42 lines
832 B
C#
42 lines
832 B
C#
using UnityEngine;
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using System.Collections;
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using System.Collections.Generic;
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using Obi;
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[RequireComponent(typeof(ObiSolver))]
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public class ColliderHighlighter : MonoBehaviour {
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ObiSolver solver;
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void Awake(){
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solver = GetComponent<Obi.ObiSolver>();
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}
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void OnEnable () {
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solver.OnCollision += Solver_OnCollision;
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}
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void OnDisable(){
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solver.OnCollision -= Solver_OnCollision;
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}
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void Solver_OnCollision (object sender, Obi.ObiSolver.ObiCollisionEventArgs e)
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{
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foreach(Oni.Contact c in e.contacts)
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{
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// make sure this is an actual contact:
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if (c.distance < 0.01f)
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{
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// get the collider:
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Collider collider = ObiCollider.idToCollider[c.other] as Collider;
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// make it blink:
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Blinker blinker = collider.GetComponent<Blinker>();
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if (blinker)
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blinker.Blink();
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}
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}
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}
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}
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