TaiZhouChangChu/Assets/Script/Other/DisAtShow.cs

24 lines
597 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// 在启动时隐藏物体
/// </summary>
public class DisAtShow : MonoBehaviour
{
public GameObject[] DisObjs;
public Text[] Text_Clear;
public InputField[] In_Clear;
int i;
void OnEnable()
{
for (i = 0; i < DisObjs.Length; i++)
DisObjs[i].SetActive(false);
for (i = 0; i < Text_Clear.Length; i++)
Text_Clear[i].text = "";
for (i = 0; i < In_Clear.Length; i++)
In_Clear[i].text = "";
}
}