35 lines
748 B
C#
35 lines
748 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using Obi;
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public class CraneController : MonoBehaviour {
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ObiRopeCursor cursor;
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// Use this for initialization
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void Start () {
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cursor = GetComponentInChildren<ObiRopeCursor>();
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}
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// Update is called once per frame
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void Update () {
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if (Input.GetKey(KeyCode.W)){
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if (cursor.rope.RestLength > 6.5f)
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cursor.ChangeLength(cursor.rope.RestLength - 1f * Time.deltaTime);
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}
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if (Input.GetKey(KeyCode.S)){
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cursor.ChangeLength(cursor.rope.RestLength + 1f * Time.deltaTime);
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}
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if (Input.GetKey(KeyCode.A)){
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transform.Rotate(0,Time.deltaTime*15f,0);
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}
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if (Input.GetKey(KeyCode.D)){
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transform.Rotate(0,-Time.deltaTime*15f,0);
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}
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}
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}
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