
public GameObject game;
|
||||
public Text text1;
|
||||
public Text text2;
|
||||
|
||||
|
||||
public void OnPointerEnter(PointerEventData eventData)
|
||||
{
|
||||
game.SetActive(true);
|
||||
text2.text = text1.text;
|
||||
}
|
||||
|
||||
public void OnPointerExit(PointerEventData eventData)
|
||||
{
|
||||
game.SetActive(false);
|
||||
}
|
||||
|
||||
void Awake()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: ba22caf950787d6488d0eea86ea2b17a
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -34,6 +34,10 @@ public class GroundingGrid : CabinetUIBase
|
|||
|
||||
TransparentGlowManage.Inst.transparencyALL(s);
|
||||
}
|
||||
else if (menu == Menu.M_数字孪生_线缆连接_展示)
|
||||
{
|
||||
gameObject.SetActive(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
gameObject.SetActive(false);
|
||||
|
|
|
@ -135,7 +135,7 @@ public class ClickEvent : MonoBehaviour
|
|||
|
||||
if (Menu.M_数字孪生_场景管理 == CabinetUIManager.Instance.current_menu && GameManager.Inst.magnifyState)
|
||||
{
|
||||
if (Physics.Raycast(ray, out hit, 100, 1 << 8 | 1 << 14))//模型(设备)-8 门-14
|
||||
if (Physics.Raycast(ray, out hit, 100, 1 << 8 | 1 << 14 | 1 << 13))//模型(设备)-8 门-14
|
||||
{
|
||||
if (hit.collider.gameObject.layer == 14) return;
|
||||
if (hit.collider.gameObject == gameObject)
|
||||
|
|
|
@ -23,14 +23,17 @@ public class ExtendedFlycam : MonoBehaviour
|
|||
//屋顶
|
||||
public GameObject jiFangD;
|
||||
public GameObject peiDianShiD;
|
||||
//地面
|
||||
//地面(正常)
|
||||
public GameObject jiFang_ground;
|
||||
public GameObject peiDianShi_ground;
|
||||
//接地网地面
|
||||
//接地网或者线缆展示地面
|
||||
public GameObject jiFang_JDW_ground;
|
||||
public GameObject peiDianShi_JDW_ground;
|
||||
//线缆地面
|
||||
public List< GameObject> jiFang_Cable_ground;
|
||||
//接地网需显示埋线
|
||||
public List<GameObject> jiFang_JDW_Cable_ground_show;
|
||||
public List<GameObject> peiDianShi_JDW_Cable_ground_show;
|
||||
//接地网、线缆展示、智能巡检需隐藏的地面
|
||||
public List<GameObject> Cable_ground_hide;
|
||||
|
||||
|
||||
public Image xunJian_img;
|
||||
|
@ -481,14 +484,16 @@ public class ExtendedFlycam : MonoBehaviour
|
|||
room = Room.机房;
|
||||
//else if (CabinetUIManager.Instance.current_menu == Menu.M_全景监控_摄像头)
|
||||
// room = Room.机房;
|
||||
else if (CabinetUIManager.Instance.current_menu == Menu.M_数字孪生_线缆连接_展示)
|
||||
{
|
||||
}
|
||||
else
|
||||
{
|
||||
room = Room.None;
|
||||
}
|
||||
|
||||
if (CabinetUIManager.Instance.current_menu == Menu.M_数字孪生_接地网 || CabinetUIManager.Instance.current_menu == Menu.M_数字孪生_线缆连接_展示)
|
||||
{
|
||||
jiFang_JDW_ground.SetActive(true);
|
||||
peiDianShi_JDW_ground.SetActive(true);
|
||||
}
|
||||
showRoom();
|
||||
}
|
||||
|
||||
|
@ -542,11 +547,11 @@ public class ExtendedFlycam : MonoBehaviour
|
|||
}
|
||||
jiFangD.SetActive(false);
|
||||
peiDianShiD.SetActive(false);
|
||||
if (CabinetUIManager.Instance.current_menu != Menu.M_数字孪生_接地网)
|
||||
{
|
||||
jiFang_JDW_ground.SetActive(false);
|
||||
peiDianShi_JDW_ground.SetActive(false);
|
||||
}
|
||||
//if (CabinetUIManager.Instance.current_menu != Menu.M_数字孪生_接地网)
|
||||
//{
|
||||
// jiFang_JDW_ground.SetActive(false);
|
||||
// peiDianShi_JDW_ground.SetActive(false);
|
||||
//}
|
||||
if (CabinetUIManager.Instance.current_menu == Menu.M_数字孪生_线缆连接_展示)
|
||||
{
|
||||
jiFang_ground.SetActive(false);
|
||||
|
@ -577,6 +582,8 @@ public class ExtendedFlycam : MonoBehaviour
|
|||
room_img1.sprite = sprites[2];
|
||||
room_img2.sprite = sprites[2];
|
||||
}
|
||||
|
||||
ground_hide_show();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -629,11 +636,11 @@ public class ExtendedFlycam : MonoBehaviour
|
|||
|
||||
jiFangD.SetActive(false);
|
||||
peiDianShiD.SetActive(false);
|
||||
if (CabinetUIManager.Instance.current_menu != Menu.M_数字孪生_接地网)
|
||||
{
|
||||
jiFang_JDW_ground.SetActive(false);
|
||||
peiDianShi_JDW_ground.SetActive(false);
|
||||
}
|
||||
//if (CabinetUIManager.Instance.current_menu == Menu.M_数字孪生_接地网|| CabinetUIManager.Instance.current_menu == Menu.M_数字孪生_线缆连接_展示)
|
||||
//{
|
||||
// jiFang_JDW_ground.SetActive(true);
|
||||
// peiDianShi_JDW_ground.SetActive(true);
|
||||
//}
|
||||
if (CabinetUIManager.Instance.current_menu == Menu.M_数字孪生_线缆连接_展示)
|
||||
{
|
||||
jiFang_ground.SetActive(false);
|
||||
|
@ -701,4 +708,81 @@ public class ExtendedFlycam : MonoBehaviour
|
|||
callback.Invoke(true);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 接地网和线缆展示模式下地下显隐
|
||||
/// </summary>
|
||||
public void ground_hide_show()
|
||||
{
|
||||
if (CabinetUIManager.Instance.current_menu == Menu.M_数字孪生_线缆连接_展示 ||
|
||||
CabinetUIManager.Instance.current_menu == Menu.M_数字孪生_接地网 ||
|
||||
CabinetUIManager.Instance.current_menu == Menu.M_数字孪生_智能巡检)
|
||||
{
|
||||
for (int i = 0; i < Cable_ground_hide.Count; i++)
|
||||
{
|
||||
Cable_ground_hide[i].gameObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int i = 0; i < Cable_ground_hide.Count; i++)
|
||||
{
|
||||
Cable_ground_hide[i].gameObject.SetActive(true);
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < jiFang_JDW_Cable_ground_show.Count; i++)
