TaiZhouChangChu/Assets/Script/Step.cs

25 lines
840 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Step : MonoBehaviour
{
//public string ShowString;//要展示的文字
[Header("人物目标")]
public Transform AimTrans;
[Header("需要显示的物体")]
public GameObject[] ShowObj;//要显示的物体
public GameObject[] DisObjAtEnd;//在步骤最后要隐藏的物体
[Header("触发继续的类型")]
public ContinueKind ContiKind;//触发继续的类型
[Header("要播放的语音")]
public AudioSource Aud;
[Header("要播放的动画")]
public Animation Anin;//要播放的动画
public string AniClipName;//动画片段名称
[Header("执行下一步的延迟")]
public float DelayNextTime;
//交互
//public Transform StartPos, EndPos;//起点(单点)、终点
}