This commit is contained in:
高国正 2023-08-27 00:14:17 +08:00
parent 9e6a32187a
commit e6cc71335e
56 changed files with 198111 additions and 258721 deletions

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@ -26,7 +26,7 @@ public class SearchName : MonoBehaviour
{ {
searchType = SearchType.None; searchType = SearchType.None;
//scrollView.SetActive(false); //scrollView.SetActive(false);
InputFieldEvent(); //InputFieldEvent();
} }
void InputFieldEvent() void InputFieldEvent()
@ -144,7 +144,10 @@ public class SearchName : MonoBehaviour
int childCount = SearchObjects.Count; int childCount = SearchObjects.Count;
for (int i = 0; i < childCount; i++) for (int i = 0; i < childCount; i++)
{ {
scrollViewContent.GetChild(i).GetComponent<Button>().onClick.RemoveAllListeners(); int eventCount = scrollViewContent.GetChild(i).GetComponent<Button>().onClick.GetPersistentEventCount();
if (eventCount > 0)
scrollViewContent.GetChild(i).GetComponent<Button>().onClick.RemoveAllListeners();
//FindGo(objs, i, (go) => //FindGo(objs, i, (go) =>
//{ //{
var jigui = GameManager.Inst.FindParent(scrollViewContent.GetChild(i).gameObject, GameManager.Inst.IsDesiredParent); var jigui = GameManager.Inst.FindParent(scrollViewContent.GetChild(i).gameObject, GameManager.Inst.IsDesiredParent);
@ -309,6 +312,8 @@ public class SearchName : MonoBehaviour
SearchObjects.Clear(); SearchObjects.Clear();
inputField.transform.Find("Text Area/Placeholder").GetComponent<TextMeshProUGUI>().text = "ÇëÊäÈëÒªËÑË÷µÄ" + searchType.ToString().Split('_')[0]; inputField.transform.Find("Text Area/Placeholder").GetComponent<TextMeshProUGUI>().text = "ÇëÊäÈëÒªËÑË÷µÄ" + searchType.ToString().Split('_')[0];
scrollView.transform.Find("±íÍ·/Text (TMP)").GetComponent<TextMeshProUGUI>().text = searchType.ToString().Split('_')[0] + "Ãû³Æ";
} }
private void Update() private void Update()

View File

@ -11,15 +11,15 @@ public class CabinetUIBase : MonoBehaviour
if (WebInteraction.Inst.isWorkPlay && menu != Menu.M_全景监控_现场作业) if (WebInteraction.Inst.isWorkPlay && menu != Menu.M_全景监控_现场作业)
WebInteraction.Inst.CloseTicket(); WebInteraction.Inst.CloseTicket();
if (menu == Menu.M_数字孪生_场景管理) //if (menu == Menu.M_数字孪生_场景管理)
{ //{
Camera.main.GetComponent<PhysicsRaycaster>().enabled = true; // Camera.main.GetComponent<PhysicsRaycaster>().enabled = true;
} //}
else //else
{ //{
Camera.main.GetComponent<PhysicsRaycaster>().enabled = false; // Camera.main.GetComponent<PhysicsRaycaster>().enabled = false;
} //}
CreateLine createLine = PatternChoose.Inst.transform.Find("画线").GetComponent<CreateLine>(); CreateLine createLine = PatternChoose.Inst.transform.Find("画线").GetComponent<CreateLine>();
if (!CheckAllChildrenActive(createLine.gameObject) && menu != Menu.M_数字孪生_线缆连接_展示) if (!CheckAllChildrenActive(createLine.gameObject) && menu != Menu.M_数字孪生_线缆连接_展示)

View File

@ -13,6 +13,8 @@ public class CabinetUIManager : MonoBehaviour
public List<CabinetUIBase> cabinet_ui_base_list = new List<CabinetUIBase>(); public List<CabinetUIBase> cabinet_ui_base_list = new List<CabinetUIBase>();
public List<TransparentGlow> transparentGlows_list = new List<TransparentGlow>();
private void Awake() private void Awake()
{ {
Instance = this; Instance = this;
@ -21,6 +23,7 @@ public class CabinetUIManager : MonoBehaviour
private void Start() private void Start()
{ {
cabinet_ui_base_list = GetComponentsInChildren<CabinetUIBase>(true).ToList(); cabinet_ui_base_list = GetComponentsInChildren<CabinetUIBase>(true).ToList();
transparentGlows_list = GetComponentsInChildren<TransparentGlow>(true).ToList();
} }
public static void ChangeMenu(Menu menu) public static void ChangeMenu(Menu menu)

View File

@ -21,6 +21,9 @@ public class SpUI : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
public TextMeshProUGUI textMeshPro; public TextMeshProUGUI textMeshPro;
public Text text; public Text text;
public Color hightC;
public Transform temperatureAndHumidity;
public void OnPointerEnter(PointerEventData eventData) public void OnPointerEnter(PointerEventData eventData)
{ {
expand_image.gameObject.SetActive(true); expand_image.gameObject.SetActive(true);
@ -63,17 +66,35 @@ public class SpUI : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
public void ChangeWSD(string wsd) public void ChangeWSD(string wsd)
{ {
if (gameObject.name == "Expand")
return;
string _a=null;
string _b=null;
switch (TemperatureAndHumidity.current_state) switch (TemperatureAndHumidity.current_state)
{ {
case "ζÈ": case "ζÈ":
my_image.sprite = wendu_normal; {
_a = temperatureAndHumidity.parent.GetComponent<ENVQuery>().eNVList_W.collectResult;
_b = GameManager.Inst.arguments.heatThresholdValue;
my_image.sprite = wendu_normal;
}
break; break;
case "ʪ¶È": case "ʪ¶È":
my_image.sprite = shidu_normal; {
_a = temperatureAndHumidity.parent.GetComponent<ENVQuery>().eNVList_S.collectResult;
_b = GameManager.Inst.arguments.humidityThresholdValue;
my_image.sprite = shidu_normal;
}
break; break;
default: default:
break; break;
} }
var a = string.IsNullOrEmpty(_a) ? "0" : _a;
var b = string.IsNullOrEmpty(_b) ? "0" : _b;
if (float.Parse(a) > float.Parse(b))
my_image.color = hightC;
else
my_image.color = new Color(1, 1, 1, 1);
} }
void Update() void Update()

