GQ_Communicate/GQ_TongXin/Assets/Obi/Sample Scenes/SampleResources/Scripts/ObjectLimit.cs

22 lines
535 B
C#

using UnityEngine;
using System.Collections;
public class ObjectLimit : MonoBehaviour
{
public float minX = 0;
public float maxX = 1;
public float minY = 0;
public float maxY = 1;
public float minZ = 0;
public float maxZ = 1;
void Update()
{
transform.localPosition = new Vector3(Mathf.Clamp(gameObject.transform.localPosition.x,minX,maxX),
Mathf.Clamp(gameObject.transform.localPosition.y,minY,maxY),
Mathf.Clamp(gameObject.transform.localPosition.z,minZ,maxZ));
}
}