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893453b12c
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893453b12c | |
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d5e4af1077 |
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@ -1,6 +1,7 @@
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using System.Collections;
|
||||
using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.EventSystems;
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||||
//============================================================
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||||
//支持中文,文件使用UTF-8编码
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||||
//@author #AUTHOR#
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@ -12,15 +13,28 @@ using UnityEngine;
|
|||
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||||
public class DeviceItem : MonoBehaviour
|
||||
{
|
||||
public DeviceManager deviceManager;
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||||
|
||||
public int startIndex;
|
||||
public int volume;
|
||||
public DragTest1 oriPrefab;
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||||
|
||||
// Use this for initialization
|
||||
private void Start()
|
||||
public void Init(DeviceManager _deviceManager, int _startIndex, int _volume, DragTest1 _dtPrefab)
|
||||
{
|
||||
|
||||
gameObject.AddComponent<BoxCollider>();
|
||||
deviceManager = _deviceManager;
|
||||
startIndex = _startIndex;
|
||||
volume = _volume;
|
||||
oriPrefab = _dtPrefab;
|
||||
}
|
||||
|
||||
private void OnMouseDown()
|
||||
{
|
||||
|
||||
if (!EventSystem.current.IsPointerOverGameObject())
|
||||
{
|
||||
Vector3 pos = Input.mousePosition;
|
||||
deviceManager.SetMenuValue(pos, this, oriPrefab);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
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@ -12,9 +12,51 @@ using UnityEngine;
|
|||
|
||||
public class DeviceManager : MonoBehaviour
|
||||
{
|
||||
public List<DeviceItem> deviceItems = new List<DeviceItem>();
|
||||
public EditorMenu editorMenu;
|
||||
public RectTransform canvasRect;
|
||||
public DragController dragController;
|
||||
public Transform dragControllerContent;
|
||||
public UPosManger uposManger;
|
||||
public GameObject stagingPanel;
|
||||
// Use this for initialization
|
||||
private void Start()
|
||||
{
|
||||
|
||||
editorMenu.gameObject.SetActive(false);
|
||||
SwitchStagingPanel();
|
||||
}
|
||||
|
||||
public void SetDeviceItem(DeviceItem deviceItem)
|
||||
{
|
||||
deviceItems.Add(deviceItem);
|
||||
}
|
||||
|
||||
public void SetMenuValue(Vector3 pos, DeviceItem di, DragTest1 dtPrefab)
|
||||
{
|
||||
editorMenu.gameObject.SetActive(true);
|
||||
Vector2 uiLocalPos;
|
||||
RectTransformUtility.ScreenPointToLocalPointInRectangle(canvasRect, pos, null, out uiLocalPos);
|
||||
editorMenu.transform.localPosition = uiLocalPos;
|
||||
editorMenu.saveBtn.onClick.RemoveAllListeners();
|
||||
editorMenu.saveBtn.onClick.AddListener(() =>
|
||||
{
|
||||
DragController dc = Instantiate(dragController, dragControllerContent);
|
||||
dc.oriObjectPrefab = dtPrefab;
|
||||
dc.isSaveMode = true;
|
||||
uposManger.SetCurrentUPosIsOccupied(di.startIndex, di.volume, false);
|
||||
Destroy(di.gameObject);
|
||||
editorMenu.gameObject.SetActive(false);
|
||||
SwitchStagingPanel();
|
||||
});
|
||||
}
|
||||
|
||||
public void SwitchStagingPanel()
|
||||
{
|
||||
Debug.Log("dragControllerContent.childCount=="+ dragControllerContent.childCount);
|
||||
if (dragControllerContent.childCount > 0)
|
||||
stagingPanel.SetActive(true);
|
||||
else if (dragControllerContent.childCount == 0)
|
||||
stagingPanel.SetActive(false);
|
||||
}
|
||||
|
||||
}
|
||||
|