View File

@ -51,27 +51,11 @@ public class TemperatureAndHumidity : CabinetUIBase
base.OnMenuChanged(menu); base.OnMenuChanged(menu);
if (menu == Menu.M_全景监控_温度) if (menu == Menu.M_全景监控_温度)
{ {
var _a = transform.parent.GetComponent<ENVQuery>().eNVList_W.collectResult;
var _b = GameManager.Inst.arguments.heatThresholdValue;
var a = string.IsNullOrEmpty(_a) ? "0" : _a;
var b = string.IsNullOrEmpty(_b) ? "0" : _b;
if (float.Parse(a) > float.Parse(b))
transform.Find("Canvas/Icon").GetComponent<Image>().color = hightC;
else
transform.Find("Canvas/Icon").GetComponent<Image>().color = new Color(1, 1, 1, 1);
gameObject.SetActive(true); gameObject.SetActive(true);
ChangeState("温度"); ChangeState("温度");
} }
else if (menu == Menu.M_全景监控_湿度) else if (menu == Menu.M_全景监控_湿度)
{ {
var _a = transform.parent.GetComponent<ENVQuery>().eNVList_S.collectResult;
var _b = GameManager.Inst.arguments.humidityThresholdValue;
var a = string.IsNullOrEmpty(_a) ? "0" : _a;
var b = string.IsNullOrEmpty(_b) ? "0" : _b;
if (float.Parse(a) > float.Parse(b))
transform.Find("Canvas/Icon").GetComponent<Image>().color = hightC;
else
transform.Find("Canvas/Icon").GetComponent<Image>().color = new Color(1, 1, 1, 1);
gameObject.SetActive(true); gameObject.SetActive(true);
ChangeState("湿度"); ChangeState("湿度");
} }

View File

@ -32,6 +32,7 @@ public class UIToCabinet : MonoBehaviour
{ {
case "Toggle_设备告警": case "Toggle_设备告警":
{ {
ExtendedFlycam.Inst.QuanJing();
PatternChoose.Inst.transform.Find("Panel搜索框").GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.); PatternChoose.Inst.transform.Find("Panel搜索框").GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.);
GameManager.Inst.search_box.SetActive(true); GameManager.Inst.search_box.SetActive(true);
CabinetUIManager.ChangeMenu(Menu.M_全景监控_设备告警); CabinetUIManager.ChangeMenu(Menu.M_全景监控_设备告警);
@ -39,6 +40,7 @@ public class UIToCabinet : MonoBehaviour
break; break;
case "Toggle_全景监控": case "Toggle_全景监控":
{ {
ExtendedFlycam.Inst.QuanJing();
PatternChoose.Inst.transform.Find("Panel搜索框").GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.); PatternChoose.Inst.transform.Find("Panel搜索框").GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.);
GameManager.Inst.search_box.SetActive(true); GameManager.Inst.search_box.SetActive(true);
CabinetUIManager.ChangeMenu(Menu.M_全景监控_设备告警); CabinetUIManager.ChangeMenu(Menu.M_全景监控_设备告警);
@ -46,6 +48,7 @@ public class UIToCabinet : MonoBehaviour
break; break;
case "Toggle_数字孪生": case "Toggle_数字孪生":
{ {
ExtendedFlycam.Inst.QuanJing();
GameManager.Inst.DisplayCapacity(ison); GameManager.Inst.DisplayCapacity(ison);
PatternChoose.Inst.transform.Find("Panel搜索框").GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.); PatternChoose.Inst.transform.Find("Panel搜索框").GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.);
CabinetUIManager.ChangeMenu(Menu.M_数字孪生_机柜容量); CabinetUIManager.ChangeMenu(Menu.M_数字孪生_机柜容量);
@ -53,6 +56,7 @@ public class UIToCabinet : MonoBehaviour
break; break;
case "Toggle_温湿度": case "Toggle_温湿度":
{ {
ExtendedFlycam.Inst.QuanJing();
PatternChoose.Inst.transform.Find("Panel搜索框").GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.); PatternChoose.Inst.transform.Find("Panel搜索框").GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.);
GameManager.Inst.search_box.SetActive(true); GameManager.Inst.search_box.SetActive(true);
CabinetUIManager.ChangeMenu(Menu.M_全景监控_温度); CabinetUIManager.ChangeMenu(Menu.M_全景监控_温度);
@ -60,6 +64,7 @@ public class UIToCabinet : MonoBehaviour
break; break;
case "Toggle_柜门状态": case "Toggle_柜门状态":
{ {
ExtendedFlycam.Inst.QuanJing();
GameManager.Inst.DoorCondition(/*ison*/); GameManager.Inst.DoorCondition(/*ison*/);
PatternChoose.Inst.transform.Find("Panel搜索框").GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.); PatternChoose.Inst.transform.Find("Panel搜索框").GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.);
GameManager.Inst.search_box.SetActive(true); GameManager.Inst.search_box.SetActive(true);
@ -68,12 +73,14 @@ public class UIToCabinet : MonoBehaviour
break; break;
case "Toggle_红外监测": case "Toggle_红外监测":
{ {
ExtendedFlycam.Inst.QuanJing();
