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pSDShowRemoveMatteOption: 0
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mipMapsPreserveCoverage: 0
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alphaTestReferenceValue: 0.5
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mipMapFadeDistanceEnd: 3
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streamingMipmapsPriority: 0
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ignoreMasterTextureLimit: 0
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grayScaleToAlpha: 0
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generateCubemap: 6
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cubemapConvolution: 0
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seamlessCubemap: 0
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textureFormat: 1
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spriteExtrude: 1
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spriteMeshType: 1
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alignment: 0
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spritePivot: {x: 0.5, y: 0.5}
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spritePixelsToUnits: 100
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spriteGenerateFallbackPhysicsShape: 1
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platformSettings:
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buildTarget: DefaultTexturePlatform
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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overridden: 0
|
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
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sprites: []
|
||||
outline: []
|
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physicsShape: []
|
||||
bones: []
|
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spriteID:
|
||||
internalID: 0
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|
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|
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|
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secondaryTextures: []
|
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nameFileIdTable: {}
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spritePackingTag:
|
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pSDRemoveMatte: 0
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pSDShowRemoveMatteOption: 0
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userData:
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assetBundleName:
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internalIDToNameTable: []
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mipmaps:
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mipMapMode: 0
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enableMipMap: 1
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sRGBTexture: 1
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linearTexture: 0
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fadeOut: 0
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borderMipMap: 0
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mipMapsPreserveCoverage: 0
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alphaTestReferenceValue: 0.5
|
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mipMapFadeDistanceStart: 1
|
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mipMapFadeDistanceEnd: 3
|
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bumpmap:
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convertToNormalMap: 0
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externalNormalMap: 0
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heightScale: 0.25
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normalMapFilter: 0
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isReadable: 0
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streamingMipmaps: 0
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streamingMipmapsPriority: 0
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vTOnly: 0
|
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ignoreMasterTextureLimit: 0
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grayScaleToAlpha: 0
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generateCubemap: 6
|
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cubemapConvolution: 0
|
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seamlessCubemap: 0
|
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textureFormat: 1
|
||||
maxTextureSize: 2048
|
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textureSettings:
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serializedVersion: 2
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filterMode: 1
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aniso: 1
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mipBias: 0
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wrapU: 0
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wrapV: 0
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wrapW: 0
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nPOTScale: 1
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lightmap: 0
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compressionQuality: 50
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spriteMode: 0
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spriteExtrude: 1
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spriteMeshType: 1
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alignment: 0
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spritePivot: {x: 0.5, y: 0.5}
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spritePixelsToUnits: 100
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spriteGenerateFallbackPhysicsShape: 1
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alphaUsage: 1
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alphaIsTransparency: 0
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spriteTessellationDetail: -1
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textureType: 0
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textureShape: 1
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singleChannelComponent: 0
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flipbookRows: 1
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flipbookColumns: 1
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maxTextureSizeSet: 0
