修改接地网效果

This commit is contained in:
高国正 2023-11-24 21:06:42 +08:00
parent 67fdfb7def
commit 687ffb59aa
37 changed files with 1138 additions and 2469 deletions

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@ -0,0 +1,272 @@
using System.Collections.Generic;
using System.IO;
using Unity.VisualScripting;
using UnityEditor;
using UnityEngine;
public class tmptool : MonoBehaviour
{
public Transform a;
public Transform b;
public List<Transform> A;
public List<Transform> B;
public List<MeshRenderer> arender = new List<MeshRenderer>();
public List<MeshRenderer> brender = new List<MeshRenderer>();
public List<Material> amats = new List<Material>();
public List<Material> bmats = new List<Material>();
[ContextMenu("GetRenderer")]
public void GetMat()
{
arender.Clear();
brender.Clear();
var xa = a.GetComponentsInChildren<MeshRenderer>();
for (int i = 0; i < xa.Length; i++)
{
if (xa[i].name.Contains("R"))
{
arender.Add(xa[i]);
}
}
var xb = b.GetComponentsInChildren<MeshRenderer>();
for (int i = 0; i < xb.Length; i++)
{
if (xb[i].name.Contains("R"))
{
brender.Add(xb[i]);
}
}
}
[ContextMenu("Compair")]
public void Compair()
{
//for (int i = 0; i < arender.Count; i++)
//{
// if (brender[i].GetComponent<MeshFilter>().mesh.name == arender[i].GetComponent<MeshFilter>().mesh.name)
// {
// }
// else
// {
// Debug.Log("名称不匹配");
// }
//}
}
[ContextMenu("Replace Materials")]
public void Replace()
{
for (int i = 0; i < arender.Count; i++)
{
//brender[i].materials = new Material[arender[i].materials.Length];
//for (int j = 0; j < brender[i].materials.Length; j++)
//{
// brender[i].CopyComponent
//}
UnityEditorInternal.ComponentUtility.CopyComponent(arender[i]);
UnityEditorInternal.ComponentUtility.PasteComponentValues(brender[i]);
}
}
#region Mesh Filter
public List<MeshFilter> ameshFilter = new List<MeshFilter>();
[ContextMenu("获取AMeshFilter组件")]
/// <summary>
/// 获取Mesh组件
/// </summary>
void GetAMeshFilter()
{
for (int i = 0; i < a.childCount; i++)
{
//if (a.GetChild(i).GetComponent<Mesh>())
//{
// ameshs.Add(a.GetChild(i).GetComponent<Mesh>());
//}
//else
//{
// ameshs.Add(a.GetChild(i).getc<Mesh>());
//}
//ameshs.Add(a.GetChild(i).GetComponentInChildren<MeshFilter>());
if (a.GetChild(i).GetComponent<MeshFilter>())
ameshFilter.Add(a.GetChild(i).GetComponent<MeshFilter>());
}
if (a.childCount == 0)
ameshFilter.Add(a.GetComponent<MeshFilter>());
}
public List<MeshFilter> bmeshsFilter = new List<MeshFilter>();
[ContextMenu("获取BMeshFilter组件")]
/// <summary>
/// 获取Mesh组件
/// </summary>
void GetBMeshFilter()
{
for (int i = 0; i < b.childCount; i++)
{
//if (a.GetChild(i).GetComponent<Mesh>())
//{
// ameshs.Add(a.GetChild(i).GetComponent<Mesh>());
//}
//else
//{
// ameshs.Add(a.GetChild(i).getc<Mesh>());
//}
//bmeshs.Add(b.GetChild(i).GetComponentInChildren<MeshFilter>());
if (b.GetChild(i).GetComponent<MeshFilter>())
bmeshsFilter.Add(b.GetChild(i).GetComponent<MeshFilter>());
}
if (b.GetChild(0).name == "锚点")
bmeshsFilter.Add(b.GetComponent<MeshFilter>());
}
[ContextMenu("Replace BMeshFilter")]
public void ReplaceABMesh()
{
for (int i = 0; i < ameshFilter.Count; i++)
{
//brender[i].materials = new Material[arender[i].materials.Length];
//for (int j = 0; j < brender[i].materials.Length; j++)
//{
// brender[i].CopyComponent
//}
UnityEditorInternal.ComponentUtility.CopyComponent(ameshFilter[i]);
UnityEditorInternal.ComponentUtility.PasteComponentValues(bmeshsFilter[i]);
}
}
#endregion
[ContextMenu("-----------------------------------------------------------------")]
public void asd() { }
#region Mesh
public List<MeshRenderer> a_meshs = new List<MeshRenderer>();