GameManager.Inst.search_box.SetActive(false); GameManager.Inst.search_box.SetActive(false);
CabinetUIManager.ChangeMenu(Menu.M_全景监控_红外监测); CabinetUIManager.ChangeMenu(Menu.M_全景监控_红外监测);
} }
break; break;
case "Toggle_现场作业": case "Toggle_现场作业":
{ {
ExtendedFlycam.Inst.QuanJing();
if (BoolMonitor.Value) if (BoolMonitor.Value)
{ {
@ -85,6 +92,7 @@ public class UIToCabinet : MonoBehaviour
break; break;
case "Toggle_摄像头": case "Toggle_摄像头":
{ {
ExtendedFlycam.Inst.QuanJing();
//if (BoolMonitor.Value) //if (BoolMonitor.Value)
// WebInteraction.Inst.OpenVideo(); // WebInteraction.Inst.OpenVideo();
PatternChoose.Inst.transform.Find("Panel搜索框").GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.); PatternChoose.Inst.transform.Find("Panel搜索框").GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.);
@ -93,16 +101,21 @@ public class UIToCabinet : MonoBehaviour
break; break;
case "Toggle_机柜容量": case "Toggle_机柜容量":
{ {
ExtendedFlycam.Inst.QuanJing();
PatternChoose.Inst.transform.Find("Panel搜索框").GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.); PatternChoose.Inst.transform.Find("Panel搜索框").GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.);
GameManager.Inst.DisplayCapacity(ison); GameManager.Inst.DisplayCapacity(ison);
CabinetUIManager.ChangeMenu(Menu.M_数字孪生_机柜容量); CabinetUIManager.ChangeMenu(Menu.M_数字孪生_机柜容量);
} }
break; break;
case "Toggle_接地网": case "Toggle_接地网":
CabinetUIManager.ChangeMenu(Menu.M_数字孪生_接地网); {
ExtendedFlycam.Inst.QuanJing();
CabinetUIManager.ChangeMenu(Menu.M_Êý×ÖÂÏÉú_½ÓµØÍø);
}
break; break;
case "Toggle_线缆链接": case "Toggle_线缆链接":
{ {
ExtendedFlycam.Inst.QuanJing();
CreateLine createLine = PatternChoose.Inst.transform.Find("画线").GetComponent<CreateLine>(); CreateLine createLine = PatternChoose.Inst.transform.Find("画线").GetComponent<CreateLine>();
createLine.OnMenuChanged(Menu.M_数字孪生_线缆连接_展示); createLine.OnMenuChanged(Menu.M_数字孪生_线缆连接_展示);
CabinetUIManager.ChangeMenu(Menu.M_数字孪生_线缆连接_展示); CabinetUIManager.ChangeMenu(Menu.M_数字孪生_线缆连接_展示);
@ -110,6 +123,7 @@ public class UIToCabinet : MonoBehaviour
break; break;
case "Toggle_场景管理": case "Toggle_场景管理":
{ {
ExtendedFlycam.Inst.QuanJing();
GameManager.Inst.power_open(); GameManager.Inst.power_open();
CabinetUIManager.ChangeMenu(Menu.M_数字孪生_场景管理); CabinetUIManager.ChangeMenu(Menu.M_数字孪生_场景管理);
@ -117,31 +131,36 @@ public class UIToCabinet : MonoBehaviour
break; break;
case "Toggle_智能巡检": case "Toggle_智能巡检":
{ {
ExtendedFlycam.Inst.QuanJing();
GameManager.Inst.search_box.SetActive(false); GameManager.Inst.search_box.SetActive(false);
CabinetUIManager.ChangeMenu(Menu.M_数字孪生_智能巡检); CabinetUIManager.ChangeMenu(Menu.M_数字孪生_智能巡检);
} }
break; break;
case "Toggle_温度": case "Toggle_温度":
{ {
ExtendedFlycam.Inst.QuanJing();
PatternChoose.Inst.transform.Find("Panel搜索框").GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.); PatternChoose.Inst.transform.Find("Panel搜索框").GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.);
CabinetUIManager.ChangeMenu(Menu.M_全景监控_温度); CabinetUIManager.ChangeMenu(Menu.M_全景监控_温度);
} }
break; break;
case "Toggle_湿度": case "Toggle_湿度":
{ {
ExtendedFlycam.Inst.QuanJing();
PatternChoose.Inst.transform.Find("Panel搜索框").GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.); PatternChoose.Inst.transform.Find("Panel搜索框").GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.);
CabinetUIManager.ChangeMenu(Menu.M_全景监控_湿度); CabinetUIManager.ChangeMenu(Menu.M_全景监控_湿度);
} }
break; break;
case "Toggle_线缆连接展示": case "Toggle_线缆连接展示":
{ {
ExtendedFlycam.Inst.QuanJing();
CreateLine createLine = PatternChoose.Inst.transform.Find("画线").GetComponent<CreateLine>(); CreateLine createLine = PatternChoose.Inst.transform.Find("画线").GetComponent<CreateLine>();
createLine.OnMenuChanged(Menu.M_数字孪生_线缆连接_展示); createLine.OnMenuChanged(Menu.M_数字孪生_线缆连接_展示);
CabinetUIManager.ChangeMenu(Menu.M_数字孪生_线缆连接_展示); CabinetUIManager.ChangeMenu(Menu.M_数字孪生_线缆连接_展示);
} }
break; break;
case "Toggle_线缆连接配置": case "Toggle_线缆连接配置":
{ {
ExtendedFlycam.Inst.QuanJing();
GameManager.Inst.power_open(); GameManager.Inst.power_open();
CabinetUIManager.ChangeMenu(Menu.M_数字孪生_线缆连接_配置); CabinetUIManager.ChangeMenu(Menu.M_数字孪生_线缆连接_配置);
} }