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compressionQualitySet: 0
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textureFormatSet: 0
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ignorePngGamma: 0
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applyGammaDecoding: 0
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platformSettings:
|
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- serializedVersion: 3
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buildTarget: DefaultTexturePlatform
|
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maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
|
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allowsAlphaSplitting: 0
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overridden: 0
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androidETC2FallbackOverride: 0
|
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forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
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sprites: []
|
||||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
internalID: 0
|
||||
vertices: []
|
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indices:
|
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edges: []
|
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weights: []
|
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secondaryTextures: []
|
||||
nameFileIdTable: {}
|
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spritePackingTag:
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pSDRemoveMatte: 0
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pSDShowRemoveMatteOption: 0
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userData:
|
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assetBundleName:
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assetBundleVariant:
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,54 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using System.IO;
|
||||
using System;
|
||||
|
||||
public class FbxToPrefabInEditor
|
||||
{
|
||||
[MenuItem("Tools/ CreatPrefab")]
|
||||
public static void CreatPrefab()
|
||||
{
|
||||
|
||||
Transform[] aaaa = Selection.transforms; // 只能在 Hierarchy 面板下多选,在其他面板 下 只能 选一个
|
||||
Debug.Log(aaaa.Length);
|
||||
if (aaaa.Length == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
// UnityEngine.Object tempPrefab;
|
||||
|
||||
//if (aaaa[0].transform.GetComponent<TaKeUp>())
|
||||
//{
|
||||
// Debug.Log("aaaaaaaa");
|
||||
|
||||
//}
|
||||
Debug.Log(Application.dataPath + " lujing");
|
||||
|
||||
for (int i = 0; i < aaaa.Length; i++)
|
||||
{
|
||||
//tempPrefab = PrefabUtility.CreateEmptyPrefab(Application.dataPath+"/0222"+ aaaa[i].name+".prefab");
|
||||
//tempPrefab = PrefabUtility.ReplacePrefab(aaaa[i].gameObject, tempPrefab);
|
||||
//Debug.Log(aaaa[i].name);
|
||||
|
||||
PrefabUtility.CreatePrefab("Assets/Resources/" + aaaa[i].name + ".prefab" +
|
||||
"", aaaa[i].gameObject);
|
||||
//foreach (var item in aaaa)
|
||||
//{
|
||||
|
||||
//}
|
||||
|
||||
// Transform tParent = ((GameObject)Selection.activeObject).transform;
|
||||
|
||||
//UnityEngine.Object tempPrefab;
|
||||
// int i = 0;
|
||||
// foreach (Transform t in tParent)
|
||||
// {
|
||||
// tempPrefab = PrefabUtility.CreateEmptyPrefab("Assets/Editor" + t.name + ".prefab");
|
||||
// tempPrefab = PrefabUtility.ReplacePrefab(t.gameObject, tempPrefab);
|
||||
// i++;
|
||||
// }
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
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fileFormatVersion: 2
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guid: fdafe661c71a483498350e91f8a2c77d
|
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MonoImporter:
|
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externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
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icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
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||||
assetBundleVariant:
|
|
@ -0,0 +1,132 @@
|
|||
using UnityEngine;
|
||||
using System.Collections.Generic;
|
||||
using System;
|
||||
using Newtonsoft.Json;
|
||||
using System.Threading.Tasks;
|
||||
using static DeviceQuery;
|
||||
using System.Xml.Serialization;
|
||||
using UnityEditor;
|
||||
using Unity.VisualScripting;
|
||||
|
||||
public class GameManager : MonoBehaviour
|
||||
{
|
||||
public DeviceQuery.Root root;
|
||||
public List<GameObject> gameObjects;
|
||||
private void OnEnable()
|
||||
{
|
||||
Debug.Log(transform.Find("22 (2)").childCount);
|
||||
GameObject go = GameObject.Instantiate(Resources.Load<GameObject>("23 (1)"));
|
||||
//go.name = go.name.Replace("(Clone)", "");
|
||||
//var deviceQuery = go.AddComponent<DeviceQuery>();
|
||||
//deviceQuery.deviceList = root.data[0];
|
||||
go.transform.SetParent(gameObjects[0].transform);
|
||||
Renderer renderer =go.GetComponentInChildren<Renderer>();
|
||||
Vector3 center = renderer.bounds.center;
|
||||
go.transform.position = gameObjects[0].transform.position;
|
||||
go.transform.rotation = gameObjects[0].transform.rotation;
|
||||
//go.transform.position = new Vector3(go.transform.position.x, go.transform.position.y- center.y, go.transform.position.z);
|
||||
}
|
||||
// 将 PlayerPrefs 数据保存为 JSON 文件
|
||||
public static void SavePlayerPrefsToJson(string 文件路径)
|
||||
{
|
||||
Dictionary<string, object> playerPrefsData = new Dictionary<string, object>();
|
||||
|
||||
// 遍历所有可能的键,将存在的值存储在字典中
|
||||
foreach (string key in GetAllPossibleKeys())
|
||||
{
|
||||
if (PlayerPrefs.HasKey(key))
|
||||
{
|
||||
if (PlayerPrefs.GetInt(key) == 1)
|
||||
playerPrefsData.Add(key, PlayerPrefs.GetInt(key));
|
||||
else if (PlayerPrefs.GetFloat(key) != 0f)
|
||||
playerPrefsData.Add(key, PlayerPrefs.GetFloat(key));
|
||||
else
|
||||
playerPrefsData.Add(key, PlayerPrefs.GetString(key));
|
||||
}
|
||||
}
|
||||
|
||||
// 将字典转换为 JSON 字符串
|
||||
string jsonData = JsonUtility.ToJson(playerPrefsData, true);
|
||||
|
||||
// 使用 Application.persistentDataPath 保存 JSON 数据到指定文件路径
|
||||
string 完整路径 = Application.persistentDataPath + "/" + 文件路径;
|
||||
PlayerPrefs.SetString(文件路径, jsonData);
|
||||
}
|
||||
|
||||
// 获取所有可能的 PlayerPrefs 键
|
||||
private static string[] GetAllPossibleKeys()
|
||||
{
|
||||
List<string> keys = new List<string>();
|
||||
|
||||
// 在这里添加所有可能的键,例如:
|
||||
keys.Add("HighScore");
|
||||
keys.Add("PlayerName");
|
||||
// ...