|
||||
{
|
||||
jiFang_JDW_Cable_ground_show[i].SetActive(false);
|
||||
}
|
||||
for (int i = 0; i < peiDianShi_JDW_Cable_ground_show.Count; i++)
|
||||
{
|
||||
peiDianShi_JDW_Cable_ground_show[i].SetActive(false);
|
||||
}
|
||||
if (CabinetUIManager.Instance.current_menu == Menu.M_数字孪生_接地网)
|
||||
{
|
||||
jiFang_JDW_Cable_ground_show[0].transform.parent.gameObject.SetActive(true);
|
||||
switch (room)
|
||||
{
|
||||
case Room.None:
|
||||
{
|
||||
for (int i = 0; i < jiFang_JDW_Cable_ground_show.Count; i++)
|
||||
{
|
||||
jiFang_JDW_Cable_ground_show[i].SetActive(true);
|
||||
}
|
||||
for (int i = 0; i < peiDianShi_JDW_Cable_ground_show.Count; i++)
|
||||
{
|
||||
peiDianShi_JDW_Cable_ground_show[i].SetActive(true);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case Room.机房:
|
||||
{
|
||||
for (int i = 0; i < jiFang_JDW_Cable_ground_show.Count; i++)
|
||||
{
|
||||
jiFang_JDW_Cable_ground_show[i].SetActive(true);
|
||||
}
|
||||
for (int i = 0; i < peiDianShi_JDW_Cable_ground_show.Count; i++)
|
||||
{
|
||||
peiDianShi_JDW_Cable_ground_show[i].SetActive(false);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case Room.配电室:
|
||||
{
|
||||
for (int i = 0; i < jiFang_JDW_Cable_ground_show.Count; i++)
|
||||
{
|
||||
jiFang_JDW_Cable_ground_show[i].SetActive(false);
|
||||
}
|
||||
for (int i = 0; i < peiDianShi_JDW_Cable_ground_show.Count; i++)
|
||||
{
|
||||
peiDianShi_JDW_Cable_ground_show[i].SetActive(true);
|
||||
}
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -2066,247 +2066,247 @@
|
|||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="UnityEngine">
|
||||
<HintPath>D:\Program Files\Unity\Hub\Edit\2021.3.2f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
|
||||
<HintPath>D:\unity\2021.3.2f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AIModule">
|
||||
<HintPath>D:\Program Files\Unity\Hub\Edit\2021.3.2f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
|
||||
<HintPath>D:\unity\2021.3.2f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AccessibilityModule">
|
||||
<HintPath>D:\Program Files\Unity\Hub\Edit\2021.3.2f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
|
||||
<HintPath>D:\unity\2021.3.2f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AndroidJNIModule">
|
||||
<HintPath>D:\Program Files\Unity\Hub\Edit\2021.3.2f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
|
||||
<HintPath>D:\unity\2021.3.2f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AnimationModule">
|
||||
<HintPath>D:\Program Files\Unity\Hub\Edit\2021.3.2f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
|
||||
<HintPath>D:\unity\2021.3.2f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AssetBundleModule">
|
||||
<HintPath>D:\Program Files\Unity\Hub\Edit\2021.3.2f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
|
||||
<HintPath>D:\unity\2021.3.2f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AudioModule">
|
||||
<HintPath>D:\Program Files\Unity\Hub\Edit\2021.3.2f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
|
||||
<HintPath>D:\unity\2021.3.2f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ClothModule">
|
||||
<HintPath>D:\Program Files\Unity\Hub\Edit\2021.3.2f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
|
||||
<HintPath>D:\unity\2021.3.2f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.CoreModule">
|
||||
<HintPath>D:\Program Files\Unity\Hub\Edit\2021.3.2f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
|
||||
<HintPath>D:\unity\2021.3.2f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.CrashReportingModule">
|
||||
<HintPath>D:\Program Files\Unity\Hub\Edit\2021.3.2f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
|
||||
<HintPath>D:\unity\2021.3.2f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.DSPGraphModule">
|
||||
<HintPath>D:\Program Files\Unity\Hub\Edit\2021.3.2f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
|
||||
<HintPath>D:\unity\2021.3.2f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.DirectorModule">
|
||||
<HintPath>D:\Program Files\Unity\Hub\Edit\2021.3.2f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
|
||||
<HintPath>D:\unity\2021.3.2f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.GIModule">
|
||||
<HintPath>D:\Program Files\Unity\Hub\Edit\2021.3.2f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
|
||||
<HintPath>D:\unity\2021.3.2f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.GameCenterModule">
|
||||
<HintPath>D:\Program Files\Unity\Hub\Edit\2021.3.2f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
|
||||
<HintPath>D:\unity\2021.3.2f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.GridModule">
|
||||
<HintPath>D:\Program Files\Unity\Hub\Edit\2021.3.2f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
|
||||
<HintPath>D:\unity\2021.3.2f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.HotReloadModule">
|
||||
<HintPath>D:\Program Files\Unity\Hub\Edit\2021.3.2f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
|
||||