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@ -17,6 +17,7 @@ public class DragController : MonoBehaviour, IBeginDragHandler, IEndDragHandler,
|
|||
|
||||
public DragTest1 oriObjectPrefab;
|
||||
private DragTest1 targetObject;
|
||||
private UPosItem currentUPosItem;
|
||||
|
||||
public Func<bool> DragCondition;
|
||||
public Action<DragTest1> DragAction;
|
||||
|
@ -27,9 +28,10 @@ public class DragController : MonoBehaviour, IBeginDragHandler, IEndDragHandler,
|
|||
//public DragTest1 currentDevice;
|
||||
|
||||
|
||||
public UPosItem currentUPosItem;
|
||||
public UPosManger uPosManger;
|
||||
public DeviceManager deviceManager;
|
||||
|
||||
public bool isSaveMode = false;
|
||||
|
||||
|
||||
|
||||
|
@ -71,10 +73,6 @@ public class DragController : MonoBehaviour, IBeginDragHandler, IEndDragHandler,
|
|||
public void OnEndDrag(PointerEventData eventData)
|
||||
{
|
||||
EndDragAction?.Invoke(targetObject);
|
||||
//if (!isOnUPos)
|
||||
//{
|
||||
// Destroy(targetObject.gameObject);
|
||||
//}
|
||||
CountUPos();
|
||||
currentUPosItem = null;
|
||||
targetObject = null;
|
||||
|
@ -101,6 +99,13 @@ public class DragController : MonoBehaviour, IBeginDragHandler, IEndDragHandler,
|
|||
//Debug.Log("index-------------" + index);
|
||||
if (!CountUPos(targetObject, index))
|
||||
Destroy(targetObject.gameObject);
|
||||
else
|
||||
{
|
||||
if (isSaveMode)
|
||||
{
|
||||
Destroy(this.gameObject);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -115,6 +120,10 @@ public class DragController : MonoBehaviour, IBeginDragHandler, IEndDragHandler,
|
|||
dt.transform.SetParent(uPosManger.uPosItems[index].transform);
|
||||
dt.transform.localPosition = new Vector3(0.25f, 0, -0.045f * dt.volume + 0.0225f);
|
||||
uPosManger.SetCurrentUPosIsOccupied(index, dt.volume, true);
|
||||
|
||||
DeviceItem di = dt.gameObject.AddComponent<DeviceItem>();
|
||||
di.Init(deviceManager, index, dt.volume, oriObjectPrefab);
|
||||
deviceManager.SetDeviceItem(di);
|
||||
return true;
|
||||
}
|
||||
else
|
||||
|
|
|
@ -0,0 +1,19 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
//============================================================
|
||||
//支持中文,文件使用UTF-8编码
|
||||
//@author #AUTHOR#
|
||||
//@create #CREATEDATE#
|
||||
//@company #COMPANY#
|
||||
//
|
||||
//@description:编辑模型,删除 编辑 暂存
|
||||
//============================================================
|
||||
|
||||
public class EditorMenu : MonoBehaviour
|
||||
{
|
||||
public Button editorBtn;
|
||||
public Button deleteBtn;
|
||||
public Button saveBtn;
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 877b36f1b0c742648a8928b66a79342f
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -18,6 +18,7 @@ public class UPosManger : MonoBehaviour
|
|||
private void Start()
|
||||
{
|
||||
uPosItems = GetComponentsInChildren<UPosItem>();
|
||||
SetCurrentUPosIsOccupied(0, uPosItems.Length - 1, false);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -48,7 +49,7 @@ public class UPosManger : MonoBehaviour
|
|||
//uPosItems[i].isOccupied = true;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (startIndex + count > uPosItems.Length) return -1;
|
||||
for (int i = startIndex; i < startIndex + count; i++)
|
||||
{
|
||||
|
@ -65,7 +66,7 @@ public class UPosManger : MonoBehaviour
|
|||
{
|
||||
//Debug.Log("startIndex-------------" + startIndex);
|
||||
//Debug.Log("count-------------" + count);
|
||||
for (int i = startIndex; i < startIndex+count; i++)
|
||||
for (int i = startIndex; i < startIndex + count; i++)
|
||||
{
|
||||
uPosItems[i].isOccupied = isEnabel;
|
||||
if (isEnabel)
|
||||
|
|
File diff suppressed because one or more lines are too long
Loading…
Reference in New Issue