|
||||
|
||||
return keys.ToArray();
|
||||
}
|
||||
|
||||
// 从 JSON 文件中读取数据并设置到 PlayerPrefs
|
||||
public static void LoadPlayerPrefsFromJson(string 文件路径)
|
||||
{
|
||||
// 检查 PlayerPrefs 中是否存在 JSON 数据
|
||||
if (PlayerPrefs.HasKey(文件路径))
|
||||
{
|
||||
// 从 PlayerPrefs 中获取 JSON 数据
|
||||
string jsonData = PlayerPrefs.GetString(文件路径);
|
||||
|
||||
// 将 JSON 字符串转换为字典
|
||||
Dictionary<string, object> playerPrefsData = JsonUtility.FromJson<Dictionary<string, object>>(jsonData);
|
||||
|
||||
// 将字典中的值设置到 PlayerPrefs
|
||||
foreach (var kvp in playerPrefsData)
|
||||
{
|
||||
string key = kvp.Key;
|
||||
object value = kvp.Value;
|
||||
|
||||
if (value is int intValue)
|
||||
PlayerPrefs.SetInt(key, intValue);
|
||||
else if (value is float floatValue)
|
||||
PlayerPrefs.SetFloat(key, floatValue);
|
||||
else if (value is string stringValue)
|
||||
PlayerPrefs.SetString(key, stringValue);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogError("在 PlayerPrefs 中未找到指定文件的 JSON 数据:" + 文件路径);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 查询所有设备
|
||||
/// </summary>
|
||||
/// <param name="token"></param>
|
||||
/// <returns></returns>
|
||||
public async Task<DeviceQuery.Root> initAsync(string token)
|
||||
{
|
||||
var jsonResult = await CombineJSON.GetJson_POST("https://jsonplaceholder.typicode.com/posts", token);
|
||||
|
||||
root = JsonConvert.DeserializeObject<DeviceQuery.Root>(jsonResult);
|
||||
|
||||
return root;
|
||||
}
|
||||
|
||||
[MenuItem("我的菜单/从选定对象创建预制")]
|
||||
private static void CreatePrefabFromSelectedObject()
|
||||
{
|
||||
GameObject selectedObject = Selection.activeGameObject;
|
||||
if (selectedObject != null)
|
||||
{
|
||||
if (PrefabUtility.IsPartOfPrefabAsset(selectedObject))
|
||||
{
|
||||
Debug.Log("Selected object is already a prefab asset.");
|
||||
return;
|
||||
}
|
||||
|
||||
string prefabPath = "Assets/Resources/NewPrefab.prefab";
|
||||
GameObject prefab = PrefabUtility.SaveAsPrefabAssetAndConnect(selectedObject, prefabPath, InteractionMode.UserAction);
|
||||
Debug.Log("Prefab created: " + prefabPath);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 625b10f037a004044958c13bd4a03e4e
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,29 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class TOOL : MonoBehaviour
|
||||
{
|
||||
public List<GameObject> gameObjects;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
[ContextMenu("ÖØÃüÃû")]
|
||||
public void reName()
|
||||
{
|
||||
for (int i = 0; i < gameObjects.Count; i++)
|
||||
{
|
||||
gameObjects[i].name = (i+1).ToString();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 63d5830c029ba6d4eb84a0706081bc10
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -13,6 +13,7 @@ public class UI_Twinkle : MonoBehaviour, IPointerEnterHandler, IPointerExitHandl
|
|||
private TextMeshProUGUI textMeshProUGUI;
|
||||
private Image image;
|
||||
private Dropdown dropdown;
|
||||
private Text text;
|
||||
#endregion
|
||||
|
||||
public string hexColor;
|
||||
|
@ -152,4 +153,12 @@ public class UI_Twinkle : MonoBehaviour, IPointerEnterHandler, IPointerExitHandl
|
|||
变色,
|
||||
渐变,
|
||||
}
|
||||
|
||||
[ContextMenu("Text名字同步")]
|
||||
public void syncTextName()
|
||||
{
|
||||
text = GetComponent<Text>();
|
||||
if (!text) { Debug.LogError("无Text组件!"); return; }
|
||||
text.text = transform.name+": ";
|
||||
}
|
||||
}
|
|
@ -119,19 +119,19 @@ public class EncryptionScript : MonoBehaviour
|
|||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public double flat { get; set; }
|
||||
public double flat ;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public double tip { get; set; }
|
||||
public double tip ;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public double valley { get; set; }
|
||||
