GQ_Communicate/GQ_TongXin/Assets/Obi/Sample Scenes/SampleResources/Scripts/CharacterControl2D.cs

26 lines
507 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CharacterControl2D : MonoBehaviour {
public float speed = 10;
public float jumpPower = 2;
private Rigidbody rigidbody;
public void Awake(){
rigidbody = GetComponent<Rigidbody>();
}
void FixedUpdate () {
rigidbody.AddForce(new Vector3(Input.GetAxis("Horizontal")*speed,0,0));
if (Input.GetButtonDown("Jump")){
rigidbody.AddForce(Vector3.up * jumpPower,ForceMode.VelocityChange);
}
}
}