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@ -22,7 +22,7 @@
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@ -0,0 +1,26 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
//============================================================
//支持中文文件使用UTF-8编码
//@author #AUTHOR#
//@create #CREATEDATE#
//@company #COMPANY#
//
//@description:给生成设备添加的脚本
//============================================================
public class DeviceItem : MonoBehaviour
{
// Use this for initialization
private void Start()
{
}
private void OnMouseDown()
{
}
}

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@ -0,0 +1,20 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
//============================================================
//支持中文文件使用UTF-8编码
//@author #AUTHOR#
//@create #CREATEDATE#
//@company #COMPANY#
//
//@description:管理所有生成的设备
//============================================================
public class DeviceManager : MonoBehaviour
{
// Use this for initialization
private void Start()
{
}
}

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@ -26,6 +26,7 @@ public class DragController : MonoBehaviour, IBeginDragHandler, IEndDragHandler,
//public DragTest1 currentDevice;
public UPosItem currentUPosItem;
public UPosManger uPosManger;
@ -91,7 +92,13 @@ public class DragController : MonoBehaviour, IBeginDragHandler, IEndDragHandler,
Destroy(targetObject.gameObject);
return;
}
if (currentUPosItem.isOccupied)
{
Destroy(targetObject.gameObject);
return;
}
int index = uPosManger.CountUPos(targetObject.volume, currentUPosItem.ID);
//Debug.Log("index-------------" + index);
if (!CountUPos(targetObject, index))
Destroy(targetObject.gameObject);
}
@ -121,8 +128,8 @@ public class DragController : MonoBehaviour, IBeginDragHandler, IEndDragHandler,
private void OnRay(GameObject target)
{
target.transform.position = Camera.main.ScreenToWorldPoint(Input.mousePosition + new Vector3(0, 0, 5));
currentUPosItem = null;
target.transform.position = Camera.main.ScreenToWorldPoint(Input.mousePosition + new Vector3(0, 0, 5));
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
RaycastHit hitInfo;
if (Physics.Raycast(ray, out hitInfo))
@ -132,19 +139,15 @@ public class DragController : MonoBehaviour, IBeginDragHandler, IEndDragHandler,
currentUPosItem = hitInfo.collider.GetComponent<UPosItem>();
if (!EventSystem.current.IsPointerOverGameObject())
{
if (currentUPosItem != null && !currentUPosItem.isOccupied)
if (!currentUPosItem.isOccupied)
{
target.transform.position = hitInfo.point;
}
else
{
}
}
}
else
{
currentUPosItem = null;
}
}
}

View File

@ -17,8 +17,27 @@ public class UPosItem : MonoBehaviour
/// </summary>
public bool isOccupied = false;
public int ID;
public SpriteRenderer instruct;
[ContextMenu("Set")]
public void SetValue()
{
//instruct = Instantiate(Resources.Load<SpriteRenderer>("Adam/Instruct"), transform);
//DestroyImmediate(transform.GetChild(0).gameObject);
}
private void Start()
{
ID = int.Parse(gameObject.name);
}
/// <summary>
/// 设置颜色
/// </summary>
/// <param name="color"></param>
public void SetInstructColor(Color color)
{
instruct.color = color;
}
}

View File

@ -48,7 +48,7 @@ public class UPosManger : MonoBehaviour
//uPosItems[i].isOccupied = true;
}
}
if (startIndex + count > uPosItems.Length) return -1;
for (int i = startIndex; i < startIndex + count; i++)
{
@ -63,9 +63,19 @@ public class UPosManger : MonoBehaviour
public void SetCurrentUPosIsOccupied(int startIndex, int count, bool isEnabel)
{
for (int i = startIndex; i < count; i++)
//Debug.Log("startIndex-------------" + startIndex);
//Debug.Log("count-------------" + count);
for (int i = startIndex; i < startIndex+count; i++)
{
uPosItems[i].isOccupied = isEnabel;
if (isEnabel)
{
uPosItems[i].SetInstructColor(Color.red);
}
else
{
uPosItems[i].SetInstructColor(Color.green);
}
}
}
}

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