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InputFieldEvent();
|
||||
//InputFieldEvent();
|
||||
}
|
||||
|
||||
void InputFieldEvent()
|
||||
|
@ -144,6 +144,9 @@ public class SearchName : MonoBehaviour
|
|||
int childCount = SearchObjects.Count;
|
||||
for (int i = 0; i < childCount; i++)
|
||||
{
|
||||
int eventCount = scrollViewContent.GetChild(i).GetComponent<Button>().onClick.GetPersistentEventCount();
|
||||
|
||||
if (eventCount > 0)
|
||||
scrollViewContent.GetChild(i).GetComponent<Button>().onClick.RemoveAllListeners();
|
||||
//FindGo(objs, i, (go) =>
|
||||
//{
|
||||
|
@ -309,6 +312,8 @@ public class SearchName : MonoBehaviour
|
|||
SearchObjects.Clear();
|
||||
|
||||
inputField.transform.Find("Text Area/Placeholder").GetComponent<TextMeshProUGUI>().text = "ÇëÊäÈëÒªËÑË÷µÄ" + searchType.ToString().Split('_')[0];
|
||||
|
||||
scrollView.transform.Find("±íÍ·/Text (TMP)").GetComponent<TextMeshProUGUI>().text = searchType.ToString().Split('_')[0] + "Ãû³Æ";
|
||||
}
|
||||
|
||||
private void Update()
|
||||
|
|
|
@ -11,15 +11,15 @@ public class CabinetUIBase : MonoBehaviour
|
|||
if (WebInteraction.Inst.isWorkPlay && menu != Menu.M_全景监控_现场作业)
|
||||
WebInteraction.Inst.CloseTicket();
|
||||
|
||||
if (menu == Menu.M_数字孪生_场景管理)
|
||||
{
|
||||
//if (menu == Menu.M_数字孪生_场景管理)
|
||||
//{
|
||||
|
||||
Camera.main.GetComponent<PhysicsRaycaster>().enabled = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
Camera.main.GetComponent<PhysicsRaycaster>().enabled = false;
|
||||
}
|
||||
// Camera.main.GetComponent<PhysicsRaycaster>().enabled = true;
|
||||
//}
|
||||
//else
|
||||
//{
|
||||
// Camera.main.GetComponent<PhysicsRaycaster>().enabled = false;
|
||||
//}
|
||||
|
||||
CreateLine createLine = PatternChoose.Inst.transform.Find("画线").GetComponent<CreateLine>();
|
||||
if (!CheckAllChildrenActive(createLine.gameObject) && menu != Menu.M_数字孪生_线缆连接_展示)
|
||||
|
|
|
@ -13,6 +13,8 @@ public class CabinetUIManager : MonoBehaviour
|
|||
|
||||
public List<CabinetUIBase> cabinet_ui_base_list = new List<CabinetUIBase>();
|
||||
|
||||
public List<TransparentGlow> transparentGlows_list = new List<TransparentGlow>();
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
Instance = this;
|
||||
|
@ -21,6 +23,7 @@ public class CabinetUIManager : MonoBehaviour
|
|||
private void Start()
|
||||
{
|
||||
cabinet_ui_base_list = GetComponentsInChildren<CabinetUIBase>(true).ToList();
|
||||
transparentGlows_list = GetComponentsInChildren<TransparentGlow>(true).ToList();
|
||||
}
|
||||
|
||||
public static void ChangeMenu(Menu menu)
|
||||
|
|
|
@ -21,6 +21,9 @@ public class SpUI : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
|
|||
|
||||
public TextMeshProUGUI textMeshPro;
|
||||
public Text text;
|
||||
|
||||
public Color hightC;
|
||||
public Transform temperatureAndHumidity;
|
||||
public void OnPointerEnter(PointerEventData eventData)
|
||||
{
|
||||
expand_image.gameObject.SetActive(true);
|
||||
|
@ -63,17 +66,35 @@ public class SpUI : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
|
|||
|
||||
public void ChangeWSD(string wsd)
|
||||
{
|
||||
if (gameObject.name == "Expand")
|
||||
return;
|
||||
string _a=null;
|
||||
string _b=null;
|
||||
switch (TemperatureAndHumidity.current_state)
|
||||
{
|
||||
case "ζÈ":
|
||||
{
|
||||
_a = temperatureAndHumidity.parent.GetComponent<ENVQuery>().eNVList_W.collectResult;
|
||||
_b = GameManager.Inst.arguments.heatThresholdValue;
|
||||
my_image.sprite = wendu_normal;
|
||||
}
|
||||
break;
|
||||
case "ʪ¶È":
|
||||
{
|
||||
_a = temperatureAndHumidity.parent.GetComponent<ENVQuery>().eNVList_S.collectResult;
|
||||
_b = GameManager.Inst.arguments.humidityThresholdValue;
|
||||
my_image.sprite = shidu_normal;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
