GQ_Communicate/GQ_TongXin/Assets/script/接口/修改/DeleteDevice.cs

59 lines
1.2 KiB
C#

using Newtonsoft.Json;
using System.Collections.Generic;
using System.Threading.Tasks;
using UnityEngine;
/// <summary>
/// 设备-删除
/// </summary>
public class DeleteDevice : MonoBehaviour
{
public Body mybody;
public Root URlreturn;
public async Task saveJson()
{
var newData = JsonConvert.SerializeObject(mybody);
var jsonResult = await CombineJSON.UpdateJson_POST(GameManager.Inst.Jk_URL.sb_sc, GameManager.Inst.token, newData);
URlreturn = JsonConvert.DeserializeObject<Root>(jsonResult);
}
#region JSON
[System.Serializable]
public class Body
{
/// <summary>
/// id
/// </summary>
public List<string> ids ;
}
[System.Serializable]
public class Root
{
/// <summary>
///
/// </summary>
public string code;
/// <summary>
/// 反馈结果
/// </summary>
public string message;
/// <summary>
/// 返回内容
/// </summary>
public string data;
/// <summary>
///
/// </summary>
public string serverTime;
}
#endregion
}