<HintPath>D:\unity\2021.3.2f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.IMGUIModule">
|
||||
<HintPath>D:\Program Files\Unity\Hub\Edit\2021.3.2f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
|
||||
<HintPath>D:\unity\2021.3.2f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ImageConversionModule">
|
||||
<HintPath>D:\Program Files\Unity\Hub\Edit\2021.3.2f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
|
||||
<HintPath>D:\unity\2021.3.2f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.InputModule">
|
||||
<HintPath>D:\Program Files\Unity\Hub\Edit\2021.3.2f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
|
||||
<HintPath>D:\unity\2021.3.2f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.InputLegacyModule">
|
||||
<HintPath>D:\Program Files\Unity\Hub\Edit\2021.3.2f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
|
||||
<HintPath>D:\unity\2021.3.2f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.JSONSerializeModule">
|
||||
<HintPath>D:\Program Files\Unity\Hub\Edit\2021.3.2f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
|
||||
<HintPath>D:\unity\2021.3.2f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.LocalizationModule">
|
||||
<HintPath>D:\Program Files\Unity\Hub\Edit\2021.3.2f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
|
||||
<HintPath>D:\unity\2021.3.2f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ParticleSystemModule">
|
||||
<HintPath>D:\Program Files\Unity\Hub\Edit\2021.3.2f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
|
||||
<HintPath>D:\unity\2021.3.2f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.PerformanceReportingModule">
|
||||
<HintPath>D:\Program Files\Unity\Hub\Edit\2021.3.2f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
|
||||
<HintPath>D:\unity\2021.3.2f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.PhysicsModule">
|
||||
<HintPath>D:\Program Files\Unity\Hub\Edit\2021.3.2f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
|
||||
<HintPath>D:\unity\2021.3.2f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.Physics2DModule">
|
||||
<HintPath>D:\Program Files\Unity\Hub\Edit\2021.3.2f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
|
||||
<HintPath>D:\unity\2021.3.2f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ProfilerModule">
|
||||
<HintPath>D:\Program Files\Unity\Hub\Edit\2021.3.2f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
|
||||
<HintPath>D:\unity\2021.3.2f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule">
|
||||
<HintPath>D:\Program Files\Unity\Hub\Edit\2021.3.2f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
|
||||
<HintPath>D:\unity\2021.3.2f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ScreenCaptureModule">
|
||||
<HintPath>D:\Program Files\Unity\Hub\Edit\2021.3.2f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
|
||||
<HintPath>D:\unity\2021.3.2f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.SharedInternalsModule">
|
||||
<HintPath>D:\Program Files\Unity\Hub\Edit\2021.3.2f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
|
||||
<HintPath>D:\unity\2021.3.2f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.SpriteMaskModule">
|
||||
<HintPath>D:\Program Files\Unity\Hub\Edit\2021.3.2f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
|
||||
<HintPath>D:\unity\2021.3.2f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.SpriteShapeModule">
|
||||
<HintPath>D:\Program Files\Unity\Hub\Edit\2021.3.2f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
|
||||
<HintPath>D:\unity\2021.3.2f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.StreamingModule">
|
||||
<HintPath>D:\Program Files\Unity\Hub\Edit\2021.3.2f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
|
||||
<HintPath>D:\unity\2021.3.2f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.SubstanceModule">
|
||||
<HintPath>D:\Program Files\Unity\Hub\Edit\2021.3.2f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
|
||||
<HintPath>D:\unity\2021.3.2f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.SubsystemsModule">
|
||||
<HintPath>D:\Program Files\Unity\Hub\Edit\2021.3.2f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
|
||||
<HintPath>D:\unity\2021.3.2f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TLSModule">
|
||||
<HintPath>D:\Program Files\Unity\Hub\Edit\2021.3.2f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
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<HintPath>D:\Program Files\Unity\Hub\Edit\2021.3.2f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.IO.Compression.FileSystem.dll</HintPath>
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||||
<HintPath>D:\unity\2021.3.2f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.IO.Compression.FileSystem.dll</HintPath>
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||||
</Reference>
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||||
<Reference Include="System.Net">
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||||