[ContextMenu("获取AMesh组件")]
/// <summary>
/// 获取Mesh组件
/// </summary>
void GetAMesh()
{
for (int i = 0; i < a.childCount; i++)
{
//a_meshs.Add(a.GetChild(i).GetComponentInChildren<MeshRenderer>());
if (a.GetChild(i).GetComponent<MeshRenderer>())
a_meshs.Add(a.GetChild(i).GetComponent<MeshRenderer>());
}
if (a.childCount == 0)
a_meshs.Add(a.GetComponent<MeshRenderer>());
}
public List<MeshRenderer> b_meshs = new List<MeshRenderer>();
[ContextMenu("获取BMesh组件")]
/// <summary>
/// 获取Mesh组件
/// </summary>
void GetBMesh()
{
for (int i = 0; i < b.childCount; i++)
{
//b_meshs.Add(b.GetChild(i).GetComponentInChildren<MeshRenderer>());
if (b.GetChild(i).GetComponent<MeshRenderer>())
b_meshs.Add(b.GetChild(i).GetComponent<MeshRenderer>());
}
if (b.GetChild(0).name == "锚点")
b_meshs.Add(b.GetComponent<MeshRenderer>());
}
[ContextMenu("Replace BMesh")]
public void ReplaceA_BMesh()
{
for (int i = 0; i < a_meshs.Count; i++)
{
UnityEditorInternal.ComponentUtility.CopyComponent(a_meshs[i]);
UnityEditorInternal.ComponentUtility.PasteComponentValues(b_meshs[i]);
}
}
#endregion
public void change_mat()
{
}
[ContextMenu("粘贴5个脚本设备")]
public void Replace5()
{
var b1 = b.AddComponent<DeviceQuery>();
var b2 = b.AddComponent<DragTest>();
var b3 = b.AddComponent<TmsAlarmQuery>();
var b4 = b.AddComponent<TransparentGlow>();
var b5 = b.AddComponent<DragTest1>();
UnityEditorInternal.ComponentUtility.CopyComponent(a.GetComponent<DeviceQuery>());
UnityEditorInternal.ComponentUtility.PasteComponentValues(b1);
UnityEditorInternal.ComponentUtility.CopyComponent(a.GetComponent<DragTest>());
UnityEditorInternal.ComponentUtility.PasteComponentValues(b2);
UnityEditorInternal.ComponentUtility.CopyComponent(a.GetComponent<TmsAlarmQuery>());
UnityEditorInternal.ComponentUtility.PasteComponentValues(b3);
UnityEditorInternal.ComponentUtility.CopyComponent(a.GetComponent<TransparentGlow>());
UnityEditorInternal.ComponentUtility.PasteComponentValues(b4);
UnityEditorInternal.ComponentUtility.CopyComponent(a.GetComponent<DragTest1>());
UnityEditorInternal.ComponentUtility.PasteComponentValues(b5);
if (!b.GetComponent<MeshCollider>()) b.AddComponent<MeshCollider>();
}
[ContextMenu("粘贴4个脚本板卡")]
public void Replace4()
{
for (int i = 0; i < A.Count; i++)
{
var b1 = B[i].AddComponent<DeviceQuery>();
//var b2 = B.AddComponent<DragTest>();
var b3 = B[i].AddComponent<TmsAlarmQuery>();
var b4 = B[i].AddComponent<TransparentGlow>();
//var b5 = B.AddComponent<DragTest1>();
var b6 = B[i].AddComponent<ClickEvent>();
UnityEditorInternal.ComponentUtility.CopyComponent(A[i].GetComponent<DeviceQuery>());
UnityEditorInternal.ComponentUtility.PasteComponentValues(b1);
//UnityEditorInternal.ComponentUtility.CopyComponent(A.GetComponent<DragTest>());
//UnityEditorInternal.ComponentUtility.PasteComponentValues(b2);
UnityEditorInternal.ComponentUtility.CopyComponent(A[i].GetComponent<TmsAlarmQuery>());
UnityEditorInternal.ComponentUtility.PasteComponentValues(b3);
UnityEditorInternal.ComponentUtility.CopyComponent(A[i].GetComponent<TransparentGlow>());
UnityEditorInternal.ComponentUtility.PasteComponentValues(b4);
//UnityEditorInternal.ComponentUtility.CopyComponent(A.GetComponent<DragTest1>());
//UnityEditorInternal.ComponentUtility.PasteComponentValues(b5);
UnityEditorInternal.ComponentUtility.CopyComponent(A[i].GetComponent<ClickEvent>());
UnityEditorInternal.ComponentUtility.PasteComponentValues(b6);
if (!B[i].GetComponent<MeshCollider>()) B[i].AddComponent<MeshCollider>();
}
}
[ContextMenu("################################################")]
[ContextMenu("获取模型缩略图")]
public void SaveThumbnail()
{
}
}