var a = string.IsNullOrEmpty(_a) ? "0" : _a;
|
||||
var b = string.IsNullOrEmpty(_b) ? "0" : _b;
|
||||
if (float.Parse(a) > float.Parse(b))
|
||||
my_image.color = hightC;
|
||||
else
|
||||
my_image.color = new Color(1, 1, 1, 1);
|
||||
}
|
||||
|
||||
void Update()
|
||||
|
|
|
@ -51,27 +51,11 @@ public class TemperatureAndHumidity : CabinetUIBase
|
|||
base.OnMenuChanged(menu);
|
||||
if (menu == Menu.M_全景监控_温度)
|
||||
{
|
||||
var _a = transform.parent.GetComponent<ENVQuery>().eNVList_W.collectResult;
|
||||
var _b = GameManager.Inst.arguments.heatThresholdValue;
|
||||
var a = string.IsNullOrEmpty(_a) ? "0" : _a;
|
||||
var b = string.IsNullOrEmpty(_b) ? "0" : _b;
|
||||
if (float.Parse(a) > float.Parse(b))
|
||||
transform.Find("Canvas/Icon").GetComponent<Image>().color = hightC;
|
||||
else
|
||||
transform.Find("Canvas/Icon").GetComponent<Image>().color = new Color(1, 1, 1, 1);
|
||||
gameObject.SetActive(true);
|
||||
ChangeState("温度");
|
||||
}
|
||||
else if (menu == Menu.M_全景监控_湿度)
|
||||
{
|
||||
var _a = transform.parent.GetComponent<ENVQuery>().eNVList_S.collectResult;
|
||||
var _b = GameManager.Inst.arguments.humidityThresholdValue;
|
||||
var a = string.IsNullOrEmpty(_a) ? "0" : _a;
|
||||
var b = string.IsNullOrEmpty(_b) ? "0" : _b;
|
||||
if (float.Parse(a) > float.Parse(b))
|
||||
transform.Find("Canvas/Icon").GetComponent<Image>().color = hightC;
|
||||
else
|
||||
transform.Find("Canvas/Icon").GetComponent<Image>().color = new Color(1, 1, 1, 1);
|
||||
gameObject.SetActive(true);
|
||||
ChangeState("湿度");
|
||||
}
|
||||
|
|
|
@ -32,6 +32,7 @@ public class UIToCabinet : MonoBehaviour
|
|||
{
|
||||
case "Toggle_设备告警":
|
||||
{
|
||||
ExtendedFlycam.Inst.QuanJing();
|
||||
PatternChoose.Inst.transform.Find("Panel搜索框").GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.机柜);
|
||||
GameManager.Inst.search_box.SetActive(true);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_全景监控_设备告警);
|
||||
|
@ -39,6 +40,7 @@ public class UIToCabinet : MonoBehaviour
|
|||
break;
|
||||
case "Toggle_全景监控":
|
||||
{
|
||||
ExtendedFlycam.Inst.QuanJing();
|
||||
PatternChoose.Inst.transform.Find("Panel搜索框").GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.机柜);
|
||||
GameManager.Inst.search_box.SetActive(true);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_全景监控_设备告警);
|
||||
|
@ -46,6 +48,7 @@ public class UIToCabinet : MonoBehaviour
|
|||
break;
|
||||
case "Toggle_数字孪生":
|
||||
{
|
||||
ExtendedFlycam.Inst.QuanJing();
|
||||
GameManager.Inst.DisplayCapacity(ison);
|
||||
PatternChoose.Inst.transform.Find("Panel搜索框").GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.机柜);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_数字孪生_机柜容量);
|
||||
|
@ -53,6 +56,7 @@ public class UIToCabinet : MonoBehaviour
|
|||
break;
|
||||
case "Toggle_温湿度":
|
||||
{
|
||||
ExtendedFlycam.Inst.QuanJing();
|
||||
PatternChoose.Inst.transform.Find("Panel搜索框").GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.机柜);
|
||||
GameManager.Inst.search_box.SetActive(true);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_全景监控_温度);
|
||||
|
@ -60,6 +64,7 @@ public class UIToCabinet : MonoBehaviour
|
|||
break;
|
||||
case "Toggle_柜门状态":
|
||||
{
|
||||
ExtendedFlycam.Inst.QuanJing();
|
||||
GameManager.Inst.DoorCondition(/*ison*/);
|
||||
PatternChoose.Inst.transform.Find("Panel搜索框").GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.机柜);
|
||||
GameManager.Inst.search_box.SetActive(true);
|
||||
|
@ -68,12 +73,14 @@ public class UIToCabinet : MonoBehaviour
|
|||
break;
|
||||
case "Toggle_红外监测":
|
||||
{
|
||||
ExtendedFlycam.Inst.QuanJing();
|
||||
GameManager.Inst.search_box.SetActive(false);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_全景监控_红外监测);
|
||||
}
|
||||