<HintPath>D:\Program Files\Unity\Hub\Edit\2021.3.2f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Net.dll</HintPath>
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||||
<HintPath>D:\unity\2021.3.2f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Net.dll</HintPath>
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||||
</Reference>
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||||
<Reference Include="System.Numerics">
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||||
<HintPath>D:\Program Files\Unity\Hub\Edit\2021.3.2f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Numerics.dll</HintPath>
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||||
<HintPath>D:\unity\2021.3.2f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Numerics.dll</HintPath>
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||||
</Reference>
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||||
<Reference Include="System.Runtime.Serialization">
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||||
<HintPath>D:\Program Files\Unity\Hub\Edit\2021.3.2f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Runtime.Serialization.dll</HintPath>
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||||
<HintPath>D:\unity\2021.3.2f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Runtime.Serialization.dll</HintPath>
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||||
</Reference>
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||||
<Reference Include="System.ServiceModel.Web">
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||||
<HintPath>D:\Program Files\Unity\Hub\Edit\2021.3.2f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.ServiceModel.Web.dll</HintPath>
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||||
<HintPath>D:\unity\2021.3.2f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.ServiceModel.Web.dll</HintPath>
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||||
</Reference>
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||||
<Reference Include="System.Transactions">
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||||
<HintPath>D:\Program Files\Unity\Hub\Edit\2021.3.2f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Transactions.dll</HintPath>
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||||
<HintPath>D:\unity\2021.3.2f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Transactions.dll</HintPath>
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||||
</Reference>
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||||
<Reference Include="System.Web">
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||||
<HintPath>D:\Program Files\Unity\Hub\Edit\2021.3.2f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Web.dll</HintPath>
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||||
<HintPath>D:\unity\2021.3.2f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Web.dll</HintPath>
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||||
</Reference>
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||||
<Reference Include="System.Windows">
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||||
<HintPath>D:\Program Files\Unity\Hub\Edit\2021.3.2f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Windows.dll</HintPath>
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||||
<HintPath>D:\unity\2021.3.2f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Windows.dll</HintPath>
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||||
</Reference>
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||||
<Reference Include="System.Xml">
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||||
<HintPath>D:\Program Files\Unity\Hub\Edit\2021.3.2f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.dll</HintPath>
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||||
<HintPath>D:\unity\2021.3.2f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.dll</HintPath>
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||||
</Reference>
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||||
<Reference Include="System.Xml.Linq">
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||||
<HintPath>D:\Program Files\Unity\Hub\Edit\2021.3.2f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Linq.dll</HintPath>
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||||
<HintPath>D:\unity\2021.3.2f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Linq.dll</HintPath>
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||||
</Reference>
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||||
<Reference Include="System.Xml.Serialization">
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||||
<HintPath>D:\Program Files\Unity\Hub\Edit\2021.3.2f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Serialization.dll</HintPath>
|
||||
<HintPath>D:\unity\2021.3.2f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Serialization.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.UI">
|
||||
<HintPath>Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
|
||||
|
|
Loading…
Reference in New Issue