24 lines
401 B
C#
24 lines
401 B
C#
using UnityEngine;
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public class Blinker : MonoBehaviour {
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public Color highlightColor;
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private Renderer rend;
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private Color original;
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void Awake(){
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rend = GetComponent<Renderer>();
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original = rend.material.color;
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}
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public void Blink(){
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rend.material.color = highlightColor;
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}
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void LateUpdate(){
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rend.material.color += (original - rend.material.color)*Time.deltaTime*5;
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}
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}
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