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- target: {fileID: -8679921383154817045, guid: f6064daec5eaf384997413c5cd74125e,
type: 3}
propertyPath: m_LocalRotation.z
value: 0.50000006
value: 0.5000001
objectReference: {fileID: 0}
- target: {fileID: -8679921383154817045, guid: f6064daec5eaf384997413c5cd74125e,
type: 3}
@ -90559,13 +90814,13 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1864649073}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: -1.874, z: 7.15}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: -1.8739991, z: 7.1499987}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1512339843}
m_RootOrder: 8
m_RootOrder: 12
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &1864649075
MonoBehaviour:
@ -94208,13 +94463,13 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1919119884}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: -1.874, z: 0}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: -1.8739991, z: -0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1512339843}
m_RootOrder: 5
m_RootOrder: 9
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &1919119886
MonoBehaviour:
@ -96244,12 +96499,12 @@ PrefabInstance:
- target: {fileID: -8679921383154817045, guid: f6064daec5eaf384997413c5cd74125e,
type: 3}
propertyPath: m_LocalPosition.y
value: 0.06
value: 0.06000012
objectReference: {fileID: 0}
- target: {fileID: -8679921383154817045, guid: f6064daec5eaf384997413c5cd74125e,
type: 3}
propertyPath: m_LocalPosition.z
value: -7.26
value: -7.2600007
objectReference: {fileID: 0}
- target: {fileID: -8679921383154817045, guid: f6064daec5eaf384997413c5cd74125e,
type: 3}
@ -96264,12 +96519,12 @@ PrefabInstance:
- target: {fileID: -8679921383154817045, guid: f6064daec5eaf384997413c5cd74125e,
type: 3}
propertyPath: m_LocalRotation.y
value: 0.5000002
value: 0.50000024
objectReference: {fileID: 0}
- target: {fileID: -8679921383154817045, guid: f6064daec5eaf384997413c5cd74125e,
type: 3}
propertyPath: m_LocalRotation.z
value: 0.50000006
value: 0.5000001
objectReference: {fileID: 0}
- target: {fileID: -8679921383154817045, guid: f6064daec5eaf384997413c5cd74125e,
type: 3}
@ -96628,6 +96883,12 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1969203301}
m_CullTransparentMesh: 1
--- !u!1 &1971776514 stripped
GameObject:
m_CorrespondingSourceObject: {fileID: 919132149155446097, guid: f6064daec5eaf384997413c5cd74125e,
type: 3}
m_PrefabInstance: {fileID: 955758738}
m_PrefabAsset: {fileID: 0}
--- !u!1 &1976038858
GameObject:
m_ObjectHideFlags: 0
@ -98408,6 +98669,12 @@ LightProbeGroup:
- {x: -1, y: -1, z: 1}
- {x: -1, y: -1, z: -1}
m_Dering: 1
--- !u!1 &2011141690 stripped
GameObject:
m_CorrespondingSourceObject: {fileID: 919132149155446097, guid: f6064daec5eaf384997413c5cd74125e,
type: 3}
m_PrefabInstance: {fileID: 1853758216}
m_PrefabAsset: {fileID: 0}
--- !u!1 &2011324435
GameObject:
m_ObjectHideFlags: 0
@ -104624,6 +104891,12 @@ MonoBehaviour:
distanceMultiplier: 0.05
button: {fileID: 0}
text: {fileID: 0}
--- !u!1 &2128861902 stripped
GameObject:
m_CorrespondingSourceObject: {fileID: 919132149155446097, guid: f6064daec5eaf384997413c5cd74125e,
type: 3}
m_PrefabInstance: {fileID: 651117279}
m_PrefabAsset: {fileID: 0}
--- !u!1 &2132621096
GameObject:
m_ObjectHideFlags: 0
@ -132473,7 +132746,7 @@ PrefabInstance:
- target: {fileID: 3469991351827903981, guid: 3798e4d0b0b60c74d93f2407fb813c22,
type: 3}
propertyPath: m_IsActive
value: 0
value: 1
objectReference: {fileID: 0}
- target: {fileID: 3469991351827903981, guid: 3798e4d0b0b60c74d93f2407fb813c22,
type: 3}
@ -233106,6 +233379,8 @@ MonoBehaviour:
clickEventLens: []
Stagin: {fileID: 1725712531}
isContinue_menu: 1
cjgl_Toggle: {fileID: 4362348817018699050}
cjgl_Toggle_1: {fileID: 4362348815710524918}
--- !u!1 &4362348816482923671
GameObject:
m_ObjectHideFlags: 0