public double valley ;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public double peak { get; set; }
|
||||
public double peak ;
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
|
@ -140,15 +140,15 @@ public class EncryptionScript : MonoBehaviour
|
|||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public Data data { get; set; }
|
||||
public Data data ;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public int code { get; set; }
|
||||
public int code ;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string msg { get; set; }
|
||||
public string msg ;
|
||||
}
|
||||
|
||||
public async Task GetKey()
|
||||
|
|
|
@ -14,7 +14,8 @@ public class KeyGenerator
|
|||
public static string GenerateKey(string id)
|
||||
{
|
||||
// 将ID和当前日期组合成一个字符串
|
||||
string combinedString = id + DateTime.Now.ToString("yyyyMMdd");
|
||||
//string combinedString = id + DateTime.Now.ToString("yyyyMMdd");
|
||||
string combinedString = id + DateTime.Now.ToString("yyyyMMddHHmmss");
|
||||
|
||||
// 将字符串转换成字节数组
|
||||
byte[] combinedBytes = System.Text.Encoding.UTF8.GetBytes(combinedString);
|
||||
|
@ -25,7 +26,7 @@ public class KeyGenerator
|
|||
byte[] hashBytes = sha256.ComputeHash(combinedBytes);
|
||||
|
||||
// 将字节数组转换成字符串表示形式作为最终的密钥
|
||||
string key = BitConverter.ToString(hashBytes).Replace("-", "").ToLower();
|
||||
string key = BitConverter.ToString(hashBytes)/*.Replace("-", "")*/.ToLower();
|
||||
|
||||
return key;
|
||||
}
|
||||
|
|
|
@ -9,119 +9,119 @@ public class AddDevice /*: MonoBehaviour*/
|
|||
/// <summary>
|
||||
/// 名称
|
||||
/// </summary>
|
||||
public string deviceName { get; set; }
|
||||
public string deviceName ;
|
||||
/// <summary>
|
||||
/// //类型:1-机柜;2-设备
|
||||
/// </summary>
|
||||
public int type { get; set; }
|
||||
public int type ;
|
||||
/// <summary>
|
||||
/// 投运时间
|
||||
/// </summary>
|
||||
public int operationTime { get; set; }
|
||||
public int operationTime ;
|
||||
/// <summary>
|
||||
/// 是否启用:1-正常;0-禁用
|
||||
/// </summary>
|
||||
public int status { get; set; }
|
||||
public int status ;
|
||||
/// <summary>
|
||||
/// 负责人
|
||||
/// </summary>
|
||||
public string directorName { get; set; }
|
||||
public string directorName ;
|
||||
/// <summary>
|
||||
/// 联系电话
|
||||
/// </summary>
|
||||
public string phone { get; set; }
|
||||
public string phone ;
|
||||
/// <summary>
|
||||
/// 机柜型号
|
||||
/// </summary>
|
||||
public string machineModel { get; set; }
|
||||
public string machineModel ;
|
||||
/// <summary>
|
||||
/// 机柜位置
|
||||
/// 所属机柜(传机柜-查询中的deviceName)
|
||||
/// </summary>
|
||||
public string machinePosition { get; set; }
|
||||
public string machinePosition ;
|
||||
/// <summary>
|
||||
/// 生产厂家
|
||||
/// </summary>
|
||||
public string manufacturer { get; set; }
|
||||
public string manufacturer ;
|
||||
/// <summary>
|
||||
/// 电源属性
|
||||
/// </summary>
|
||||
public string powerProperties { get; set; }
|
||||
public string powerProperties ;
|
||||
/// <summary>
|
||||
/// 维护单位
|
||||
/// </summary>
|
||||
public string maintenanceNuit { get; set; }
|
||||
public string maintenanceNuit ;
|
||||
/// <summary>
|
||||
/// 设备类型:1-机框;2-机槽;3-板卡
|
||||
/// </summary>
|
||||
public int deviceType { get; set; }
|
||||
public int deviceType ;
|
||||
/// <summary>
|
||||
/// 设备编号
|
||||
/// </summary>
|
||||
public string deviceCode { get; set; }
|
||||
public string deviceCode ;
|
||||
/// <summary>
|
||||
/// 机框高度
|
||||
/// </summary>
|
||||
public string machineFrameHigh { get; set; }
|
||||
public string machineFrameHigh ;
|
||||
/// <summary>
|
||||
/// 机框宽度
|
||||
/// </summary>
|
||||
public string machineFrameWide { get; set; }
|
||||
public string machineFrameWide ;
|
||||
/// <summary>
|
||||
/// 机框厚度
|
||||
/// </summary>
|
||||
public string machineFrameThick { get; set; }