break;
|
||||
case "Toggle_现场作业":
|
||||
{
|
||||
ExtendedFlycam.Inst.QuanJing();
|
||||
if (BoolMonitor.Value)
|
||||
{
|
||||
|
||||
|
@ -85,6 +92,7 @@ public class UIToCabinet : MonoBehaviour
|
|||
break;
|
||||
case "Toggle_摄像头":
|
||||
{
|
||||
ExtendedFlycam.Inst.QuanJing();
|
||||
//if (BoolMonitor.Value)
|
||||
// WebInteraction.Inst.OpenVideo();
|
||||
PatternChoose.Inst.transform.Find("Panel搜索框").GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.机柜);
|
||||
|
@ -93,16 +101,21 @@ public class UIToCabinet : MonoBehaviour
|
|||
break;
|
||||
case "Toggle_机柜容量":
|
||||
{
|
||||
ExtendedFlycam.Inst.QuanJing();
|
||||
PatternChoose.Inst.transform.Find("Panel搜索框").GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.机柜);
|
||||
GameManager.Inst.DisplayCapacity(ison);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_数字孪生_机柜容量);
|
||||
}
|
||||
break;
|
||||
case "Toggle_接地网":
|
||||
{
|
||||
ExtendedFlycam.Inst.QuanJing();
|
||||
CabinetUIManager.ChangeMenu(Menu.M_数字孪生_接地网);
|
||||
}
|
||||
break;
|
||||
case "Toggle_线缆链接":
|
||||
{
|
||||
ExtendedFlycam.Inst.QuanJing();
|
||||
CreateLine createLine = PatternChoose.Inst.transform.Find("画线").GetComponent<CreateLine>();
|
||||
createLine.OnMenuChanged(Menu.M_数字孪生_线缆连接_展示);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_数字孪生_线缆连接_展示);
|
||||
|
@ -110,6 +123,7 @@ public class UIToCabinet : MonoBehaviour
|
|||
break;
|
||||
case "Toggle_场景管理":
|
||||
{
|
||||
ExtendedFlycam.Inst.QuanJing();
|
||||
GameManager.Inst.power_open();
|
||||
|
||||
CabinetUIManager.ChangeMenu(Menu.M_数字孪生_场景管理);
|
||||
|
@ -117,24 +131,28 @@ public class UIToCabinet : MonoBehaviour
|
|||
break;
|
||||
case "Toggle_智能巡检":
|
||||
{
|
||||
ExtendedFlycam.Inst.QuanJing();
|
||||
GameManager.Inst.search_box.SetActive(false);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_数字孪生_智能巡检);
|
||||
}
|
||||
break;
|
||||
case "Toggle_温度":
|
||||
{
|
||||
ExtendedFlycam.Inst.QuanJing();
|
||||
PatternChoose.Inst.transform.Find("Panel搜索框").GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.机柜);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_全景监控_温度);
|
||||
}
|
||||
break;
|
||||
case "Toggle_湿度":
|
||||
{
|
||||
ExtendedFlycam.Inst.QuanJing();
|
||||
PatternChoose.Inst.transform.Find("Panel搜索框").GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.机柜);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_全景监控_湿度);
|
||||
}
|
||||
break;
|
||||
case "Toggle_线缆连接展示":
|
||||
{
|
||||
ExtendedFlycam.Inst.QuanJing();
|
||||
CreateLine createLine = PatternChoose.Inst.transform.Find("画线").GetComponent<CreateLine>();
|
||||
createLine.OnMenuChanged(Menu.M_数字孪生_线缆连接_展示);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_数字孪生_线缆连接_展示);
|
||||
|
@ -142,6 +160,7 @@ public class UIToCabinet : MonoBehaviour
|
|||
break;
|
||||
case "Toggle_线缆连接配置":
|
||||
{
|
||||
ExtendedFlycam.Inst.QuanJing();
|
||||
GameManager.Inst.power_open();
|
||||
CabinetUIManager.ChangeMenu(Menu.M_数字孪生_线缆连接_配置);
|
||||
}
|
||||
|
|
|
@ -1 +1 @@
|
|||
http://fsttu5.natappfree.cc/
|
||||
http://6vjjw4.natappfree.cc/
|
|
@ -1,106 +0,0 @@
|
|||
%YAML 1.1
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@ -1,356 +0,0 @@
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|
||||
|
||||
if (string.IsNullOrEmpty(D.residueNum)) continue;
|
||||
else if (Convert.ToSingle(D.residueNum) <= (42 * 0.25f))
|
||||
{
|
||||
//M_new.SetColor(c1);
|
||||
ChangeMaterialColor(go, 0, c1);
|
||||
//ChangeMaterialColor(go, 0, c1);
|
||||
hight.SetActive(true);
|
||||
hight.GetComponent<Renderer>().material = Resources.Load<Material>("Materials/1Tou");
|
||||
}
|
||||
else if (Convert.ToSingle(D.residueNum) <= (42 * 0.5f))
|
||||
{
|
||||
// M_new.color = c2;
|
||||
ChangeMaterialColor(go, 0, c2);
|
||||