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@ -1 +1 @@
http://fsttu5.natappfree.cc/ http://6vjjw4.natappfree.cc/

View File

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@ -115,7 +115,7 @@ public class GameManager : MonoBehaviour
/// 场景方大状态 /// 场景方大状态
/// </summary> /// </summary>
[Header("----------场景方大状态--------------")] [Header("----------场景方大状态--------------")]
public bool magnifyState=false; public bool magnifyState = false;
private void Awake() private void Awake()
{ {
@ -133,7 +133,7 @@ public class GameManager : MonoBehaviour
private void Start() private void Start()
{ {
} }
private void OnEnable() private void OnEnable()
@ -316,6 +316,7 @@ public class GameManager : MonoBehaviour
{ {
//板卡下所有设备 //板卡下所有设备
var dk = TmsCards_go[i].transform.GetComponentsInChildren<PortQuery>().ToList(); var dk = TmsCards_go[i].transform.GetComponentsInChildren<PortQuery>().ToList();
if (dk == null) continue;
for (int j = 0; j < dk.Count; j++) for (int j = 0; j < dk.Count; j++)
{ {
TmsPorts_go.Add(dk[j].gameObject); TmsPorts_go.Add(dk[j].gameObject);
@ -325,15 +326,17 @@ public class GameManager : MonoBehaviour
{ {
//机框下所有设备 //机框下所有设备
var dk = Racks_go[i].transform.GetComponentsInChildren<PortQuery>().ToList(); var dk = Racks_go[i].transform.GetComponentsInChildren<PortQuery>().ToList();
if (dk == null) continue;
for (int j = 0; j < dk.Count; j++) for (int j = 0; j < dk.Count; j++)
{ {
TmsPorts_go.Add(dk[j].gameObject); TmsPorts_go.Add(dk[j].gameObject);
} }
} }
for (int i = 0; i < MachineSlots.Count; i++)//遍历机槽 for (int i = 0; i < MachineSlots_go.Count; i++)//遍历机槽
{ {
//机槽下所有设备 //机槽下所有设备
var dk = MachineSlots_go[i].transform.GetComponentsInChildren<PortQuery>().ToList(); var dk = MachineSlots_go[i].transform.GetComponentsInChildren<PortQuery>().ToList();
if (dk==null) continue;
for (int j = 0; j < dk.Count; j++) for (int j = 0; j < dk.Count; j++)
{ {
TmsPorts_go.Add(dk[j].gameObject); TmsPorts_go.Add(dk[j].gameObject);
@ -647,7 +650,7 @@ public class GameManager : MonoBehaviour
{ {
DestroyImmediate(TmsCards_go[i]); DestroyImmediate(TmsCards_go[i]);
} }
Cabinets.Clear(); Cabinets.Clear();
Racks_go.Clear(); Racks_go.Clear();
@ -1122,38 +1125,48 @@ public class GameManager : MonoBehaviour
{ {
var D = Cabinets_go[i].GetComponent<DeviceQuery>().deviceList; var D = Cabinets_go[i].GetComponent<DeviceQuery>().deviceList;
//var H = Cabinets_go[i].GetComponent<HighlightEffect>(); //var H = Cabinets_go[i].GetComponent<HighlightEffect>();
try //try
{ //{
go = Cabinets_go[i].transform.Find(Cabinets_go[i].name).gameObject; // go = Cabinets_go[i].transform.Find(Cabinets_go[i].name).gameObject;
} //}
catch (Exception) //catch (Exception)
{ //{
go = Cabinets_go[i]; // go = Cabinets_go[i];
} //}
//var M = go.GetComponent<Renderer>().materials[0]; //var M = go.GetComponent<Renderer>().materials[0];
//var M_old = Cabinets_go[i].GetComponent<TransparentGlow>().empty[0]; //var M_old = Cabinets_go[i].GetComponent<TransparentGlow>().empty[0];
//var M_new = new Material(M_old); //var M_new = new Material(M_old);
var hight = Cabinets_go[i].transform.Find("高亮").gameObject;
if (string.IsNullOrEmpty(D.residueNum)) continue; if (string.IsNullOrEmpty(D.residueNum)) continue;
else if (Convert.ToSingle(D.residueNum) <= (42 * 0.25f)) else if (Convert.ToSingle(D.residueNum) <= (42 * 0.25f))
{ {
//M_new.SetColor(c1); //M_new.SetColor(c1);
ChangeMaterialColor(go, 0, c1); //ChangeMaterialColor(go, 0, c1);
hight.SetActive(true);
hight.GetComponent<Renderer>().material = Resources.Load<Material>("Materials/1Tou");
} }
else if (Convert.ToSingle(D.residueNum) <= (42 * 0.5f)) else if (Convert.ToSingle(D.residueNum) <= (42 * 0.5f))
{ {
// M_new.color = c2; // M_new.color = c2;
ChangeMaterialColor(go, 0, c2); //ChangeMaterialColor(go, 0, c2);
hight.SetActive(true);
hight.GetComponent<Renderer>().material = Resources.Load<Material>("Materials/2Tou");
} }
else if (Convert.ToSingle(D.residueNum) <= (42 * 0.75f)) else if (Convert.ToSingle(D.residueNum) <= (42 * 0.75f))
{ {
//M_new.color = c3; //M_new.color = c3;
ChangeMaterialColor(go, 0, c3); //ChangeMaterialColor(go, 0, c3);
hight.SetActive(true);
hight.GetComponent<Renderer>().material = Resources.Load<Material>("Materials/3Tou");
} }
else if (Convert.ToSingle(D.residueNum) <= (42)) else if (Convert.ToSingle(D.residueNum) <= (42))
{ {
//M_new.color = c4; //M_new.color = c4;
ChangeMaterialColor(go, 0, c4); //ChangeMaterialColor(go, 0, c4);
hight.SetActive(true);
hight.GetComponent<Renderer>().material = Resources.Load<Material>("Materials/4Tou");
} }
} }
@ -1193,26 +1206,36 @@ public class GameManager : MonoBehaviour
//var M_old = Cabinets_go[i].GetComponent<TransparentGlow>().empty[0]; //var M_old = Cabinets_go[i].GetComponent<TransparentGlow>().empty[0];
//var M_new = new Material(M_old); //var M_new = new Material(M_old);
var hight = Cabinets_go[i].transform.Find("高亮").gameObject;
if (string.IsNullOrEmpty(D.residueNum)) continue; if (string.IsNullOrEmpty(D.residueNum)) continue;
else if (Convert.ToSingle(D.residueNum) <= (42 * 0.25f)) else if (Convert.ToSingle(D.residueNum) <= (42 * 0.25f))
{ {
//M_new.SetColor(c1); //M_new.SetColor(c1);
ChangeMaterialColor(go, 0, c1); //ChangeMaterialColor(go, 0, c1);
hight.SetActive(true);
hight.GetComponent<Renderer>().material = Resources.Load<Material>("Materials/1Tou");
} }
else if (Convert.ToSingle(D.residueNum) <= (42 * 0.5f)) else if (Convert.ToSingle(D.residueNum) <= (42 * 0.5f))
{ {
// M_new.color = c2; // M_new.color = c2;
ChangeMaterialColor(go, 0, c2); //ChangeMaterialColor(go, 0, c2);
hight.SetActive(true);
hight.GetComponent<Renderer>().material = Resources.Load<Material>("Materials/2Tou");
} }
else if (Convert.ToSingle(D.residueNum) <= (42 * 0.75f)) else if (Convert.ToSingle(D.residueNum) <= (42 * 0.75f))
{ {
//M_new.color = c3; //M_new.color = c3;
ChangeMaterialColor(go, 0, c3); //ChangeMaterialColor(go, 0, c3);