|
||||
public string machineFrameThick ;
|
||||
/// <summary>
|
||||
/// 插槽数量
|
||||
/// </summary>
|
||||
public int slotNum { get; set; }
|
||||
public int slotNum ;
|
||||
/// <summary>
|
||||
/// 插槽排列方式
|
||||
/// </summary>
|
||||
public string slotSort { get; set; }
|
||||
public string slotSort ;
|
||||
/// <summary>
|
||||
/// 安装方式
|
||||
/// </summary>
|
||||
public string installMethod { get; set; }
|
||||
public string installMethod ;
|
||||
/// <summary>
|
||||
/// 所属机框
|
||||
/// </summary>
|
||||
public string affiliationFrame { get; set; }
|
||||
public string affiliationFrame ;
|
||||
/// <summary>
|
||||
/// 父插槽名称
|
||||
/// </summary>
|
||||
public string parentSlotName { get; set; }
|
||||
public string parentSlotName ;
|
||||
/// <summary>
|
||||
/// 插槽类型
|
||||
/// </summary>
|
||||
public string slotType { get; set; }
|
||||
public string slotType ;
|
||||
/// <summary>
|
||||
/// 占用状态
|
||||
/// </summary>
|
||||
public string occupyStatus { get; set; }
|
||||
public string occupyStatus ;
|
||||
/// <summary>
|
||||
/// 所属机槽名称
|
||||
/// </summary>
|
||||
public string affiliationSlot { get; set; }
|
||||
public string affiliationSlot ;
|
||||
/// <summary>
|
||||
/// 端口数量
|
||||
/// </summary>
|
||||
public int portNum { get; set; }
|
||||
public int portNum ;
|
||||
/// <summary>
|
||||
/// 板卡功能
|
||||
/// </summary>
|
||||
public string cardFunction { get; set; }
|
||||
public string cardFunction ;
|
||||
/// <summary>
|
||||
/// 板卡类型
|
||||
/// </summary>
|
||||
public string cardType { get; set; }
|
||||
public string cardType ;
|
||||
/// <summary>
|
||||
/// 运行状态
|
||||
/// </summary>
|
||||
public string runStatus { get; set; }
|
||||
public string runStatus ;
|
||||
/// <summary>
|
||||
/// 备注
|
||||
/// </summary>
|
||||
public string remark { get; set; }
|
||||
public string remark ;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
|
|
@ -9,43 +9,43 @@ public class AddPort /*: MonoBehaviour*/
|
|||
/// <summary>
|
||||
/// 端口
|
||||
/// </summary>
|
||||
public string port { get; set; }
|
||||
public string port ;
|
||||
/// <summary>
|
||||
/// 编号
|
||||
/// </summary>
|
||||
public string portCode { get; set; }
|
||||
public string portCode ;
|
||||
/// <summary>
|
||||
/// 名称
|
||||
/// </summary>
|
||||
public string portName { get; set; }
|
||||
public string portName ;
|
||||
/// <summary>
|
||||
/// 类型
|
||||
/// </summary>
|
||||
public string portType { get; set; }
|
||||
public string portType ;
|
||||
/// <summary>
|
||||
/// 所属设备
|
||||
/// </summary>
|
||||
public string deviceId { get; set; }
|
||||
public string deviceId ;
|
||||
/// <summary>
|
||||
/// 型号
|
||||
/// </summary>
|
||||
public string portModel { get; set; }
|
||||
public string portModel ;
|
||||
/// <summary>
|
||||
/// 状态:1-正常;0-禁用
|
||||
/// </summary>
|
||||
public int status { get; set; }
|
||||
public int status ;
|
||||
/// <summary>
|
||||
/// 对联设备
|
||||
/// </summary>
|
||||
public string conDevice { get; set; }
|
||||
public string conDevice ;
|
||||
/// <summary>
|
||||
/// 对联端口
|
||||
/// </summary>
|
||||
public string conPort { get; set; }
|
||||
public string conPort ;
|
||||
/// <summary>
|
||||
/// 备注
|
||||
/// </summary>
|
||||
public string remark { get; set; }
|
||||
public string remark ;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
|
|
@ -10,7 +10,7 @@ public class DeleteDevice /*: MonoBehaviour*/
|
|||
/// <summary>
|
||||
/// id
|
||||
/// </summary>
|
||||
public List<string> ids { get; set; }
|
||||
public List<string> ids ;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
|
|
@ -10,7 +10,7 @@ public class DeletePort /*: MonoBehaviour*/
|
|||
/// <summary>
|
||||
/// id
|
||||
/// </summary>
|
||||
public List<string> ids { get; set; }
|
||||