//ChangeMaterialColor(go, 0, c2);
|
||||
hight.SetActive(true);
|
||||
hight.GetComponent<Renderer>().material = Resources.Load<Material>("Materials/2Tou");
|
||||
}
|
||||
else if (Convert.ToSingle(D.residueNum) <= (42 * 0.75f))
|
||||
{
|
||||
//M_new.color = c3;
|
||||
ChangeMaterialColor(go, 0, c3);
|
||||
//ChangeMaterialColor(go, 0, c3);
|
||||
hight.SetActive(true);
|
||||
hight.GetComponent<Renderer>().material = Resources.Load<Material>("Materials/3Tou");
|
||||
}
|
||||
else if (Convert.ToSingle(D.residueNum) <= (42))
|
||||
{
|
||||
//M_new.color = c4;
|
||||
ChangeMaterialColor(go, 0, c4);
|
||||
//ChangeMaterialColor(go, 0, c4);
|
||||
hight.SetActive(true);
|
||||
hight.GetComponent<Renderer>().material = Resources.Load<Material>("Materials/4Tou");
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1193,26 +1206,36 @@ public class GameManager : MonoBehaviour
|
|||
//var M_old = Cabinets_go[i].GetComponent<TransparentGlow>().empty[0];
|
||||
//var M_new = new Material(M_old);
|
||||
|
||||
var hight = Cabinets_go[i].transform.Find("高亮").gameObject;
|
||||
|
||||
if (string.IsNullOrEmpty(D.residueNum)) continue;
|
||||
else if (Convert.ToSingle(D.residueNum) <= (42 * 0.25f))
|
||||
{
|
||||
//M_new.SetColor(c1);
|
||||
ChangeMaterialColor(go, 0, c1);
|
||||
//ChangeMaterialColor(go, 0, c1);
|
||||
hight.SetActive(true);
|
||||
hight.GetComponent<Renderer>().material = Resources.Load<Material>("Materials/1Tou");
|
||||
}
|
||||
else if (Convert.ToSingle(D.residueNum) <= (42 * 0.5f))
|
||||
{
|
||||
// M_new.color = c2;
|
||||
ChangeMaterialColor(go, 0, c2);
|
||||
//ChangeMaterialColor(go, 0, c2);
|
||||
hight.SetActive(true);
|
||||
hight.GetComponent<Renderer>().material = Resources.Load<Material>("Materials/2Tou");
|
||||
}
|
||||
else if (Convert.ToSingle(D.residueNum) <= (42 * 0.75f))
|
||||
{
|
||||
//M_new.color = c3;
|
||||
ChangeMaterialColor(go, 0, c3);
|
||||
//ChangeMaterialColor(go, 0, c3);
|
||||
hight.SetActive(true);
|
||||
hight.GetComponent<Renderer>().material = Resources.Load<Material>("Materials/3Tou");
|
||||
}
|
||||
else if (Convert.ToSingle(D.residueNum) <= (42))
|
||||
{
|
||||
//M_new.color = c4;
|
||||
ChangeMaterialColor(go, 0, c4);
|
||||
//ChangeMaterialColor(go, 0, c4);
|
||||
hight.SetActive(true);
|
||||
hight.GetComponent<Renderer>().material = Resources.Load<Material>("Materials/4Tou");
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1224,19 +1247,22 @@ public class GameManager : MonoBehaviour
|
|||
[ContextMenu("关闭高亮")]
|
||||
public void CloseHighlight()
|
||||
{
|
||||
GameObject go;
|
||||
//GameObject go;
|
||||
for (int i = 0; i < Cabinets_go.Count; i++)
|
||||
{
|
||||
try
|
||||
{
|
||||
go = Cabinets_go[i].transform.Find(Cabinets_go[i].name).gameObject;
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
go = Cabinets_go[i];
|
||||
}
|
||||
ChangeMaterialColor(go, 0, new Color(1, 1, 1, 1));
|
||||
// try
|
||||
// {
|
||||
// go = Cabinets_go[i].transform.Find(Cabinets_go[i].name).gameObject;
|
||||
// }
|
||||
// catch (Exception)
|
||||
// {
|
||||
// go = Cabinets_go[i];
|
||||
// }
|
||||
// ChangeMaterialColor(go, 0, new Color(1, 1, 1, 1));
|
||||
var hight = Cabinets_go[i].transform.Find("高亮").gameObject;
|
||||
hight.SetActive(false);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -1264,12 +1290,13 @@ public class GameManager : MonoBehaviour
|
|||
for (int i = 0; i < Cabinets_go.Count; i++)
|
||||
{
|
||||
var D = Cabinets_go[i].GetComponent<DeviceQuery>().deviceList;
|
||||
var hight = Cabinets_go[i].transform.Find("高亮").gameObject;
|
||||
//var H = Cabinets_go[i].GetComponent<HighlightEffect>();
|
||||
if (string.IsNullOrEmpty(D.openFlag)) continue;
|
||||
else if (D.openFlag == "0")
|
||||
{
|
||||
//关
|
||||
|
||||
hight.SetActive(false);
|
||||
