GQ_Communicate/GQ_TongXin/Assets/Obi/Sample Scenes/SampleResources/Scripts/RobotArmController.cs

42 lines
1.0 KiB
C#

using UnityEngine;
using System.Collections;
public class RobotArmController : MonoBehaviour {
public Transform section1 = null;
public Transform section2 = null;
public Transform actuator = null;
public float speed = 40;
// Update is called once per frame
void Update () {
if (Input.GetKey(KeyCode.A)){
section1.Rotate(0,speed*Time.deltaTime,0,Space.World);
}
if (Input.GetKey(KeyCode.D)){
section1.Rotate(0,-speed*Time.deltaTime,0,Space.World);
}
if (Input.GetKey(KeyCode.W)){
section1.Rotate(0,speed*Time.deltaTime,0,Space.Self);
}
if (Input.GetKey(KeyCode.S)){
section1.Rotate(0,-speed*Time.deltaTime,0,Space.Self);
}
if (Input.GetKey(KeyCode.T)){
section2.Rotate(0,speed*Time.deltaTime,0,Space.Self);
}
if (Input.GetKey(KeyCode.G)){
section2.Rotate(0,-speed*Time.deltaTime,0,Space.Self);
}
if (Input.GetKey(KeyCode.Y)){
actuator.Rotate(0,speed*Time.deltaTime,0,Space.Self);
}
if (Input.GetKey(KeyCode.H)){
actuator.Rotate(0,-speed*Time.deltaTime,0,Space.Self);
}
}
}