public List<string> ids ;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
|
|
@ -1,47 +1,52 @@
|
|||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
/// <summary>
|
||||
/// 设备-编辑
|
||||
/// </summary>
|
||||
public class RedactDevice /*: MonoBehaviour*/
|
||||
public class RedactDevice : MonoBehaviour
|
||||
{
|
||||
public Root root;
|
||||
#region JSON
|
||||
[System.Serializable]
|
||||
public class Root
|
||||
{
|
||||
/// <summary>
|
||||
/// id
|
||||
/// </summary>
|
||||
public string id { get; set; }
|
||||
public string id ;
|
||||
/// <summary>
|
||||
/// 名称
|
||||
/// </summary>
|
||||
public string deviceName { get; set; }
|
||||
public string deviceName ;
|
||||
/// <summary>
|
||||
/// 类型:1-机柜;2-设备
|
||||
/// </summary>
|
||||
public int type { get; set; }
|
||||
public int type ;
|
||||
/// <summary>
|
||||
/// 投运时间
|
||||
/// </summary>
|
||||
public int operationTime { get; set; }
|
||||
public int operationTime ;
|
||||
/// <summary>
|
||||
/// 是否启用:1-正常;0-禁用
|
||||
/// </summary>
|
||||
public string status { get; set; }
|
||||
public string status ;
|
||||
/// <summary>
|
||||
/// 负责人
|
||||
/// </summary>
|
||||
public string directorName { get; set; }
|
||||
public string directorName ;
|
||||
/// <summary>
|
||||
/// 联系电话
|
||||
/// </summary>
|
||||
public string phone { get; set; }
|
||||
public string phone ;
|
||||
/// <summary>
|
||||
/// 机柜型号
|
||||
/// </summary>
|
||||
public string machineModel { get; set; }
|
||||
public string machineModel ;
|
||||
/// <summary>
|
||||
/// 机柜位置
|
||||
/// </summary>
|
||||
public string machinePosition { get; set; }
|
||||
public string machinePosition ;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
|
|
@ -6,6 +6,9 @@ using UnityEngine;
|
|||
using UnityEngine.UI;
|
||||
using static System.Net.Mime.MediaTypeNames;
|
||||
using System.Threading.Tasks;
|
||||
using static PortQuery;
|
||||
using System.Collections.Generic;
|
||||
using Unity.VisualScripting;
|
||||
/// <summary>
|
||||
/// 端口-编辑
|
||||
/// </summary>
|
||||
|
@ -14,21 +17,63 @@ public class RedactPort : MonoBehaviour
|
|||
public Root root;
|
||||
public Button save_bt;
|
||||
|
||||
public Dropdown port;
|
||||
public InputField portCode;
|
||||
public InputField portName;
|
||||
public InputField portType;
|
||||
public InputField deviceId;
|
||||
public InputField portModel;
|
||||
public Dropdown status;
|
||||
public Dropdown conDevice;
|
||||
public Dropdown conPort;
|
||||
public Dropdown port;//端口
|
||||
public InputField portCode;//编号
|
||||
public InputField portName;//名称
|
||||
public InputField portType;//端口类型
|
||||
public InputField deviceId;//所属设备
|
||||
public InputField portModel;//型号
|
||||
public Dropdown status;//状态
|
||||
public Dropdown conDevice;//对联设备
|
||||
public Dropdown conPort;//对联端口
|
||||
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
if (gameObject.activeSelf)
|
||||
{
|
||||
port.options[0] =new Dropdown.OptionData("sadsa");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取所有端口
|
||||
/// </summary>
|
||||
/// <param name="token"></param>
|
||||
/// <returns></returns>
|
||||
public async Task initAsync(string token)
|
||||
{
|
||||
var jsonResult = await CombineJSON.GetJson_POST("https://jsonplaceholder.typicode.com/posts", token);
|
||||
|
||||
PortQuery.Root root = JsonConvert.DeserializeObject<PortQuery.Root>(jsonResult);
|
||||
|
||||
List<string> port_list = new List<string>();//端口
|
||||
List<string> conDevice_list = new List<string>();//对联设备
|
||||
List<string> conPort_list = new List<string>();//对联端口
|
||||
foreach (var item in root.data)
|
||||
{
|
||||
port_list.Add(item.port);
|
||||
conDevice_list.Add(item.conDevice);
|
||||
}
|
||||
conDevice.options.Clear();
|
||||
conDevice.AddOptions(conDevice_list);
|
||||
}
|
||||
|
||||
|
||||
private void Start()