View File

@ -47,6 +47,9 @@ public class UIToCabinet : MonoBehaviour
/// ÉÏÒ»¸öToggle
/// </summary>
//public Toggle last_Toggle;
//场景管理
public Toggle cjgl_Toggle;
public Toggle cjgl_Toggle_1;//场景管理一级菜单
private void Awake()
{
@ -110,33 +113,43 @@ public class UIToCabinet : MonoBehaviour
if (ison)
{
bool isgo = true;
if (toggles[index].name != "Toggle_场景管理" && Stagin.childCount > 0)
if (/*toggles[index].name != "Toggle_场景管理" &&*/ Stagin.childCount > 0)
{
SecondConfirmPanel.DeleteConform((delete) =>
if (toggles[index].name != "Toggle_场景管理")
{
if (delete)
SecondConfirmPanel.DeleteConform((delete) =>
{
var d = PatternChoose.Inst.transform.Find("设备类").GetComponent<DeleteDevice>();
for (int z = 0; z < Stagin.childCount; z++)
if (delete)
{
d.mybody.ids.Add(Stagin.GetChild(z).GetComponent<DeviceQuery>().deviceList.id);
}
StartCoroutine(d.SaveJsonCoroutine((x) =>
{
for (int z = Stagin.childCount - 1; z >= 0; z--)
var d = PatternChoose.Inst.transform.Find("设备类").GetComponent<DeleteDevice>();
for (int z = 0; z < Stagin.childCount; z++)
{
DestroyImmediate(Stagin.GetChild(z).gameObject);
d.mybody.ids.Add(Stagin.GetChild(z).GetComponent<DeviceQuery>().deviceList.id);
}
}));
}
else
{
Stagin.gameObject.SetActive(true);
isgo = false;
return;
}
}, "是否删除暂存箱子中所有设备");
StartCoroutine(d.SaveJsonCoroutine((x) =>
{
for (int z = Stagin.childCount - 1; z >= 0; z--)
{
DestroyImmediate(Stagin.GetChild(z).gameObject);
}
}));
}
else
{
cjgl_Toggle.isOn = true;
cjgl_Toggle_1.isOn = true;
Stagin.gameObject.SetActive(true);
isgo = false;
return;
}
}, "是否删除暂存箱子中所有设备");
}
else
{
Stagin.gameObject.SetActive(true);
isgo = false;
}
}
if (!isgo || SecondConfirmPanel.Instance.transform.GetChild(0).gameObject.activeInHierarchy)
return;