}
|
||||
else if (D.openFlag == "1")
|
||||
{
|
||||
|
@ -1284,7 +1311,11 @@ public class GameManager : MonoBehaviour
|
|||
go = Cabinets_go[i];
|
||||
}
|
||||
if (go)
|
||||
ChangeMaterialColor(go, 0, c);
|
||||
{
|
||||
//ChangeMaterialColor(go, 0, c);
|
||||
hight.SetActive(true);
|
||||
hight.GetComponent<Renderer>().material = Resources.Load<Material>("Materials/3Tou");
|
||||
}
|
||||
var door = Array.Find(Cabinets_go[i].transform.GetComponentsInChildren<Renderer>(), item =>
|
||||
{
|
||||
return item.name.Contains("Object");
|
||||
|
@ -1305,12 +1336,13 @@ public class GameManager : MonoBehaviour
|
|||
for (int i = 0; i < Cabinets_go.Count; i++)
|
||||
{
|
||||
var D = Cabinets_go[i].GetComponent<DeviceQuery>().deviceList;
|
||||
var hight = Cabinets_go[i].transform.Find("高亮").gameObject;
|
||||
//var H = Cabinets_go[i].GetComponent<HighlightEffect>();
|
||||
if (string.IsNullOrEmpty(D.openFlag)) continue;
|
||||
else if (D.openFlag == "0")
|
||||
{
|
||||
//关
|
||||
|
||||
hight.SetActive(true);
|
||||
}
|
||||
else if (D.openFlag == "1")
|
||||
{
|
||||
|
@ -1325,7 +1357,11 @@ public class GameManager : MonoBehaviour
|
|||
go = Cabinets_go[i];
|
||||
}
|
||||
if (go)
|
||||
ChangeMaterialColor(go, 0, c);
|
||||
{
|
||||
//ChangeMaterialColor(go, 0, c);
|
||||
hight.SetActive(true);
|
||||
hight.GetComponent<Renderer>().material = Resources.Load<Material>("Materials/3Tou");
|
||||
}
|
||||
var door = Array.Find(Cabinets_go[i].transform.GetComponentsInChildren<Renderer>(), item =>
|
||||
{
|
||||
return item.name.Contains("Object");
|
||||
|
@ -1372,6 +1408,19 @@ public class GameManager : MonoBehaviour
|
|||
CloseHighlight();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 开门(单个)
|
||||
/// </summary>
|
||||
/// <param name="cabinet"></param>
|
||||
public void power_open(GameObject cabinet)
|
||||
{
|
||||
var door = Array.Find(cabinet.GetComponentsInChildren<Renderer>(), item =>
|
||||
{
|
||||
return item.name.Contains("Object");
|
||||
});
|
||||
if (door)
|
||||
door.transform.localRotation = Quaternion.Euler(Vector3.forward * -90);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 变色
|
||||
|
@ -1400,6 +1449,40 @@ public class GameManager : MonoBehaviour
|
|||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 变色
|
||||
/// </summary>
|
||||
/// <param name="go"></param>
|
||||
/// <param name="materialIndex"></param>
|
||||
/// <param name="newColor"></param>
|
||||
public void ChangeMaterialColor(GameObject go, int index)
|
||||
{
|
||||
|
||||
var hight = go.transform.Find("高亮").gameObject;
|
||||
|
||||
Material material = null;
|
||||
|
||||
switch (index)
|
||||
{
|
||||
case 1:
|
||||
material = Resources.Load<Material>("Materials/1Tou");
|
||||
break;
|
||||
case 2:
|
||||
material = Resources.Load<Material>("Materials/2Tou");
|
||||
break;
|
||||
case 3:
|
||||
material = Resources.Load<Material>("Materials/3Tou");
|
||||
break;
|
||||
case 4:
|
||||
material = Resources.Load<Material>("Materials/4Tou");
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
hight.GetComponent<Renderer>().material = material;
|
||||
hight.SetActive(true);
|
||||
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
|
|
|
@ -1,10 +1,13 @@
|
|||
using AutoMapper;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class TOOL : MonoBehaviour
|
||||
{
|
||||
|
||||
public List<GameObject> gameObjects;
|
||||
public List<Transform> Uwei;
|
||||
|
||||
|
@ -18,6 +21,11 @@ public class TOOL : MonoBehaviour
|
|||
|
||||
public RedactDevice redactDevice;
|
||||
|
||||
public TMP_FontAsset f_old;
|
||||
public TMP_FontAsset f_new;
|
||||
public Font font_old;
|
||||
public Font font_new;
|
||||
|
||||
void Start()
|
||||
{
|
||||
|
||||
|
@ -263,4 +271,91 @@ public class TOOL : MonoBehaviour
|
|||