|
||||
{
|
||||
save_bt.onClick.AddListener(async () => await saveJson(""));
|
||||
conDevice.onValueChanged.AddListener(OnDropdownValueChanged);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 当 Dropdown 值发生改变时调用该方法
|
||||
/// </summary>
|
||||
/// <param name="index"></param>
|
||||
public void OnDropdownValueChanged(int index)
|
||||
{
|
||||
//conDevice.options[index]
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
|
@ -43,7 +88,6 @@ public class RedactPort : MonoBehaviour
|
|||
root.status = int.Parse(status.value.ToString());
|
||||
root.conDevice = conDevice.value.ToString();
|
||||
root.conPort = conPort.value.ToString();
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -53,7 +53,7 @@ public class DeviceQuery : MonoBehaviour
|
|||
{
|
||||
var go = transform.GetChild(i);
|
||||
|
||||
if (deviceList.type == 2 && deviceList.deviceType == 3)
|
||||
if (deviceList.type == 2 && deviceList.deviceType == "3")
|
||||
{
|
||||
if (!GetComponent<TmsCardQuery>())
|
||||
gameObject.AddComponent<TmsCardQuery>();
|
||||
|
@ -70,12 +70,16 @@ public class DeviceQuery : MonoBehaviour
|
|||
/// <summary>
|
||||
/// id
|
||||
/// </summary>
|
||||
[Tooltip("")] public string id;
|
||||
[Tooltip("id")] public string id;
|
||||
/// <summary>
|
||||
/// 名称
|
||||
/// </summary>
|
||||
[Tooltip("名称")] public string deviceName;
|
||||
/// <summary>
|
||||
/// 设备编号
|
||||
/// </summary>
|
||||
[Tooltip("设备编号")] public string deviceCode;
|
||||
/// <summary>
|
||||
/// 类型:1-机柜;2-设备
|
||||
/// </summary>
|
||||
[Tooltip("类型:1-机柜;2-设备")] public int type;
|
||||
|
@ -84,77 +88,81 @@ public class DeviceQuery : MonoBehaviour
|
|||
/// </summary>
|
||||
[Tooltip("类型")] public string typeStr;
|
||||
/// <summary>
|
||||
/// 投运时间
|
||||
/// 设备类型:1-机框;2-机槽;3-板卡
|
||||
/// </summary>
|
||||
[Tooltip("")] public int operationTime;
|
||||
[Tooltip("设备类型:1-机框;2-机槽;3-板卡")] public string deviceType;
|
||||
/// <summary>
|
||||
/// 状态:1-正常;2-禁用;3-锁定
|
||||
/// 设备类型
|
||||
/// </summary>
|
||||
[Tooltip("状态:1-正常;2-禁用;3-锁定")] public int status;
|
||||
[Tooltip("设备类型")] public string deviceTypeStr;
|
||||
/// <summary>
|
||||
/// 负责人
|
||||
/// 所属机柜id
|
||||
/// </summary>
|
||||
[Tooltip("")] public string directorName;
|
||||
[Tooltip("所属机柜id")] public string rackId;
|
||||
/// <summary>
|
||||
/// 手机号
|
||||
/// 设备位置
|
||||
/// </summary>
|
||||
[Tooltip("")] public string phone;
|
||||
[Tooltip("设备位置")] public string devicePosition;
|
||||
/// <summary>
|
||||
/// 机柜型号
|
||||
/// </summary>
|
||||
[Tooltip("")] public string machineModel;
|
||||
[Tooltip("机柜型号")] public string machineModel;
|
||||
/// <summary>
|
||||
/// 机柜位置
|
||||
/// 状态:1-正常;0-禁用
|
||||
/// </summary>
|
||||
[Tooltip("")] public string machinePosition;
|
||||
[Tooltip("状态:1-正常;0-禁用")] public int status;
|
||||
/// <summary>
|
||||
/// 对联设备名称
|
||||
/// </summary>
|
||||
[Tooltip("对联设备名称")] public string conDeviceName;
|
||||
/// <summary>
|
||||
/// 投运时间
|
||||
/// </summary>
|
||||
[Tooltip("投运时间")] public int operationTime;
|
||||
/// <summary>
|
||||
/// 负责人
|
||||
/// </summary>
|
||||
[Tooltip("负责人")] public string directorName;
|
||||
/// <summary>
|
||||
/// 手机号
|
||||
/// </summary>
|
||||
[Tooltip("手机号")] public string phone;
|
||||
/// <summary>
|
||||
/// 生产厂家
|
||||
/// </summary>
|
||||
[Tooltip("")] public string manufacturer;
|
||||
[Tooltip("生产厂家")] public string manufacturer;
|
||||
/// <summary>
|
||||
/// 电源属性
|
||||
/// </summary>
|
||||
[Tooltip("")] public string powerProperties;
|
||||
[Tooltip("电源属性")] public string powerProperties;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
[Tooltip("")] public string maintenanceUnit;
|
||||
/// <summary>
|
||||
/// 设备类型:1-机框;2-机槽;3-板卡
|
||||
/// </summary>
|
||||