View File

@ -288,36 +288,45 @@ public class GameManager : MonoBehaviour
public void DeleteFunction()
{
if (Menu.M_数字孪生_场景管理 == CabinetUIManager.Instance.current_menu && nowDevice != null)
SecondConfirmPanel.DeleteConform((isdelete) =>
{
if (nowDevice.GetComponent<DeviceQuery>() == null)
{
GameManager.Inst.objectToShow_add.SetActive(true);
if (!isdelete)
return;
}
if (string.IsNullOrEmpty(nowDeviceID))
{
DeviceItem di = nowDevice.GetComponent<DeviceItem>();
UPosItem upi = nowDevice.transform.parent.GetComponent<UPosItem>();
upi.uPosManager.SetCurrentUPosIsOccupied(di.startIndex, di.volume, false);
DestroyImmediate(nowDevice);
}
else
{
var delete = PatternChoose.Inst.transform.Find("设备类").GetComponent<DeleteDevice>();
//DeleteDevice delete = new DeleteDevice();
delete.mybody.ids.Add(nowDeviceID);
StartCoroutine(delete.SaveJsonCoroutine((x) =>
if (Menu.M_数字孪生_场景管理 == CabinetUIManager.Instance.current_menu && nowDevice != null)
{
DeviceItem di = nowDevice.GetComponent<DeviceItem>();
UPosItem upi = nowDevice.transform.parent.GetComponent<UPosItem>();
upi.uPosManager.SetCurrentUPosIsOccupied(di.startIndex, di.volume, false);
DestroyImmediate(nowDevice);
if (nowDevice.GetComponent<DeviceQuery>() == null)
{
GameManager.Inst.objectToShow_add.SetActive(true);
return;
}
if (string.IsNullOrEmpty(nowDeviceID))
{
DeviceItem di = nowDevice.GetComponent<DeviceItem>();
UPosItem upi = nowDevice.transform.parent.GetComponent<UPosItem>();
upi.uPosManager.SetCurrentUPosIsOccupied(di.startIndex, di.volume, false);
DestroyImmediate(nowDevice);
}
else
{
var delete = PatternChoose.Inst.transform.Find("设备类").GetComponent<DeleteDevice>();
//DeleteDevice delete = new DeleteDevice();
delete.mybody.ids.Add(nowDeviceID);
StartCoroutine(delete.SaveJsonCoroutine((x) =>
{
DeviceItem di = nowDevice.GetComponent<DeviceItem>();
UPosItem upi = nowDevice.transform.parent.GetComponent<UPosItem>();
upi.uPosManager.SetCurrentUPosIsOccupied(di.startIndex, di.volume, false);
DestroyImmediate(nowDevice);
}));
}
GameManager.Inst.objectToShow_add.SetActive(true);
}
}));
}
GameManager.Inst.objectToShow_add.SetActive(true);
}
}, "是否删除");
}
private void OnEnable()
@ -1971,6 +1980,13 @@ public class GameManager : MonoBehaviour
public void init()
{
if (!nowCabine && nowCabine != null && !objectToShow_add)
{
var serarch1 = objectToShow_add.GetComponent<SearchName1>();
var drag = serarch1.dragController;
drag.uPosManger = nowCabine.transform.Find("U位").GetComponent<UPosManger>();
}
Array.ForEach(pop_ups.ToArray(), (itme) =>
{
itme.gameObject.SetActive(false);

View File

@ -109,17 +109,23 @@ public class PatternChoose : MonoBehaviour
back_page.onClick.AddListener(() =>
{
quanJing_fuc();
if (Menu.M_数字孪生_线缆连接_展示 == CabinetUIManager.Instance.current_menu)
ExtendedFlycam.Inst.reminder((isgo) =>
{
SearchName searchName = search_go.GetComponent<SearchName>();
searchName.showXianLan(searchName._co);
}
else if (Menu.M_数字孪生_场景管理 == CabinetUIManager.Instance.current_menu)
{
GameManager.Inst.search_box.GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.);
GameManager.Inst.search_box.SetActive(true);
}
if (isgo)
{
quanJing_fuc();
if (Menu.M_数字孪生_线缆连接_展示 == CabinetUIManager.Instance.current_menu)
{
SearchName searchName = search_go.GetComponent<SearchName>();
searchName.showXianLan(searchName._co);
}
else if (Menu.M_数字孪生_场景管理 == CabinetUIManager.Instance.current_menu)
{
GameManager.Inst.search_box.GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.);
GameManager.Inst.search_box.SetActive(true);
}
}
});
});
//Debug.Log("版本号 1.1.1");

View File

@ -0,0 +1,42 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
public class UISuspensionDeveloper : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
{
public GameObject game;
public Text text1;
public Text text2;
public void OnPointerEnter(PointerEventData eventData)
{
game.SetActive(true);
text2.text = text1.text;
}
public void OnPointerExit(PointerEventData eventData)
{
game.SetActive(false);
}
void Awake()
{
}
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: ba22caf950787d6488d0eea86ea2b17a
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -34,6 +34,10 @@ public class GroundingGrid : CabinetUIBase
TransparentGlowManage.Inst.transparencyALL(s);
}
else if (menu == Menu.M_数字孪生_线缆连接_展示)
{
gameObject.SetActive(true);
}
else
{
gameObject.SetActive(false);

View File

@ -135,7 +135,7 @@ public class ClickEvent : MonoBehaviour
if (Menu.M_数字孪生_场景管理 == CabinetUIManager.Instance.current_menu && GameManager.Inst.magnifyState)
{
if (Physics.Raycast(ray, out hit, 100, 1 << 8 | 1 << 14))//模型(设备)-8 门-14
if (Physics.Raycast(ray, out hit, 100, 1 << 8 | 1 << 14 | 1 << 13))//模型(设备)-8 门-14
{
if (hit.collider.gameObject.layer == 14) return;
if (hit.collider.gameObject == gameObject)

View File

@ -23,14 +23,17 @@ public class ExtendedFlycam : MonoBehaviour
//屋顶
public GameObject jiFangD;
public GameObject peiDianShiD;
//地面
//地面(正常)
public GameObject jiFang_ground;
public GameObject peiDianShi_ground;
//接地网地面
//接地网或者线缆展示地面
public GameObject jiFang_JDW_ground;
public GameObject peiDianShi_JDW_ground;
//线缆地面
public List< GameObject> jiFang_Cable_ground;
//接地网需显示埋线
public List<GameObject> jiFang_JDW_Cable_ground_show;
public List<GameObject> peiDianShi_JDW_Cable_ground_show;
//接地网、线缆展示、智能巡检需隐藏的地面
public List<GameObject> Cable_ground_hide;
public Image xunJian_img;
@ -481,14 +484,16 @@ public class ExtendedFlycam : MonoBehaviour
room = Room.;
//else if (CabinetUIManager.Instance.current_menu == Menu.M_全景监控_摄像头)
// room = Room.机房;
else if (CabinetUIManager.Instance.current_menu == Menu.M_数字孪生_线缆连接_展示)
{
}
else
{
room = Room.None;
}
if (CabinetUIManager.Instance.current_menu == Menu.M_数字孪生_接地网 || CabinetUIManager.Instance.current_menu == Menu.M_数字孪生_线缆连接_展示)
{
jiFang_JDW_ground.SetActive(true);
peiDianShi_JDW_ground.SetActive(true);
}
showRoom();
}
@ -542,11 +547,11 @@ public class ExtendedFlycam : MonoBehaviour
}
jiFangD.SetActive(false);
peiDianShiD.SetActive(false);
if (CabinetUIManager.Instance.current_menu != Menu.M_数字孪生_接地网)
{
jiFang_JDW_ground.SetActive(false);
peiDianShi_JDW_ground.SetActive(false);
}
//if (CabinetUIManager.Instance.current_menu != Menu.M_数字孪生_接地网)
//{
// jiFang_JDW_ground.SetActive(false);
// peiDianShi_JDW_ground.SetActive(false);
//}
if (CabinetUIManager.Instance.current_menu == Menu.M_数字孪生_线缆连接_展示)
{
jiFang_ground.SetActive(false);
@ -577,6 +582,8 @@ public class ExtendedFlycam : MonoBehaviour
room_img1.sprite = sprites[2];
room_img2.sprite = sprites[2];
}
ground_hide_show();
}
/// <summary>
@ -629,11 +636,11 @@ public class ExtendedFlycam : MonoBehaviour
jiFangD.SetActive(false);
peiDianShiD.SetActive(false);
if (CabinetUIManager.Instance.current_menu != Menu.M_数字孪生_接地网)
{
jiFang_JDW_ground.SetActive(false);
peiDianShi_JDW_ground.SetActive(false);
}
//if (CabinetUIManager.Instance.current_menu == Menu.M_数字孪生_接地网|| CabinetUIManager.Instance.current_menu == Menu.M_数字孪生_线缆连接_展示)
//{
// jiFang_JDW_ground.SetActive(true);
// peiDianShi_JDW_ground.SetActive(true);
//}
if (CabinetUIManager.Instance.current_menu == Menu.M_数字孪生_线缆连接_展示)
{
jiFang_ground.SetActive(false);
@ -701,4 +708,81 @@ public class ExtendedFlycam : MonoBehaviour
callback.Invoke(true);
}
}
/// <summary>
/// 接地网和线缆展示模式下地下显隐
/// </summary>
public void ground_hide_show()
{
if (CabinetUIManager.Instance.current_menu == Menu.M_数字孪生_线缆连接_展示 ||
CabinetUIManager.Instance.current_menu == Menu.M_数字孪生_接地网 ||
CabinetUIManager.Instance.current_menu == Menu.M_数字孪生_智能巡检)
{
for (int i = 0; i < Cable_ground_hide.Count; i++)
{
Cable_ground_hide[i].gameObject.SetActive(false);
}
}
else
{
for (int i = 0; i < Cable_ground_hide.Count; i++)
{
Cable_ground_hide[i].gameObject.SetActive(true);
}
}
for (int i = 0; i < jiFang_JDW_Cable_ground_show.Count; i++)
{
jiFang_JDW_Cable_ground_show[i].SetActive(false);
}
for (int i = 0; i < peiDianShi_JDW_Cable_ground_show.Count; i++)
{
peiDianShi_JDW_Cable_ground_show[i].SetActive(false);
}
if (CabinetUIManager.Instance.current_menu == Menu.M_数字孪生_接地网)
{
jiFang_JDW_Cable_ground_show[0].transform.parent.gameObject.SetActive(true);
switch (room)
{
case Room.None:
{
for (int i = 0; i < jiFang_JDW_Cable_ground_show.Count; i++)
{
jiFang_JDW_Cable_ground_show[i].SetActive(true);
}
for (int i = 0; i < peiDianShi_JDW_Cable_ground_show.Count; i++)
{
peiDianShi_JDW_Cable_ground_show[i].SetActive(true);
}
}
break;
case Room.:
{
for (int i = 0; i < jiFang_JDW_Cable_ground_show.Count; i++)
{
jiFang_JDW_Cable_ground_show[i].SetActive(true);
}
for (int i = 0; i < peiDianShi_JDW_Cable_ground_show.Count; i++)
{
peiDianShi_JDW_Cable_ground_show[i].SetActive(false);
}
}
break;
case Room.:
{
for (int i = 0; i < jiFang_JDW_Cable_ground_show.Count; i++)
{
jiFang_JDW_Cable_ground_show[i].SetActive(false);
}
for (int i = 0; i < peiDianShi_JDW_Cable_ground_show.Count; i++)
{
peiDianShi_JDW_Cable_ground_show[i].SetActive(true);
}
}
break;
default:
break;
}
}
}
}