hight.SetActive(true);
hight.GetComponent<Renderer>().material = Resources.Load<Material>("Materials/3Tou");
} }
else if (Convert.ToSingle(D.residueNum) <= (42)) else if (Convert.ToSingle(D.residueNum) <= (42))
{ {
//M_new.color = c4; //M_new.color = c4;
ChangeMaterialColor(go, 0, c4); //ChangeMaterialColor(go, 0, c4);
hight.SetActive(true);
hight.GetComponent<Renderer>().material = Resources.Load<Material>("Materials/4Tou");
} }
} }
@ -1224,19 +1247,22 @@ public class GameManager : MonoBehaviour
[ContextMenu("关闭高亮")] [ContextMenu("关闭高亮")]
public void CloseHighlight() public void CloseHighlight()
{ {
GameObject go; //GameObject go;
for (int i = 0; i < Cabinets_go.Count; i++) for (int i = 0; i < Cabinets_go.Count; i++)
{ {
try // try
{ // {
go = Cabinets_go[i].transform.Find(Cabinets_go[i].name).gameObject; // go = Cabinets_go[i].transform.Find(Cabinets_go[i].name).gameObject;
} // }
catch (Exception) // catch (Exception)
{ // {
go = Cabinets_go[i]; // go = Cabinets_go[i];
} // }
ChangeMaterialColor(go, 0, new Color(1, 1, 1, 1)); // ChangeMaterialColor(go, 0, new Color(1, 1, 1, 1));
var hight = Cabinets_go[i].transform.Find("高亮").gameObject;
hight.SetActive(false);
} }
} }
/// <summary> /// <summary>
@ -1264,12 +1290,13 @@ public class GameManager : MonoBehaviour
for (int i = 0; i < Cabinets_go.Count; i++) for (int i = 0; i < Cabinets_go.Count; i++)
{ {
var D = Cabinets_go[i].GetComponent<DeviceQuery>().deviceList; var D = Cabinets_go[i].GetComponent<DeviceQuery>().deviceList;
var hight = Cabinets_go[i].transform.Find("高亮").gameObject;
//var H = Cabinets_go[i].GetComponent<HighlightEffect>(); //var H = Cabinets_go[i].GetComponent<HighlightEffect>();
if (string.IsNullOrEmpty(D.openFlag)) continue; if (string.IsNullOrEmpty(D.openFlag)) continue;
else if (D.openFlag == "0") else if (D.openFlag == "0")
{ {
//关 //关
hight.SetActive(false);
} }
else if (D.openFlag == "1") else if (D.openFlag == "1")
{ {
@ -1284,7 +1311,11 @@ public class GameManager : MonoBehaviour
go = Cabinets_go[i]; go = Cabinets_go[i];
} }
if (go) if (go)
ChangeMaterialColor(go, 0, c); {
//ChangeMaterialColor(go, 0, c);
hight.SetActive(true);
hight.GetComponent<Renderer>().material = Resources.Load<Material>("Materials/3Tou");
}
var door = Array.Find(Cabinets_go[i].transform.GetComponentsInChildren<Renderer>(), item => var door = Array.Find(Cabinets_go[i].transform.GetComponentsInChildren<Renderer>(), item =>
{ {
return item.name.Contains("Object"); return item.name.Contains("Object");
@ -1305,12 +1336,13 @@ public class GameManager : MonoBehaviour
for (int i = 0; i < Cabinets_go.Count; i++) for (int i = 0; i < Cabinets_go.Count; i++)
{ {
var D = Cabinets_go[i].GetComponent<DeviceQuery>().deviceList; var D = Cabinets_go[i].GetComponent<DeviceQuery>().deviceList;
var hight = Cabinets_go[i].transform.Find("高亮").gameObject;
//var H = Cabinets_go[i].GetComponent<HighlightEffect>(); //var H = Cabinets_go[i].GetComponent<HighlightEffect>();
if (string.IsNullOrEmpty(D.openFlag)) continue; if (string.IsNullOrEmpty(D.openFlag)) continue;
else if (D.openFlag == "0") else if (D.openFlag == "0")
{ {
//关 //关
hight.SetActive(true);
} }
else if (D.openFlag == "1") else if (D.openFlag == "1")
{ {
@ -1325,7 +1357,11 @@ public class GameManager : MonoBehaviour
go = Cabinets_go[i]; go = Cabinets_go[i];
} }
if (go) if (go)
ChangeMaterialColor(go, 0, c); {
//ChangeMaterialColor(go, 0, c);
hight.SetActive(true);
hight.GetComponent<Renderer>().material = Resources.Load<Material>("Materials/3Tou");
}
var door = Array.Find(Cabinets_go[i].transform.GetComponentsInChildren<Renderer>(), item => var door = Array.Find(Cabinets_go[i].transform.GetComponentsInChildren<Renderer>(), item =>
{ {
return item.name.Contains("Object"); return item.name.Contains("Object");
@ -1372,6 +1408,19 @@ public class GameManager : MonoBehaviour
CloseHighlight(); CloseHighlight();
} }
/// <summary>
/// 开门(单个)
/// </summary>
/// <param name="cabinet"></param>
public void power_open(GameObject cabinet)
{
var door = Array.Find(cabinet.GetComponentsInChildren<Renderer>(), item =>
{
return item.name.Contains("Object");
});
if (door)
door.transform.localRotation = Quaternion.Euler(Vector3.forward * -90);
}
/// <summary> /// <summary>
/// 变色 /// 变色
@ -1400,6 +1449,40 @@ public class GameManager : MonoBehaviour
} }
} }
/// <summary>
/// 变色
/// </summary>
/// <param name="go"></param>
/// <param name="materialIndex"></param>
/// <param name="newColor"></param>
public void ChangeMaterialColor(GameObject go, int index)
{
var hight = go.transform.Find("高亮").gameObject;
Material material = null;
switch (index)
{
case 1:
material = Resources.Load<Material>("Materials/1Tou");
break;
case 2:
material = Resources.Load<Material>("Materials/2Tou");
break;
case 3:
material = Resources.Load<Material>("Materials/3Tou");
break;
case 4:
material = Resources.Load<Material>("Materials/4Tou");
break;
default:
break;
}
hight.GetComponent<Renderer>().material = material;
hight.SetActive(true);
}
private void OnDisable() private void OnDisable()
{ {
@ -1490,7 +1573,7 @@ public class GameManager : MonoBehaviour
/// <returns></returns> /// <returns></returns>
public GameObject FindParent(GameObject gameObject, System.Predicate<GameObject> condition) public GameObject FindParent(GameObject gameObject, System.Predicate<GameObject> condition)
{ {
if (gameObject == null) if (gameObject == null)
return null; return null;
Transform parent = gameObject.transform.parent; Transform parent = gameObject.transform.parent;
while (parent != null) while (parent != null)
@ -1577,7 +1660,7 @@ public class GameManager : MonoBehaviour
Load_TmsAlarm(); Load_TmsAlarm();
Load_ENV(); Load_ENV();
Application.ExternalCall("OnSceneLoaded","三维加载完成"); Application.ExternalCall("OnSceneLoaded", "三维加载完成");
//三维场景加载时显示地图 //三维场景加载时显示地图
isLoading = true; isLoading = true;
} }