item.gameObject.AddComponent<ENVQuery>();
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
public GameObject originalObject; // 模型的原始游戏对象
|
||||
|
||||
[ContextMenu("根据mesh生成立方体")]
|
||||
public void GenerateCubeFromMesh()
|
||||
{
|
||||
//获取原始对象的Mesh
|
||||
Mesh originalMesh = originalObject.GetComponent<MeshFilter>().sharedMesh;
|
||||
|
||||
//创建一个新的游戏对象和网格
|
||||
GameObject cubeObject = new GameObject("Cube");
|
||||
|
||||
Mesh cubeMesh = new Mesh();
|
||||
|
||||
//设置立方体的顶点数据
|
||||
Vector3[] vertices = new Vector3[originalMesh.vertices.Length];
|
||||
for (int i = 0; i < vertices.Length; i++)
|
||||
{
|
||||
vertices[i] = originalMesh.vertices[i];
|
||||
}
|
||||
|
||||
//创建立方体的三角形面
|
||||
int[] triangles = new int[originalMesh.triangles.Length];
|
||||
for (int i = 0; i < triangles.Length; i++)
|
||||
{
|
||||
triangles[i] = originalMesh.triangles[i];
|
||||
}
|
||||
|
||||
//将顶点和三角形面设置到网格中
|
||||
cubeMesh.vertices = vertices;
|
||||
cubeMesh.triangles = triangles;
|
||||
|
||||
//设置网格的UV坐标和法线
|
||||
cubeMesh.uv = originalMesh.uv;
|
||||
cubeMesh.normals = originalMesh.normals;
|
||||
|
||||
//将网格赋值给立方体对象的MeshFilter组件
|
||||
MeshFilter cubeMeshFilter = cubeObject.AddComponent<MeshFilter>();
|
||||
cubeMeshFilter.mesh = cubeMesh;
|
||||
|
||||
//添加立方体对象的MeshRenderer组件并共享材质
|
||||
MeshRenderer cubeMeshRenderer = cubeObject.AddComponent<MeshRenderer>();
|
||||
cubeMeshRenderer.sharedMaterial = originalObject.GetComponent<MeshRenderer>().sharedMaterial;
|
||||
|
||||
cubeObject.transform.parent = transform;
|
||||
}
|
||||
|
||||
[ContextMenu("添加高亮立方体")]
|
||||
public void addcube()
|
||||
{
|
||||
|
||||
for (int i = 0; i < gameObjects.Count; i++)
|
||||
{
|
||||
// GameObject cubeObject = GameObject.Instantiate(Resources.Load<GameObject>("高亮"), gameObjects[i].transform);
|
||||
|
||||
//// cubeObject.transform.parent = gameObjects[i].transform;
|
||||
|
||||
// cubeObject.transform.transform.localPosition = Vector3.zero;
|
||||
// cubeObject.transform.transform.localEulerAngles = Vector3.zero;
|
||||
// //cubeObject.transform.transform.localScale = Vector3.one;
|
||||
|
||||
|
||||
var a = gameObjects[i].transform.GetChild(gameObjects[i].transform.childCount - 1);
|
||||
a.name= "高亮";
|
||||
}
|
||||
}
|
||||
|
||||
[ContextMenu("修改tmp字体")]
|
||||
public void srtTMP()
|
||||
{
|
||||
Array.ForEach(GameObject.FindObjectsOfType<TextMeshProUGUI>(true), (item) =>
|
||||
{
|
||||
if (item.font == null)
|
||||
item.font = f_new;
|
||||
});
|
||||
}
|
||||
|
||||
[ContextMenu("修改字体")]
|
||||
public void setFont()
|
||||
{
|
||||
Array.ForEach(GameObject.FindObjectsOfType<Text>(true), (item) =>
|
||||
{
|
||||
if (item.font == null)
|
||||
item.font = font_new;
|
||||
});
|
||||
}
|
||||
}
|
||||
|
|
|
@ -22,6 +22,8 @@ public class AutoScaleUI : MonoBehaviour
|
|||
|
||||
Vector3 cameraToCanvasPlane = transform.position - targetCamera.transform.position;
|
||||
float distance = Vector3.Dot(cameraToCanvasPlane, targetCamera.transform.forward);
|
||||
if (distance * distanceMultiplier > 1)
|
||||
distance = 1f / distanceMultiplier;
|
||||
transform.localScale = initialScale * distance * distanceMultiplier;
|
||||
}
|
||||
|
||||
|
|
|
@ -229,9 +229,17 @@ public class WebInteraction : MonoBehaviour
|
|||
{
|
||||
try
|
||||
{
|
||||
var c = go.GetComponent<Renderer>().materials[0].color;
|
||||
GameManager.Inst.ChangeMaterialColor(go, 0, new Color(1, 109f / 255, 0, 1));
|
||||
DOVirtual.Float(0, 10, 1f, null).OnComplete(() => GameManager.Inst.ChangeMaterialColor(go, 0, c));
|
||||
//var c = go.GetComponent<Renderer>().materials[0].color;
|
||||
//GameManager.Inst.ChangeMaterialColor(go, 0, new Color(1, 109f / 255, 0, 1));
|
||||
//DOVirtual.Float(0, 10, 1f, null).OnComplete(() => GameManager.Inst.ChangeMaterialColor(go, 0, c));
