GQ_Communicate/GQ_URP/GQ/Assets/script/零件插拔/InsertAndUnplug.cs

38 lines
843 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using static BaseConf;
public class InsertAndUnplug : MonoBehaviour
{
public Conf2 conf2;
public Vector3 startPos_local;
public Vector3 startRot_local;
/// <summary>
/// 是否为初始状态
/// </summary>
public bool isStart = true;
/// <summary>
/// 是否在运动
/// </summary>
public bool isMove = false;
//public Color color_open;
//public Color color_close;
// Start is called before the first frame update
void Start()
{
if (GetComponent<DeviceQuery>())
conf2 = GetComponent<DeviceQuery>().conf2;
startPos_local = transform.localPosition;
startRot_local = transform.localEulerAngles;
}
// Update is called once per frame
void Update()
{
}
}