View File

@ -1,10 +1,13 @@
using AutoMapper; using AutoMapper;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using TMPro;
using UnityEngine; using UnityEngine;
using UnityEngine.UI;
public class TOOL : MonoBehaviour public class TOOL : MonoBehaviour
{ {
public List<GameObject> gameObjects; public List<GameObject> gameObjects;
public List<Transform> Uwei; public List<Transform> Uwei;
@ -18,9 +21,14 @@ public class TOOL : MonoBehaviour
public RedactDevice redactDevice; public RedactDevice redactDevice;
public TMP_FontAsset f_old;
public TMP_FontAsset f_new;
public Font font_old;
public Font font_new;
void Start() void Start()
{ {
} }
private void OnDropdownValueChanged_port(int arg0) private void OnDropdownValueChanged_port(int arg0)
@ -263,4 +271,91 @@ public class TOOL : MonoBehaviour
item.gameObject.AddComponent<ENVQuery>(); item.gameObject.AddComponent<ENVQuery>();
}); });
} }
public GameObject originalObject; // 模型的原始游戏对象
[ContextMenu("根据mesh生成立方体")]
public void GenerateCubeFromMesh()
{
//获取原始对象的Mesh
Mesh originalMesh = originalObject.GetComponent<MeshFilter>().sharedMesh;
//创建一个新的游戏对象和网格
GameObject cubeObject = new GameObject("Cube");
Mesh cubeMesh = new Mesh();
//设置立方体的顶点数据
Vector3[] vertices = new Vector3[originalMesh.vertices.Length];
for (int i = 0; i < vertices.Length; i++)
{
vertices[i] = originalMesh.vertices[i];
}
//创建立方体的三角形面
int[] triangles = new int[originalMesh.triangles.Length];
for (int i = 0; i < triangles.Length; i++)
{
triangles[i] = originalMesh.triangles[i];
}
//将顶点和三角形面设置到网格中
cubeMesh.vertices = vertices;
cubeMesh.triangles = triangles;
//设置网格的UV坐标和法线
cubeMesh.uv = originalMesh.uv;
cubeMesh.normals = originalMesh.normals;
//将网格赋值给立方体对象的MeshFilter组件
MeshFilter cubeMeshFilter = cubeObject.AddComponent<MeshFilter>();
cubeMeshFilter.mesh = cubeMesh;
//添加立方体对象的MeshRenderer组件并共享材质
MeshRenderer cubeMeshRenderer = cubeObject.AddComponent<MeshRenderer>();
cubeMeshRenderer.sharedMaterial = originalObject.GetComponent<MeshRenderer>().sharedMaterial;
cubeObject.transform.parent = transform;
}
[ContextMenu("添加高亮立方体")]
public void addcube()
{
for (int i = 0; i < gameObjects.Count; i++)
{
// GameObject cubeObject = GameObject.Instantiate(Resources.Load<GameObject>("高亮"), gameObjects[i].transform);
//// cubeObject.transform.parent = gameObjects[i].transform;
// cubeObject.transform.transform.localPosition = Vector3.zero;
// cubeObject.transform.transform.localEulerAngles = Vector3.zero;
// //cubeObject.transform.transform.localScale = Vector3.one;
var a = gameObjects[i].transform.GetChild(gameObjects[i].transform.childCount - 1);
a.name= "高亮";
}
}
[ContextMenu("修改tmp字体")]
public void srtTMP()
{
Array.ForEach(GameObject.FindObjectsOfType<TextMeshProUGUI>(true), (item) =>
{
if (item.font == null)
item.font = f_new;
});
}
[ContextMenu("修改字体")]
public void setFont()
{
Array.ForEach(GameObject.FindObjectsOfType<Text>(true), (item) =>
{
if (item.font == null)
item.font = font_new;
});
}
} }

View File

@ -22,6 +22,8 @@ public class AutoScaleUI : MonoBehaviour
Vector3 cameraToCanvasPlane = transform.position - targetCamera.transform.position; Vector3 cameraToCanvasPlane = transform.position - targetCamera.transform.position;
float distance = Vector3.Dot(cameraToCanvasPlane, targetCamera.transform.forward); float distance = Vector3.Dot(cameraToCanvasPlane, targetCamera.transform.forward);
if (distance * distanceMultiplier > 1)
distance = 1f / distanceMultiplier;
transform.localScale = initialScale * distance * distanceMultiplier; transform.localScale = initialScale * distance * distanceMultiplier;
} }

View File

@ -229,9 +229,17 @@ public class WebInteraction : MonoBehaviour
{ {
try try
{ {
var c = go.GetComponent<Renderer>().materials[0].color; //var c = go.GetComponent<Renderer>().materials[0].color;
GameManager.Inst.ChangeMaterialColor(go, 0, new Color(1, 109f / 255, 0, 1)); //GameManager.Inst.ChangeMaterialColor(go, 0, new Color(1, 109f / 255, 0, 1));
DOVirtual.Float(0, 10, 1f, null).OnComplete(() => GameManager.Inst.ChangeMaterialColor(go, 0, c)); //DOVirtual.Float(0, 10, 1f, null).OnComplete(() => GameManager.Inst.ChangeMaterialColor(go, 0, c));
var Cabinet= gameManager.FindParent(go, gameManager.IsDesiredParent);
if (Cabinet)
{
var hight = Cabinet.transform.Find("¸ßÁÁ").gameObject;
hight.SetActive(true);
hight.GetComponent<Renderer>().material = Resources.Load<Material>("Materials/1Tou");
}
} }
catch (Exception e) catch (Exception e)
{ {