|
||||
|
||||
var Cabinet= gameManager.FindParent(go, gameManager.IsDesiredParent);
|
||||
if (Cabinet)
|
||||
{
|
||||
var hight = Cabinet.transform.Find("¸ßÁÁ").gameObject;
|
||||
hight.SetActive(true);
|
||||
hight.GetComponent<Renderer>().material = Resources.Load<Material>("Materials/1Tou");
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
|
|
|
@ -127,16 +127,17 @@ public class AlarmUI : MonoBehaviour, IPointerClickHandler
|
|||
go.transform.SetParent(Content.transform);
|
||||
go.SetActive(true);
|
||||
|
||||
GameObject game;
|
||||
try
|
||||
{
|
||||
game = alarmApparatus.transform.parent.Find(alarmApparatus.transform.parent.name).gameObject;
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
game = alarmApparatus.transform.parent.gameObject;
|
||||
}
|
||||
GameManager.Inst.ChangeMaterialColor(game, 0, new Color(1, 109f / 255, 0, 1));
|
||||
//GameObject game;
|
||||
//try
|
||||
//{
|
||||
// game = alarmApparatus.transform.parent.Find(alarmApparatus.transform.parent.name).gameObject;
|
||||
//}
|
||||
//catch (Exception)
|
||||
//{
|
||||
// game = alarmApparatus.transform.parent.gameObject;
|
||||
//}
|
||||
//GameManager.Inst.ChangeMaterialColor(game, 0, new Color(1, 109f / 255, 0, 1));
|
||||
GameManager.Inst.ChangeMaterialColor(alarmApparatus.transform.parent.gameObject, 1);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -200,9 +200,9 @@ public class AddDevice : MonoBehaviour
|
|||
{
|
||||
try
|
||||
{
|
||||
mybody.type = type.options[type.value].text;
|
||||
mybody.type = type.value.ToString();
|
||||
|
||||
mybody.deviceType = deviceType.options[deviceType.value].text;
|
||||
mybody.deviceType = deviceType.value.ToString();
|
||||
|
||||
mybody.rackId = rackId.options[rackId.value].text;
|
||||
|
||||
|
@ -212,7 +212,7 @@ public class AddDevice : MonoBehaviour
|
|||
|
||||
mybody.devicePosition = devicePosition.text;
|
||||
|
||||
mybody.status = status.options[status.value].text;
|
||||
mybody.status = status.value.ToString();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
|
|
|
@ -67,7 +67,7 @@ public class AddPort : MonoBehaviour
|
|||
mybody = mapper.Map<AddPort.Body>(portlist);
|
||||
else
|
||||
{
|
||||
mybody = mapper.Map<AddPort.Body>(GameManager.Inst.nowDevice.GetComponent<PortQuery.PortList>());
|
||||
mybody = mapper.Map<AddPort.Body>(GameManager.Inst.nowDevice.GetComponent<PortQuery>().portList);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -204,7 +204,7 @@ public class AddPort : MonoBehaviour
|
|||
|
||||
mybody.conDevice = conDevice.options[conDevice.value].text;
|
||||
|
||||
mybody.conPort = conPort.options[conPort.value].text;
|
||||
mybody.conPort = conPort.options.Count != 0 ? conPort.options[conPort.value].text : null;
|
||||
|
||||
mybody.remark = remark.text;
|
||||
}
|
||||
|
|
|
@ -94,6 +94,7 @@ public class RedactPort : MonoBehaviour
|
|||
initAsync();
|
||||
port.text = mybody.port;
|
||||
portCode.text = mybody.portCode;
|
||||
portName.text = mybody.portName;
|
||||
remark.text = mybody.remark;
|
||||
//deviceId.text = mybody.deviceId;
|
||||
portModel.text = mybody.portModel;
|
||||
|
@ -285,33 +286,25 @@ public class RedactPort : MonoBehaviour
|
|||
}
|
||||
|
||||
|
||||
string json = JsonConvert.SerializeObject(mybody);
|
||||
Debug.Log(json);
|
||||
string newData = JsonConvert.SerializeObject(mybody);
|
||||
//Debug.Log(json);
|
||||
|
||||
using (UnityWebRequest request = new UnityWebRequest(GameManager.Inst.Jk_URL.dk_bj, "POST"))
|
||||
yield return StartCoroutine(
|
||||
CombineJSON.UpdateJson_POST(GameManager.Inst.Jk_URL.dk_bj, GameManager.Inst.arguments.token, newData, (jsonResult) =>
|
||||
{
|
||||
request.SetRequestHeader("X-Token", GameManager.Inst.arguments.token);
|
||||
