GQ_Communicate/GQ_TongXin/Assets/Obi/Sample Scenes/SampleResources/Scripts/CraneController.cs

35 lines
748 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Obi;
public class CraneController : MonoBehaviour {
ObiRopeCursor cursor;
// Use this for initialization
void Start () {
cursor = GetComponentInChildren<ObiRopeCursor>();
}
// Update is called once per frame
void Update () {
if (Input.GetKey(KeyCode.W)){
if (cursor.rope.RestLength > 6.5f)
cursor.ChangeLength(cursor.rope.RestLength - 1f * Time.deltaTime);
}
if (Input.GetKey(KeyCode.S)){
cursor.ChangeLength(cursor.rope.RestLength + 1f * Time.deltaTime);
}
if (Input.GetKey(KeyCode.A)){
transform.Rotate(0,Time.deltaTime*15f,0);
}
if (Input.GetKey(KeyCode.D)){
transform.Rotate(0,-Time.deltaTime*15f,0);
}
}
}