View File

@ -22,7 +22,7 @@ public class AlarmUI : MonoBehaviour, IPointerClickHandler
public Canvas canvas; public Canvas canvas;
public void OnPointerClick(PointerEventData eventData) public void OnPointerClick(PointerEventData eventData)
{ {
GameObject go; GameObject go;
if (canvas.transform.childCount == 0) if (canvas.transform.childCount == 0)
{ {
@ -40,7 +40,7 @@ public class AlarmUI : MonoBehaviour, IPointerClickHandler
{ {
go = canvas.transform.GetChild(0).gameObject; go = canvas.transform.GetChild(0).gameObject;
} }
var worldPosition = expand_image.transform.position; var worldPosition = expand_image.transform.position;
var list = alarmApparatus.transform.root.GetComponent<CabinetUIManager>().cabinet_ui_base_list; var list = alarmApparatus.transform.root.GetComponent<CabinetUIManager>().cabinet_ui_base_list;
@ -126,17 +126,18 @@ public class AlarmUI : MonoBehaviour, IPointerClickHandler
GameObject go = Instantiate(preform); GameObject go = Instantiate(preform);
go.transform.SetParent(Content.transform); go.transform.SetParent(Content.transform);
go.SetActive(true); go.SetActive(true);
GameObject game; //GameObject game;
try //try
{ //{
game = alarmApparatus.transform.parent.Find(alarmApparatus.transform.parent.name).gameObject; // game = alarmApparatus.transform.parent.Find(alarmApparatus.transform.parent.name).gameObject;
} //}
catch (Exception) //catch (Exception)
{ //{
game = alarmApparatus.transform.parent.gameObject; // game = alarmApparatus.transform.parent.gameObject;
} //}
GameManager.Inst.ChangeMaterialColor(game, 0, new Color(1, 109f / 255, 0, 1)); //GameManager.Inst.ChangeMaterialColor(game, 0, new Color(1, 109f / 255, 0, 1));
GameManager.Inst.ChangeMaterialColor(alarmApparatus.transform.parent.gameObject, 1);
} }
} }
@ -164,6 +165,6 @@ public class AlarmUI : MonoBehaviour, IPointerClickHandler
// game = alarmApparatus.transform.parent.gameObject; // game = alarmApparatus.transform.parent.gameObject;
// } // }
// GameManager.Inst.ChangeMaterialColor(game, 0, new Color(1, 1, 1, 1)); // GameManager.Inst.ChangeMaterialColor(game, 0, new Color(1, 1, 1, 1));
}
} }
}

View File

@ -200,9 +200,9 @@ public class AddDevice : MonoBehaviour
{ {
try try
{ {
mybody.type = type.options[type.value].text; mybody.type = type.value.ToString();
mybody.deviceType = deviceType.options[deviceType.value].text; mybody.deviceType = deviceType.value.ToString();
mybody.rackId = rackId.options[rackId.value].text; mybody.rackId = rackId.options[rackId.value].text;
@ -212,7 +212,7 @@ public class AddDevice : MonoBehaviour
mybody.devicePosition = devicePosition.text; mybody.devicePosition = devicePosition.text;
mybody.status = status.options[status.value].text; mybody.status = status.value.ToString();
} }
catch (Exception e) catch (Exception e)
{ {

View File

@ -67,7 +67,7 @@ public class AddPort : MonoBehaviour
mybody = mapper.Map<AddPort.Body>(portlist); mybody = mapper.Map<AddPort.Body>(portlist);
else else
{ {
mybody = mapper.Map<AddPort.Body>(GameManager.Inst.nowDevice.GetComponent<PortQuery.PortList>()); mybody = mapper.Map<AddPort.Body>(GameManager.Inst.nowDevice.GetComponent<PortQuery>().portList);
} }
} }
} }
@ -204,7 +204,7 @@ public class AddPort : MonoBehaviour
mybody.conDevice = conDevice.options[conDevice.value].text; mybody.conDevice = conDevice.options[conDevice.value].text;
mybody.conPort = conPort.options[conPort.value].text; mybody.conPort = conPort.options.Count != 0 ? conPort.options[conPort.value].text : null;
mybody.remark = remark.text; mybody.remark = remark.text;
} }

View File

@ -149,7 +149,7 @@ public class RedactDevice : MonoBehaviour
//gameObject.SetActive(false); //gameObject.SetActive(false);
yield break; yield break;
} }
string json = JsonConvert.SerializeObject(mybody); string json = JsonConvert.SerializeObject(mybody);
//Debug.Log(json); //Debug.Log(json);

View File

@ -94,6 +94,7 @@ public class RedactPort : MonoBehaviour
initAsync(); initAsync();
port.text = mybody.port; port.text = mybody.port;
portCode.text = mybody.portCode; portCode.text = mybody.portCode;
portName.text = mybody.portName;
remark.text = mybody.remark; remark.text = mybody.remark;
//deviceId.text = mybody.deviceId; //deviceId.text = mybody.deviceId;
portModel.text = mybody.portModel; portModel.text = mybody.portModel;
@ -283,35 +284,27 @@ public class RedactPort : MonoBehaviour
//gameObject.SetActive(false); //gameObject.SetActive(false);
yield break; yield break;
} }
string json = JsonConvert.SerializeObject(mybody);
Debug.Log(json);
using (UnityWebRequest request = new UnityWebRequest(GameManager.Inst.Jk_URL.dk_bj, "POST")) string newData = JsonConvert.SerializeObject(mybody);
{ //Debug.Log(json);
request.SetRequestHeader("X-Token", GameManager.Inst.arguments.token);
request.SetRequestHeader("Content-Type", "application/json");
byte[] jsonBytes = Encoding.UTF8.GetBytes(json); yield return StartCoroutine(
request.uploadHandler = new UploadHandlerRaw(jsonBytes); CombineJSON.UpdateJson_POST(GameManager.Inst.Jk_URL.dk_bj, GameManager.Inst.arguments.token, newData, (jsonResult) =>
request.downloadHandler = new DownloadHandlerBuffer();
yield return request.SendWebRequest();
if (request.isNetworkError || request.isHttpError)
{ {
Debug.LogError(request.error); try
{
URlreturn = JsonConvert.DeserializeObject<Root>(jsonResult);
}
catch (Exception e)
{
Debug.Log("修改端口接口错误:" + e.Message);
}
} }
else ));
{
string body = request.downloadHandler.text;
URlreturn = JsonConvert.DeserializeObject<Root>(body);
Debug.Log(body);
}
}
} }
#region JSON #region JSON
[System.Serializable] [System.Serializable]
public class Body public class Body

View File

@ -21,8 +21,10 @@ public class PortQuery : MonoBehaviour
private void OnEnable() private void OnEnable()
{ {
if (string.IsNullOrEmpty(portList.id)) if (!string.IsNullOrEmpty(portList.id))
{
gameObject.name = portList.id; gameObject.name = portList.id;
}
} }
private void Start() private void Start()