request.SetRequestHeader("Content-Type", "application/json");
|
||||
|
||||
byte[] jsonBytes = Encoding.UTF8.GetBytes(json);
|
||||
request.uploadHandler = new UploadHandlerRaw(jsonBytes);
|
||||
request.downloadHandler = new DownloadHandlerBuffer();
|
||||
|
||||
yield return request.SendWebRequest();
|
||||
|
||||
if (request.isNetworkError || request.isHttpError)
|
||||
try
|
||||
{
|
||||
Debug.LogError(request.error);
|
||||
URlreturn = JsonConvert.DeserializeObject<Root>(jsonResult);
|
||||
}
|
||||
else
|
||||
catch (Exception e)
|
||||
{
|
||||
string body = request.downloadHandler.text;
|
||||
URlreturn = JsonConvert.DeserializeObject<Root>(body);
|
||||
Debug.Log(body);
|
||||
Debug.Log("修改端口接口错误:" + e.Message);
|
||||
}
|
||||
}
|
||||
));
|
||||
}
|
||||
|
||||
|
||||
#region JSON
|
||||
[System.Serializable]
|
||||
public class Body
|
||||
|
|
|
@ -21,9 +21,11 @@ public class PortQuery : MonoBehaviour
|
|||
|
||||
private void OnEnable()
|
||||
{
|
||||
if (string.IsNullOrEmpty(portList.id))
|
||||
if (!string.IsNullOrEmpty(portList.id))
|
||||
{
|
||||
gameObject.name = portList.id;
|
||||
}
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
|
|
|
@ -104,6 +104,7 @@ public class ClickEvent : MonoBehaviour
|
|||
|
||||
GameManager.Inst.search_box.SetActive(false);
|
||||
var d = gameObject.GetComponent<DeviceQuery>();
|
||||
|
||||
if (d)
|
||||
{
|
||||
if (string.IsNullOrEmpty(d.deviceList.id))
|
||||
|
@ -136,6 +137,7 @@ public class ClickEvent : MonoBehaviour
|
|||
PatternChoose.Inst.transform.Find("端口类/端口配置").gameObject.SetActive(false);
|
||||
PatternChoose.Inst.transform.Find("端口类/端口新增").gameObject.SetActive(false);
|
||||
|
||||
|
||||
var p = gameObject.GetComponent<PortQuery>();
|
||||
if (p)
|
||||
{
|
||||
|
|
|
@ -164,7 +164,7 @@ public class ExtendedFlycam : MonoBehaviour
|
|||
// 累加旋转增量
|
||||
rotationX += Input.GetAxis("Mouse X") * cameraSensitivity;
|
||||
rotationY += Input.GetAxis("Mouse Y") * cameraSensitivity;
|
||||
rotationY = Mathf.Clamp(rotationY, -90, 90);
|
||||
rotationY = Mathf.Clamp(rotationY, -45, 45);
|
||||
//Debug.Log(rotationX + "\n" + rotationX);
|
||||
// 从initialRotationEulerAngles开始旋转,然后添加旋转增量。
|
||||
|
||||
|
@ -229,8 +229,10 @@ public class ExtendedFlycam : MonoBehaviour
|
|||
rotationY = 0;
|
||||
}
|
||||
|
||||
public void vvvv()
|
||||
{
|
||||
/// <summary>
|
||||
/// 镜头全景
|
||||
/// </summary>
|
||||
public void QuanJing()
|
||||
{
|
||||
Array.ForEach(GameObject.FindObjectsOfType<ClickEvent>(), itme =>
|
||||
{
|
||||
|
@ -249,9 +251,31 @@ public class ExtendedFlycam : MonoBehaviour
|
|||
//更新相机初始旋转角度
|
||||
Inst.initialRotationEulerAngles = new Vector3(67.072f, -179.714f, -0.025f);
|
||||
});
|
||||
}
|
||||
|
||||
}
|
||||
/// <summary>
|
||||
/// 镜头鸟瞰
|
||||
/// </summary>
|
||||
public void NiaoKan()
|
||||
{
|
||||
Array.ForEach(GameObject.FindObjectsOfType<ClickEvent>(), itme =>
|
||||
{
|
||||
itme.My_magnifyState = false;
|
||||
});
|
||||
PatternChoose.Inst.transform.Find("设备类/设备配置").gameObject.SetActive(false);
|
||||
PatternChoose.Inst.transform.Find("设备类/设备新增").gameObject.SetActive(false);
|
||||
PatternChoose.Inst.transform.Find("端口类/端口配置").gameObject.SetActive(false);
|
||||
PatternChoose.Inst.transform.Find("端口类/端口新增").gameObject.SetActive(false);
|
||||
GameManager.Inst.magnifyState = true;
|
||||
|
||||
Inst.init_mainCamera_rot();
|
||||
Inst.transform.DOLocalMove(new Vector3(18.35136f, 2.717596f, -10.86447f), 1);
|
||||
Inst.transform.DORotateQuaternion(Quaternion.Euler(Inst.ClampAngle(22.6f, -91.1f,0, Vector3.zero)), 1f).OnComplete(() =>
|
||||
{
|
||||
//更新相机初始旋转角度
|
||||
Inst.initialRotationEulerAngles = new Vector3(22.6f, -91.1f,0);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnDestroy()
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue