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@ -795,14 +795,36 @@ public class ClickEvent : MonoBehaviour
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{
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GameManager.Inst.power_open(cabine, "全开");
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openCap(isZoomin);
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}
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else
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{
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openCap(isZoomin);
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}
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/// <summary>
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/// 模型微调(打开前盖)
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/// </summary>
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/// <param name="isZoomin">是否为放大状态</param>
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public void openCap(bool isZoomin)
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{
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for (int i = 0; i < GameManager.Inst.Racks_go.Count; i++)
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{
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if (!GameManager.Inst.Racks_go[i].activeSelf)
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continue;
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if (GameManager.Inst.Racks_go[i].GetComponent<DeviceQuery>().deviceList.modelNum == "6" ||
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GameManager.Inst.Racks_go[i].GetComponent<DeviceQuery>().deviceList.modelNum == "7" ||
|
||||
GameManager.Inst.Racks_go[i].GetComponent<DeviceQuery>().deviceList.modelNum == "20" ||
|
||||
GameManager.Inst.Racks_go[i].GetComponent<DeviceQuery>().deviceList.modelNum == "21" ||
|
||||
GameManager.Inst.Racks_go[i].GetComponent<DeviceQuery>().deviceList.modelNum == "91" ||
|
||||
GameManager.Inst.Racks_go[i].GetComponent<DeviceQuery>().deviceList.modelNum == "92" ||
|
||||
GameManager.Inst.Racks_go[i].GetComponent<DeviceQuery>().deviceList.modelNum == "93")
|
||||
GameManager.Inst.Racks_go[i].transform.Find("前盖").gameObject.SetActive(!isZoomin);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 放大镜头
|
||||
|
|