View File

@ -86,7 +86,7 @@ public class ClickEvent : MonoBehaviour
{ {
if (!EventSystem.current.IsPointerOverGameObject() && Input.GetMouseButtonDown(0) && TransparentGlowManage.Inst.gameObject.activeSelf) if (!EventSystem.current.IsPointerOverGameObject() && Input.GetMouseButtonDown(0) && TransparentGlowManage.Inst.gameObject.activeSelf)
{ {
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
RaycastHit hit; RaycastHit hit;
@ -104,6 +104,7 @@ public class ClickEvent : MonoBehaviour
GameManager.Inst.search_box.SetActive(false); GameManager.Inst.search_box.SetActive(false);
var d = gameObject.GetComponent<DeviceQuery>(); var d = gameObject.GetComponent<DeviceQuery>();
if (d) if (d)
{ {
if (string.IsNullOrEmpty(d.deviceList.id)) if (string.IsNullOrEmpty(d.deviceList.id))
@ -120,7 +121,7 @@ public class ClickEvent : MonoBehaviour
PatternChoose.Inst.transform.Find("设备类/设备配置").gameObject.SetActive(true);//√ PatternChoose.Inst.transform.Find("设备类/设备配置").gameObject.SetActive(true);//√
} }
} }
} }
} }
} }
@ -136,6 +137,7 @@ public class ClickEvent : MonoBehaviour
PatternChoose.Inst.transform.Find("端口类/端口配置").gameObject.SetActive(false); PatternChoose.Inst.transform.Find("端口类/端口配置").gameObject.SetActive(false);
PatternChoose.Inst.transform.Find("端口类/端口新增").gameObject.SetActive(false); PatternChoose.Inst.transform.Find("端口类/端口新增").gameObject.SetActive(false);
var p = gameObject.GetComponent<PortQuery>(); var p = gameObject.GetComponent<PortQuery>();
if (p) if (p)
{ {

View File

@ -152,7 +152,7 @@ public class ExtendedFlycam : MonoBehaviour
BoolMonitor.Value = ismove(); BoolMonitor.Value = ismove();
if (!isvalid) if (!isvalid)
{ {
init_mainCamera_rot(); init_mainCamera_rot();
return; return;
} }
@ -164,7 +164,7 @@ public class ExtendedFlycam : MonoBehaviour
// 累加旋转增量 // 累加旋转增量
rotationX += Input.GetAxis("Mouse X") * cameraSensitivity; rotationX += Input.GetAxis("Mouse X") * cameraSensitivity;
rotationY += Input.GetAxis("Mouse Y") * cameraSensitivity; rotationY += Input.GetAxis("Mouse Y") * cameraSensitivity;
rotationY = Mathf.Clamp(rotationY, -90, 90); rotationY = Mathf.Clamp(rotationY, -45, 45);
//Debug.Log(rotationX + "\n" + rotationX); //Debug.Log(rotationX + "\n" + rotationX);
// 从initialRotationEulerAngles开始旋转然后添加旋转增量。 // 从initialRotationEulerAngles开始旋转然后添加旋转增量。
@ -229,29 +229,53 @@ public class ExtendedFlycam : MonoBehaviour
rotationY = 0; rotationY = 0;
} }
public void vvvv() /// <summary>
/// 镜头全景
/// </summary>
public void QuanJing()
{ {
Array.ForEach(GameObject.FindObjectsOfType<ClickEvent>(), itme =>
{ {
Array.ForEach(GameObject.FindObjectsOfType<ClickEvent>(), itme => itme.My_magnifyState = false;
{ });
itme.My_magnifyState = false; PatternChoose.Inst.transform.Find("设备类/设备配置").gameObject.SetActive(false);
}); PatternChoose.Inst.transform.Find("设备类/设备新增").gameObject.SetActive(false);
PatternChoose.Inst.transform.Find("设备类/设备配置").gameObject.SetActive(false); PatternChoose.Inst.transform.Find("端口类/端口配置").gameObject.SetActive(false);
PatternChoose.Inst.transform.Find("设备类/设备新增").gameObject.SetActive(false); PatternChoose.Inst.transform.Find("端口类/端口新增").gameObject.SetActive(false);
PatternChoose.Inst.transform.Find("端口类/端口配置").gameObject.SetActive(false); GameManager.Inst.magnifyState = false;
PatternChoose.Inst.transform.Find("端口类/端口新增").gameObject.SetActive(false);
GameManager.Inst.magnifyState = false;
Inst.init_mainCamera_rot(); Inst.init_mainCamera_rot();
Inst.transform.DOLocalMove(new Vector3(4.73694f, 20.1847f, -4.738012f), 1); Inst.transform.DOLocalMove(new Vector3(4.73694f, 20.1847f, -4.738012f), 1);
Inst.transform.DORotateQuaternion(Quaternion.Euler(Inst.ClampAngle(67.072f, -179.714f, -0.025f, Vector3.zero)), 1f).OnComplete(() => Inst.transform.DORotateQuaternion(Quaternion.Euler(Inst.ClampAngle(67.072f, -179.714f, -0.025f, Vector3.zero)), 1f).OnComplete(() =>
{ {
//更新相机初始旋转角度 //更新相机初始旋转角度
Inst.initialRotationEulerAngles = new Vector3(67.072f, -179.714f, -0.025f); Inst.initialRotationEulerAngles = new Vector3(67.072f, -179.714f, -0.025f);
}); });
}
} }
/// <summary>
/// 镜头鸟瞰
/// </summary>
public void NiaoKan()
{
Array.ForEach(GameObject.FindObjectsOfType<ClickEvent>(), itme =>
{
itme.My_magnifyState = false;
});
PatternChoose.Inst.transform.Find("设备类/设备配置").gameObject.SetActive(false);
PatternChoose.Inst.transform.Find("设备类/设备新增").gameObject.SetActive(false);
PatternChoose.Inst.transform.Find("端口类/端口配置").gameObject.SetActive(false);
PatternChoose.Inst.transform.Find("端口类/端口新增").gameObject.SetActive(false);
GameManager.Inst.magnifyState = true;
Inst.init_mainCamera_rot();
Inst.transform.DOLocalMove(new Vector3(18.35136f, 2.717596f, -10.86447f), 1);
Inst.transform.DORotateQuaternion(Quaternion.Euler(Inst.ClampAngle(22.6f, -91.1f,0, Vector3.zero)), 1f).OnComplete(() =>
{
//更新相机初始旋转角度
Inst.initialRotationEulerAngles = new Vector3(22.6f, -91.1f,0);
});
}
public void OnDestroy() public void OnDestroy()
{ {