[Tooltip("设备类型:1-机框;2-机槽;3-板卡")] public int deviceType;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
[Tooltip("")] public string deviceTypeStr;
|
||||
/// <summary>
|
||||
/// 设备编号
|
||||
/// </summary>
|
||||
[Tooltip("设备编号")] public string deviceCode;
|
||||
/// <summary>
|
||||
/// 机框高度
|
||||
/// </summary>
|
||||
[Tooltip("")] public string machineFrameHigh;
|
||||
[Tooltip("机框高度")] public string machineFrameHigh;
|
||||
/// <summary>
|
||||
/// 机框宽度
|
||||
/// </summary>
|
||||
[Tooltip("")] public string machineFrameWide;
|
||||
[Tooltip("机框宽度")] public string machineFrameWide;
|
||||
/// <summary>
|
||||
/// 机框厚度
|
||||
/// </summary>
|
||||
[Tooltip("")] public string machineFrameThick;
|
||||
[Tooltip("机框厚度")] public string machineFrameThick;
|
||||
/// <summary>
|
||||
/// 插槽数量
|
||||
/// </summary>
|
||||
[Tooltip("插槽数量")] public int slotNum;
|
||||
[Tooltip("插槽数量")] public string slotNum;
|
||||
/// <summary>
|
||||
/// 插槽排列方式
|
||||
/// </summary>
|
||||
[Tooltip("")] public string slotSort;
|
||||
[Tooltip("插槽排列方式")] public string slotSort;
|
||||
/// <summary>
|
||||
/// 安装方式
|
||||
/// </summary>
|
||||
[Tooltip("")] public string installMethod;
|
||||
[Tooltip("安装方式")] public string installMethod;
|
||||
/// <summary>
|
||||
/// 所属机框
|
||||
/// </summary>
|
||||
|
@ -170,7 +178,7 @@ public class DeviceQuery : MonoBehaviour
|
|||
/// <summary>
|
||||
/// 占用状态
|
||||
/// </summary>
|
||||
[Tooltip("")] public string occupyStatus;
|
||||
[Tooltip("占用状态")] public string occupyStatus;
|
||||
/// <summary>
|
||||
/// 所属机槽名称
|
||||
/// </summary>
|
||||
|
@ -178,19 +186,19 @@ public class DeviceQuery : MonoBehaviour
|
|||
/// <summary>
|
||||
/// 端口数量
|
||||
/// </summary>
|
||||
[Tooltip("端口数量")] public int portNum;
|
||||
[Tooltip("端口数量")] public string portNum;
|
||||
/// <summary>
|
||||
/// 板卡功能
|
||||
/// </summary>
|
||||
[Tooltip("")] public string cardFunction;
|
||||
[Tooltip("板卡功能")] public string cardFunction;
|
||||
/// <summary>
|
||||
/// 板卡类型
|
||||
/// </summary>
|
||||
[Tooltip("")] public string cardType;
|
||||
[Tooltip("板卡类型")] public string cardType;
|
||||
/// <summary>
|
||||
/// 运行状态
|
||||
/// </summary>
|
||||
[Tooltip("")] public string runStatus;
|
||||
[Tooltip("运行状态")] public string runStatus;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
|
@ -198,7 +206,7 @@ public class DeviceQuery : MonoBehaviour
|
|||
/// <summary>
|
||||
/// 备注
|
||||
/// </summary>
|
||||
[Tooltip("")] public string remark;
|
||||
[Tooltip("备注")] public string remark;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
|
@ -207,7 +215,6 @@ public class DeviceQuery : MonoBehaviour
|
|||
///
|
||||
/// </summary>
|
||||
[Tooltip("")] public string createName;
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -86,6 +86,10 @@ public class PortQuery : MonoBehaviour
|
|||
/// </summary>
|
||||
[Tooltip("所属设备")] public string deviceId;
|
||||
/// <summary>
|
||||
/// 所属设备名称
|
||||
/// </summary>
|
||||
[Tooltip("所属设备名称")] public string deviceName;
|
||||
/// <summary>
|
||||
/// 端口型号
|
||||
/// </summary>
|
||||
[Tooltip("端口型号")] public string portModel;
|
||||
|
@ -98,6 +102,10 @@ public class PortQuery : MonoBehaviour
|
|||
/// </summary>
|
||||
[Tooltip("对联设备")] public string conDevice;
|
||||
/// <summary>
|
||||
/// 对联设备名称
|
||||
/// </summary>
|
||||
[Tooltip("对联设备名称")] public string conDeviceName;
|
||||
/// <summary>
|
||||
/// 对联端口
|
||||
/// </summary>
|
||||
[Tooltip("对联端口")] public string conPort;
|
||||
|
|
|
@ -59,7 +59,7 @@ public class TmsAlarmQuery : MonoBehaviour
|
|||
/// <summary>
|
||||
/// 告警时间
|
||||
/// </summary>
|
||||
public string alarmDate ;
|
||||
public int alarmDate ;
|
||||
/// <summary>
|
||||
/// 告警描述
|
||||
/// </summary>
|
||||
|
|
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Reference in New Issue