View File

@ -2066,247 +2066,247 @@
</ItemGroup>
<ItemGroup>
<Reference Include="UnityEngine">
<HintPath>D:\Program Files\Unity\Hub\Edit\2021.3.2f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
<HintPath>D:\unity\2021.3.2f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AIModule">
<HintPath>D:\Program Files\Unity\Hub\Edit\2021.3.2f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
<HintPath>D:\unity\2021.3.2f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AccessibilityModule">
<HintPath>D:\Program Files\Unity\Hub\Edit\2021.3.2f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
<HintPath>D:\unity\2021.3.2f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AndroidJNIModule">
<HintPath>D:\Program Files\Unity\Hub\Edit\2021.3.2f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
<HintPath>D:\unity\2021.3.2f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AnimationModule">
<HintPath>D:\Program Files\Unity\Hub\Edit\2021.3.2f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
<HintPath>D:\unity\2021.3.2f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule">
<HintPath>D:\Program Files\Unity\Hub\Edit\2021.3.2f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
<HintPath>D:\unity\2021.3.2f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AudioModule">
<HintPath>D:\Program Files\Unity\Hub\Edit\2021.3.2f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
<HintPath>D:\unity\2021.3.2f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClothModule">
<HintPath>D:\Program Files\Unity\Hub\Edit\2021.3.2f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
<HintPath>D:\unity\2021.3.2f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>D:\Program Files\Unity\Hub\Edit\2021.3.2f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
<HintPath>D:\unity\2021.3.2f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CrashReportingModule">
<HintPath>D:\Program Files\Unity\Hub\Edit\2021.3.2f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
<HintPath>D:\unity\2021.3.2f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.DSPGraphModule">
<HintPath>D:\Program Files\Unity\Hub\Edit\2021.3.2f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
<HintPath>D:\unity\2021.3.2f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
</Reference>
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